Lines Matching refs:funcs
30 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader.string(), mUserShader.length(), in ProgramVertex()
35 mRSC->mHal.funcs.vertex.destroy(mRSC, this); in ~ProgramVertex()
49 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setup()
59 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in setup()
64 rsc->mHal.funcs.vertex.setActive(rsc, this); in setup()
78 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setProjectionMatrix()
82 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in setProjectionMatrix()
96 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setModelviewMatrix()
100 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in setModelviewMatrix()
114 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setTextureMatrix()
118 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in setTextureMatrix()
133 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0])); in getProjectionMatrix()
135 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in getProjectionMatrix()
143 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0])); in transformToScreen()
148 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in transformToScreen()
222 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get())); in updateSize()
235 rsc->mHal.funcs.allocation.unlock1D(rsc, mDefaultAlloc.get()); in updateSize()