Lines Matching refs:state
85 void enable(int location, int state);
269 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
270 *ptr = state->size; in getClientStateParameter()
275 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
276 *ptr = state->type; in getClientStateParameter()
281 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
282 *ptr = state->stride; in getClientStateParameter()
287 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
288 *ptr = state->size; in getClientStateParameter()
293 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
294 *ptr = state->type; in getClientStateParameter()
299 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
300 *ptr = state->stride; in getClientStateParameter()
305 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
306 *ptr = state->type; in getClientStateParameter()
311 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
312 *ptr = state->stride; in getClientStateParameter()
317 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
318 *ptr = state->size; in getClientStateParameter()
323 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
324 *ptr = state->type; in getClientStateParameter()
329 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
330 *ptr = state->stride; in getClientStateParameter()
335 … const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
336 *ptr = state->type; in getClientStateParameter()
341 … const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
342 *ptr = state->stride; in getClientStateParameter()
347 … const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
348 *ptr = state->size; in getClientStateParameter()
353 … const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
354 *ptr = state->type; in getClientStateParameter()
359 … const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
360 *ptr = state->stride; in getClientStateParameter()
365 … const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
366 *ptr = state->size; in getClientStateParameter()
371 … const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
372 *ptr = state->type; in getClientStateParameter()
377 … const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
378 *ptr = state->stride; in getClientStateParameter()
383 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
384 *ptr = state->bufferObject; in getClientStateParameter()
389 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
390 *ptr = state->bufferObject; in getClientStateParameter()
395 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
396 *ptr = state->bufferObject; in getClientStateParameter()
401 …const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOOR… in getClientStateParameter() local
402 *ptr = state->bufferObject; in getClientStateParameter()
407 … const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
408 *ptr = state->bufferObject; in getClientStateParameter()
413 … const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
414 *ptr = state->bufferObject; in getClientStateParameter()
419 … const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
420 *ptr = state->bufferObject; in getClientStateParameter()