Lines Matching refs:glGetError
131 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
199 GLenum err = glGetError(); in checkPixel()
202 while ((err = glGetError()) != GL_NO_ERROR) { in checkPixel()
290 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
293 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
295 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
298 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
302 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
343 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
346 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
348 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
440 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
443 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
446 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
461 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
463 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
467 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
469 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
477 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
480 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
483 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
486 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
493 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
2173 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
2180 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
2186 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
2460 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
2490 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
2521 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
2613 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
2651 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()