// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/views/constrained_window_views.h" #include #include "chrome/app/chrome_command_ids.h" #include "chrome/browser/profiles/profile.h" #include "chrome/browser/ui/toolbar/toolbar_model.h" #include "chrome/browser/ui/views/frame/browser_view.h" #include "chrome/browser/ui/window_sizer.h" #include "chrome/common/chrome_constants.h" #include "content/browser/tab_contents/tab_contents.h" #include "content/browser/tab_contents/tab_contents_view.h" #include "content/common/notification_service.h" #include "grit/app_resources.h" #include "grit/chromium_strings.h" #include "grit/generated_resources.h" #include "grit/theme_resources.h" #include "net/base/net_util.h" #include "ui/base/resource/resource_bundle.h" #include "ui/gfx/canvas.h" #include "ui/gfx/font.h" #include "ui/gfx/path.h" #include "ui/gfx/rect.h" #include "views/controls/button/image_button.h" #include "views/focus/focus_manager.h" #include "views/window/client_view.h" #include "views/window/native_window.h" #include "views/window/non_client_view.h" #include "views/window/window_resources.h" #include "views/window/window_shape.h" #include "views/window/window.h" #if defined(OS_WIN) #include "views/widget/widget_win.h" #include "views/window/window_win.h" #endif using base::TimeDelta; namespace views { class ClientView; } // An enumeration of bitmap resources used by this window. enum { FRAME_PART_BITMAP_FIRST = 0, // Must be first. // Window Frame Border. FRAME_BOTTOM_EDGE, FRAME_BOTTOM_LEFT_CORNER, FRAME_BOTTOM_RIGHT_CORNER, FRAME_LEFT_EDGE, FRAME_RIGHT_EDGE, FRAME_TOP_EDGE, FRAME_TOP_LEFT_CORNER, FRAME_TOP_RIGHT_CORNER, FRAME_PART_BITMAP_COUNT // Must be last. }; static const int kXPFramePartIDs[] = { 0, IDR_WINDOW_BOTTOM_CENTER, IDR_WINDOW_BOTTOM_LEFT_CORNER, IDR_WINDOW_BOTTOM_RIGHT_CORNER, IDR_WINDOW_LEFT_SIDE, IDR_WINDOW_RIGHT_SIDE, IDR_WINDOW_TOP_CENTER, IDR_WINDOW_TOP_LEFT_CORNER, IDR_WINDOW_TOP_RIGHT_CORNER, 0 }; static const int kVistaFramePartIDs[] = { 0, IDR_CONSTRAINED_BOTTOM_CENTER_V, IDR_CONSTRAINED_BOTTOM_LEFT_CORNER_V, IDR_CONSTRAINED_BOTTOM_RIGHT_CORNER_V, IDR_CONSTRAINED_LEFT_SIDE_V, IDR_CONSTRAINED_RIGHT_SIDE_V, IDR_CONSTRAINED_TOP_CENTER_V, IDR_CONSTRAINED_TOP_LEFT_CORNER_V, IDR_CONSTRAINED_TOP_RIGHT_CORNER_V, 0 }; class XPWindowResources : public views::WindowResources { public: XPWindowResources() { InitClass(); } virtual ~XPWindowResources() {} virtual SkBitmap* GetPartBitmap(views::FramePartBitmap part_id) const { return bitmaps_[part_id]; } private: static void InitClass() { static bool initialized = false; if (!initialized) { ResourceBundle& rb = ResourceBundle::GetSharedInstance(); for (int i = 0; i < FRAME_PART_BITMAP_COUNT; ++i) { int id = kXPFramePartIDs[i]; if (id != 0) bitmaps_[i] = rb.GetBitmapNamed(id); } initialized = true; } } static SkBitmap* bitmaps_[FRAME_PART_BITMAP_COUNT]; DISALLOW_COPY_AND_ASSIGN(XPWindowResources); }; class VistaWindowResources : public views::WindowResources { public: VistaWindowResources() { InitClass(); } virtual ~VistaWindowResources() {} virtual SkBitmap* GetPartBitmap(views::FramePartBitmap part_id) const { return bitmaps_[part_id]; } private: static void InitClass() { static bool initialized = false; if (!initialized) { ResourceBundle& rb = ResourceBundle::GetSharedInstance(); for (int i = 0; i < FRAME_PART_BITMAP_COUNT; ++i) { int id = kVistaFramePartIDs[i]; if (id != 0) bitmaps_[i] = rb.GetBitmapNamed(id); } initialized = true; } } static SkBitmap* bitmaps_[FRAME_PART_BITMAP_COUNT]; DISALLOW_COPY_AND_ASSIGN(VistaWindowResources); }; SkBitmap* XPWindowResources::bitmaps_[]; SkBitmap* VistaWindowResources::bitmaps_[]; //////////////////////////////////////////////////////////////////////////////// // ConstrainedWindowFrameView class ConstrainedWindowFrameView : public views::NonClientFrameView, public views::ButtonListener { public: explicit ConstrainedWindowFrameView(ConstrainedWindowViews* container); virtual ~ConstrainedWindowFrameView(); void UpdateWindowTitle(); // Overridden from views::NonClientFrameView: virtual gfx::Rect GetBoundsForClientView() const OVERRIDE; virtual bool AlwaysUseCustomFrame() const OVERRIDE; virtual gfx::Rect GetWindowBoundsForClientBounds( const gfx::Rect& client_bounds) const OVERRIDE; virtual int NonClientHitTest(const gfx::Point& point) OVERRIDE; virtual void GetWindowMask(const gfx::Size& size, gfx::Path* window_mask) OVERRIDE; virtual void EnableClose(bool enable) OVERRIDE; virtual void ResetWindowControls() OVERRIDE {} virtual void UpdateWindowIcon() OVERRIDE {} // Overridden from views::View: virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE; virtual void Layout() OVERRIDE; virtual void OnThemeChanged() OVERRIDE; // Overridden from views::ButtonListener: virtual void ButtonPressed(views::Button* sender, const views::Event& event) OVERRIDE; private: // Returns the thickness of the entire nonclient left, right, and bottom // borders, including both the window frame and any client edge. int NonClientBorderThickness() const; // Returns the height of the entire nonclient top border, including the window // frame, any title area, and any connected client edge. int NonClientTopBorderHeight() const; // Returns the thickness of the nonclient portion of the 3D edge along the // bottom of the titlebar. int TitlebarBottomThickness() const; // Returns what the size of the titlebar icon would be if there was one. int IconSize() const; // Returns what the titlebar icon's bounds would be if there was one. gfx::Rect IconBounds() const; // Paints different parts of the window to the incoming canvas. void PaintFrameBorder(gfx::Canvas* canvas); void PaintTitleBar(gfx::Canvas* canvas); void PaintClientEdge(gfx::Canvas* canvas); // Layout various sub-components of this view. void LayoutWindowControls(); void LayoutTitleBar(); // Returns the bounds of the client area for the specified view size. gfx::Rect CalculateClientAreaBounds(int width, int height) const; SkColor GetTitleColor() const { return container_->owner()->profile()->IsOffTheRecord() #if defined(OS_WIN) || !views::WidgetWin::IsAeroGlassEnabled() #endif ? SK_ColorWHITE : SK_ColorBLACK; } // Loads the appropriate set of WindowResources for the frame view. void InitWindowResources(); ConstrainedWindowViews* container_; scoped_ptr resources_; gfx::Rect title_bounds_; views::ImageButton* close_button_; // The bounds of the ClientView. gfx::Rect client_view_bounds_; static void InitClass(); // The font to be used to render the titlebar text. static gfx::Font* title_font_; DISALLOW_COPY_AND_ASSIGN(ConstrainedWindowFrameView); }; gfx::Font* ConstrainedWindowFrameView::title_font_ = NULL; namespace { // The frame border is only visible in restored mode and is hardcoded to 4 px on // each side regardless of the system window border size. const int kFrameBorderThickness = 4; // Various edges of the frame border have a 1 px shadow along their edges; in a // few cases we shift elements based on this amount for visual appeal. const int kFrameShadowThickness = 1; // In the window corners, the resize areas don't actually expand bigger, but the // 16 px at the end of each edge triggers diagonal resizing. const int kResizeAreaCornerSize = 16; // The titlebar never shrinks too short to show the caption button plus some // padding below it. const int kCaptionButtonHeightWithPadding = 19; // The titlebar has a 2 px 3D edge along the top and bottom. const int kTitlebarTopAndBottomEdgeThickness = 2; // The icon would never shrink below 16 px on a side, if there was one. const int kIconMinimumSize = 16; // The title text starts 2 px from the right edge of the left frame border. const int kTitleLeftSpacing = 2; // There is a 5 px gap between the title text and the caption buttons. const int kTitleCaptionSpacing = 5; const SkColor kContentsBorderShadow = SkColorSetARGB(51, 0, 0, 0); } //////////////////////////////////////////////////////////////////////////////// // ConstrainedWindowFrameView, public: ConstrainedWindowFrameView::ConstrainedWindowFrameView( ConstrainedWindowViews* container) : NonClientFrameView(), container_(container), close_button_(new views::ImageButton(this)) { InitClass(); InitWindowResources(); ResourceBundle& rb = ResourceBundle::GetSharedInstance(); close_button_->SetImage(views::CustomButton::BS_NORMAL, rb.GetBitmapNamed(IDR_CLOSE_SA)); close_button_->SetImage(views::CustomButton::BS_HOT, rb.GetBitmapNamed(IDR_CLOSE_SA_H)); close_button_->SetImage(views::CustomButton::BS_PUSHED, rb.GetBitmapNamed(IDR_CLOSE_SA_P)); close_button_->SetImageAlignment(views::ImageButton::ALIGN_CENTER, views::ImageButton::ALIGN_MIDDLE); AddChildView(close_button_); } ConstrainedWindowFrameView::~ConstrainedWindowFrameView() { } void ConstrainedWindowFrameView::UpdateWindowTitle() { SchedulePaintInRect(title_bounds_); } //////////////////////////////////////////////////////////////////////////////// // ConstrainedWindowFrameView, views::NonClientFrameView implementation: gfx::Rect ConstrainedWindowFrameView::GetBoundsForClientView() const { return client_view_bounds_; } bool ConstrainedWindowFrameView::AlwaysUseCustomFrame() const { // Constrained windows always use the custom frame - they just have a // different set of bitmaps. return true; } gfx::Rect ConstrainedWindowFrameView::GetWindowBoundsForClientBounds( const gfx::Rect& client_bounds) const { int top_height = NonClientTopBorderHeight(); int border_thickness = NonClientBorderThickness(); return gfx::Rect(std::max(0, client_bounds.x() - border_thickness), std::max(0, client_bounds.y() - top_height), client_bounds.width() + (2 * border_thickness), client_bounds.height() + top_height + border_thickness); } int ConstrainedWindowFrameView::NonClientHitTest(const gfx::Point& point) { if (!bounds().Contains(point)) return HTNOWHERE; int frame_component = container_->GetWindow()->client_view()->NonClientHitTest(point); // See if we're in the sysmenu region. (We check the ClientView first to be // consistent with OpaqueBrowserFrameView; it's not really necessary here.) gfx::Rect sysmenu_rect(IconBounds()); sysmenu_rect.set_x(GetMirroredXForRect(sysmenu_rect)); if (sysmenu_rect.Contains(point)) return (frame_component == HTCLIENT) ? HTCLIENT : HTSYSMENU; if (frame_component != HTNOWHERE) return frame_component; // Then see if the point is within any of the window controls. if (close_button_->GetMirroredBounds().Contains(point)) return HTCLOSE; int window_component = GetHTComponentForFrame(point, kFrameBorderThickness, NonClientBorderThickness(), kResizeAreaCornerSize, kResizeAreaCornerSize, container_->GetWindow()->window_delegate()->CanResize()); // Fall back to the caption if no other component matches. return (window_component == HTNOWHERE) ? HTCAPTION : window_component; } void ConstrainedWindowFrameView::GetWindowMask(const gfx::Size& size, gfx::Path* window_mask) { DCHECK(window_mask); views::GetDefaultWindowMask(size, window_mask); } void ConstrainedWindowFrameView::EnableClose(bool enable) { close_button_->SetEnabled(enable); } //////////////////////////////////////////////////////////////////////////////// // ConstrainedWindowFrameView, views::View implementation: void ConstrainedWindowFrameView::OnPaint(gfx::Canvas* canvas) { PaintFrameBorder(canvas); PaintTitleBar(canvas); PaintClientEdge(canvas); } void ConstrainedWindowFrameView::Layout() { LayoutWindowControls(); LayoutTitleBar(); client_view_bounds_ = CalculateClientAreaBounds(width(), height()); } void ConstrainedWindowFrameView::OnThemeChanged() { InitWindowResources(); } //////////////////////////////////////////////////////////////////////////////// // ConstrainedWindowFrameView, views::ButtonListener implementation: void ConstrainedWindowFrameView::ButtonPressed( views::Button* sender, const views::Event& event) { if (sender == close_button_) container_->CloseConstrainedWindow(); } //////////////////////////////////////////////////////////////////////////////// // ConstrainedWindowFrameView, private: int ConstrainedWindowFrameView::NonClientBorderThickness() const { return kFrameBorderThickness + kClientEdgeThickness; } int ConstrainedWindowFrameView::NonClientTopBorderHeight() const { return std::max(kFrameBorderThickness + IconSize(), kFrameShadowThickness + kCaptionButtonHeightWithPadding) + TitlebarBottomThickness(); } int ConstrainedWindowFrameView::TitlebarBottomThickness() const { return kTitlebarTopAndBottomEdgeThickness + kClientEdgeThickness; } int ConstrainedWindowFrameView::IconSize() const { #if defined(OS_WIN) // This metric scales up if either the titlebar height or the titlebar font // size are increased. return GetSystemMetrics(SM_CYSMICON); #else return std::max(title_font_->height(), kIconMinimumSize); #endif } gfx::Rect ConstrainedWindowFrameView::IconBounds() const { int size = IconSize(); // Our frame border has a different "3D look" than Windows'. Theirs has a // more complex gradient on the top that they push their icon/title below; // then the maximized window cuts this off and the icon/title are centered // in the remaining space. Because the apparent shape of our border is // simpler, using the same positioning makes things look slightly uncentered // with restored windows, so instead of calculating the remaining space from // below the frame border, we calculate from below the 3D edge. int unavailable_px_at_top = kTitlebarTopAndBottomEdgeThickness; // When the icon is shorter than the minimum space we reserve for the caption // button, we vertically center it. We want to bias rounding to put extra // space above the icon, since the 3D edge + client edge below looks (to the // eye) more like additional space than does the 3D edge above; hence the +1. int y = unavailable_px_at_top + (NonClientTopBorderHeight() - unavailable_px_at_top - size - TitlebarBottomThickness() + 1) / 2; return gfx::Rect(kFrameBorderThickness + kTitleLeftSpacing, y, size, size); } void ConstrainedWindowFrameView::PaintFrameBorder(gfx::Canvas* canvas) { SkBitmap* top_left_corner = resources_->GetPartBitmap(FRAME_TOP_LEFT_CORNER); SkBitmap* top_right_corner = resources_->GetPartBitmap(FRAME_TOP_RIGHT_CORNER); SkBitmap* top_edge = resources_->GetPartBitmap(FRAME_TOP_EDGE); SkBitmap* right_edge = resources_->GetPartBitmap(FRAME_RIGHT_EDGE); SkBitmap* left_edge = resources_->GetPartBitmap(FRAME_LEFT_EDGE); SkBitmap* bottom_left_corner = resources_->GetPartBitmap(FRAME_BOTTOM_LEFT_CORNER); SkBitmap* bottom_right_corner = resources_->GetPartBitmap(FRAME_BOTTOM_RIGHT_CORNER); SkBitmap* bottom_edge = resources_->GetPartBitmap(FRAME_BOTTOM_EDGE); ResourceBundle& rb = ResourceBundle::GetSharedInstance(); SkBitmap* theme_frame = rb.GetBitmapNamed(IDR_THEME_FRAME); SkColor frame_color = ResourceBundle::frame_color; // Fill with the frame color first so we have a constant background for // areas not covered by the theme image. canvas->FillRectInt(frame_color, 0, 0, width(), theme_frame->height()); // Now fill down the sides. canvas->FillRectInt(frame_color, 0, theme_frame->height(), left_edge->width(), height() - theme_frame->height()); canvas->FillRectInt(frame_color, width() - right_edge->width(), theme_frame->height(), right_edge->width(), height() - theme_frame->height()); // Now fill the bottom area. canvas->FillRectInt(frame_color, left_edge->width(), height() - bottom_edge->height(), width() - left_edge->width() - right_edge->width(), bottom_edge->height()); // Draw the theme frame. canvas->TileImageInt(*theme_frame, 0, 0, width(), theme_frame->height()); // Top. canvas->DrawBitmapInt(*top_left_corner, 0, 0); canvas->TileImageInt(*top_edge, top_left_corner->width(), 0, width() - top_right_corner->width(), top_edge->height()); canvas->DrawBitmapInt(*top_right_corner, width() - top_right_corner->width(), 0); // Right. canvas->TileImageInt(*right_edge, width() - right_edge->width(), top_right_corner->height(), right_edge->width(), height() - top_right_corner->height() - bottom_right_corner->height()); // Bottom. canvas->DrawBitmapInt(*bottom_right_corner, width() - bottom_right_corner->width(), height() - bottom_right_corner->height()); canvas->TileImageInt(*bottom_edge, bottom_left_corner->width(), height() - bottom_edge->height(), width() - bottom_left_corner->width() - bottom_right_corner->width(), bottom_edge->height()); canvas->DrawBitmapInt(*bottom_left_corner, 0, height() - bottom_left_corner->height()); // Left. canvas->TileImageInt(*left_edge, 0, top_left_corner->height(), left_edge->width(), height() - top_left_corner->height() - bottom_left_corner->height()); } void ConstrainedWindowFrameView::PaintTitleBar(gfx::Canvas* canvas) { canvas->DrawStringInt( container_->GetWindow()->window_delegate()->GetWindowTitle(), *title_font_, GetTitleColor(), GetMirroredXForRect(title_bounds_), title_bounds_.y(), title_bounds_.width(), title_bounds_.height()); } void ConstrainedWindowFrameView::PaintClientEdge(gfx::Canvas* canvas) { gfx::Rect client_edge_bounds(CalculateClientAreaBounds(width(), height())); client_edge_bounds.Inset(-kClientEdgeThickness, -kClientEdgeThickness); gfx::Rect frame_shadow_bounds(client_edge_bounds); frame_shadow_bounds.Inset(-kFrameShadowThickness, -kFrameShadowThickness); canvas->FillRectInt(kContentsBorderShadow, frame_shadow_bounds.x(), frame_shadow_bounds.y(), frame_shadow_bounds.width(), frame_shadow_bounds.height()); canvas->FillRectInt(ResourceBundle::toolbar_color, client_edge_bounds.x(), client_edge_bounds.y(), client_edge_bounds.width(), client_edge_bounds.height()); } void ConstrainedWindowFrameView::LayoutWindowControls() { gfx::Size close_button_size = close_button_->GetPreferredSize(); close_button_->SetBounds( width() - kFrameBorderThickness - close_button_size.width(), kFrameShadowThickness, close_button_size.width(), close_button_size.height()); } void ConstrainedWindowFrameView::LayoutTitleBar() { // The window title is based on the calculated icon position, even though' // there is no icon in constrained windows. gfx::Rect icon_bounds(IconBounds()); int title_x = icon_bounds.x(); int title_height = title_font_->GetHeight(); // We bias the title position so that when the difference between the icon and // title heights is odd, the extra pixel of the title is above the vertical // midline rather than below. This compensates for how the icon is already // biased downwards (see IconBounds()) and helps prevent descenders on the // title from overlapping the 3D edge at the bottom of the titlebar. title_bounds_.SetRect(title_x, icon_bounds.y() + ((icon_bounds.height() - title_height - 1) / 2), std::max(0, close_button_->x() - kTitleCaptionSpacing - title_x), title_height); } gfx::Rect ConstrainedWindowFrameView::CalculateClientAreaBounds( int width, int height) const { int top_height = NonClientTopBorderHeight(); int border_thickness = NonClientBorderThickness(); return gfx::Rect(border_thickness, top_height, std::max(0, width - (2 * border_thickness)), std::max(0, height - top_height - border_thickness)); } void ConstrainedWindowFrameView::InitWindowResources() { resources_.reset(views::WidgetWin::IsAeroGlassEnabled() ? static_cast(new VistaWindowResources) : new XPWindowResources); } // static void ConstrainedWindowFrameView::InitClass() { static bool initialized = false; if (!initialized) { #if defined(OS_WIN) title_font_ = new gfx::Font(views::WindowWin::GetWindowTitleFont()); #endif initialized = true; } } //////////////////////////////////////////////////////////////////////////////// // ConstrainedWindowViews, public: ConstrainedWindowViews::ConstrainedWindowViews( TabContents* owner, views::WindowDelegate* window_delegate) : owner_(owner), ALLOW_THIS_IN_INITIALIZER_LIST(native_constrained_window_( NativeConstrainedWindow::CreateNativeConstrainedWindow( this, window_delegate))) { GetWindow()->non_client_view()->SetFrameView(CreateFrameViewForWindow()); native_constrained_window_->InitNativeConstrainedWindow( owner->GetNativeView()); } ConstrainedWindowViews::~ConstrainedWindowViews() { } views::Window* ConstrainedWindowViews::GetWindow() { return native_constrained_window_->AsNativeWindow()->GetWindow(); } //////////////////////////////////////////////////////////////////////////////// // ConstrainedWindowViews, ConstrainedWindow implementation: void ConstrainedWindowViews::ShowConstrainedWindow() { // We marked the view as hidden during construction. Mark it as // visible now so FocusManager will let us receive focus. GetWindow()->non_client_view()->SetVisible(true); if (owner_->delegate()) owner_->delegate()->WillShowConstrainedWindow(owner_); GetWindow()->Activate(); FocusConstrainedWindow(); } void ConstrainedWindowViews::CloseConstrainedWindow() { // Broadcast to all observers of NOTIFY_CWINDOW_CLOSED. // One example of such an observer is AutomationCWindowTracker in the // automation component. NotificationService::current()->Notify(NotificationType::CWINDOW_CLOSED, Source(this), NotificationService::NoDetails()); GetWindow()->CloseWindow(); } void ConstrainedWindowViews::FocusConstrainedWindow() { if ((!owner_->delegate() || owner_->delegate()->ShouldFocusConstrainedWindow()) && GetWindow()->window_delegate() && GetWindow()->window_delegate()->GetInitiallyFocusedView()) { GetWindow()->window_delegate()->GetInitiallyFocusedView()->RequestFocus(); } } //////////////////////////////////////////////////////////////////////////////// // ConstrainedWindowViews, NativeConstrainedWindowDelegate implementation: void ConstrainedWindowViews::OnNativeConstrainedWindowDestroyed() { // Tell our constraining TabContents that we've gone so it can update its // list. owner_->WillClose(this); } void ConstrainedWindowViews::OnNativeConstrainedWindowMouseActivate() { GetWindow()->Activate(); } views::NonClientFrameView* ConstrainedWindowViews::CreateFrameViewForWindow() { return new ConstrainedWindowFrameView(this); } //////////////////////////////////////////////////////////////////////////////// // ConstrainedWindow, public: // static ConstrainedWindow* ConstrainedWindow::CreateConstrainedDialog( TabContents* parent, views::WindowDelegate* window_delegate) { return new ConstrainedWindowViews(parent, window_delegate); }