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Lines Matching refs:GLfloat

269 bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)  in setUniform1fv()
288 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), in setUniform1fv()
289 v, sizeof(GLfloat) * count); in setUniform1fv()
326 bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) in setUniform2fv()
345 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, in setUniform2fv()
346 v, 2 * sizeof(GLfloat) * count); in setUniform2fv()
384 bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) in setUniform3fv()
403 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, in setUniform3fv()
404 v, 3 * sizeof(GLfloat) * count); in setUniform3fv()
441 bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) in setUniform4fv()
460 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, in setUniform4fv()
461 v, 4 * sizeof(GLfloat) * count); in setUniform4fv()
498 bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) in setUniformMatrix2fv()
520 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, in setUniformMatrix2fv()
521 value, 4 * sizeof(GLfloat) * count); in setUniformMatrix2fv()
526 bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) in setUniformMatrix3fv()
548 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, in setUniformMatrix3fv()
549 value, 9 * sizeof(GLfloat) * count); in setUniformMatrix3fv()
554 bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) in setUniformMatrix4fv()
576 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, in setUniformMatrix4fv()
577 value, 16 * sizeof(GLfloat) * count); in setUniformMatrix4fv()
812 bool Program::getUniformfv(GLint location, GLfloat *params) in getUniformfv()
836 … memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), in getUniformfv()
837 count * sizeof(GLfloat)); in getUniformfv()
880GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; in getUniformiv()
931 GLfloat *f = (GLfloat*)targetUniform->data; in applyUniforms()
1987 bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) in applyUniform1fv()
2009 bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) in applyUniform2fv()
2042 bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) in applyUniform3fv()
2075 bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) in applyUniform4fv()
2097 bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) in applyUniformMatrix2fv()
2133 bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) in applyUniformMatrix3fv()
2169 bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) in applyUniformMatrix4fv()