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1 /*
2  * Copyright (C) 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 #include "AccessibilityTable.h"
31 
32 #include "AXObjectCache.h"
33 #include "AccessibilityTableCell.h"
34 #include "AccessibilityTableColumn.h"
35 #include "AccessibilityTableHeaderContainer.h"
36 #include "AccessibilityTableRow.h"
37 #include "HTMLNames.h"
38 #include "HTMLTableCaptionElement.h"
39 #include "HTMLTableCellElement.h"
40 #include "HTMLTableElement.h"
41 #include "RenderObject.h"
42 #include "RenderTable.h"
43 #include "RenderTableCell.h"
44 #include "RenderTableSection.h"
45 
46 namespace WebCore {
47 
48 using namespace HTMLNames;
49 
AccessibilityTable(RenderObject * renderer)50 AccessibilityTable::AccessibilityTable(RenderObject* renderer)
51     : AccessibilityRenderObject(renderer),
52     m_headerContainer(0)
53 {
54 #if ACCESSIBILITY_TABLES
55     m_isAccessibilityTable = isTableExposableThroughAccessibility();
56 #else
57     m_isAccessibilityTable = false;
58 #endif
59 }
60 
~AccessibilityTable()61 AccessibilityTable::~AccessibilityTable()
62 {
63 }
64 
create(RenderObject * renderer)65 PassRefPtr<AccessibilityTable> AccessibilityTable::create(RenderObject* renderer)
66 {
67     return adoptRef(new AccessibilityTable(renderer));
68 }
69 
hasARIARole() const70 bool AccessibilityTable::hasARIARole() const
71 {
72     if (!m_renderer)
73         return false;
74 
75     AccessibilityRole ariaRole = ariaRoleAttribute();
76     if (ariaRole != UnknownRole)
77         return true;
78 
79     return false;
80 }
81 
isAccessibilityTable() const82 bool AccessibilityTable::isAccessibilityTable() const
83 {
84     if (!m_renderer)
85         return false;
86 
87     return m_isAccessibilityTable;
88 }
89 
isDataTable() const90 bool AccessibilityTable::isDataTable() const
91 {
92     if (!m_renderer)
93         return false;
94 
95     // Do not consider it a data table is it has an ARIA role.
96     if (hasARIARole())
97         return false;
98 
99     // This employs a heuristic to determine if this table should appear.
100     // Only "data" tables should be exposed as tables.
101     // Unfortunately, there is no good way to determine the difference
102     // between a "layout" table and a "data" table.
103 
104     RenderTable* table = toRenderTable(m_renderer);
105     Node* tableNode = table->node();
106     if (!tableNode || !tableNode->hasTagName(tableTag))
107         return false;
108 
109     // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table
110     HTMLTableElement* tableElement = static_cast<HTMLTableElement*>(tableNode);
111     if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption())
112         return true;
113 
114     // if someone used "rules" attribute than the table should appear
115     if (!tableElement->rules().isEmpty())
116         return true;
117 
118     // go through the cell's and check for tell-tale signs of "data" table status
119     // cells have borders, or use attributes like headers, abbr, scope or axis
120     RenderTableSection* firstBody = table->firstBody();
121     if (!firstBody)
122         return false;
123 
124     int numCols = firstBody->numColumns();
125     int numRows = firstBody->numRows();
126 
127     // if there's only one cell, it's not a good AXTable candidate
128     if (numRows == 1 && numCols == 1)
129         return false;
130 
131     // store the background color of the table to check against cell's background colors
132     RenderStyle* tableStyle = table->style();
133     if (!tableStyle)
134         return false;
135     Color tableBGColor = tableStyle->visitedDependentColor(CSSPropertyBackgroundColor);
136 
137     // check enough of the cells to find if the table matches our criteria
138     // Criteria:
139     //   1) must have at least one valid cell (and)
140     //   2) at least half of cells have borders (or)
141     //   3) at least half of cells have different bg colors than the table, and there is cell spacing
142     unsigned validCellCount = 0;
143     unsigned borderedCellCount = 0;
144     unsigned backgroundDifferenceCellCount = 0;
145 
146     Color alternatingRowColors[5];
147     int alternatingRowColorCount = 0;
148 
149     int headersInFirstColumnCount = 0;
150     for (int row = 0; row < numRows; ++row) {
151 
152         int headersInFirstRowCount = 0;
153         for (int col = 0; col < numCols; ++col) {
154             RenderTableCell* cell = firstBody->primaryCellAt(row, col);
155             if (!cell)
156                 continue;
157             Node* cellNode = cell->node();
158             if (!cellNode)
159                 continue;
160 
161             if (cell->width() < 1 || cell->height() < 1)
162                 continue;
163 
164             validCellCount++;
165 
166             HTMLTableCellElement* cellElement = static_cast<HTMLTableCellElement*>(cellNode);
167 
168             bool isTHCell = cellElement->hasTagName(thTag);
169             // If the first row is comprised of all <th> tags, assume it is a data table.
170             if (!row && isTHCell)
171                 headersInFirstRowCount++;
172 
173             // If the first column is comprised of all <tg> tags, assume it is a data table.
174             if (!col && isTHCell)
175                 headersInFirstColumnCount++;
176 
177             // in this case, the developer explicitly assigned a "data" table attribute
178             if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty()
179                 || !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty())
180                 return true;
181 
182             RenderStyle* renderStyle = cell->style();
183             if (!renderStyle)
184                 continue;
185 
186             // a cell needs to have matching bordered sides, before it can be considered a bordered cell.
187             if ((cell->borderTop() > 0 && cell->borderBottom() > 0)
188                 || (cell->borderLeft() > 0 && cell->borderRight() > 0))
189                 borderedCellCount++;
190 
191             // if the cell has a different color from the table and there is cell spacing,
192             // then it is probably a data table cell (spacing and colors take the place of borders)
193             Color cellColor = renderStyle->visitedDependentColor(CSSPropertyBackgroundColor);
194             if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0
195                 && tableBGColor != cellColor && cellColor.alpha() != 1)
196                 backgroundDifferenceCellCount++;
197 
198             // if we've found 10 "good" cells, we don't need to keep searching
199             if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10)
200                 return true;
201 
202             // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows.
203             if (row < 5 && row == alternatingRowColorCount) {
204                 RenderObject* renderRow = cell->parent();
205                 if (!renderRow || !renderRow->isBoxModelObject() || !toRenderBoxModelObject(renderRow)->isTableRow())
206                     continue;
207                 RenderStyle* rowRenderStyle = renderRow->style();
208                 if (!rowRenderStyle)
209                     continue;
210                 Color rowColor = rowRenderStyle->visitedDependentColor(CSSPropertyBackgroundColor);
211                 alternatingRowColors[alternatingRowColorCount] = rowColor;
212                 alternatingRowColorCount++;
213             }
214         }
215 
216         if (!row && headersInFirstRowCount == numCols && numCols > 1)
217             return true;
218     }
219 
220     if (headersInFirstColumnCount == numRows && numRows > 1)
221         return true;
222 
223     // if there is less than two valid cells, it's not a data table
224     if (validCellCount <= 1)
225         return false;
226 
227     // half of the cells had borders, it's a data table
228     unsigned neededCellCount = validCellCount / 2;
229     if (borderedCellCount >= neededCellCount)
230         return true;
231 
232     // half had different background colors, it's a data table
233     if (backgroundDifferenceCellCount >= neededCellCount)
234         return true;
235 
236     // Check if there is an alternating row background color indicating a zebra striped style pattern.
237     if (alternatingRowColorCount > 2) {
238         Color firstColor = alternatingRowColors[0];
239         for (int k = 1; k < alternatingRowColorCount; k++) {
240             // If an odd row was the same color as the first row, its not alternating.
241             if (k % 2 == 1 && alternatingRowColors[k] == firstColor)
242                 return false;
243             // If an even row is not the same as the first row, its not alternating.
244             if (!(k % 2) && alternatingRowColors[k] != firstColor)
245                 return false;
246         }
247         return true;
248     }
249 
250     return false;
251 }
252 
isTableExposableThroughAccessibility() const253 bool AccessibilityTable::isTableExposableThroughAccessibility() const
254 {
255     // The following is a heuristic used to determine if a
256     // <table> should be exposed as an AXTable. The goal
257     // is to only show "data" tables.
258 
259     if (!m_renderer)
260         return false;
261 
262     // If the developer assigned an aria role to this, then we
263     // shouldn't expose it as a table, unless, of course, the aria
264     // role is a table.
265     if (hasARIARole())
266         return false;
267 
268     // Gtk+ ATs expect all tables to be exposed as tables.
269 #if PLATFORM(GTK)
270     Node* tableNode = toRenderTable(m_renderer)->node();
271     return tableNode && tableNode->hasTagName(tableTag);
272 #endif
273 
274     return isDataTable();
275 }
276 
clearChildren()277 void AccessibilityTable::clearChildren()
278 {
279     AccessibilityRenderObject::clearChildren();
280     m_rows.clear();
281     m_columns.clear();
282 }
283 
addChildren()284 void AccessibilityTable::addChildren()
285 {
286     if (!isAccessibilityTable()) {
287         AccessibilityRenderObject::addChildren();
288         return;
289     }
290 
291     ASSERT(!m_haveChildren);
292 
293     m_haveChildren = true;
294     if (!m_renderer || !m_renderer->isTable())
295         return;
296 
297     RenderTable* table = toRenderTable(m_renderer);
298     AXObjectCache* axCache = m_renderer->document()->axObjectCache();
299 
300     // go through all the available sections to pull out the rows
301     // and add them as children
302     RenderTableSection* tableSection = table->header();
303     if (!tableSection)
304         tableSection = table->firstBody();
305 
306     if (!tableSection)
307         return;
308 
309     RenderTableSection* initialTableSection = tableSection;
310 
311     while (tableSection) {
312 
313         HashSet<AccessibilityObject*> appendedRows;
314 
315         unsigned numRows = tableSection->numRows();
316         unsigned numCols = tableSection->numColumns();
317         for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) {
318             for (unsigned colIndex = 0; colIndex < numCols; ++colIndex) {
319 
320                 RenderTableCell* cell = tableSection->primaryCellAt(rowIndex, colIndex);
321                 if (!cell)
322                     continue;
323 
324                 AccessibilityObject* rowObject = axCache->getOrCreate(cell->parent());
325                 if (!rowObject->isTableRow())
326                     continue;
327 
328                 AccessibilityTableRow* row = static_cast<AccessibilityTableRow*>(rowObject);
329                 // we need to check every cell for a new row, because cell spans
330                 // can cause us to mess rows if we just check the first column
331                 if (appendedRows.contains(row))
332                     continue;
333 
334                 row->setRowIndex((int)m_rows.size());
335                 m_rows.append(row);
336                 if (!row->accessibilityIsIgnored())
337                     m_children.append(row);
338 #if PLATFORM(GTK)
339                 else
340                     m_children.append(row->children());
341 #endif
342                 appendedRows.add(row);
343             }
344         }
345 
346         tableSection = table->sectionBelow(tableSection, true);
347     }
348 
349     // make the columns based on the number of columns in the first body
350     unsigned length = initialTableSection->numColumns();
351     for (unsigned i = 0; i < length; ++i) {
352         AccessibilityTableColumn* column = static_cast<AccessibilityTableColumn*>(axCache->getOrCreate(ColumnRole));
353         column->setColumnIndex((int)i);
354         column->setParentTable(this);
355         m_columns.append(column);
356         if (!column->accessibilityIsIgnored())
357             m_children.append(column);
358     }
359 
360     AccessibilityObject* headerContainerObject = headerContainer();
361     if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored())
362         m_children.append(headerContainerObject);
363 }
364 
headerContainer()365 AccessibilityObject* AccessibilityTable::headerContainer()
366 {
367     if (m_headerContainer)
368         return m_headerContainer;
369 
370     m_headerContainer = static_cast<AccessibilityTableHeaderContainer*>(axObjectCache()->getOrCreate(TableHeaderContainerRole));
371     m_headerContainer->setParentTable(this);
372 
373     return m_headerContainer;
374 }
375 
columns()376 AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::columns()
377 {
378     updateChildrenIfNecessary();
379 
380     return m_columns;
381 }
382 
rows()383 AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::rows()
384 {
385     updateChildrenIfNecessary();
386 
387     return m_rows;
388 }
389 
rowHeaders(AccessibilityChildrenVector & headers)390 void AccessibilityTable::rowHeaders(AccessibilityChildrenVector& headers)
391 {
392     if (!m_renderer)
393         return;
394 
395     updateChildrenIfNecessary();
396 
397     unsigned rowCount = m_rows.size();
398     for (unsigned k = 0; k < rowCount; ++k) {
399         AccessibilityObject* header = static_cast<AccessibilityTableRow*>(m_rows[k].get())->headerObject();
400         if (!header)
401             continue;
402         headers.append(header);
403     }
404 }
405 
columnHeaders(AccessibilityChildrenVector & headers)406 void AccessibilityTable::columnHeaders(AccessibilityChildrenVector& headers)
407 {
408     if (!m_renderer)
409         return;
410 
411     updateChildrenIfNecessary();
412 
413     unsigned colCount = m_columns.size();
414     for (unsigned k = 0; k < colCount; ++k) {
415         AccessibilityObject* header = static_cast<AccessibilityTableColumn*>(m_columns[k].get())->headerObject();
416         if (!header)
417             continue;
418         headers.append(header);
419     }
420 }
421 
cells(AccessibilityObject::AccessibilityChildrenVector & cells)422 void AccessibilityTable::cells(AccessibilityObject::AccessibilityChildrenVector& cells)
423 {
424     if (!m_renderer)
425         return;
426 
427     updateChildrenIfNecessary();
428 
429     int numRows = m_rows.size();
430     for (int row = 0; row < numRows; ++row) {
431         AccessibilityChildrenVector rowChildren = m_rows[row]->children();
432         cells.append(rowChildren);
433     }
434 }
435 
columnCount()436 unsigned AccessibilityTable::columnCount()
437 {
438     updateChildrenIfNecessary();
439 
440     return m_columns.size();
441 }
442 
rowCount()443 unsigned AccessibilityTable::rowCount()
444 {
445     updateChildrenIfNecessary();
446 
447     return m_rows.size();
448 }
449 
cellForColumnAndRow(unsigned column,unsigned row)450 AccessibilityTableCell* AccessibilityTable::cellForColumnAndRow(unsigned column, unsigned row)
451 {
452     if (!m_renderer || !m_renderer->isTable())
453         return 0;
454 
455     updateChildrenIfNecessary();
456 
457     RenderTable* table = toRenderTable(m_renderer);
458     RenderTableSection* tableSection = table->header();
459     if (!tableSection)
460         tableSection = table->firstBody();
461 
462     RenderTableCell* cell = 0;
463     unsigned rowCount = 0;
464     unsigned rowOffset = 0;
465     while (tableSection) {
466 
467         unsigned numRows = tableSection->numRows();
468         unsigned numCols = tableSection->numColumns();
469 
470         rowCount += numRows;
471 
472         unsigned sectionSpecificRow = row - rowOffset;
473         if (row < rowCount && column < numCols && sectionSpecificRow < numRows) {
474             cell = tableSection->primaryCellAt(sectionSpecificRow, column);
475 
476             // we didn't find the cell, which means there's spanning happening
477             // search backwards to find the spanning cell
478             if (!cell) {
479 
480                 // first try rows
481                 for (int testRow = sectionSpecificRow-1; testRow >= 0; --testRow) {
482                     cell = tableSection->primaryCellAt(testRow, column);
483                     // cell overlapped. use this one
484                     if (cell && ((cell->row() + (cell->rowSpan()-1)) >= (int)sectionSpecificRow))
485                         break;
486                     cell = 0;
487                 }
488 
489                 if (!cell) {
490                     // try cols
491                     for (int testCol = column-1; testCol >= 0; --testCol) {
492                         cell = tableSection->primaryCellAt(sectionSpecificRow, testCol);
493                         // cell overlapped. use this one
494                         if (cell && ((cell->col() + (cell->colSpan()-1)) >= (int)column))
495                             break;
496                         cell = 0;
497                     }
498                 }
499             }
500         }
501 
502         if (cell)
503             break;
504 
505         rowOffset += numRows;
506         // we didn't find anything between the rows we should have
507         if (row < rowCount)
508             break;
509         tableSection = table->sectionBelow(tableSection, true);
510     }
511 
512     if (!cell)
513         return 0;
514 
515     AccessibilityObject* cellObject = axObjectCache()->getOrCreate(cell);
516     ASSERT(cellObject->isTableCell());
517 
518     return static_cast<AccessibilityTableCell*>(cellObject);
519 }
520 
roleValue() const521 AccessibilityRole AccessibilityTable::roleValue() const
522 {
523     if (!isAccessibilityTable())
524         return AccessibilityRenderObject::roleValue();
525 
526     return TableRole;
527 }
528 
accessibilityIsIgnored() const529 bool AccessibilityTable::accessibilityIsIgnored() const
530 {
531     AccessibilityObjectInclusion decision = accessibilityIsIgnoredBase();
532     if (decision == IncludeObject)
533         return false;
534     if (decision == IgnoreObject)
535         return true;
536 
537     if (!isAccessibilityTable())
538         return AccessibilityRenderObject::accessibilityIsIgnored();
539 
540     return false;
541 }
542 
title() const543 String AccessibilityTable::title() const
544 {
545     if (!isAccessibilityTable())
546         return AccessibilityRenderObject::title();
547 
548     String title;
549     if (!m_renderer)
550         return title;
551 
552     // see if there is a caption
553     Node* tableElement = m_renderer->node();
554     if (tableElement && tableElement->hasTagName(tableTag)) {
555         HTMLTableCaptionElement* caption = static_cast<HTMLTableElement*>(tableElement)->caption();
556         if (caption)
557             title = caption->innerText();
558     }
559 
560     // try the standard
561     if (title.isEmpty())
562         title = AccessibilityRenderObject::title();
563 
564     return title;
565 }
566 
567 } // namespace WebCore
568