/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include "RenderingThread.h" #include "Renderer.h" // include operating-system dependent windowing system impelemntation #ifdef _WIN32 # error "WINDOWS IS NOT SUPPORTED AT THE MOMENT" #elif defined __APPLE__ # error "Apple OS-X IS NOT SUPPORTED" #elif defined (__unix__) # include "X11Windowing.h" #endif Renderer * Renderer::m_instance = NULL; Renderer * Renderer::instance() { if (m_instance == NULL) m_instance = new Renderer; return m_instance; } Renderer::Renderer() { // Unix specific, use your platform specific windowing implementation #ifdef __unix__ m_nw = new X11Windowing; #endif m_dpy = eglGetDisplay(m_nw->getNativeDisplay()); EGLint major, minor; eglInitialize(m_dpy, &major, &minor); fprintf(stderr, "egl initialized : %d.%d\n", major, minor); } int Renderer::createSurface(RenderingThread *thread, const ClientHandle & handle) { android::Mutex::Autolock(this->m_mutex); assert(m_surfaces.find(handle) == m_surfaces.end()); if (handle.handle == 0) { fprintf(stderr, "trying to create surface for EGL_NO_SURFACE !!!\n"); return -1; } else { RendererSurface *surface = RendererSurface::create(m_dpy, RendererSurface::CONFIG_DEPTH, m_nw); if (surface == NULL) { printf("failed to create surface !!\n"); return -1; } m_surfaces.insert(SurfaceMap::value_type(handle, surface)); } return 0; } int Renderer::destroySurface(RenderingThread *thread, const ClientHandle &handle) { android::Mutex::Autolock(this->m_mutex); SurfaceMap::iterator i = m_surfaces.find(handle); if (i == m_surfaces.end()) { printf("removing surface that doesn't exists\n"); return -1; } if (i->second->destroy(m_nw)) { m_surfaces.erase(handle); } return 0; } int Renderer::createContext(RenderingThread *thread, const ClientHandle &handle, ClientHandle shareCtx, int version) { android::Mutex::Autolock(this->m_mutex); assert(m_ctxs.find(handle) == m_ctxs.end()); RendererContext *shared = NULL; if (shareCtx.handle != 0) { ContextMap::iterator sctx = m_ctxs.find(shareCtx); if (sctx != m_ctxs.end()) { shared = sctx->second; } } RendererContext *ctx = RendererContext::create(m_dpy, RendererSurface::getEglConfig(m_dpy, RendererSurface::CONFIG_DEPTH), shared, version); if (ctx == NULL) { fprintf(stderr, "failed to create context\n"); return -1; } m_ctxs.insert(ContextMap::value_type(handle, ctx)); return 0; } int Renderer::destroyContext(RenderingThread *thread, const ClientHandle &handle) { android::Mutex::Autolock(this->m_mutex); ContextMap::iterator i = m_ctxs.find(handle); if (i == m_ctxs.end()) { printf("removing context that doesn't exists\n"); return -1; } if (i->second->destroy()) { m_ctxs.erase(handle); } return 0; } int Renderer::makeCurrent(RenderingThread *thread, const ClientHandle &drawSurface, const ClientHandle &readSurface, const ClientHandle & ctx) { android::Mutex::Autolock(this->m_mutex); RendererContext *currentContext = thread->currentContext(); ContextMap::iterator c = m_ctxs.find(ctx); EGLContext eglContext; if (ctx.handle != 0 && c != m_ctxs.end()) { if (c->second != currentContext) { // new context is set if (currentContext != NULL) currentContext->unref(); c->second->ref(); eglContext = c->second->eglContext(); thread->setCurrentContext(c->second); thread->glDecoder().setContextData(&c->second->decoderContextData()); thread->gl2Decoder().setContextData(&c->second->decoderContextData()); } else { // same context is already set eglContext = c->second->eglContext(); } } else { eglContext = EGL_NO_CONTEXT; if (currentContext != NULL) currentContext->unref(); thread->setCurrentContext(NULL); thread->glDecoder().setContextData(NULL); thread->gl2Decoder().setContextData(NULL); } EGLSurface draw = EGL_NO_SURFACE; EGLSurface read = EGL_NO_SURFACE; SurfaceMap::iterator i; i = m_surfaces.find(drawSurface); if (i != m_surfaces.end()) draw = i->second->eglSurface(); i = m_surfaces.find(readSurface); if (i != m_surfaces.end()) read = i->second->eglSurface(); return eglMakeCurrent(m_dpy, draw, read, eglContext); } int Renderer::swapBuffers(RenderingThread *thread, const ClientHandle &surface) { android::Mutex::Autolock(this->m_mutex); SurfaceMap::iterator s = m_surfaces.find(surface); if (s == m_surfaces.end()) { fprintf(stderr, "swapping buffers for non existing surface\n"); return -1; } return eglSwapBuffers(m_dpy, s->second->eglSurface()); }