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Lines Matching refs:GLint

76     GLint getSamplerMapping(unsigned int samplerIndex);
81 GLint getUniformLocation(const char *name, bool decorated);
82 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
83 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
84 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
85 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
86 bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
87 bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
88 bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
89 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
90 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
91 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
92 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
94 bool getUniformfv(GLint location, GLfloat *params);
95 bool getUniformiv(GLint location, GLint *params);
97 GLint getDxDepthRangeLocation() const;
98 GLint getDxDepthLocation() const;
99 GLint getDxViewportLocation() const;
100 GLint getDxHalfPixelSizeLocation() const;
101 GLint getDxFrontCCWLocation() const;
102 GLint getDxPointsOrLinesLocation() const;
113 …void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type,…
114 GLint getActiveAttributeCount();
115 GLint getActiveAttributeMaxLength();
117 …void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, G…
118 GLint getActiveUniformCount();
119 GLint getActiveUniformMaxLength();
149 bool applyUniform1bv(GLint location, GLsizei count, const GLboolean *v);
150 bool applyUniform2bv(GLint location, GLsizei count, const GLboolean *v);
151 bool applyUniform3bv(GLint location, GLsizei count, const GLboolean *v);
152 bool applyUniform4bv(GLint location, GLsizei count, const GLboolean *v);
153 bool applyUniform1fv(GLint location, GLsizei count, const GLfloat *v);
154 bool applyUniform2fv(GLint location, GLsizei count, const GLfloat *v);
155 bool applyUniform3fv(GLint location, GLsizei count, const GLfloat *v);
156 bool applyUniform4fv(GLint location, GLsizei count, const GLfloat *v);
157 bool applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
158 bool applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
159 bool applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
160 bool applyUniform1iv(GLint location, GLsizei count, const GLint *v);
161 bool applyUniform2iv(GLint location, GLsizei count, const GLint *v);
162 bool applyUniform3iv(GLint location, GLsizei count, const GLint *v);
163 bool applyUniform4iv(GLint location, GLsizei count, const GLint *v);
193 GLint logicalTextureUnit;
205 GLint mDxDepthRangeLocation;
206 GLint mDxDepthLocation;
207 GLint mDxViewportLocation;
208 GLint mDxHalfPixelSizeLocation;
209 GLint mDxFrontCCWLocation;
210 GLint mDxPointsOrLinesLocation;