Lines Matching refs:coord
968 vec4 texture1D (sampler1D sampler, float coord);
969 vec4 texture1DProj (sampler1D sampler, vec2 coord);
970 vec4 texture1DProj (sampler1D sampler, vec4 coord);
971 vec4 texture1D (sampler1D sampler, float coord, float bias);
972 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias);
973 vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias);
974 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
975 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
976 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
978 vec4 texture2D (sampler2D sampler, vec2 coord);
979 vec4 texture2DProj (sampler2D sampler, vec3 coord);
980 vec4 texture2DProj (sampler2D sampler, vec4 coord);
981 vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
982 vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
983 vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
984 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
985 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
986 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
988 vec4 texture3D (sampler3D sampler, vec3 coord);
989 vec4 texture3DProj (sampler3D sampler, vec4 coord);
990 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
991 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
992 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
993 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
995 vec4 textureCube (samplerCube sampler, vec3 coord);
996 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
997 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
999 vec4 shadow1D (sampler1DShadow sampler, vec3 coord);
1000 vec4 shadow2D (sampler2DShadow sampler, vec3 coord);
1001 vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord);
1002 vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord);
1003 vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias);
1004 vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias);
1005 vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias);
1006 vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias);
1007 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod);
1008 vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod);
1009 vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
1010 vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);