Lines Matching refs:AnimationState
36 private enum AnimationState { enum in EnemyAnimationComponent
45 private AnimationState mState;
56 mState = AnimationState.IDLING; in reset()
77 mState = AnimationState.ATTACKING; in update()
79 mState = AnimationState.HIDING; in update()
81 mState = AnimationState.MOVING; in update()
98 mState = AnimationState.ATTACKING; in update()
100 mState = AnimationState.HIDING; in update()
102 mState = AnimationState.IDLING; in update()
109 mState = AnimationState.IDLING; in update()
115 mState = AnimationState.APPEARING; in update()
125 mState = AnimationState.IDLING; in update()