Lines Matching refs:orientation
132 … Quaternionf(lerp(alpha,OrientationType(a.orientation),OrientationType(b.orientation)))); in lerpFrame()
222 aux.orientation = mCamera.viewMatrix().linear(); in grabFrame()
302 currentFrame.orientation.coeffs().normalize(); in animate()
305 currentFrame.orientation = currentFrame.orientation.inverse(); in animate()
306 currentFrame.position = - (currentFrame.orientation * currentFrame.position); in animate()
486 mInitFrame.orientation = mCamera.orientation().inverse(); in initializeGL()
516 aux0.orientation = aux0.orientation.inverse(); in resetCamera()
525 aux1.orientation = aux1.orientation.inverse(); in resetCamera()
527 float duration = aux0.orientation.angularDistance(aux1.orientation) * 0.9; in resetCamera()
533 aux1.orientation = aux1.orientation.inverse(); in resetCamera()
534 aux1.position = - (aux1.orientation * aux1.position); in resetCamera()
539 aux1.orientation = aux1.orientation.inverse(); in resetCamera()