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1 
2 /*
3  * Copyright 2010 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef GrUserConfig_DEFINED
11 #define GrUserConfig_DEFINED
12 
13 #if defined(GR_USER_CONFIG_FILE)
14     #error "default user config pulled in but GR_USER_CONFIG_FILE is defined."
15 #endif
16 
17 #if 0
18     #undef GR_RELEASE
19     #undef GR_DEBUG
20     #define GR_RELEASE  0
21     #define GR_DEBUG    1
22 #endif
23 
24 /*
25  *  To diagnose texture cache performance, define this to 1 if you want to see
26  *  a log statement everytime we upload an image to create a texture.
27  */
28 //#define GR_DUMP_TEXTURE_UPLOAD    1
29 
30 /*
31  * When drawing rects this causes Ganesh to use a vertex buffer containing
32  * a unit square that is positioned by a matrix. Enable on systems where
33  * emitting per-rect-draw verts is more expensive than constant/matrix
34  * updates. Defaults to 0.
35  */
36 //#define GR_STATIC_RECT_VB 1
37 
38 /*
39  * This causes more aggressive shader optimization. May hurt performance if
40  * switching shaders is expensive.
41  */
42 //#define GR_AGGRESSIVE_SHADER_OPTS 1
43 
44 /*
45  * This gives a threshold in bytes of when to lock a GrGeometryBuffer vs using
46  * updateData. (Note the depending on the underlying 3D API the update functions
47  * may always be implemented using a lock)
48  */
49 //#define GR_GEOM_BUFFER_LOCK_THRESHOLD (1<<15)
50 
51 ///////////////////////////////////////////////////////////////////////////////
52 // Decide Ganesh types
53 
54 #define GR_SCALAR_IS_FIXED          0
55 #define GR_SCALAR_IS_FLOAT          1
56 
57 #define GR_TEXT_SCALAR_IS_USHORT    0
58 #define GR_TEXT_SCALAR_IS_FIXED     0
59 #define GR_TEXT_SCALAR_IS_FLOAT     1
60 
61 #endif
62 
63 
64