Searched refs:prim (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/graphics/java/android/renderscript/ |
D | Mesh.java | 198 Primitive prim; field in Mesh.Builder.Entry 296 indexType.prim = p; in addIndexSetType() 314 indexType.prim = p; in addIndexSetType() 334 indexType.prim = p; in addIndexSetType() 354 int[] prim = new int[mIndexTypes.size()]; in create() local 382 primitives[ct] = entry.prim; in create() 385 prim[ct] = entry.prim.mID; in create() 388 int id = mRS.nMeshCreate(vtx, idx, prim); in create() 410 Primitive prim; field in Mesh.AllocationBuilder.Entry 479 indexType.prim = p; in addIndexSetAllocation() [all …]
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D | RenderScript.java | 615 native int rsnMeshCreate(int con, int[] vtx, int[] idx, int[] prim); in rsnMeshCreate() argument 616 synchronized int nMeshCreate(int[] vtx, int[] idx, int[] prim) { in nMeshCreate() argument 618 return rsnMeshCreate(mContext, vtx, idx, prim); in nMeshCreate() 641 native int rsnPathCreate(int con, int prim, boolean isStatic, int vtx, int loop, float q); in rsnPathCreate() argument 642 synchronized int nPathCreate(int prim, boolean isStatic, int vtx, int loop, float q) { in nPathCreate() argument 644 return rsnPathCreate(mContext, prim, isStatic, vtx, loop, q); in nPathCreate()
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/frameworks/rs/ |
D | rsMesh.h | 72 void setPrimitive(Allocation *idx, RsPrimitive prim, uint32_t index) { in setPrimitive() argument 75 mHal.state.primitives[index] = prim; in setPrimitive()
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/frameworks/compile/slang/ |
D | slang_rs_type_spec.h | 167 struct RSPrimitiveType prim; member 175 #define RS_CAST_TO_PRIMITIVE_TYPE(R) (&((R)->prim))
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/frameworks/base/graphics/jni/ |
D | android_renderscript_RenderScript.cpp | 1231 nPathCreate(JNIEnv *_env, jobject _this, RsContext con, jint prim, jboolean isStatic, jint _vtx, ji… in nPathCreate() argument 1234 int id = (int)rsPathCreate(con, (RsPathPrimitive)prim, isStatic, in nPathCreate()
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