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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _PIXELFLINGER2_FORMAT_H_
18 #define _PIXELFLINGER2_FORMAT_H_
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 enum GGLPixelFormat {
24     // these constants need to match those
25     // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h
26     GGL_PIXEL_FORMAT_UNKNOWN    =   0,
27     GGL_PIXEL_FORMAT_NONE       =   0,
28 
29     GGL_PIXEL_FORMAT_RGBA_8888   =   1,  // 4x8-bit ARGB
30     GGL_PIXEL_FORMAT_RGBX_8888   =   2,  // 3x8-bit RGB stored in 32-bit chunks
31     GGL_PIXEL_FORMAT_RGB_888     =   3,  // 3x8-bit RGB
32     GGL_PIXEL_FORMAT_RGB_565     =   4,  // 16-bit RGB
33     GGL_PIXEL_FORMAT_BGRA_8888   =   5,  // 4x8-bit BGRA
34     GGL_PIXEL_FORMAT_RGBA_5551   =   6,  // 16-bit RGBA
35     GGL_PIXEL_FORMAT_RGBA_4444   =   7,  // 16-bit RGBA
36 
37     GGL_PIXEL_FORMAT_A_8         =   8,  // 8-bit A
38     GGL_PIXEL_FORMAT_L_8         =   9,  // 8-bit L (R=G=B = L)
39     GGL_PIXEL_FORMAT_LA_88       = 0xA,  // 16-bit LA
40     GGL_PIXEL_FORMAT_RGB_332     = 0xB,  // 8-bit RGB (non paletted)
41 
42     // reserved range. don't use.
43     GGL_PIXEL_FORMAT_RESERVED_10 = 0x10,
44     GGL_PIXEL_FORMAT_RESERVED_11 = 0x11,
45     GGL_PIXEL_FORMAT_RESERVED_12 = 0x12,
46     GGL_PIXEL_FORMAT_RESERVED_13 = 0x13,
47     GGL_PIXEL_FORMAT_RESERVED_14 = 0x14,
48     GGL_PIXEL_FORMAT_RESERVED_15 = 0x15,
49     GGL_PIXEL_FORMAT_RESERVED_16 = 0x16,
50     GGL_PIXEL_FORMAT_RESERVED_17 = 0x17,
51 
52     // reserved/special formats
53     GGL_PIXEL_FORMAT_Z_16       =  0x18,
54     GGL_PIXEL_FORMAT_S_8        =  0x19,
55     GGL_PIXEL_FORMAT_SZ_24      =  0x1A,
56     GGL_PIXEL_FORMAT_SZ_8       =  0x1B,
57 
58     GGL_PIXEL_FORMAT_Z_32       = 0x1C,
59 
60     // reserved range. don't use.
61     GGL_PIXEL_FORMAT_RESERVED_20 = 0x20,
62     GGL_PIXEL_FORMAT_RESERVED_21 = 0x21,
63 
64 
65     // must be last
66     GGL_PIXEL_FORMAT_COUNT      = 0xFF
67 };
68 
69 enum GGLFormatComponents {
70         GGL_STENCIL_INDEX               = 0x1901,
71         GGL_DEPTH_COMPONENT             = 0x1902,
72         GGL_ALPHA                       = 0x1906,
73         GGL_RGB                         = 0x1907,
74         GGL_RGBA                        = 0x1908,
75         GGL_LUMINANCE                   = 0x1909,
76         GGL_LUMINANCE_ALPHA             = 0x190A,
77 };
78 
79 enum GGLFormatComponentIndex {
80     GGL_INDEX_ALPHA   = 0,
81     GGL_INDEX_RED     = 1,
82     GGL_INDEX_GREEN   = 2,
83     GGL_INDEX_BLUE    = 3,
84     GGL_INDEX_STENCIL = 0,
85     GGL_INDEX_DEPTH   = 1,
86     GGL_INDEX_Y       = 0,
87     GGL_INDEX_CB      = 1,
88     GGL_INDEX_CR      = 2,
89 };
90 
91 typedef struct {
92 #ifdef __cplusplus
93     enum {
94         ALPHA   = GGL_INDEX_ALPHA,
95         RED     = GGL_INDEX_RED,
96         GREEN   = GGL_INDEX_GREEN,
97         BLUE    = GGL_INDEX_BLUE,
98         STENCIL = GGL_INDEX_STENCIL,
99         DEPTH   = GGL_INDEX_DEPTH,
100         LUMA    = GGL_INDEX_Y,
101         CHROMAB = GGL_INDEX_CB,
102         CHROMAR = GGL_INDEX_CR,
103     };
mask__anon35142b790108104     inline uint32_t mask(int i) const {
105             return ((1<<(c[i].h-c[i].l))-1)<<c[i].l;
106     }
bits__anon35142b790108107     inline uint32_t bits(int i) const {
108             return c[i].h - c[i].l;
109     }
110 #endif
111     uint8_t     size;       // bytes per pixel
112     uint8_t     bitsPerPixel;
113     union {
114         struct {
115             uint8_t     ah;             // alpha high bit position + 1
116             uint8_t     al;             // alpha low bit position
117             uint8_t     rh;             // red high bit position + 1
118             uint8_t     rl;             // red low bit position
119             uint8_t     gh;             // green high bit position + 1
120             uint8_t     gl;             // green low bit position
121             uint8_t     bh;             // blue high bit position + 1
122             uint8_t     bl;             // blue low bit position
123         };
124         struct {
125             uint8_t h;
126             uint8_t l;
127         } __attribute__((__packed__)) c[4];
128     } __attribute__((__packed__));
129         uint16_t    components; // GGLFormatComponents
130 } GGLFormat;
131 
132 
133 #ifdef __cplusplus
134 extern "C" const GGLFormat* gglGetPixelFormatTable(size_t* numEntries = 0);
135 #else
136 const GGLFormat* gglGetPixelFormatTable(size_t* numEntries);
137 #endif
138 
139 #endif // _PIXELFLINGER2_FORMAT_H_
140