/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GLESv2Context.h" void GLESv2Context::init() { android::Mutex::Autolock mutex(s_lock); if(!m_initialized) { s_glDispatch.dispatchFuncs(GLES_2_0); GLEScontext::init(); for(int i=0; i < s_glSupport.maxVertexAttribs;i++){ m_map[i] = new GLESpointer(); } setAttribute0value(0.0, 0.0, 0.0, 1.0); buildStrings((const char*)dispatcher().glGetString(GL_VENDOR), (const char*)dispatcher().glGetString(GL_RENDERER), (const char*)dispatcher().glGetString(GL_VERSION), "OpenGL ES 2.0"); } m_initialized = true; } GLESv2Context::GLESv2Context():GLEScontext(), m_att0Array(NULL), m_att0ArrayLength(0), m_att0NeedsDisable(false){}; GLESv2Context::~GLESv2Context() { delete[] m_att0Array; } void GLESv2Context::setAttribute0value(float x, float y, float z, float w) { m_attribute0value[0] = x; m_attribute0value[1] = y; m_attribute0value[2] = z; m_attribute0value[3] = w; } void GLESv2Context::validateAtt0PreDraw(unsigned int count) { m_att0NeedsDisable = false; if(count == 0) return; int enabled = 0; s_glDispatch.glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled); if(enabled) return; if(count > m_att0ArrayLength) { delete [] m_att0Array; m_att0Array = new GLfloat[4*count]; m_att0ArrayLength = count; } for(unsigned int i=0; i<count; i++) memcpy(m_att0Array+i*4, m_attribute0value, 4*sizeof(GLfloat)); s_glDispatch.glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, m_att0Array); s_glDispatch.glEnableVertexAttribArray(0); m_att0NeedsDisable = true; } void GLESv2Context::validateAtt0PostDraw(void) { if(m_att0NeedsDisable) s_glDispatch.glDisableVertexAttribArray(0); m_att0NeedsDisable = false; } void GLESv2Context::setupArraysPointers(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct) { ArraysMap::iterator it; //going over all clients arrays Pointers for ( it=m_map.begin() ; it != m_map.end(); it++ ) { GLenum array_id = (*it).first; GLESpointer* p = (*it).second; if(!isArrEnabled(array_id)) continue; unsigned int size = p->getSize(); if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){ //conversion has occured ArrayData currentArr = cArrs.getCurrentArray(); setupArr(currentArr.data,array_id,currentArr.type,size,currentArr.stride, p->getNormalized()); ++cArrs; } else { setupArr(p->getData(),array_id,p->getType(), size,p->getStride(), p->getNormalized()); } } } //setting client side arr void GLESv2Context::setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int index){ if(arr == NULL) return; s_glDispatch.glVertexAttribPointer(arrayType,size,dataType,normalized,stride,arr); } bool GLESv2Context::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) { bool usingVBO = p->isVBO(); GLenum arrType = p->getType(); /* conversion is not necessary in the following cases: (*) array type is not fixed */ if(arrType != GL_FIXED) return false; if(!usingVBO) { if (direct) { convertDirect(cArrs,first,count,array_id,p); } else { convertIndirect(cArrs,count,type,indices,array_id,p); } } else { if (direct) { convertDirectVBO(cArrs,first,count,array_id,p) ; } else { convertIndirectVBO(cArrs,count,type,indices,array_id,p); } } return true; } void GLESv2Context::initExtensionString() { *s_glExtensions = "GL_OES_EGL_image GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint " "GL_OES_texture_float GL_OES_texture_float_linear " "GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture "; if (s_glSupport.GL_ARB_HALF_FLOAT_PIXEL || s_glSupport.GL_NV_HALF_FLOAT) *s_glExtensions+="GL_OES_texture_half_float GL_OES_texture_half_float_linear "; if (s_glSupport.GL_EXT_PACKED_DEPTH_STENCIL) *s_glExtensions+="GL_OES_packed_depth_stencil "; if (s_glSupport.GL_ARB_HALF_FLOAT_VERTEX) *s_glExtensions+="GL_OES_vertex_half_float "; if (s_glSupport.GL_OES_STANDARD_DERIVATIVES) *s_glExtensions+="GL_OES_standard_derivatives "; } int GLESv2Context::getMaxTexUnits() { return getCaps()->maxTexImageUnits; }