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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 #include <support/UTF8.h>
25 #include <stdio.h>
26 #include <string.h>
27 #include "SDL_error.h"
28 #include "SDL_events.h"
29 #include "SDL_BWin.h"
30 #include "SDL_lowvideo.h"
31 
32 static SDLKey keymap[128];
33 int mouse_relative = 0;
34 extern "C" {
35 
36 #include "../../events/SDL_sysevents.h"
37 #include "../../events/SDL_events_c.h"
38 #include "SDL_sysevents_c.h"
39 #include "../SDL_cursor_c.h"
40 
BE_PumpEvents(_THIS)41 void BE_PumpEvents(_THIS)
42 {
43 }
44 
BE_InitOSKeymap(_THIS)45 void BE_InitOSKeymap(_THIS)
46 {
47 		for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
48 			keymap[i] = SDLK_UNKNOWN;
49 
50 		keymap[0x01]		= SDLK_ESCAPE;
51 		keymap[B_F1_KEY]	= SDLK_F1;
52 		keymap[B_F2_KEY]	= SDLK_F2;
53 		keymap[B_F3_KEY]	= SDLK_F3;
54 		keymap[B_F4_KEY]	= SDLK_F4;
55 		keymap[B_F5_KEY]	= SDLK_F5;
56 		keymap[B_F6_KEY]	= SDLK_F6;
57 		keymap[B_F7_KEY]	= SDLK_F7;
58 		keymap[B_F8_KEY]	= SDLK_F8;
59 		keymap[B_F9_KEY]	= SDLK_F9;
60 		keymap[B_F10_KEY]	= SDLK_F10;
61 		keymap[B_F11_KEY]	= SDLK_F11;
62 		keymap[B_F12_KEY]	= SDLK_F12;
63 		keymap[B_PRINT_KEY]	= SDLK_PRINT;
64 		keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;
65 		keymap[B_PAUSE_KEY]	= SDLK_PAUSE;
66 		keymap[0x11]		= SDLK_BACKQUOTE;
67 		keymap[0x12]		= SDLK_1;
68 		keymap[0x13]		= SDLK_2;
69 		keymap[0x14]		= SDLK_3;
70 		keymap[0x15]		= SDLK_4;
71 		keymap[0x16]		= SDLK_5;
72 		keymap[0x17]		= SDLK_6;
73 		keymap[0x18]		= SDLK_7;
74 		keymap[0x19]		= SDLK_8;
75 		keymap[0x1a]		= SDLK_9;
76 		keymap[0x1b]		= SDLK_0;
77 		keymap[0x1c]		= SDLK_MINUS;
78 		keymap[0x1d]		= SDLK_EQUALS;
79 		keymap[0x1e]		= SDLK_BACKSPACE;
80 		keymap[0x1f]		= SDLK_INSERT;
81 		keymap[0x20]		= SDLK_HOME;
82 		keymap[0x21]		= SDLK_PAGEUP;
83 		keymap[0x22]		= SDLK_NUMLOCK;
84 		keymap[0x23]		= SDLK_KP_DIVIDE;
85 		keymap[0x24]		= SDLK_KP_MULTIPLY;
86 		keymap[0x25]		= SDLK_KP_MINUS;
87 		keymap[0x26]		= SDLK_TAB;
88 		keymap[0x27]		= SDLK_q;
89 		keymap[0x28]		= SDLK_w;
90 		keymap[0x29]		= SDLK_e;
91 		keymap[0x2a]		= SDLK_r;
92 		keymap[0x2b]		= SDLK_t;
93 		keymap[0x2c]		= SDLK_y;
94 		keymap[0x2d]		= SDLK_u;
95 		keymap[0x2e]		= SDLK_i;
96 		keymap[0x2f]		= SDLK_o;
97 		keymap[0x30]		= SDLK_p;
98 		keymap[0x31]		= SDLK_LEFTBRACKET;
99 		keymap[0x32]		= SDLK_RIGHTBRACKET;
100 		keymap[0x33]		= SDLK_BACKSLASH;
101 		keymap[0x34]		= SDLK_DELETE;
102 		keymap[0x35]		= SDLK_END;
103 		keymap[0x36]		= SDLK_PAGEDOWN;
104 		keymap[0x37]		= SDLK_KP7;
105 		keymap[0x38]		= SDLK_KP8;
106 		keymap[0x39]		= SDLK_KP9;
107 		keymap[0x3a]		= SDLK_KP_PLUS;
108 		keymap[0x3b]		= SDLK_CAPSLOCK;
109 		keymap[0x3c]		= SDLK_a;
110 		keymap[0x3d]		= SDLK_s;
111 		keymap[0x3e]		= SDLK_d;
112 		keymap[0x3f]		= SDLK_f;
113 		keymap[0x40]		= SDLK_g;
114 		keymap[0x41]		= SDLK_h;
115 		keymap[0x42]		= SDLK_j;
116 		keymap[0x43]		= SDLK_k;
117 		keymap[0x44]		= SDLK_l;
118 		keymap[0x45]		= SDLK_SEMICOLON;
119 		keymap[0x46]		= SDLK_QUOTE;
120 		keymap[0x47]		= SDLK_RETURN;
121 		keymap[0x48]		= SDLK_KP4;
122 		keymap[0x49]		= SDLK_KP5;
123 		keymap[0x4a]		= SDLK_KP6;
124 		keymap[0x4b]		= SDLK_LSHIFT;
125 		keymap[0x4c]		= SDLK_z;
126 		keymap[0x4d]		= SDLK_x;
127 		keymap[0x4e]		= SDLK_c;
128 		keymap[0x4f]		= SDLK_v;
129 		keymap[0x50]		= SDLK_b;
130 		keymap[0x51]		= SDLK_n;
131 		keymap[0x52]		= SDLK_m;
132 		keymap[0x53]		= SDLK_COMMA;
133 		keymap[0x54]		= SDLK_PERIOD;
134 		keymap[0x55]		= SDLK_SLASH;
135 		keymap[0x56]		= SDLK_RSHIFT;
136 		keymap[0x57]		= SDLK_UP;
137 		keymap[0x58]		= SDLK_KP1;
138 		keymap[0x59]		= SDLK_KP2;
139 		keymap[0x5a]		= SDLK_KP3;
140 		keymap[0x5b]		= SDLK_KP_ENTER;
141 		keymap[0x5c]		= SDLK_LCTRL;
142 		keymap[0x5d]		= SDLK_LALT;
143 		keymap[0x5e]		= SDLK_SPACE;
144 		keymap[0x5f]		= SDLK_RALT;
145 		keymap[0x60]		= SDLK_RCTRL;
146 		keymap[0x61]		= SDLK_LEFT;
147 		keymap[0x62]		= SDLK_DOWN;
148 		keymap[0x63]		= SDLK_RIGHT;
149 		keymap[0x64]		= SDLK_KP0;
150 		keymap[0x65]		= SDLK_KP_PERIOD;
151 		keymap[0x66]		= SDLK_LMETA;
152 		keymap[0x67]		= SDLK_RMETA;
153 		keymap[0x68]		= SDLK_MENU;
154 		keymap[0x69]		= SDLK_EURO;
155 		keymap[0x6a]		= SDLK_KP_EQUALS;
156 		keymap[0x6b]		= SDLK_POWER;
157 }
158 
159 }; /* Extern C */
160 
DispatchMessage(BMessage * msg,BHandler * target)161 void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target)
162 {
163 	switch (msg->what) {
164 		case B_MOUSE_MOVED:
165 		{
166 			SDL_VideoDevice *view = current_video;
167 			BPoint where;
168 			int32 transit;
169 			if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
170 				int x, y;
171 
172 				GetXYOffset(x, y);
173 				x = (int)where.x - x;
174 				y = (int)where.y - y;
175 
176 				//BeSman: I need another method for cursor catching !!!
177 				if (view->input_grab != SDL_GRAB_OFF)
178 				{
179 					bool clipped = false;
180 					if ( x < 0 ) {
181 						x = 0;
182 						clipped = true;
183 					} else if ( x >= SDL_VideoSurface->w ) {
184 						x = (SDL_VideoSurface->w-1);
185 						clipped = true;
186 					}
187 					if ( y < 0 ) {
188 						y = 0;
189 						clipped = true;
190 					} else if ( y >= SDL_VideoSurface->h ) {
191 						y = (SDL_VideoSurface->h-1);
192 						clipped = true;
193 					}
194 					if ( clipped ) {
195 						BPoint edge;
196 						GetXYOffset(edge.x, edge.y);
197 						edge.x += x;
198 						edge.y += y;
199 						ConvertToScreen(&edge);
200 						set_mouse_position((int)edge.x, (int)edge.y);
201 					}
202 					transit = B_INSIDE_VIEW;
203 				}
204 				if (transit == B_EXITED_VIEW) {
205 					if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
206 						SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
207 #if SDL_VIDEO_OPENGL
208 					// for some reason, SDL_EraseCursor fails for OpenGL
209 					if (this->the_view != this->SDL_GLView)
210 #endif
211 							SDL_EraseCursor(SDL_VideoSurface);
212 						be_app->SetCursor(B_HAND_CURSOR);
213 					}
214 				} else {
215 					if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
216 						SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
217 #if SDL_VIDEO_OPENGL
218 					// for some reason, SDL_EraseCursor fails for OpenGL
219 					if (this->the_view != this->SDL_GLView)
220 #endif
221 							SDL_EraseCursor(SDL_VideoSurface);
222 						SDL_SetCursor(NULL);
223 					}
224 
225 					if ( mouse_relative ) {
226 						int half_w = (SDL_VideoSurface->w/2);
227 						int half_h = (SDL_VideoSurface->h/2);
228 						x -= half_w;
229 						y -= half_h;
230 						if ( x || y ) {
231 							BPoint center;
232 							GetXYOffset(center.x, center.y);
233 							center.x += half_w;
234 							center.y += half_h;
235 							ConvertToScreen(&center);
236 							set_mouse_position((int)center.x, (int)center.y);
237 							SDL_PrivateMouseMotion(0, 1, x, y);
238 						}
239 					} else {
240 						SDL_PrivateMouseMotion(0, 0, x, y);
241 					}
242 				}
243 			}
244 			break;
245 		}
246 
247 		case B_MOUSE_DOWN:
248 		{
249 			/*	it looks like mouse down is send only for first clicked
250 				button, each next is not send while last one is holded */
251 			int32 buttons;
252 			int sdl_buttons = 0;
253 			if (msg->FindInt32("buttons", &buttons) == B_OK) {
254 				/* Add any mouse button events */
255 				if (buttons & B_PRIMARY_MOUSE_BUTTON) {
256 					sdl_buttons |= SDL_BUTTON_LEFT;
257 				}
258 				if (buttons & B_SECONDARY_MOUSE_BUTTON) {
259 					sdl_buttons |= SDL_BUTTON_RIGHT;
260 				}
261 				if (buttons & B_TERTIARY_MOUSE_BUTTON) {
262 					sdl_buttons |= SDL_BUTTON_MIDDLE;
263 				}
264 				SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
265 
266 				last_buttons = buttons;
267 			}
268 			break;
269 		}
270 
271 		case B_MOUSE_UP:
272 		{
273 			/*	mouse up doesn't give which button was released,
274 				only state of buttons (after release, so it's always = 0),
275 				which is not what we need ;]
276 				So we need to store button in mouse down, and restore
277 				in mouse up :(
278 				mouse up is (similarly to mouse down) send only for
279 				first button down (ie. it's no send if we click another button
280 				without releasing previous one first) - but that's probably
281 				because of how drivers are written?, not BeOS itself. */
282 			int32 buttons;
283 			int sdl_buttons = 0;
284 			if (msg->FindInt32("buttons", &buttons) == B_OK) {
285 				/* Add any mouse button events */
286 				if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
287 					sdl_buttons |= SDL_BUTTON_LEFT;
288 				}
289 				if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
290 					sdl_buttons |= SDL_BUTTON_RIGHT;
291 				}
292 				if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
293 					sdl_buttons |= SDL_BUTTON_MIDDLE;
294 				}
295 				SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
296 
297 				last_buttons = buttons;
298 			}
299 			break;
300 		}
301 
302 		case B_MOUSE_WHEEL_CHANGED:
303 		{
304 			float x, y;
305 			x = y = 0;
306 			if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
307 				if (x < 0 || y < 0) {
308 					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
309 					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
310 				} else if (x > 0 || y > 0) {
311 					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
312 					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
313 				}
314 			}
315 			break;
316 		}
317 
318 		case B_KEY_DOWN:
319 		case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
320 		{
321 			int32 key;
322 			int32 modifiers;
323 			int32 key_repeat;
324 			/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
325 			if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
326 				break;
327 
328 			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
329 				SDL_keysym keysym;
330 				keysym.scancode = key;
331 				if (key < 128) {
332 					keysym.sym = keymap[key];
333 				} else {
334 					keysym.sym = SDLK_UNKNOWN;
335 				}
336 				/*	FIX THIS?
337 					it seems SDL_PrivateKeyboard() changes mod value
338 					anyway, and doesn't care about what we setup here */
339 				keysym.mod = KMOD_NONE;
340 				keysym.unicode = 0;
341 				if (SDL_TranslateUNICODE) {
342 					const char *bytes;
343 					if (msg->FindString("bytes", &bytes) == B_OK) {
344 						/*	FIX THIS?
345 							this cares only about first "letter",
346 							so if someone maps some key to print
347 							"BeOS rulez!" only "B" will be used. */
348 						keysym.unicode = Translate2Unicode(bytes);
349 					}
350 				}
351 				SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
352 			}
353 			break;
354 		}
355 
356 		case B_KEY_UP:
357 		case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
358 		{
359 			int32 key;
360 			int32 modifiers;
361 			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
362 				SDL_keysym keysym;
363 				keysym.scancode = key;
364 				if (key < 128) {
365 					keysym.sym = keymap[key];
366 				} else {
367 					keysym.sym = SDLK_UNKNOWN;
368 				}
369 				keysym.mod = KMOD_NONE; /* FIX THIS? */
370 				keysym.unicode = 0;
371 				if (SDL_TranslateUNICODE) {
372 					const char *bytes;
373 					if (msg->FindString("bytes", &bytes) == B_OK) {
374 						keysym.unicode = Translate2Unicode(bytes);
375 					}
376 				}
377 				SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
378 			}
379 			break;
380 		}
381 
382 		default:
383 			/* move it after switch{} so it's always handled
384 				that way we keep BeOS feautures like:
385 				- CTRL+Q to close window (and other shortcuts)
386 				- PrintScreen to make screenshot into /boot/home
387 				- etc.. */
388 			//BDirectWindow::DispatchMessage(msg, target);
389 			break;
390 	}
391 	BDirectWindow::DispatchMessage(msg, target);
392 }
393 
DirectConnected(direct_buffer_info * info)394 void SDL_BWin::DirectConnected(direct_buffer_info *info) {
395 	switch (info->buffer_state & B_DIRECT_MODE_MASK) {
396 		case B_DIRECT_START:
397 		case B_DIRECT_MODIFY:
398 			{
399 				int32 width = info->window_bounds.right -
400 					info->window_bounds.left;
401 				int32 height = info->window_bounds.bottom -
402 					info->window_bounds.top;
403 				SDL_PrivateResize(width, height);
404 				break;
405 			}
406 		default:
407 			break;
408 	}
409 #if SDL_VIDEO_OPENGL
410 	// If it is a BGLView, it is apparently required to
411 	// call DirectConnected() on it as well
412 	if (this->the_view == this->SDL_GLView)
413 		this->SDL_GLView->DirectConnected(info);
414 #endif
415 }
416