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Lines Matching refs:state

30             mHal.state.inputElementsCount++;  in Program()
33 mHal.state.constantsCount++; in Program()
36 mHal.state.texturesCount++; in Program()
40 mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount]; in Program()
41 mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount]; in Program()
42 mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; in Program()
43 mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount]; in Program()
44 mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount]; in Program()
46 mHal.state.textures = new Allocation*[mHal.state.texturesCount]; in Program()
47 mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; in Program()
48 mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount]; in Program()
49 mHal.state.inputElements = new Element*[mHal.state.inputElementsCount]; in Program()
50 mHal.state.constantTypes = new Type*[mHal.state.constantsCount]; in Program()
51 mHal.state.constants = new Allocation*[mHal.state.constantsCount]; in Program()
62 mHal.state.inputElements[input++] = reinterpret_cast<Element *>(params[ct+1]); in Program()
66 mHal.state.constantTypes[constant++] = reinterpret_cast<Type *>(params[ct+1]); in Program()
69 mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1]; in Program()
92 delete[] mHal.state.textures; in ~Program()
93 delete[] mHal.state.samplers; in ~Program()
94 delete[] mHal.state.textureTargets; in ~Program()
95 delete[] mHal.state.inputElements; in ~Program()
96 delete[] mHal.state.constantTypes; in ~Program()
97 delete[] mHal.state.constants; in ~Program()
98 mHal.state.inputElementsCount = 0; in ~Program()
99 mHal.state.constantsCount = 0; in ~Program()
100 mHal.state.texturesCount = 0; in ~Program()
104 for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) { in freeChildren()
108 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { in freeChildren()
119 mHal.state.textures = NULL; in initMemberVars()
120 mHal.state.samplers = NULL; in initMemberVars()
121 mHal.state.textureTargets = NULL; in initMemberVars()
122 mHal.state.inputElements = NULL; in initMemberVars()
123 mHal.state.constantTypes = NULL; in initMemberVars()
124 mHal.state.constants = NULL; in initMemberVars()
126 mHal.state.inputElementsCount = 0; in initMemberVars()
127 mHal.state.constantsCount = 0; in initMemberVars()
128 mHal.state.texturesCount = 0; in initMemberVars()
141 if (slot >= mHal.state.constantsCount) { in bindAllocation()
143 slot, (uint32_t)this, mHal.state.constantsCount); in bindAllocation()
161 mHal.state.constants[slot] = alloc; in bindAllocation()
169 if (slot >= mHal.state.texturesCount) { in bindTexture()
170 … ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount); in bindTexture()
175 if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) { in bindTexture()
182 mHal.state.textures[slot] = a; in bindTexture()
188 if (slot >= mHal.state.texturesCount) { in bindSampler()
189 … ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount); in bindSampler()
195 mHal.state.samplers[slot] = s; in bindSampler()