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Searched refs:perspectiveZ (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/transforms/
DPerspectiveTransformOperation.cpp58 if (decomp.perspectiveZ) { in blend()
59 double val = -1.0 / decomp.perspectiveZ; in blend()
DTransformationMatrix.cpp338 result.perspectiveZ = perspectivePoint[2]; in decompose()
346 result.perspectiveX = result.perspectiveY = result.perspectiveZ = 0; in decompose()
1050 blendFloat(fromDecomp.perspectiveZ, toDecomp.perspectiveZ, progress); in blend()
1081 m_matrix[2][3] = (float) decomp.perspectiveZ; in recompose()
DTransformationMatrix.h256 double perspectiveX, perspectiveY, perspectiveZ, perspectiveW; member