Lines Matching refs:GL_TEXTURE_2D
124 glBindTexture(GL_TEXTURE_2D, texture->name); in initTexture()
128 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, in initTexture()
132 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, in initTexture()
136 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, in initTexture()
140 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, in initTexture()
147 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in initTexture()
148 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTexture()
149 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTexture()
150 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in initTexture()
151 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in initTexture()
187 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, in initTexture()
189 glTexSubImage2D(GL_TEXTURE_2D, 0, in initTexture()
192 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, in initTexture()
199 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, in initTexture()
201 glTexSubImage2D(GL_TEXTURE_2D, 0, in initTexture()
204 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, in initTexture()
212 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in initTexture()
330 glEnable(GL_TEXTURE_2D); in android()
357 glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); in android()
362 glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); in android()
481 glBindTexture(GL_TEXTURE_2D, 0); in movie()
482 glEnable(GL_TEXTURE_2D); in movie()
484 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in movie()
485 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in movie()
486 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in movie()
487 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in movie()
500 glBindTexture(GL_TEXTURE_2D, 0); in movie()
512 glBindTexture(GL_TEXTURE_2D, frame.tid); in movie()
516 glBindTexture(GL_TEXTURE_2D, frame.tid); in movie()
517 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in movie()
518 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in movie()