Lines Matching refs:mGL
163 GL10 mGL; field in FireflyRenderer.FireflyRenderThread
179 mGL.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in run()
181 mGL.glViewport(0, 0, mDisplayWidth, mDisplayHeight); in run()
184 mGL.glMatrixMode(GL10.GL_PROJECTION); in run()
185 mGL.glLoadIdentity(); in run()
186 …mGL.glFrustumf(-mDisplayWidth, mDisplayWidth, mDisplayHeight, -mDisplayHeight, NEAR_CLIPPING_PLANE… in run()
189 mGL.glMatrixMode(GL10.GL_MODELVIEW); in run()
190 mGL.glLoadIdentity(); in run()
192 mGL.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); in run()
193 mGL.glDepthMask(true); in run()
203 mGL.glClear(GL10.GL_COLOR_BUFFER_BIT); in run()
218 mGL.glClear(GL10.GL_COLOR_BUFFER_BIT); in run()
219 mGL.glLoadIdentity(); in run()
221 mGL.glEnable(GL10.GL_TEXTURE_2D); in run()
222 mGL.glEnable(GL10.GL_BLEND); in run()
223 mGL.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); in run()
227 firefly.draw(mGL); in run()
251 mGL.glGenTextures(1, textureIds, 0); in loadStarTexture()
260 mGL.glBindTexture(GL10.GL_TEXTURE_2D, mTextureId); in loadStarTexture()
262 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); in loadStarTexture()
263 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); in loadStarTexture()
330 mGL = (GL10) mEglContext.getGL(); in initGL()