/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GLESv2Validate.h" bool GLESv2Validate::blendEquationMode(GLenum mode){ return mode == GL_FUNC_ADD || mode == GL_FUNC_SUBTRACT || mode == GL_FUNC_REVERSE_SUBTRACT; } bool GLESv2Validate::blendSrc(GLenum s) { switch(s) { case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: case GL_SRC_ALPHA_SATURATE: return true; } return false; } bool GLESv2Validate::blendDst(GLenum d) { switch(d) { case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: return true; } return false; } bool GLESv2Validate::textureParams(GLenum param){ switch(param) { case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: return true; default: return false; } } bool GLESv2Validate::hintTargetMode(GLenum target,GLenum mode){ switch(mode) { case GL_FASTEST: case GL_NICEST: case GL_DONT_CARE: break; default: return false; } return target == GL_GENERATE_MIPMAP_HINT || target == GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES; } bool GLESv2Validate::capability(GLenum cap){ switch(cap){ case GL_BLEND: case GL_CULL_FACE: case GL_DEPTH_TEST: case GL_DITHER: case GL_POLYGON_OFFSET_FILL: case GL_SAMPLE_ALPHA_TO_COVERAGE: case GL_SAMPLE_COVERAGE: case GL_SCISSOR_TEST: case GL_STENCIL_TEST: return true; } return false; } bool GLESv2Validate::pixelStoreParam(GLenum param){ return param == GL_PACK_ALIGNMENT || param == GL_UNPACK_ALIGNMENT; } bool GLESv2Validate::readPixelFrmt(GLenum format){ switch(format) { case GL_ALPHA: case GL_RGB: case GL_RGBA: return true; } return false; } bool GLESv2Validate::shaderType(GLenum type){ return type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER; } bool GLESv2Validate::precisionType(GLenum type){ switch(type){ case GL_LOW_FLOAT: case GL_MEDIUM_FLOAT: case GL_HIGH_FLOAT: case GL_LOW_INT: case GL_MEDIUM_INT: case GL_HIGH_INT: return true; } return false; } bool GLESv2Validate::arrayIndex(GLEScontext * ctx,GLuint index) { return index < (GLuint)ctx->getCaps()->maxVertexAttribs; } bool GLESv2Validate::pixelType(GLEScontext * ctx,GLenum type) { if(type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT) return true; return GLESvalidate::pixelType(ctx, type); } bool GLESv2Validate::pixelFrmt(GLEScontext* ctx,GLenum format) { if(format == GL_DEPTH_COMPONENT) return true; return GLESvalidate::pixelFrmt(ctx, format); } bool GLESv2Validate::attribName(const GLchar* name){ const GLchar* found = strstr(name,"gl_"); return (!found) || (found != name) ; // attrib name does not start with gl_ } bool GLESv2Validate::attribIndex(int index){ return index >=0 && index < GL_MAX_VERTEX_ATTRIBS; } bool GLESv2Validate::programParam(GLenum pname){ switch(pname){ case GL_DELETE_STATUS: case GL_LINK_STATUS: case GL_VALIDATE_STATUS: case GL_INFO_LOG_LENGTH: case GL_ATTACHED_SHADERS: case GL_ACTIVE_ATTRIBUTES: case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: case GL_ACTIVE_UNIFORMS: case GL_ACTIVE_UNIFORM_MAX_LENGTH: return true; } return false; }