Lines Matching refs:RSD_CALL_GL
163 RSD_CALL_GL(eglMakeCurrent, dc->gl.egl.display, in rsdGLShutdown()
165 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault); in rsdGLShutdown()
167 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surface); in rsdGLShutdown()
169 RSD_CALL_GL(eglDestroyContext, dc->gl.egl.display, dc->gl.egl.context); in rsdGLShutdown()
175 RSD_CALL_GL(eglTerminate, dc->gl.egl.display); in rsdGLShutdown()
249 RSD_CALL_GL(eglInitialize, dc->gl.egl.display, in rsdGLInit()
491 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); in rsdGLSwap()
530 RSD_CALL_GL(glClearColor, r, g, b, a); in rsdGLClearColor()
531 RSD_CALL_GL(glClear, GL_COLOR_BUFFER_BIT); in rsdGLClearColor()
535 RSD_CALL_GL(glClearDepthf, v); in rsdGLClearDepth()
536 RSD_CALL_GL(glClear, GL_DEPTH_BUFFER_BIT); in rsdGLClearDepth()
540 RSD_CALL_GL(glFinish); in rsdGLFinish()
559 RSD_CALL_GL(glDrawArrays, GL_TRIANGLE_FAN, 0, 4); in rsdGLDrawQuadTexCoords()