Lines Matching refs:gl
39 (gl::trace):
377 (gl::Blit::copySurfaceToTexture):
378 (gl::Blit::setCommonBlitState):
380 (gl::Buffer::Buffer):
381 (gl::Buffer::~Buffer):
382 (gl::Buffer::bufferData):
383 (gl::Buffer::bufferSubData):
384 (gl::Buffer::getVertexBuffer):
385 (gl::Buffer::getIndexBuffer):
386 (gl::Buffer::invalidateStaticData):
389 (gl::Context::Context):
390 (gl::Context::~Context):
391 (gl::Context::makeCurrent):
392 (gl::Context::markAllStateDirty):
393 (gl::Context::setFragmentShaderDerivativeHint):
394 (gl::Context::setEnableVertexAttribArray):
395 (gl::Context::getVertexAttribState):
396 (gl::Context::getVertexAttributes):
397 (gl::Context::createFence):
398 (gl::Context::deleteFence):
399 (gl::Context::bindTexture2D):
400 (gl::Context::bindTextureCubeMap):
401 (gl::Context::getFence):
402 (gl::Context::getTexture2D):
403 (gl::Context::getTextureCubeMap):
404 (gl::Context::getSamplerTexture):
405 (gl::Context::getBooleanv):
406 (gl::Context::getIntegerv):
407 (gl::Context::getQueryParameterInfo):
408 (gl::Context::applyRenderTarget):
409 (gl::Context::applyState):
410 (gl::Context::lookupAttributeMapping):
411 (gl::Context::applyVertexBuffer):
412 (gl::Context::applyIndexBuffer):
413 (gl::Context::readPixels):
414 (gl::Context::clear):
415 (gl::Context::drawArrays):
416 (gl::Context::drawElements):
417 (gl::Context::finish):
418 (gl::Context::drawClosingLine):
419 (gl::Context::getMaximumVaryingVectors):
420 (gl::Context::getMaximumFragmentUniformVectors):
421 (gl::Context::supportsEventQueries):
422 (gl::Context::supportsFloatTextures):
423 (gl::Context::supportsFloatLinearFilter):
424 (gl::Context::supportsFloatRenderableTextures):
425 (gl::Context::supportsHalfFloatTextures):
426 (gl::Context::supportsHalfFloatLinearFilter):
427 (gl::Context::supportsHalfFloatRenderableTextures):
428 (gl::Context::getMaximumRenderbufferDimension):
429 (gl::Context::getMaximumTextureDimension):
430 (gl::Context::getMaximumCubeTextureDimension):
431 (gl::Context::getMaximumTextureLevel):
432 (gl::Context::supportsLuminanceTextures):
433 (gl::Context::supportsLuminanceAlphaTextures):
434 (gl::Context::supports32bitIndices):
435 (gl::Context::getIncompleteTexture):
436 (gl::Context::setVertexAttrib):
437 (gl::Context::initExtensionString):
438 (gl::Context::blitFramebuffer):
440 (gl::VertexAttribute::VertexAttribute):
441 (gl::VertexAttribute::typeSize):
442 (gl::VertexAttribute::stride):
444 (gl::Fence::Fence):
445 (gl::Fence::~Fence):
446 (gl::Fence::isFence):
447 (gl::Fence::setFence):
448 (gl::Fence::testFence):
449 (gl::Fence::finishFence):
450 (gl::Fence::getFenceiv):
453 (gl::Framebuffer::completeness):
454 (gl::DefaultFramebuffer::DefaultFramebuffer):
455 (gl::DefaultFramebuffer::completeness):
457 (gl::Program::Program):
458 (gl::Program::getSamplerMapping):
459 (gl::Program::getUniformLocation):
460 (gl::Program::setUniform1iv):
461 (gl::Program::applyUniforms):
462 (gl::Program::packVaryings):
463 (gl::Program::linkVaryings):
464 (gl::Program::link):
465 (gl::Program::defineUniform):
466 (gl::Program::createUniform):
467 (gl::Program::applyUniform1iv):
468 (gl::Program::resetInfoLog):
469 (gl::Program::unlink):
470 (gl::Program::getActiveAttribute):
471 (gl::Program::getActiveUniform):
472 (gl::Program::getDxDepthRangeLocation):
475 (gl::RefCountObject::~RefCountObject):
477 (gl::RenderbufferStorage::RenderbufferStorage):
478 (gl::RenderbufferStorage::isFloatingPoint):
479 (gl::Colorbuffer::Colorbuffer):
480 (gl::DepthStencilbuffer::DepthStencilbuffer):
483 (gl::Shader::Shader):
484 (gl::Shader::parseVaryings):
485 (gl::Shader::compileToHLSL):
486 (gl::VertexShader::parseAttributes):
488 (gl::Texture::Texture):
489 (gl::Texture::isFloatingPoint):
490 (gl::Texture::isRenderableFormat):
491 (gl::Texture::selectFormat):
492 (gl::Texture::loadImageData):
493 (gl::Texture::loadAlphaFloatImageData):
494 (gl::Texture::loadAlphaHalfFloatImageData):
495 (gl::Texture::loadLuminanceImageData):
496 (gl::Texture::loadLuminanceFloatImageData):
497 (gl::Texture::loadLuminanceHalfFloatImageData):
498 (gl::Texture::loadLuminanceAlphaImageData):
499 (gl::Texture::loadLuminanceAlphaFloatImageData):
500 (gl::Texture::loadLuminanceAlphaHalfFloatImageData):
501 (gl::Texture::loadRGBFloatImageData):
502 (gl::Texture::loadRGBHalfFloatImageData):
503 (gl::Texture::loadRGBAFloatImageData):
504 (gl::Texture::loadRGBAHalfFloatImageData):
505 (gl::Texture::createSurface):
506 (gl::Texture::setImage):
507 (gl::Texture::setCompressedImage):
508 (gl::Texture::subImage):
509 (gl::Texture::subImageCompressed):
510 (gl::Texture::copyNonRenderable):
511 (gl::Texture::getD3DFormat):
512 (gl::Texture::isRenderable):
513 (gl::Texture2D::Texture2D):
514 (gl::Texture2D::~Texture2D):
515 (gl::Texture2D::redefineTexture):
516 (gl::Texture2D::setImage):
517 (gl::Texture2D::setCompressedImage):
518 (gl::Texture2D::copyImage):
519 (gl::Texture2D::copySubImage):
520 (gl::Texture2D::isComplete):
521 (gl::Texture2D::createTexture):
522 (gl::Texture2D::convertToRenderTarget):
523 (gl::Texture2D::generateMipmaps):
524 (gl::Texture2D::getColorbuffer):
525 (gl::Texture2D::getRenderTarget):
526 (gl::TextureCubeMap::TextureCubeMap):
527 (gl::TextureCubeMap::~TextureCubeMap):
528 (gl::TextureCubeMap::subImage):
529 (gl::TextureCubeMap::subImageCompressed):
530 (gl::TextureCubeMap::isComplete):
531 (gl::TextureCubeMap::createTexture):
532 (gl::TextureCubeMap::convertToRenderTarget):
533 (gl::TextureCubeMap::redefineTexture):
534 (gl::TextureCubeMap::copyImage):
535 (gl::TextureCubeMap::copySubImage):
536 (gl::TextureCubeMap::generateMipmaps):
537 (gl::TextureCubeMap::getColorbuffer):
538 (gl::TextureCubeMap::getRenderTarget):
539 (gl::Texture::TextureColorbufferProxy::TextureColorbufferProxy):
540 (gl::Texture::TextureColorbufferProxy::isFloatingPoint):
543 (gl::IndexDataManager::IndexDataManager):
544 (gl::IndexDataManager::~IndexDataManager):
545 (gl::convertIndices):
546 (gl::computeRange):
547 (gl::IndexDataManager::prepareIndexData):
548 (gl::IndexDataManager::indexSize):
549 (gl::IndexDataManager::typeSize):
550 (gl::IndexBuffer::IndexBuffer):
551 (gl::IndexBuffer::~IndexBuffer):
552 (gl::IndexBuffer::getBuffer):
553 (gl::IndexBuffer::unmap):
554 (gl::StreamingIndexBuffer::StreamingIndexBuffer):
555 (gl::StreamingIndexBuffer::~StreamingIndexBuffer):
556 (gl::StreamingIndexBuffer::map):
557 (gl::StreamingIndexBuffer::reserveSpace):
558 (gl::StaticIndexBuffer::StaticIndexBuffer):
559 (gl::StaticIndexBuffer::~StaticIndexBuffer):
560 (gl::StaticIndexBuffer::map):
561 (gl::StaticIndexBuffer::reserveSpace):
562 (gl::StaticIndexBuffer::lookupType):
563 (gl::StaticIndexBuffer::lookupRange):
564 (gl::StaticIndexBuffer::addRange):
566 (gl::IndexBuffer::size):
568 (gl::VertexDataManager::VertexDataManager):
569 (gl::VertexDataManager::~VertexDataManager):
570 (gl::VertexDataManager::writeAttributeData):
571 (gl::VertexDataManager::prepareVertexData):
572 (gl::VertexDataManager::spaceRequired):
573 (gl::VertexDataManager::checkVertexCaps):
574 (gl::VertexDataManager::typeIndex):
575 (gl::VertexDataManager::setupAttributes):
576 (gl::VertexBuffer::VertexBuffer):
577 (gl::VertexBuffer::~VertexBuffer):
578 (gl::VertexBuffer::unmap):
579 (gl::VertexBuffer::getBuffer):
580 (gl::ConstantVertexBuffer::ConstantVertexBuffer):
581 (gl::ConstantVertexBuffer::~ConstantVertexBuffer):
582 (gl::ArrayVertexBuffer::ArrayVertexBuffer):
583 (gl::ArrayVertexBuffer::~ArrayVertexBuffer):
584 (gl::ArrayVertexBuffer::addRequiredSpace):
585 (gl::ArrayVertexBuffer::addRequiredSpaceFor):
586 (gl::StreamingVertexBuffer::StreamingVertexBuffer):
587 (gl::StreamingVertexBuffer::~StreamingVertexBuffer):
588 (gl::StreamingVertexBuffer::map):
589 (gl::StreamingVertexBuffer::reserveRequiredSpace):
590 (gl::StaticVertexBuffer::StaticVertexBuffer):
591 (gl::StaticVertexBuffer::~StaticVertexBuffer):
592 (gl::StaticVertexBuffer::map):
593 (gl::StaticVertexBuffer::reserveRequiredSpace):
594 (gl::StaticVertexBuffer::lookupAttribute):
595 (gl::VertexDataManager::formatConverter):
597 (gl::ArrayVertexBuffer::size):
598 (gl::VertexDataManager::dirtyCurrentValue):
607 (gl::UniformComponentCount):
608 (gl::UniformComponentType):
609 (gl::ComputePixelSize):
610 (gl::CheckTextureFormatType):
611 (gl::IsColorRenderable):
612 (gl::IsDepthRenderable):
613 (gl::IsStencilRenderable):
837 (gl::Blit::setVertexShader):
838 (gl::Blit::setPixelShader):
839 (gl::Blit::setFormatConvertShaders):
841 (gl::Buffer::Buffer):
844 (gl::Context::Context):
845 (gl::Context::~Context):
846 (gl::Context::makeCurrent):
847 (gl::Context::markAllStateDirty):
848 (gl::Context::getReadFramebufferHandle):
849 (gl::Context::getDrawFramebufferHandle):
850 (gl::Context::getRenderbufferHandle):
851 (gl::Context::getArrayBufferHandle):
852 (gl::Context::setVertexAttribState):
853 (gl::Context::createBuffer):
854 (gl::Context::createProgram):
855 (gl::Context::createShader):
856 (gl::Context::createTexture):
857 (gl::Context::createRenderbuffer):
858 (gl::Context::deleteBuffer):
859 (gl::Context::deleteShader):
860 (gl::Context::deleteProgram):
861 (gl::Context::deleteTexture):
862 (gl::Context::deleteRenderbuffer):
863 (gl::Context::getBuffer):
864 (gl::Context::getShader):
865 (gl::Context::getProgram):
866 (gl::Context::getTexture):
867 (gl::Context::getRenderbuffer):
868 (gl::Context::getReadFramebuffer):
869 (gl::Context::getDrawFramebuffer):
870 (gl::Context::bindArrayBuffer):
871 (gl::Context::bindElementArrayBuffer):
872 (gl::Context::bindTexture2D):
873 (gl::Context::bindTextureCubeMap):
874 (gl::Context::bindReadFramebuffer):
875 (gl::Context::bindDrawFramebuffer):
876 (gl::Context::bindRenderbuffer):
877 (gl::Context::useProgram):
878 (gl::Context::setFramebufferZero):
879 (gl::Context::setRenderbufferStorage):
880 (gl::Context::getFramebuffer):
881 (gl::Context::getArrayBuffer):
882 (gl::Context::getElementArrayBuffer):
883 (gl::Context::getCurrentProgram):
884 (gl::Context::getTexture2D):
885 (gl::Context::getTextureCubeMap):
886 (gl::Context::getSamplerTexture):
887 (gl::Context::getFloatv):
888 (gl::Context::getIntegerv):
889 (gl::Context::getQueryParameterInfo):
890 (gl::Context::applyRenderTarget):
891 (gl::Context::applyState):
892 (gl::Context::applyIndexBuffer):
893 (gl::Context::readPixels):
894 (gl::Context::clear):
895 (gl::Context::finish):
896 (gl::Context::flush):
897 (gl::Context::supportsShaderModel3):
898 (gl::Context::getMaxSupportedSamples):
899 (gl::Context::getNearestSupportedSamples):
900 (gl::Context::supportsCompressedTextures):
901 (gl::Context::detachBuffer):
902 (gl::Context::detachTexture):
903 (gl::Context::detachFramebuffer):
904 (gl::Context::detachRenderbuffer):
905 (gl::Context::getIncompleteTexture):
906 (gl::Context::initExtensionString):
907 (gl::Context::blitFramebuffer):
909 (gl::AttributeState::AttributeState):
911 (gl::Framebuffer::Framebuffer):
912 (gl::Framebuffer::~Framebuffer):
913 (gl::Framebuffer::lookupRenderbuffer):
914 (gl::Framebuffer::setColorbuffer):
915 (gl::Framebuffer::setDepthbuffer):
916 (gl::Framebuffer::setStencilbuffer):
917 (gl::Framebuffer::detachTexture):
918 (gl::Framebuffer::detachRenderbuffer):
919 (gl::Framebuffer::getRenderTargetSerial):
920 (gl::Framebuffer::getRenderTarget):
921 (gl::Framebuffer::getDepthStencil):
922 (gl::Framebuffer::getDepthbufferSerial):
923 (gl::Framebuffer::getStencilbufferSerial):
924 (gl::Framebuffer::getColorbuffer):
925 (gl::Framebuffer::getDepthbuffer):
926 (gl::Framebuffer::getStencilbuffer):
927 (gl::Framebuffer::getColorbufferHandle):
928 (gl::Framebuffer::getDepthbufferHandle):
929 (gl::Framebuffer::getStencilbufferHandle):
930 (gl::Framebuffer::hasStencil):
931 (gl::Framebuffer::isMultisample):
932 (gl::Framebuffer::completeness):
933 (gl::DefaultFramebuffer::DefaultFramebuffer):
934 (gl::Framebuffer::getSamples):
935 (gl::DefaultFramebuffer::completeness):
938 (gl::Program::Program):
939 (gl::Program::~Program):
940 (gl::Program::attachShader):
941 (gl::Program::detachShader):
942 (gl::Program::linkVaryings):
943 (gl::Program::link):
944 (gl::Program::unlink):
945 (gl::Program::release):
946 (gl::Program::addRef):
947 (gl::Program::getRefCount):
948 (gl::Program::getDxViewportLocation):
951 (gl::RefCountObject::RefCountObject):
952 (gl::RefCountObject::~RefCountObject):
953 (gl::RefCountObject::addRef):
954 (gl::RefCountObject::release):
955 (gl::RefCountObjectBindingPointer::set):
957 (gl::RefCountObject::id):
958 (gl::RefCountObjectBindingPointer::RefCountObjectBindingPointer):
959 (gl::RefCountObjectBindingPointer::~RefCountObjectBindingPointer):
960 (gl::RefCountObjectBindingPointer::get):
961 (gl::RefCountObjectBindingPointer::id):
962 (gl::RefCountObjectBindingPointer::operator ! ):
963 (gl::BindingPointer::set):
964 (gl::BindingPointer::get):
965 (gl::BindingPointer::operator -> ):
967 (gl::Renderbuffer::Renderbuffer):
968 (gl::Renderbuffer::~Renderbuffer):
969 (gl::Renderbuffer::isColorbuffer):
970 (gl::Renderbuffer::isDepthbuffer):
971 (gl::Renderbuffer::isStencilbuffer):
972 (gl::Renderbuffer::getRenderTarget):
973 (gl::Renderbuffer::getDepthStencil):
974 (gl::Renderbuffer::getWidth):
975 (gl::Renderbuffer::getHeight):
976 (gl::Renderbuffer::getFormat):
977 (gl::Renderbuffer::getD3DFormat):
978 (gl::Renderbuffer::getSerial):
979 (gl::Renderbuffer::setStorage):
980 (gl::RenderbufferStorage::RenderbufferStorage):
981 (gl::RenderbufferStorage::~RenderbufferStorage):
982 (gl::RenderbufferStorage::isColorbuffer):
983 (gl::RenderbufferStorage::isDepthbuffer):
984 (gl::RenderbufferStorage::isStencilbuffer):
985 (gl::RenderbufferStorage::getRenderTarget):
986 (gl::RenderbufferStorage::getDepthStencil):
987 (gl::RenderbufferStorage::getWidth):
988 (gl::RenderbufferStorage::getHeight):
989 (gl::RenderbufferStorage::setSize):
990 (gl::RenderbufferStorage::getFormat):
991 (gl::RenderbufferStorage::getD3DFormat):
992 (gl::RenderbufferStorage::getSamples):
993 (gl::RenderbufferStorage::getSerial):
994 (gl::RenderbufferStorage::issueSerial):
995 (gl::Colorbuffer::Colorbuffer):
996 (gl::Colorbuffer::isColorbuffer):
997 (gl::Colorbuffer::getRedSize):
998 (gl::Colorbuffer::getGreenSize):
999 (gl::Colorbuffer::getBlueSize):
1000 (gl::Colorbuffer::getAlphaSize):
1001 (gl::DepthStencilbuffer::DepthStencilbuffer):
1002 (gl::DepthStencilbuffer::~DepthStencilbuffer):
1003 (gl::DepthStencilbuffer::isDepthbuffer):
1004 (gl::DepthStencilbuffer::isStencilbuffer):
1005 (gl::DepthStencilbuffer::getDepthSize):
1006 (gl::DepthStencilbuffer::getStencilSize):
1007 (gl::DepthStencilbuffer::getDepthStencil):
1008 (gl::Depthbuffer::Depthbuffer):
1009 (gl::Depthbuffer::~Depthbuffer):
1010 (gl::Depthbuffer::isDepthbuffer):
1011 (gl::Depthbuffer::isStencilbuffer):
1012 (gl::Stencilbuffer::Stencilbuffer):
1013 (gl::Stencilbuffer::~Stencilbuffer):
1014 (gl::Stencilbuffer::isDepthbuffer):
1015 (gl::Stencilbuffer::isStencilbuffer):
1017 (gl::Renderbuffer::getStorage):
1019 (gl::ResourceManager::ResourceManager):
1020 (gl::ResourceManager::~ResourceManager):
1021 (gl::ResourceManager::addRef):
1022 (gl::ResourceManager::release):
1023 (gl::ResourceManager::createBuffer):
1024 (gl::ResourceManager::createShader):
1025 (gl::ResourceManager::createProgram):
1026 (gl::ResourceManager::createTexture):
1027 (gl::ResourceManager::createRenderbuffer):
1028 (gl::ResourceManager::deleteBuffer):
1029 (gl::ResourceManager::deleteShader):
1030 (gl::ResourceManager::deleteProgram):
1031 (gl::ResourceManager::deleteTexture):
1032 (gl::ResourceManager::deleteRenderbuffer):
1033 (gl::ResourceManager::getBuffer):
1034 (gl::ResourceManager::getShader):
1035 (gl::ResourceManager::getTexture):
1036 (gl::ResourceManager::getProgram):
1037 (gl::ResourceManager::getRenderbuffer):
1038 (gl::ResourceManager::setRenderbuffer):
1039 (gl::ResourceManager::checkBufferAllocation):
1040 (gl::ResourceManager::checkTextureAllocation):
1041 (gl::ResourceManager::checkRenderbufferAllocation):
1044 (gl::Shader::Shader):
1045 (gl::Shader::addRef):
1046 (gl::Shader::release):
1047 (gl::Shader::getRefCount):
1048 (gl::Shader::parseVaryings):
1049 (gl::VertexShader::VertexShader):
1050 (gl::FragmentShader::FragmentShader):
1053 (gl::Texture::Image::Image):
1054 (gl::Texture::Texture):
1055 (gl::Texture::getBlitter):
1056 (gl::Texture::selectFormat):
1057 (gl::Texture::loadImageData):
1058 (gl::Texture::loadAlphaImageData):
1059 (gl::Texture::loadLuminanceImageData):
1060 (gl::Texture::loadLuminanceAlphaImageData):
1061 (gl::Texture::loadRGBUByteImageData):
1062 (gl::Texture::loadRGB565ImageData):
1063 (gl::Texture::loadRGBAUByteImageData):
1064 (gl::Texture::loadRGBA4444ImageData):
1065 (gl::Texture::loadRGBA5551ImageData):
1066 (gl::Texture::loadBGRAImageData):
1067 (gl::Texture::createSurface):
1068 (gl::Texture::setImage):
1069 (gl::Texture::setCompressedImage):
1070 (gl::Texture::subImage):
1071 (gl::Texture::subImageCompressed):
1072 (gl::Texture2D::Texture2D):
1073 (gl::Texture2D::getFormat):
1074 (gl::Texture2D::setCompressedImage):
1075 (gl::Texture2D::subImage):
1076 (gl::Texture2D::subImageCompressed):
1077 (gl::Texture2D::copyImage):
1078 (gl::Texture2D::copySubImage):
1079 (gl::Texture2D::isCompressed):
1080 (gl::Texture2D::getColorbuffer):
1081 (gl::TextureCubeMap::TextureCubeMap):
1082 (gl::TextureCubeMap::getFormat):
1083 (gl::TextureCubeMap::setCompressedImage):
1084 (gl::TextureCubeMap::subImage):
1085 (gl::TextureCubeMap::subImageCompressed):
1086 (gl::TextureCubeMap::isCompressed):
1087 (gl::TextureCubeMap::copyImage):
1088 (gl::TextureCubeMap::copySubImage):
1089 (gl::TextureCubeMap::getColorbuffer):
1090 (gl::Texture::TextureColorbufferProxy::addRef):
1091 (gl::Texture::TextureColorbufferProxy::release):
1092 (gl::Texture::TextureColorbufferProxy::getWidth):
1093 (gl::Texture::TextureColorbufferProxy::getHeight):
1094 (gl::Texture::TextureColorbufferProxy::getFormat):
1101 (gl::ComputeCompressedPitch):
1102 (gl::ComputeCompressedSize):
1103 (gl::IsCompressed):
1104 (gl::ComputePixelSize):
1105 (gl::CheckTextureFormatType):
1175 (gl::Shader::Shader):
1176 (gl::Shader::compileToHLSL):