1 /* 2 * Mesa 3-D graphics library 3 * Version: 7.5 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 /** 27 * \file glheader.h 28 * Wrapper for GL/gl.h and GL/glext.h 29 */ 30 31 32 #ifndef GLHEADER_H 33 #define GLHEADER_H 34 35 36 #ifdef WGLAPI 37 #undef WGLAPI 38 #endif 39 40 41 #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) 42 # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ 43 # define WGLAPI __declspec(dllexport) 44 # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ 45 # define WGLAPI __declspec(dllimport) 46 # else /* for use with static link lib build of Win32 edition only */ 47 # define WGLAPI __declspec(dllimport) 48 # endif /* _STATIC_MESA support */ 49 #endif /* WIN32 / CYGWIN bracket */ 50 51 52 #define GL_GLEXT_PROTOTYPES 53 #include "GLES2/gl2.h" 54 #include "GLES2/gl2ext.h" 55 56 /** 57 * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet). 58 */ 59 //typedef int GLfixed; 60 typedef int GLclampx; 61 typedef double GLdouble; 62 typedef unsigned short GLhalfARB; 63 typedef uint64_t GLuint64; 64 typedef GLdouble GLclampd; 65 typedef int GLsizeiptrARB; 66 typedef GLuint64 GLuint64EXT; 67 typedef int GLintptrARB; 68 69 #define GLAPIENTRYP * 70 71 #define GL_POLYGON 0x0009 72 #define GL_GEOMETRY_SHADER 0x8DD9 73 #define GL_SAMPLER_1D 0x8B5D 74 #define GL_SAMPLER_1D_SHADOW 0x8B61 75 #define GL_SAMPLER_2D_SHADOW 0x8B62 76 #define GL_SAMPLER_3D 0x8B5F 77 78 #define GL_SAMPLER_2D_RECT 0x8B63 79 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 80 #define GL_SAMPLER_BUFFER 0x8DC2 81 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 82 #define GL_INT_SAMPLER_BUFFER 0x8DD0 83 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 84 85 #define GL_FLOAT_MAT2x3 0x8B65 86 #define GL_FLOAT_MAT2x4 0x8B66 87 #define GL_FLOAT_MAT3x2 0x8B67 88 #define GL_FLOAT_MAT3x4 0x8B68 89 #define GL_FLOAT_MAT4x2 0x8B69 90 #define GL_FLOAT_MAT4x3 0x8B6A 91 92 #define GL_SAMPLER_1D_ARRAY 0x8DC0 93 #define GL_SAMPLER_2D_ARRAY 0x8DC1 94 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 95 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 96 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 97 #define GL_UNSIGNED_INT_VEC2 0x8DC6 98 #define GL_UNSIGNED_INT_VEC3 0x8DC7 99 #define GL_UNSIGNED_INT_VEC4 0x8DC8 100 #define GL_INT_SAMPLER_1D 0x8DC9 101 #define GL_INT_SAMPLER_2D 0x8DCA 102 #define GL_INT_SAMPLER_3D 0x8DCB 103 #define GL_INT_SAMPLER_CUBE 0x8DCC 104 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 105 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 106 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 107 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 108 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 109 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 110 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 111 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 112 113 #ifndef GL_OES_EGL_image 114 typedef void *GLeglImageOES; 115 #endif 116 117 118 #ifndef GL_OES_point_size_array 119 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C 120 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 121 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 122 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 123 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 124 #endif 125 126 127 #ifndef GL_OES_draw_texture 128 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D 129 #endif 130 131 132 #ifndef GL_PROGRAM_BINARY_LENGTH_OES 133 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 134 #endif 135 136 /* GLES 2.0 tokens */ 137 #ifndef GL_RGB565 138 #define GL_RGB565 0x8D62 139 #endif 140 141 #ifndef GL_TEXTURE_GEN_STR_OES 142 #define GL_TEXTURE_GEN_STR_OES 0x8D60 143 #endif 144 145 #ifndef GL_OES_compressed_paletted_texture 146 #define GL_PALETTE4_RGB8_OES 0x8B90 147 #define GL_PALETTE4_RGBA8_OES 0x8B91 148 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 149 #define GL_PALETTE4_RGBA4_OES 0x8B93 150 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 151 #define GL_PALETTE8_RGB8_OES 0x8B95 152 #define GL_PALETTE8_RGBA8_OES 0x8B96 153 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 154 #define GL_PALETTE8_RGBA4_OES 0x8B98 155 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 156 #endif 157 158 #ifndef GL_OES_matrix_get 159 #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D 160 #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E 161 #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F 162 #endif 163 164 #ifndef GL_ES_VERSION_2_0 165 #define GL_SHADER_BINARY_FORMATS 0x8DF8 166 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 167 #define GL_SHADER_COMPILER 0x8DFA 168 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 169 #define GL_MAX_VARYING_VECTORS 0x8DFC 170 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 171 #endif 172 173 174 175 /** 176 * Internal token to represent a GLSL shader program (a collection of 177 * one or more shaders that get linked together). Note that GLSL 178 * shaders and shader programs share one name space (one hash table) 179 * so we need a value that's different from any of the 180 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. 181 */ 182 #define GL_SHADER_PROGRAM_MESA 0x9999 183 184 185 /** 186 * Internal token for geometry programs. 187 * Use the value for GL_GEOMETRY_PROGRAM_NV for now. 188 */ 189 #define MESA_GEOMETRY_PROGRAM 0x8c26 190 191 /* Several fields of struct gl_config can take these as values. Since 192 * GLX header files may not be available everywhere they need to be used, 193 * redefine them here. 194 */ 195 #define GLX_NONE 0x8000 196 #define GLX_SLOW_CONFIG 0x8001 197 #define GLX_TRUE_COLOR 0x8002 198 #define GLX_DIRECT_COLOR 0x8003 199 #define GLX_PSEUDO_COLOR 0x8004 200 #define GLX_STATIC_COLOR 0x8005 201 #define GLX_GRAY_SCALE 0x8006 202 #define GLX_STATIC_GRAY 0x8007 203 #define GLX_TRANSPARENT_RGB 0x8008 204 #define GLX_TRANSPARENT_INDEX 0x8009 205 #define GLX_NON_CONFORMANT_CONFIG 0x800D 206 #define GLX_SWAP_EXCHANGE_OML 0x8061 207 #define GLX_SWAP_COPY_OML 0x8062 208 #define GLX_SWAP_UNDEFINED_OML 0x8063 209 210 #define GLX_DONT_CARE 0xFFFFFFFF 211 212 #endif /* GLHEADER_H */ 213