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Lines Matching refs:GLfloat

2470                     GLfloat *floatParams = NULL;  in glGetBooleanv()
2471 floatParams = new GLfloat[numParams]; in glGetBooleanv()
2599 void __stdcall glGetFloatv(GLenum pname, GLfloat* params) in glGetFloatv()
2645 params[i] = (GLfloat)intParams[i]; in glGetFloatv()
2817 GLfloat *floatParams = NULL; in glGetIntegerv()
2818 floatParams = new GLfloat[numParams]; in glGetIntegerv()
2826 … params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); in glGetIntegerv()
3234 void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) in glGetTexParameterfv()
3261 *params = (GLfloat)texture->getMagFilter(); in glGetTexParameterfv()
3264 *params = (GLfloat)texture->getMinFilter(); in glGetTexParameterfv()
3267 *params = (GLfloat)texture->getWrapS(); in glGetTexParameterfv()
3270 *params = (GLfloat)texture->getWrapT(); in glGetTexParameterfv()
3332 void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params) in glGetUniformfv()
3450 void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) in glGetVertexAttribfv()
3470 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in glGetVertexAttribfv()
3473 *params = (GLfloat)attribState.mSize; in glGetVertexAttribfv()
3476 *params = (GLfloat)attribState.mStride; in glGetVertexAttribfv()
3479 *params = (GLfloat)attribState.mType; in glGetVertexAttribfv()
3482 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); in glGetVertexAttribfv()
3485 *params = (GLfloat)attribState.mBoundBuffer.id(); in glGetVertexAttribfv()
3839 void __stdcall glLineWidth(GLfloat width) in glLineWidth()
3937 void __stdcall glPolygonOffset(GLfloat factor, GLfloat units) in glPolygonOffset()
4650 void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param) in glTexParameterf()
4655 void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) in glTexParameterfv()
4839 void __stdcall glUniform1f(GLint location, GLfloat x) in glUniform1f()
4844 void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v) in glUniform1fv()
4927 void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y) in glUniform2f()
4929 GLfloat xy[2] = {x, y}; in glUniform2f()
4931 glUniform2fv(location, 1, (GLfloat*)&xy); in glUniform2f()
4934 void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v) in glUniform2fv()
5019 void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) in glUniform3f()
5021 GLfloat xyz[3] = {x, y, z}; in glUniform3f()
5023 glUniform3fv(location, 1, (GLfloat*)&xyz); in glUniform3f()
5026 void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v) in glUniform3fv()
5111 void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in glUniform4f()
5113 GLfloat xyzw[4] = {x, y, z, w}; in glUniform4f()
5115 glUniform4fv(location, 1, (GLfloat*)&xyzw); in glUniform4f()
5118 void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v) in glUniform4fv()
5203 void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat in glUniformMatrix2fv()
5243 void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat in glUniformMatrix3fv()
5283 void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat in glUniformMatrix4fv()
5394 void __stdcall glVertexAttrib1f(GLuint index, GLfloat x) in glVertexAttrib1f()
5409 GLfloat vals[4] = { x, 0, 0, 1 }; in glVertexAttrib1f()
5419 void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values) in glVertexAttrib1fv()
5434 GLfloat vals[4] = { values[0], 0, 0, 1 }; in glVertexAttrib1fv()
5444 void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) in glVertexAttrib2f()
5459 GLfloat vals[4] = { x, y, 0, 1 }; in glVertexAttrib2f()
5469 void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values) in glVertexAttrib2fv()
5484 GLfloat vals[4] = { values[0], values[1], 0, 1 }; in glVertexAttrib2fv()
5494 void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) in glVertexAttrib3f()
5509 GLfloat vals[4] = { x, y, z, 1 }; in glVertexAttrib3f()
5519 void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values) in glVertexAttrib3fv()
5534 GLfloat vals[4] = { values[0], values[1], values[2], 1 }; in glVertexAttrib3fv()
5544 void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in glVertexAttrib4f()
5559 GLfloat vals[4] = { x, y, z, w }; in glVertexAttrib4f()
5569 void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values) in glVertexAttrib4fv()