Lines Matching refs:GLint
9 SDL_PROC_UNUSED(void,glArrayElement,(GLint))
21 SDL_PROC_UNUSED(void,glClearStencil,(GLint))
29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint))
30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*))
45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*))
57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer…
58 SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
59 …(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsiz…
60 …CopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width…
61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint…
62 …UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x…
71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i))
93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params))
112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
117 SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
125 SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
128 SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
129 SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid …
130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *p…
131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *par…
133 SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
141 SDL_PROC_UNUSED(void,glIndexi,(GLint c))
142 SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c))
154 SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
155 SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
160 SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern))
168 SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, c…
169 SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, con…
170 …enum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLin…
171 …(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint…
172 SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
173 SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
174 SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdoub…
175 SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v…
178 SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
179 SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
190 SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz))
191 SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v))
201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
203 SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
222 SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y))
223 SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v))
230 SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z))
231 SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v))
238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v))
243 SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, …
248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
249 SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2))
252 SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode))
257 SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
260 SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
267 SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s))
268 SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v))
275 SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t))
276 SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v))
283 SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r))
284 SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v))
291 SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
292 SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v))
295 SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *poin…
298 SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
299 SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
304 SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
305 SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
306 …DL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width,…
307 …L_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei…
310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLe…
313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei wi…
320 SDL_PROC(void,glVertex2i,(GLint x, GLint y))
321 SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v))
328 SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z))
329 SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v))
336 SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
337 SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v))
340 SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointe…
341 SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))