1 /* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_BUFFERQUEUE_H 18 #define ANDROID_GUI_BUFFERQUEUE_H 19 20 #include <EGL/egl.h> 21 #include <EGL/eglext.h> 22 23 #include <gui/IGraphicBufferAlloc.h> 24 #include <gui/ISurfaceTexture.h> 25 26 #include <ui/Fence.h> 27 #include <ui/GraphicBuffer.h> 28 29 #include <utils/String8.h> 30 #include <utils/Vector.h> 31 #include <utils/threads.h> 32 33 namespace android { 34 // ---------------------------------------------------------------------------- 35 36 class BufferQueue : public BnSurfaceTexture { 37 public: 38 enum { MIN_UNDEQUEUED_BUFFERS = 2 }; 39 enum { NUM_BUFFER_SLOTS = 32 }; 40 enum { NO_CONNECTED_API = 0 }; 41 enum { INVALID_BUFFER_SLOT = -1 }; 42 enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE }; 43 44 // When in async mode we reserve two slots in order to guarantee that the 45 // producer and consumer can run asynchronously. 46 enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 }; 47 48 // ConsumerListener is the interface through which the BufferQueue notifies 49 // the consumer of events that the consumer may wish to react to. Because 50 // the consumer will generally have a mutex that is locked during calls from 51 // teh consumer to the BufferQueue, these calls from the BufferQueue to the 52 // consumer *MUST* be called only when the BufferQueue mutex is NOT locked. 53 struct ConsumerListener : public virtual RefBase { 54 // onFrameAvailable is called from queueBuffer each time an additional 55 // frame becomes available for consumption. This means that frames that 56 // are queued while in asynchronous mode only trigger the callback if no 57 // previous frames are pending. Frames queued while in synchronous mode 58 // always trigger the callback. 59 // 60 // This is called without any lock held and can be called concurrently 61 // by multiple threads. 62 virtual void onFrameAvailable() = 0; 63 64 // onBuffersReleased is called to notify the buffer consumer that the 65 // BufferQueue has released its references to one or more GraphicBuffers 66 // contained in its slots. The buffer consumer should then call 67 // BufferQueue::getReleasedBuffers to retrieve the list of buffers 68 // 69 // This is called without any lock held and can be called concurrently 70 // by multiple threads. 71 virtual void onBuffersReleased() = 0; 72 }; 73 74 // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak 75 // reference to the actual consumer object. It forwards all calls to that 76 // consumer object so long as it exists. 77 // 78 // This class exists to avoid having a circular reference between the 79 // BufferQueue object and the consumer object. The reason this can't be a weak 80 // reference in the BufferQueue class is because we're planning to expose the 81 // consumer side of a BufferQueue as a binder interface, which doesn't support 82 // weak references. 83 class ProxyConsumerListener : public BufferQueue::ConsumerListener { 84 public: 85 86 ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener); 87 virtual ~ProxyConsumerListener(); 88 virtual void onFrameAvailable(); 89 virtual void onBuffersReleased(); 90 91 private: 92 93 // mConsumerListener is a weak reference to the ConsumerListener. This is 94 // the raison d'etre of ProxyConsumerListener. 95 wp<BufferQueue::ConsumerListener> mConsumerListener; 96 }; 97 98 99 // BufferQueue manages a pool of gralloc memory slots to be used by 100 // producers and consumers. allowSynchronousMode specifies whether or not 101 // synchronous mode can be enabled by the producer. allocator is used to 102 // allocate all the needed gralloc buffers. 103 BufferQueue(bool allowSynchronousMode = true, 104 const sp<IGraphicBufferAlloc>& allocator = NULL); 105 virtual ~BufferQueue(); 106 107 virtual int query(int what, int* value); 108 109 // setBufferCount updates the number of available buffer slots. After 110 // calling this all buffer slots are both unallocated and owned by the 111 // BufferQueue object (i.e. they are not owned by the client). 112 virtual status_t setBufferCount(int bufferCount); 113 114 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); 115 116 // dequeueBuffer gets the next buffer slot index for the client to use. If a 117 // buffer slot is available then that slot index is written to the location 118 // pointed to by the buf argument and a status of OK is returned. If no 119 // slot is available then a status of -EBUSY is returned and buf is 120 // unmodified. 121 // 122 // The fence parameter will be updated to hold the fence associated with 123 // the buffer. The contents of the buffer must not be overwritten until the 124 // fence signals. If the fence is NULL, the buffer may be written 125 // immediately. 126 // 127 // The width and height parameters must be no greater than the minimum of 128 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). 129 // An error due to invalid dimensions might not be reported until 130 // updateTexImage() is called. 131 virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence, 132 uint32_t width, uint32_t height, uint32_t format, uint32_t usage); 133 134 // queueBuffer returns a filled buffer to the BufferQueue. In addition, a 135 // timestamp must be provided for the buffer. The timestamp is in 136 // nanoseconds, and must be monotonically increasing. Its other semantics 137 // (zero point, etc) are client-dependent and should be documented by the 138 // client. 139 virtual status_t queueBuffer(int buf, 140 const QueueBufferInput& input, QueueBufferOutput* output); 141 142 virtual void cancelBuffer(int buf, sp<Fence> fence); 143 144 // setSynchronousMode set whether dequeueBuffer is synchronous or 145 // asynchronous. In synchronous mode, dequeueBuffer blocks until 146 // a buffer is available, the currently bound buffer can be dequeued and 147 // queued buffers will be retired in order. 148 // The default mode is asynchronous. 149 virtual status_t setSynchronousMode(bool enabled); 150 151 // connect attempts to connect a producer client API to the BufferQueue. 152 // This must be called before any other ISurfaceTexture methods are called 153 // except for getAllocator. 154 // 155 // This method will fail if the connect was previously called on the 156 // BufferQueue and no corresponding disconnect call was made. 157 virtual status_t connect(int api, QueueBufferOutput* output); 158 159 // disconnect attempts to disconnect a producer client API from the 160 // BufferQueue. Calling this method will cause any subsequent calls to other 161 // ISurfaceTexture methods to fail except for getAllocator and connect. 162 // Successfully calling connect after this will allow the other methods to 163 // succeed again. 164 // 165 // This method will fail if the the BufferQueue is not currently 166 // connected to the specified client API. 167 virtual status_t disconnect(int api); 168 169 // dump our state in a String 170 virtual void dump(String8& result) const; 171 virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; 172 173 // public facing structure for BufferSlot 174 struct BufferItem { 175 BufferItemBufferItem176 BufferItem() 177 : 178 mTransform(0), 179 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), 180 mTimestamp(0), 181 mFrameNumber(0), 182 mBuf(INVALID_BUFFER_SLOT) { 183 mCrop.makeInvalid(); 184 } 185 // mGraphicBuffer points to the buffer allocated for this slot or is NULL 186 // if no buffer has been allocated. 187 sp<GraphicBuffer> mGraphicBuffer; 188 189 // mCrop is the current crop rectangle for this buffer slot. 190 Rect mCrop; 191 192 // mTransform is the current transform flags for this buffer slot. 193 uint32_t mTransform; 194 195 // mScalingMode is the current scaling mode for this buffer slot. 196 uint32_t mScalingMode; 197 198 // mTimestamp is the current timestamp for this buffer slot. This gets 199 // to set by queueBuffer each time this slot is queued. 200 int64_t mTimestamp; 201 202 // mFrameNumber is the number of the queued frame for this slot. 203 uint64_t mFrameNumber; 204 205 // mBuf is the slot index of this buffer 206 int mBuf; 207 208 // mFence is a fence that will signal when the buffer is idle. 209 sp<Fence> mFence; 210 }; 211 212 // The following public functions is the consumer facing interface 213 214 // acquireBuffer attempts to acquire ownership of the next pending buffer in 215 // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a 216 // buffer is successfully acquired, the information about the buffer is 217 // returned in BufferItem. If the buffer returned had previously been 218 // acquired then the BufferItem::mGraphicBuffer field of buffer is set to 219 // NULL and it is assumed that the consumer still holds a reference to the 220 // buffer. 221 status_t acquireBuffer(BufferItem *buffer); 222 223 // releaseBuffer releases a buffer slot from the consumer back to the 224 // BufferQueue pending a fence sync. 225 // 226 // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free 227 // any references to the just-released buffer that it might have, as if it 228 // had received a onBuffersReleased() call with a mask set for the released 229 // buffer. 230 // 231 // Note that the dependencies on EGL will be removed once we switch to using 232 // the Android HW Sync HAL. 233 status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence, 234 const sp<Fence>& releaseFence); 235 236 // consumerConnect connects a consumer to the BufferQueue. Only one 237 // consumer may be connected, and when that consumer disconnects the 238 // BufferQueue is placed into the "abandoned" state, causing most 239 // interactions with the BufferQueue by the producer to fail. 240 status_t consumerConnect(const sp<ConsumerListener>& consumer); 241 242 // consumerDisconnect disconnects a consumer from the BufferQueue. All 243 // buffers will be freed and the BufferQueue is placed in the "abandoned" 244 // state, causing most interactions with the BufferQueue by the producer to 245 // fail. 246 status_t consumerDisconnect(); 247 248 // getReleasedBuffers sets the value pointed to by slotMask to a bit mask 249 // indicating which buffer slots the have been released by the BufferQueue 250 // but have not yet been released by the consumer. 251 status_t getReleasedBuffers(uint32_t* slotMask); 252 253 // setDefaultBufferSize is used to set the size of buffers returned by 254 // requestBuffers when a with and height of zero is requested. 255 status_t setDefaultBufferSize(uint32_t w, uint32_t h); 256 257 // setDefaultBufferCount set the buffer count. If the client has requested 258 // a buffer count using setBufferCount, the server-buffer count will 259 // take effect once the client sets the count back to zero. 260 status_t setDefaultMaxBufferCount(int bufferCount); 261 262 // setMaxAcquiredBufferCount sets the maximum number of buffers that can 263 // be acquired by the consumer at one time. This call will fail if a 264 // producer is connected to the BufferQueue. 265 status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); 266 267 // isSynchronousMode returns whether the SurfaceTexture is currently in 268 // synchronous mode. 269 bool isSynchronousMode() const; 270 271 // setConsumerName sets the name used in logging 272 void setConsumerName(const String8& name); 273 274 // setDefaultBufferFormat allows the BufferQueue to create 275 // GraphicBuffers of a defaultFormat if no format is specified 276 // in dequeueBuffer 277 status_t setDefaultBufferFormat(uint32_t defaultFormat); 278 279 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer 280 status_t setConsumerUsageBits(uint32_t usage); 281 282 // setTransformHint bakes in rotation to buffers so overlays can be used 283 status_t setTransformHint(uint32_t hint); 284 285 private: 286 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) 287 // for the given slot. 288 void freeBufferLocked(int index); 289 290 // freeAllBuffersLocked frees the resources (both GraphicBuffer and 291 // EGLImage) for all slots. 292 void freeAllBuffersLocked(); 293 294 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer 295 // and EGLImage) for all slots except the head of mQueue 296 void freeAllBuffersExceptHeadLocked(); 297 298 // drainQueueLocked drains the buffer queue if we're in synchronous mode 299 // returns immediately otherwise. It returns NO_INIT if the BufferQueue 300 // became abandoned or disconnected during this call. 301 status_t drainQueueLocked(); 302 303 // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in 304 // synchronous mode and free all buffers. In asynchronous mode, all buffers 305 // are freed except the current buffer. 306 status_t drainQueueAndFreeBuffersLocked(); 307 308 // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots 309 // that will be used if the producer does not override the buffer slot 310 // count. 311 status_t setDefaultMaxBufferCountLocked(int count); 312 313 // getMinBufferCountLocked returns the minimum number of buffers allowed 314 // given the current BufferQueue state. 315 int getMinMaxBufferCountLocked() const; 316 317 // getMinUndequeuedBufferCountLocked returns the minimum number of buffers 318 // that must remain in a state other than DEQUEUED. 319 int getMinUndequeuedBufferCountLocked() const; 320 321 // getMaxBufferCountLocked returns the maximum number of buffers that can 322 // be allocated at once. This value depends upon the following member 323 // variables: 324 // 325 // mSynchronousMode 326 // mMaxAcquiredBufferCount 327 // mDefaultMaxBufferCount 328 // mOverrideMaxBufferCount 329 // 330 // Any time one of these member variables is changed while a producer is 331 // connected, mDequeueCondition must be broadcast. 332 int getMaxBufferCountLocked() const; 333 334 struct BufferSlot { 335 BufferSlotBufferSlot336 BufferSlot() 337 : mEglDisplay(EGL_NO_DISPLAY), 338 mBufferState(BufferSlot::FREE), 339 mRequestBufferCalled(false), 340 mTransform(0), 341 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), 342 mTimestamp(0), 343 mFrameNumber(0), 344 mEglFence(EGL_NO_SYNC_KHR), 345 mAcquireCalled(false), 346 mNeedsCleanupOnRelease(false) { 347 mCrop.makeInvalid(); 348 } 349 350 // mGraphicBuffer points to the buffer allocated for this slot or is NULL 351 // if no buffer has been allocated. 352 sp<GraphicBuffer> mGraphicBuffer; 353 354 // mEglDisplay is the EGLDisplay used to create mEglImage. 355 EGLDisplay mEglDisplay; 356 357 // BufferState represents the different states in which a buffer slot 358 // can be. 359 enum BufferState { 360 // FREE indicates that the buffer is not currently being used and 361 // will not be used in the future until it gets dequeued and 362 // subsequently queued by the client. 363 // aka "owned by BufferQueue, ready to be dequeued" 364 FREE = 0, 365 366 // DEQUEUED indicates that the buffer has been dequeued by the 367 // client, but has not yet been queued or canceled. The buffer is 368 // considered 'owned' by the client, and the server should not use 369 // it for anything. 370 // 371 // Note that when in synchronous-mode (mSynchronousMode == true), 372 // the buffer that's currently attached to the texture may be 373 // dequeued by the client. That means that the current buffer can 374 // be in either the DEQUEUED or QUEUED state. In asynchronous mode, 375 // however, the current buffer is always in the QUEUED state. 376 // aka "owned by producer, ready to be queued" 377 DEQUEUED = 1, 378 379 // QUEUED indicates that the buffer has been queued by the client, 380 // and has not since been made available for the client to dequeue. 381 // Attaching the buffer to the texture does NOT transition the 382 // buffer away from the QUEUED state. However, in Synchronous mode 383 // the current buffer may be dequeued by the client under some 384 // circumstances. See the note about the current buffer in the 385 // documentation for DEQUEUED. 386 // aka "owned by BufferQueue, ready to be acquired" 387 QUEUED = 2, 388 389 // aka "owned by consumer, ready to be released" 390 ACQUIRED = 3 391 }; 392 393 // mBufferState is the current state of this buffer slot. 394 BufferState mBufferState; 395 396 // mRequestBufferCalled is used for validating that the client did 397 // call requestBuffer() when told to do so. Technically this is not 398 // needed but useful for debugging and catching client bugs. 399 bool mRequestBufferCalled; 400 401 // mCrop is the current crop rectangle for this buffer slot. 402 Rect mCrop; 403 404 // mTransform is the current transform flags for this buffer slot. 405 // (example: NATIVE_WINDOW_TRANSFORM_ROT_90) 406 uint32_t mTransform; 407 408 // mScalingMode is the current scaling mode for this buffer slot. 409 // (example: NATIVE_WINDOW_SCALING_MODE_FREEZE) 410 uint32_t mScalingMode; 411 412 // mTimestamp is the current timestamp for this buffer slot. This gets 413 // to set by queueBuffer each time this slot is queued. 414 int64_t mTimestamp; 415 416 // mFrameNumber is the number of the queued frame for this slot. 417 uint64_t mFrameNumber; 418 419 // mEglFence is the EGL sync object that must signal before the buffer 420 // associated with this buffer slot may be dequeued. It is initialized 421 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based 422 // on a compile-time option) set to a new sync object in updateTexImage. 423 EGLSyncKHR mEglFence; 424 425 // mFence is a fence which will signal when work initiated by the 426 // previous owner of the buffer is finished. When the buffer is FREE, 427 // the fence indicates when the consumer has finished reading 428 // from the buffer, or when the producer has finished writing if it 429 // called cancelBuffer after queueing some writes. When the buffer is 430 // QUEUED, it indicates when the producer has finished filling the 431 // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been 432 // passed to the consumer or producer along with ownership of the 433 // buffer, and mFence is empty. 434 sp<Fence> mFence; 435 436 // Indicates whether this buffer has been seen by a consumer yet 437 bool mAcquireCalled; 438 439 // Indicates whether this buffer needs to be cleaned up by consumer 440 bool mNeedsCleanupOnRelease; 441 }; 442 443 // mSlots is the array of buffer slots that must be mirrored on the client 444 // side. This allows buffer ownership to be transferred between the client 445 // and server without sending a GraphicBuffer over binder. The entire array 446 // is initialized to NULL at construction time, and buffers are allocated 447 // for a slot when requestBuffer is called with that slot's index. 448 BufferSlot mSlots[NUM_BUFFER_SLOTS]; 449 450 // mDefaultWidth holds the default width of allocated buffers. It is used 451 // in requestBuffers() if a width and height of zero is specified. 452 uint32_t mDefaultWidth; 453 454 // mDefaultHeight holds the default height of allocated buffers. It is used 455 // in requestBuffers() if a width and height of zero is specified. 456 uint32_t mDefaultHeight; 457 458 // mMaxAcquiredBufferCount is the number of buffers that the consumer may 459 // acquire at one time. It defaults to 1 and can be changed by the 460 // consumer via the setMaxAcquiredBufferCount method, but this may only be 461 // done when no producer is connected to the BufferQueue. 462 // 463 // This value is used to derive the value returned for the 464 // MIN_UNDEQUEUED_BUFFERS query by the producer. 465 int mMaxAcquiredBufferCount; 466 467 // mDefaultMaxBufferCount is the default limit on the number of buffers 468 // that will be allocated at one time. This default limit is set by the 469 // consumer. The limit (as opposed to the default limit) may be 470 // overridden by the producer. 471 int mDefaultMaxBufferCount; 472 473 // mOverrideMaxBufferCount is the limit on the number of buffers that will 474 // be allocated at one time. This value is set by the image producer by 475 // calling setBufferCount. The default is zero, which means the producer 476 // doesn't care about the number of buffers in the pool. In that case 477 // mDefaultMaxBufferCount is used as the limit. 478 int mOverrideMaxBufferCount; 479 480 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to 481 // allocate new GraphicBuffer objects. 482 sp<IGraphicBufferAlloc> mGraphicBufferAlloc; 483 484 // mConsumerListener is used to notify the connected consumer of 485 // asynchronous events that it may wish to react to. It is initially set 486 // to NULL and is written by consumerConnect and consumerDisconnect. 487 sp<ConsumerListener> mConsumerListener; 488 489 // mSynchronousMode whether we're in synchronous mode or not 490 bool mSynchronousMode; 491 492 // mAllowSynchronousMode whether we allow synchronous mode or not 493 const bool mAllowSynchronousMode; 494 495 // mConnectedApi indicates the API that is currently connected to this 496 // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated 497 // by the connect and disconnect methods. 498 int mConnectedApi; 499 500 // mDequeueCondition condition used for dequeueBuffer in synchronous mode 501 mutable Condition mDequeueCondition; 502 503 // mQueue is a FIFO of queued buffers used in synchronous mode 504 typedef Vector<int> Fifo; 505 Fifo mQueue; 506 507 // mAbandoned indicates that the BufferQueue will no longer be used to 508 // consume images buffers pushed to it using the ISurfaceTexture interface. 509 // It is initialized to false, and set to true in the abandon method. A 510 // BufferQueue that has been abandoned will return the NO_INIT error from 511 // all ISurfaceTexture methods capable of returning an error. 512 bool mAbandoned; 513 514 // mName is a string used to identify the BufferQueue in log messages. 515 // It is set by the setName method. 516 String8 mConsumerName; 517 518 // mMutex is the mutex used to prevent concurrent access to the member 519 // variables of BufferQueue objects. It must be locked whenever the 520 // member variables are accessed. 521 mutable Mutex mMutex; 522 523 // mFrameCounter is the free running counter, incremented for every buffer queued 524 // with the surface Texture. 525 uint64_t mFrameCounter; 526 527 // mBufferHasBeenQueued is true once a buffer has been queued. It is reset 528 // by changing the buffer count. 529 bool mBufferHasBeenQueued; 530 531 // mDefaultBufferFormat can be set so it will override 532 // the buffer format when it isn't specified in dequeueBuffer 533 uint32_t mDefaultBufferFormat; 534 535 // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers 536 uint32_t mConsumerUsageBits; 537 538 // mTransformHint is used to optimize for screen rotations 539 uint32_t mTransformHint; 540 }; 541 542 // ---------------------------------------------------------------------------- 543 }; // namespace android 544 545 #endif // ANDROID_GUI_BUFFERQUEUE_H 546