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Searched refs:spread (Results 1 – 25 of 50) sorted by relevance

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/external/webkit/Source/WebCore/css/
DShadowValue.h38 PassRefPtr<CSSPrimitiveValue> spread, in create() argument
42 return adoptRef(new ShadowValue(x, y, blur, spread, style, color)); in create()
50 RefPtr<CSSPrimitiveValue> spread; variable
58 PassRefPtr<CSSPrimitiveValue> spread,
DShadowValue.cpp38 , spread(_spread) in ShadowValue()
65 if (spread) { in cssText()
68 text += spread->cssText(); in cssText()
DSVGCSSStyleSelector.cpp569 ASSERT(!item->spread); in applySVGProperty()
DCSSComputedStyleDeclaration.cpp673 …<CSSPrimitiveValue> spread = propertyID == CSSPropertyTextShadow ? PassRefPtr<CSSPrimitiveValue>()… in valueForShadow() local
676 …list->prepend(ShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), styl… in valueForShadow()
DCSSParser.cpp4534 if (x || y || blur || spread || color || style) { in commitValue()
4539 …values->append(ShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), sty… in commitValue()
4546 spread = 0; in commitValue()
4582 spread = val.release(); in commitLength()
4621 RefPtr<CSSPrimitiveValue> spread; member
DCSSStyleSelector.cpp5163 …int spread = item->spread ? item->spread->computeLengthInt(style(), m_rootElementStyle, zoomFactor… in applyProperty() local
5168 …ShadowData* shadowData = new ShadowData(x, y, blur, spread, shadowStyle, id == CSSPropertyWebkitBo… in applyProperty()
/external/webkit/Source/WebCore/rendering/style/
DShadowData.h53 …ShadowData(int x, int y, int blur, int spread, ShadowStyle style, bool isWebkitBoxShadow, const Co… in ShadowData() argument
57 , m_spread(spread) in ShadowData()
77 int spread() const { return m_spread; } in spread() function
DShadowData.cpp62 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize; in calculateShadowExtent()
DRenderStyle.cpp733 ASSERT(!val || (!val->spread() && val->style() == Normal)); in setTextShadow()
1043 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowExtent()
1060 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowHorizontalExtent()
1075 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowVerticalExtent()
/external/iptables/extensions/
Dlibxt_cpu.man5 multiqueue NICs to spread network traffic on different queues.
/external/guava/guava/src/com/google/common/base/
DCharMatcher.java873 int spread = 1;
885 chars[pos - spread] = chars[pos];
888 spread++;
890 return new String(chars, 0, pos - spread);
/external/srec/srec/cfront/
Dspec_anl.c322 int create_spectrum_filter(front_freq *freqobj, int *freq, int *spread) in create_spectrum_filter() argument
337 …lo = (((freq[ii] - spread[ii]) * 2 * freqobj->fft.size) + freqobj->samplerate / 2) / freqobj->samp… in create_spectrum_filter()
338 …hi = (((freq[ii] + spread[ii]) * 2 * freqobj->fft.size) + freqobj->samplerate / 2) / freqobj->samp… in create_spectrum_filter()
/external/aac/libSBRenc/include/
Dsbr_encoder.h181 INT spread; /*!< Flag: usage of SBR spread. */ member
/external/srec/srec/include/
Dfront.h257 int create_spectrum_filter(front_freq *freqobj, int *freq, int *spread);
/external/chromium/net/data/filter_unittests/
Dgoogle.txt5 …ine search that took root in a Stanford University dorm room and quickly spread to information see…
/external/dropbear/libtomcrypt/notes/
Dtech0004.txt36 is spread [round robin] in all of the pools.
/external/llvm/lib/CodeGen/SelectionDAG/
DScheduleDAGRRList.cpp2608 int spread = (int)left->getDepth() - (int)right->getDepth(); in operator ()() local
2609 if (std::abs(spread) > MaxReorderWindow) { in operator ()()
2618 int spread = (int)left->getHeight() - (int)right->getHeight(); in operator ()() local
2619 if (std::abs(spread) > MaxReorderWindow) in operator ()()
/external/webkit/Source/WebCore/page/animation/
DAnimationBase.cpp151 blendFunc(anim, from->spread(), to->spread(), progress), in blendFunc()
/external/aac/libSBRenc/src/
Dsbr_encoder.cpp487 config->spread = 1 ; in FDKsbrEnc_InitializeSbrDefaults()
1276 params->spread, in initEnvChannel()
/external/webkit/Source/WebCore/platform/mac/
DClipboardMac.mm414 // layers spread out all over the place.
/external/quake/quake/src/QW/progs/
Dweapons.qc265 void(float shotcount, vector dir, vector spread) FireBullets =
/external/antlr/antlr-3.4/runtime/ActionScript/project/src/org/antlr/runtime/
DBaseRecognizer.as179 * generation within one method rather than spread among all of the
/external/antlr/antlr-3.4/runtime/ObjC/Framework/
DANTLRBaseRecognizer.m331 * generation within one method rather than spread among all of the
/external/openssh/
Dsshd_config.026 whitespace or spread across multiple AcceptEnv directives. Be
/external/webkit/Source/WebCore/rendering/
DRenderBoxModelObject.cpp2084 int shadowSpread = shadow->spread(); in paintBoxShadow()

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