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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Handle the event stream, converting AA events into SDL events */
25 
26 #include <stdio.h>
27 
28 #include <aalib.h>
29 
30 #include "SDL.h"
31 #include "../../events/SDL_sysevents.h"
32 #include "../../events/SDL_events_c.h"
33 #include "SDL_aavideo.h"
34 #include "SDL_aaevents_c.h"
35 
36 /* The translation tables from a console scancode to a SDL keysym */
37 static SDLKey keymap[401];
38 
39 static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);
40 
41 
AA_PumpEvents(_THIS)42 void AA_PumpEvents(_THIS)
43 {
44 	int posted = 0;
45 	int mouse_button, mouse_x, mouse_y;
46 	int evt;
47 	SDL_keysym keysym;
48 
49 	static int prev_button = -1, prev_x = -1, prev_y = -1;
50 
51 	if( ! this->screen ) /* Wait till we got the screen initialized */
52 	  return;
53 
54 	do {
55 		posted = 0;
56 		/* Gather events */
57 
58 		/* Get mouse status */
59 		SDL_mutexP(AA_mutex);
60 		aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);
61 		SDL_mutexV(AA_mutex);
62 		mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);
63 		mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);
64 
65 		/* Compare against previous state and generate events */
66 		if( prev_button != mouse_button ) {
67 			if( mouse_button & AA_BUTTON1 ) {
68 				if ( ! (prev_button & AA_BUTTON1) ) {
69 					posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
70 				}
71 			} else {
72 				if ( prev_button & AA_BUTTON1 ) {
73 					posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
74 				}
75 			}
76 			if( mouse_button & AA_BUTTON2 ) {
77 				if ( ! (prev_button & AA_BUTTON2) ) {
78 					posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
79 				}
80 			} else {
81 				if ( prev_button & AA_BUTTON2 ) {
82 					posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
83 				}
84 			}
85 			if( mouse_button & AA_BUTTON3 ) {
86 				if ( ! (prev_button & AA_BUTTON3) ) {
87 					posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
88 				}
89 			} else {
90 				if ( prev_button & AA_BUTTON3 ) {
91 					posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
92 				}
93 			}
94 		}
95 		if ( prev_x != mouse_x || prev_y != mouse_y ) {
96 			posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
97 		}
98 
99 		prev_button = mouse_button;
100 		prev_x = mouse_x; prev_y = mouse_y;
101 
102 		/* Get keyboard event */
103 		SDL_mutexP(AA_mutex);
104 		evt = aa_getevent(AA_context, 0);
105 		SDL_mutexV(AA_mutex);
106 		if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) {
107 			/* Key pressed */
108 /*    			printf("Key pressed: %d (%c)\n", evt, evt); */
109 			posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
110 		} else if ( evt >= AA_RELEASE ) {
111 			/* Key released */
112 			evt &= ~AA_RELEASE;
113 /*  			printf("Key released: %d (%c)\n", evt, evt); */
114 			posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
115 		}
116 	} while ( posted );
117 }
118 
AA_InitOSKeymap(_THIS)119 void AA_InitOSKeymap(_THIS)
120 {
121 	int i;
122 	static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
123 	const char *std;
124 
125 	/* Initialize the AAlib key translation table */
126 	for ( i=0; i<SDL_arraysize(keymap); ++i )
127 		keymap[i] = SDLK_UNKNOWN;
128 
129 	/* Alphabet keys */
130 	for ( i = 0; i<26; ++i ){
131 		keymap['a' + i] = SDLK_a+i;
132 		keymap['A' + i] = SDLK_a+i;
133 	}
134 	/* Function keys */
135 	for ( i = 0; i<12; ++i ){
136 		keymap[334 + i] = SDLK_F1+i;
137 	}
138 	/* Keys that have the same symbols and don't have to be translated */
139 	for( std = std_keys; *std; std ++ ) {
140 		keymap[*std] = *std;
141 	}
142 
143 	keymap[13] = SDLK_RETURN;
144 	keymap[AA_BACKSPACE] = SDLK_BACKSPACE;
145 
146 	keymap[369] = SDLK_LSHIFT;
147 	keymap[370] = SDLK_RSHIFT;
148 	keymap[371] = SDLK_LCTRL;
149 	keymap[372] = SDLK_RCTRL;
150 	keymap[377] = SDLK_LALT;
151 	keymap[270] = SDLK_RALT;
152 	keymap[271] = SDLK_NUMLOCK;
153 	keymap[373] = SDLK_CAPSLOCK;
154 	keymap[164] = SDLK_SCROLLOCK;
155 
156 	keymap[243] = SDLK_INSERT;
157 	keymap[304] = SDLK_DELETE;
158 	keymap[224] = SDLK_HOME;
159 	keymap[231] = SDLK_END;
160 	keymap[229] = SDLK_PAGEUP;
161 	keymap[230] = SDLK_PAGEDOWN;
162 
163 	keymap[241] = SDLK_PRINT;
164 	keymap[163] = SDLK_BREAK;
165 
166 	keymap[302] = SDLK_KP0;
167 	keymap[300] = SDLK_KP1;
168 	keymap[297] = SDLK_KP2;
169 	keymap[299] = SDLK_KP3;
170 	keymap[294] = SDLK_KP4;
171 	keymap[301] = SDLK_KP5;
172 	keymap[296] = SDLK_KP6;
173 	keymap[293] = SDLK_KP7;
174 	keymap[295] = SDLK_KP8;
175 	keymap[298] = SDLK_KP9;
176 
177 	keymap[AA_ESC] = SDLK_ESCAPE;
178 	keymap[AA_UP] = SDLK_UP;
179 	keymap[AA_DOWN] = SDLK_DOWN;
180 	keymap[AA_LEFT] = SDLK_LEFT;
181 	keymap[AA_RIGHT] = SDLK_RIGHT;
182 }
183 
TranslateKey(int scancode,SDL_keysym * keysym)184 static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
185 {
186 	/* Sanity check */
187 	if ( scancode >= SDL_arraysize(keymap) )
188 		scancode = AA_UNKNOWN;
189 
190 	/* Set the keysym information */
191 	keysym->scancode = scancode;
192 	keysym->sym = keymap[scancode];
193 	keysym->mod = KMOD_NONE;
194 
195 	/* If UNICODE is on, get the UNICODE value for the key */
196 	keysym->unicode = 0;
197 	if ( SDL_TranslateUNICODE ) {
198 		/* Populate the unicode field with the ASCII value */
199 		keysym->unicode = scancode;
200 	}
201 	return(keysym);
202 }
203