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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Allow access to a raw mixing buffer */
25 
26 #include <stdio.h>
27 #include <string.h>	/* For strerror() */
28 #include <errno.h>
29 #include <unistd.h>
30 #include <fcntl.h>
31 #include <signal.h>
32 #include <sys/types.h>
33 #include <sys/time.h>
34 #include <sys/ioctl.h>
35 #include <sys/stat.h>
36 #include <sys/mman.h>
37 
38 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
39 /* This is installed on some systems */
40 #include <soundcard.h>
41 #else
42 /* This is recommended by OSS */
43 #include <sys/soundcard.h>
44 #endif
45 
46 #ifndef MAP_FAILED
47 #define MAP_FAILED	((Uint8 *)-1)
48 #endif
49 
50 #include "SDL_timer.h"
51 #include "SDL_audio.h"
52 #include "../SDL_audio_c.h"
53 #include "../SDL_audiodev_c.h"
54 #include "SDL_dmaaudio.h"
55 
56 /* The tag name used by DMA audio */
57 #define DMA_DRIVER_NAME         "dma"
58 
59 /* Open the audio device for playback, and don't block if busy */
60 #define OPEN_FLAGS	(O_RDWR|O_NONBLOCK)
61 
62 /* Audio driver functions */
63 static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec);
64 static void DMA_WaitAudio(_THIS);
65 static void DMA_PlayAudio(_THIS);
66 static Uint8 *DMA_GetAudioBuf(_THIS);
67 static void DMA_CloseAudio(_THIS);
68 
69 /* Audio driver bootstrap functions */
70 
Audio_Available(void)71 static int Audio_Available(void)
72 {
73 	int available;
74 	int fd;
75 
76 	available = 0;
77 
78 	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
79 	if ( fd >= 0 ) {
80 		int caps;
81 		struct audio_buf_info info;
82 
83 		if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) &&
84 	             (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) &&
85 		     (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) {
86 			available = 1;
87 		}
88 		close(fd);
89 	}
90 	return(available);
91 }
92 
Audio_DeleteDevice(SDL_AudioDevice * device)93 static void Audio_DeleteDevice(SDL_AudioDevice *device)
94 {
95 	SDL_free(device->hidden);
96 	SDL_free(device);
97 }
98 
Audio_CreateDevice(int devindex)99 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
100 {
101 	SDL_AudioDevice *this;
102 
103 	/* Initialize all variables that we clean on shutdown */
104 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
105 	if ( this ) {
106 		SDL_memset(this, 0, (sizeof *this));
107 		this->hidden = (struct SDL_PrivateAudioData *)
108 				SDL_malloc((sizeof *this->hidden));
109 	}
110 	if ( (this == NULL) || (this->hidden == NULL) ) {
111 		SDL_OutOfMemory();
112 		if ( this ) {
113 			SDL_free(this);
114 		}
115 		return(0);
116 	}
117 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
118 	audio_fd = -1;
119 
120 	/* Set the function pointers */
121 	this->OpenAudio = DMA_OpenAudio;
122 	this->WaitAudio = DMA_WaitAudio;
123 	this->PlayAudio = DMA_PlayAudio;
124 	this->GetAudioBuf = DMA_GetAudioBuf;
125 	this->CloseAudio = DMA_CloseAudio;
126 
127 	this->free = Audio_DeleteDevice;
128 
129 	return this;
130 }
131 
132 AudioBootStrap DMA_bootstrap = {
133 	DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio",
134 	Audio_Available, Audio_CreateDevice
135 };
136 
137 /* This function waits until it is possible to write a full sound buffer */
DMA_WaitAudio(_THIS)138 static void DMA_WaitAudio(_THIS)
139 {
140 	fd_set fdset;
141 
142 	/* Check to see if the thread-parent process is still alive */
143 	{ static int cnt = 0;
144 		/* Note that this only works with thread implementations
145 		   that use a different process id for each thread.
146 		*/
147 		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
148 			if ( kill(parent, 0) < 0 ) {
149 				this->enabled = 0;
150 			}
151 		}
152 	}
153 
154 	/* See if we need to use timed audio synchronization */
155 	if ( frame_ticks ) {
156 		/* Use timer for general audio synchronization */
157 		Sint32 ticks;
158 
159 		ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
160 		if ( ticks > 0 ) {
161 			SDL_Delay(ticks);
162 		}
163 	} else {
164 		/* Use select() for audio synchronization */
165 		struct timeval timeout;
166 		FD_ZERO(&fdset);
167 		FD_SET(audio_fd, &fdset);
168 		timeout.tv_sec = 10;
169 		timeout.tv_usec = 0;
170 #ifdef DEBUG_AUDIO
171 		fprintf(stderr, "Waiting for audio to get ready\n");
172 #endif
173 		if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
174 			const char *message =
175 #ifdef AUDIO_OSPACE_HACK
176 			"Audio timeout - buggy audio driver? (trying ospace)";
177 #else
178 			"Audio timeout - buggy audio driver? (disabled)";
179 #endif
180 			/* In general we should never print to the screen,
181 			   but in this case we have no other way of letting
182 			   the user know what happened.
183 			*/
184 			fprintf(stderr, "SDL: %s\n", message);
185 #ifdef AUDIO_OSPACE_HACK
186 			/* We may be able to use GET_OSPACE trick */
187 			frame_ticks = (float)(this->spec->samples*1000) /
188 			                      this->spec->freq;
189 			next_frame = SDL_GetTicks()+frame_ticks;
190 #else
191 			this->enabled = 0;
192 			/* Don't try to close - may hang */
193 			audio_fd = -1;
194 #ifdef DEBUG_AUDIO
195 			fprintf(stderr, "Done disabling audio\n");
196 #endif
197 #endif /* AUDIO_OSPACE_HACK */
198 		}
199 #ifdef DEBUG_AUDIO
200 		fprintf(stderr, "Ready!\n");
201 #endif
202 	}
203 }
204 
DMA_PlayAudio(_THIS)205 static void DMA_PlayAudio(_THIS)
206 {
207 	/* If timer synchronization is enabled, set the next write frame */
208 	if ( frame_ticks ) {
209 		next_frame += frame_ticks;
210 	}
211 	return;
212 }
213 
DMA_GetAudioBuf(_THIS)214 static Uint8 *DMA_GetAudioBuf(_THIS)
215 {
216 	count_info info;
217 	int playing;
218 	int filling;
219 
220 	/* Get number of blocks, looping if we're not using select() */
221 	do {
222 		if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) {
223 			/* Uh oh... */
224 			this->enabled = 0;
225 			return(NULL);
226 		}
227 	} while ( frame_ticks && (info.blocks < 1) );
228 #ifdef DEBUG_AUDIO
229 	if ( info.blocks > 1 ) {
230 		printf("Warning: audio underflow (%d frags)\n", info.blocks-1);
231 	}
232 #endif
233 	playing = info.ptr / this->spec.size;
234 	filling = (playing + 1)%num_buffers;
235 	return (dma_buf + (filling * this->spec.size));
236 }
237 
DMA_CloseAudio(_THIS)238 static void DMA_CloseAudio(_THIS)
239 {
240 	if ( dma_buf != NULL ) {
241 		munmap(dma_buf, dma_len);
242 		dma_buf = NULL;
243 	}
244 	if ( audio_fd >= 0 ) {
245 		close(audio_fd);
246 		audio_fd = -1;
247 	}
248 }
249 
DMA_ReopenAudio(_THIS,const char * audiodev,int format,int stereo,SDL_AudioSpec * spec)250 static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo,
251 							SDL_AudioSpec *spec)
252 {
253 	int frag_spec;
254 	int value;
255 
256 	/* Close and then reopen the audio device */
257 	close(audio_fd);
258 	audio_fd = open(audiodev, O_RDWR, 0);
259 	if ( audio_fd < 0 ) {
260 		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
261 		return(-1);
262 	}
263 
264 	/* Calculate the final parameters for this audio specification */
265 	SDL_CalculateAudioSpec(spec);
266 
267 	/* Determine the power of two of the fragment size */
268 	for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
269 	if ( (0x01<<frag_spec) != spec->size ) {
270 		SDL_SetError("Fragment size must be a power of two");
271 		return(-1);
272 	}
273 
274 	/* Set the audio buffering parameters */
275 	if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
276 		SDL_SetError("Couldn't set audio fragment spec");
277 		return(-1);
278 	}
279 
280 	/* Set the audio format */
281 	value = format;
282 	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
283 						(value != format) ) {
284 		SDL_SetError("Couldn't set audio format");
285 		return(-1);
286 	}
287 
288 	/* Set mono or stereo audio */
289 	value = (spec->channels > 1);
290 	if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||
291 						(value != stereo) ) {
292 		SDL_SetError("Couldn't set audio channels");
293 		return(-1);
294 	}
295 
296 	/* Set the DSP frequency */
297 	value = spec->freq;
298 	if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) {
299 		SDL_SetError("Couldn't set audio frequency");
300 		return(-1);
301 	}
302 	spec->freq = value;
303 
304 	/* We successfully re-opened the audio */
305 	return(0);
306 }
307 
DMA_OpenAudio(_THIS,SDL_AudioSpec * spec)308 static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec)
309 {
310 	char audiodev[1024];
311 	int format;
312 	int stereo;
313 	int value;
314 	Uint16 test_format;
315 	struct audio_buf_info info;
316 
317 	/* Reset the timer synchronization flag */
318 	frame_ticks = 0.0;
319 
320 	/* Open the audio device */
321 	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
322 	if ( audio_fd < 0 ) {
323 		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
324 		return(-1);
325 	}
326 	dma_buf = NULL;
327 	ioctl(audio_fd, SNDCTL_DSP_RESET, 0);
328 
329 	/* Get a list of supported hardware formats */
330 	if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
331 		SDL_SetError("Couldn't get audio format list");
332 		return(-1);
333 	}
334 
335 	/* Try for a closest match on audio format */
336 	format = 0;
337 	for ( test_format = SDL_FirstAudioFormat(spec->format);
338 						! format && test_format; ) {
339 #ifdef DEBUG_AUDIO
340 		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
341 #endif
342 		switch ( test_format ) {
343 			case AUDIO_U8:
344 				if ( value & AFMT_U8 ) {
345 					format = AFMT_U8;
346 				}
347 				break;
348 			case AUDIO_S8:
349 				if ( value & AFMT_S8 ) {
350 					format = AFMT_S8;
351 				}
352 				break;
353 			case AUDIO_S16LSB:
354 				if ( value & AFMT_S16_LE ) {
355 					format = AFMT_S16_LE;
356 				}
357 				break;
358 			case AUDIO_S16MSB:
359 				if ( value & AFMT_S16_BE ) {
360 					format = AFMT_S16_BE;
361 				}
362 				break;
363 			case AUDIO_U16LSB:
364 				if ( value & AFMT_U16_LE ) {
365 					format = AFMT_U16_LE;
366 				}
367 				break;
368 			case AUDIO_U16MSB:
369 				if ( value & AFMT_U16_BE ) {
370 					format = AFMT_U16_BE;
371 				}
372 				break;
373 			default:
374 				format = 0;
375 				break;
376 		}
377 		if ( ! format ) {
378 			test_format = SDL_NextAudioFormat();
379 		}
380 	}
381 	if ( format == 0 ) {
382 		SDL_SetError("Couldn't find any hardware audio formats");
383 		return(-1);
384 	}
385 	spec->format = test_format;
386 
387 	/* Set the audio format */
388 	value = format;
389 	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
390 						(value != format) ) {
391 		SDL_SetError("Couldn't set audio format");
392 		return(-1);
393 	}
394 
395 	/* Set mono or stereo audio (currently only two channels supported) */
396 	stereo = (spec->channels > 1);
397 	ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);
398 	if ( stereo ) {
399 		spec->channels = 2;
400 	} else {
401 		spec->channels = 1;
402 	}
403 
404 	/* Because some drivers don't allow setting the buffer size
405 	   after setting the format, we must re-open the audio device
406 	   once we know what format and channels are supported
407 	 */
408 	if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) {
409 		/* Error is set by DMA_ReopenAudio() */
410 		return(-1);
411 	}
412 
413 	/* Memory map the audio buffer */
414 	if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) {
415 		SDL_SetError("Couldn't get OSPACE parameters");
416 		return(-1);
417 	}
418 	spec->size = info.fragsize;
419 	spec->samples = spec->size / ((spec->format & 0xFF) / 8);
420 	spec->samples /= spec->channels;
421 	num_buffers = info.fragstotal;
422 	dma_len = num_buffers*spec->size;
423 	dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED,
424 							audio_fd, 0);
425 	if ( dma_buf == MAP_FAILED ) {
426 		SDL_SetError("DMA memory map failed");
427 		dma_buf = NULL;
428 		return(-1);
429 	}
430 	SDL_memset(dma_buf, spec->silence, dma_len);
431 
432 	/* Check to see if we need to use select() workaround */
433 	{ char *workaround;
434 		workaround = SDL_getenv("SDL_DSP_NOSELECT");
435 		if ( workaround ) {
436 			frame_ticks = (float)(spec->samples*1000)/spec->freq;
437 			next_frame = SDL_GetTicks()+frame_ticks;
438 		}
439 	}
440 
441 	/* Trigger audio playback */
442 	value = 0;
443 	ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value);
444 	value = PCM_ENABLE_OUTPUT;
445 	if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) {
446 		SDL_SetError("Couldn't trigger audio output");
447 		return(-1);
448 	}
449 
450 	/* Get the parent process id (we're the parent of the audio thread) */
451 	parent = getpid();
452 
453 	/* We're ready to rock and roll. :-) */
454 	return(0);
455 }
456