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Lines Matching refs:GLint

172    void (* Viewport)(GGLInterface_t * iface, GLint x, GLint y, GLsizei width, GLsizei height);
185 GLint ref, GLuint mask);
190 void (* ClearStencil)(GGLInterface_t * iface, GLint s);
252 void (* ShaderGetiv)(const gl_shader_t * shader, const GLenum pname, GLint * params);
256 …void (* ShaderProgramGetiv)(const gl_shader_program_t * program, const GLenum pname, GLint * param…
263 GLint (* ShaderAttributeLocation)(const gl_shader_program_t * program,
266 GLint (* ShaderVaryingLocation)(const gl_shader_program_t * program,
267 const char * name, GLint * vertexOutputLocation);
269 GLint (* ShaderUniformLocation)(const gl_shader_program_t * program,
272 GLint location, GLfloat * params);
274 GLint location, GLint * params);
281 GLint (* ShaderUniform)(gl_shader_program_t * program,
282 GLint location, GLsizei count, const GLvoid *values, GLenum type);
285 void (* ShaderUniformMatrix)(gl_shader_program_t * program, GLint cols,
286 GLint rows, GLint location, GLsizei count,
325 void GGLShaderGetiv(const gl_shader_t * shader, const GLenum pname, GLint * params);
329 …void GGLShaderProgramGetiv(const gl_shader_program_t * program, const GLenum pname, GLint * params…
336 GLint GGLShaderAttributeLocation(const gl_shader_program_t * program,
339 GLint GGLShaderVaryingLocation(const gl_shader_program_t * program,
340 const char * name, GLint * vertexOutputLocation);
342 GLint GGLShaderUniformLocation(const gl_shader_program_t * program,
345 void GGLShaderUniformMatrix(gl_shader_program_t * program, GLint cols, GLint rows,
346GLint location, GLsizei count, GLboolean transpose, const GLfloat *values);