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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 
22     Modified in Oct 2004 by Hannu Savolainen
23     hannu@opensound.com
24 */
25 #include "SDL_config.h"
26 
27 /* Allow access to a raw mixing buffer */
28 
29 #include <stdio.h>	/* For perror() */
30 #include <string.h>	/* For strerror() */
31 #include <errno.h>
32 #include <unistd.h>
33 #include <fcntl.h>
34 #include <signal.h>
35 #include <sys/time.h>
36 #include <sys/ioctl.h>
37 #include <sys/stat.h>
38 
39 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
40 /* This is installed on some systems */
41 #include <soundcard.h>
42 #else
43 /* This is recommended by OSS */
44 #include <sys/soundcard.h>
45 #endif
46 
47 #include "SDL_timer.h"
48 #include "SDL_audio.h"
49 #include "../SDL_audiomem.h"
50 #include "../SDL_audio_c.h"
51 #include "../SDL_audiodev_c.h"
52 #include "SDL_dspaudio.h"
53 
54 /* The tag name used by DSP audio */
55 #define DSP_DRIVER_NAME         "dsp"
56 
57 /* Open the audio device for playback, and don't block if busy */
58 #define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)
59 
60 /* Audio driver functions */
61 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
62 static void DSP_WaitAudio(_THIS);
63 static void DSP_PlayAudio(_THIS);
64 static Uint8 *DSP_GetAudioBuf(_THIS);
65 static void DSP_CloseAudio(_THIS);
66 
67 /* Audio driver bootstrap functions */
68 
Audio_Available(void)69 static int Audio_Available(void)
70 {
71 	int fd;
72 	int available;
73 
74 	available = 0;
75 	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
76 	if ( fd >= 0 ) {
77 		available = 1;
78 		close(fd);
79 	}
80 	return(available);
81 }
82 
Audio_DeleteDevice(SDL_AudioDevice * device)83 static void Audio_DeleteDevice(SDL_AudioDevice *device)
84 {
85 	SDL_free(device->hidden);
86 	SDL_free(device);
87 }
88 
Audio_CreateDevice(int devindex)89 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
90 {
91 	SDL_AudioDevice *this;
92 
93 	/* Initialize all variables that we clean on shutdown */
94 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
95 	if ( this ) {
96 		SDL_memset(this, 0, (sizeof *this));
97 		this->hidden = (struct SDL_PrivateAudioData *)
98 				SDL_malloc((sizeof *this->hidden));
99 	}
100 	if ( (this == NULL) || (this->hidden == NULL) ) {
101 		SDL_OutOfMemory();
102 		if ( this ) {
103 			SDL_free(this);
104 		}
105 		return(0);
106 	}
107 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
108 	audio_fd = -1;
109 
110 	/* Set the function pointers */
111 	this->OpenAudio = DSP_OpenAudio;
112 	this->WaitAudio = DSP_WaitAudio;
113 	this->PlayAudio = DSP_PlayAudio;
114 	this->GetAudioBuf = DSP_GetAudioBuf;
115 	this->CloseAudio = DSP_CloseAudio;
116 
117 	this->free = Audio_DeleteDevice;
118 
119 	return this;
120 }
121 
122 AudioBootStrap DSP_bootstrap = {
123 	DSP_DRIVER_NAME, "OSS /dev/dsp standard audio",
124 	Audio_Available, Audio_CreateDevice
125 };
126 
127 /* This function waits until it is possible to write a full sound buffer */
DSP_WaitAudio(_THIS)128 static void DSP_WaitAudio(_THIS)
129 {
130 	/* Not needed at all since OSS handles waiting automagically */
131 }
132 
DSP_PlayAudio(_THIS)133 static void DSP_PlayAudio(_THIS)
134 {
135 	if (write(audio_fd, mixbuf, mixlen)==-1)
136 	{
137 		perror("Audio write");
138 		this->enabled = 0;
139 	}
140 
141 #ifdef DEBUG_AUDIO
142 	fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen);
143 #endif
144 }
145 
DSP_GetAudioBuf(_THIS)146 static Uint8 *DSP_GetAudioBuf(_THIS)
147 {
148 	return(mixbuf);
149 }
150 
DSP_CloseAudio(_THIS)151 static void DSP_CloseAudio(_THIS)
152 {
153 	if ( mixbuf != NULL ) {
154 		SDL_FreeAudioMem(mixbuf);
155 		mixbuf = NULL;
156 	}
157 	if ( audio_fd >= 0 ) {
158 		close(audio_fd);
159 		audio_fd = -1;
160 	}
161 }
162 
DSP_OpenAudio(_THIS,SDL_AudioSpec * spec)163 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
164 {
165 	char audiodev[1024];
166 	int format;
167 	int value;
168 	int frag_spec;
169 	Uint16 test_format;
170 
171     /* Make sure fragment size stays a power of 2, or OSS fails. */
172     /* I don't know which of these are actually legal values, though... */
173     if (spec->channels > 8)
174         spec->channels = 8;
175     else if (spec->channels > 4)
176         spec->channels = 4;
177     else if (spec->channels > 2)
178         spec->channels = 2;
179 
180 	/* Open the audio device */
181 	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
182 	if ( audio_fd < 0 ) {
183 		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
184 		return(-1);
185 	}
186 	mixbuf = NULL;
187 
188 	/* Make the file descriptor use blocking writes with fcntl() */
189 	{ long flags;
190 		flags = fcntl(audio_fd, F_GETFL);
191 		flags &= ~O_NONBLOCK;
192 		if ( fcntl(audio_fd, F_SETFL, flags) < 0 ) {
193 			SDL_SetError("Couldn't set audio blocking mode");
194 			DSP_CloseAudio(this);
195 			return(-1);
196 		}
197 	}
198 
199 	/* Get a list of supported hardware formats */
200 	if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
201 		perror("SNDCTL_DSP_GETFMTS");
202 		SDL_SetError("Couldn't get audio format list");
203 		DSP_CloseAudio(this);
204 		return(-1);
205 	}
206 
207 	/* Try for a closest match on audio format */
208 	format = 0;
209 	for ( test_format = SDL_FirstAudioFormat(spec->format);
210 						! format && test_format; ) {
211 #ifdef DEBUG_AUDIO
212 		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
213 #endif
214 		switch ( test_format ) {
215 			case AUDIO_U8:
216 				if ( value & AFMT_U8 ) {
217 					format = AFMT_U8;
218 				}
219 				break;
220 			case AUDIO_S16LSB:
221 				if ( value & AFMT_S16_LE ) {
222 					format = AFMT_S16_LE;
223 				}
224 				break;
225 			case AUDIO_S16MSB:
226 				if ( value & AFMT_S16_BE ) {
227 					format = AFMT_S16_BE;
228 				}
229 				break;
230 #if 0
231 /*
232  * These formats are not used by any real life systems so they are not
233  * needed here.
234  */
235 			case AUDIO_S8:
236 				if ( value & AFMT_S8 ) {
237 					format = AFMT_S8;
238 				}
239 				break;
240 			case AUDIO_U16LSB:
241 				if ( value & AFMT_U16_LE ) {
242 					format = AFMT_U16_LE;
243 				}
244 				break;
245 			case AUDIO_U16MSB:
246 				if ( value & AFMT_U16_BE ) {
247 					format = AFMT_U16_BE;
248 				}
249 				break;
250 #endif
251 			default:
252 				format = 0;
253 				break;
254 		}
255 		if ( ! format ) {
256 			test_format = SDL_NextAudioFormat();
257 		}
258 	}
259 	if ( format == 0 ) {
260 		SDL_SetError("Couldn't find any hardware audio formats");
261 		DSP_CloseAudio(this);
262 		return(-1);
263 	}
264 	spec->format = test_format;
265 
266 	/* Set the audio format */
267 	value = format;
268 	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
269 						(value != format) ) {
270 		perror("SNDCTL_DSP_SETFMT");
271 		SDL_SetError("Couldn't set audio format");
272 		DSP_CloseAudio(this);
273 		return(-1);
274 	}
275 
276 	/* Set the number of channels of output */
277 	value = spec->channels;
278 	if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) {
279 		perror("SNDCTL_DSP_CHANNELS");
280 		SDL_SetError("Cannot set the number of channels");
281 		DSP_CloseAudio(this);
282 		return(-1);
283 	}
284 	spec->channels = value;
285 
286 	/* Set the DSP frequency */
287 	value = spec->freq;
288 	if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) {
289 		perror("SNDCTL_DSP_SPEED");
290 		SDL_SetError("Couldn't set audio frequency");
291 		DSP_CloseAudio(this);
292 		return(-1);
293 	}
294 	spec->freq = value;
295 
296 	/* Calculate the final parameters for this audio specification */
297 	SDL_CalculateAudioSpec(spec);
298 
299 	/* Determine the power of two of the fragment size */
300 	for ( frag_spec = 0; (0x01U<<frag_spec) < spec->size; ++frag_spec );
301 	if ( (0x01U<<frag_spec) != spec->size ) {
302 		SDL_SetError("Fragment size must be a power of two");
303 		DSP_CloseAudio(this);
304 		return(-1);
305 	}
306 	frag_spec |= 0x00020000;	/* two fragments, for low latency */
307 
308 	/* Set the audio buffering parameters */
309 #ifdef DEBUG_AUDIO
310 	fprintf(stderr, "Requesting %d fragments of size %d\n",
311 		(frag_spec >> 16), 1<<(frag_spec&0xFFFF));
312 #endif
313 	if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
314 		perror("SNDCTL_DSP_SETFRAGMENT");
315 	}
316 #ifdef DEBUG_AUDIO
317 	{ audio_buf_info info;
318 	  ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info);
319 	  fprintf(stderr, "fragments = %d\n", info.fragments);
320 	  fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
321 	  fprintf(stderr, "fragsize = %d\n", info.fragsize);
322 	  fprintf(stderr, "bytes = %d\n", info.bytes);
323 	}
324 #endif
325 
326 	/* Allocate mixing buffer */
327 	mixlen = spec->size;
328 	mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
329 	if ( mixbuf == NULL ) {
330 		DSP_CloseAudio(this);
331 		return(-1);
332 	}
333 	SDL_memset(mixbuf, spec->silence, spec->size);
334 
335 	/* Get the parent process id (we're the parent of the audio thread) */
336 	parent = getpid();
337 
338 	/* We're ready to rock and roll. :-) */
339 	return(0);
340 }
341