Searched refs:m_selectionEndPos (Results 1 – 3 of 3) sorted by relevance
54 , m_selectionEndPos(-1) in RenderView()358 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); in selectionBounds()417 m_selectionEnd == end && m_selectionEndPos == endPos) in setSelection()423 int oldEndPos = m_selectionEndPos; in setSelection()438 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); in setSelection()467 m_selectionEndPos = endPos; in setSelection()528 (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) { in setSelection()584 endPos = m_selectionEndPos; in selectionStartEnd()
218 int m_selectionEndPos; variable
9750 Stop at rendererAfterPosition(m_selectionEnd, m_selectionEndPos), moved code