1 // Copyright 2011 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 #ifndef V8_VARIABLES_H_ 29 #define V8_VARIABLES_H_ 30 31 #include "zone.h" 32 #include "interface.h" 33 34 namespace v8 { 35 namespace internal { 36 37 // The AST refers to variables via VariableProxies - placeholders for the actual 38 // variables. Variables themselves are never directly referred to from the AST, 39 // they are maintained by scopes, and referred to from VariableProxies and Slots 40 // after binding and variable allocation. 41 42 class Variable: public ZoneObject { 43 public: 44 enum Kind { 45 NORMAL, 46 THIS, 47 ARGUMENTS 48 }; 49 50 enum Location { 51 // Before and during variable allocation, a variable whose location is 52 // not yet determined. After allocation, a variable looked up as a 53 // property on the global object (and possibly absent). name() is the 54 // variable name, index() is invalid. 55 UNALLOCATED, 56 57 // A slot in the parameter section on the stack. index() is the 58 // parameter index, counting left-to-right. The reciever is index -1; 59 // the first parameter is index 0. 60 PARAMETER, 61 62 // A slot in the local section on the stack. index() is the variable 63 // index in the stack frame, starting at 0. 64 LOCAL, 65 66 // An indexed slot in a heap context. index() is the variable index in 67 // the context object on the heap, starting at 0. scope() is the 68 // corresponding scope. 69 CONTEXT, 70 71 // A named slot in a heap context. name() is the variable name in the 72 // context object on the heap, with lookup starting at the current 73 // context. index() is invalid. 74 LOOKUP 75 }; 76 77 Variable(Scope* scope, 78 Handle<String> name, 79 VariableMode mode, 80 bool is_valid_lhs, 81 Kind kind, 82 InitializationFlag initialization_flag, 83 Interface* interface = Interface::NewValue()); 84 85 // Printing support 86 static const char* Mode2String(VariableMode mode); 87 IsValidLeftHandSide()88 bool IsValidLeftHandSide() { return is_valid_LHS_; } 89 90 // The source code for an eval() call may refer to a variable that is 91 // in an outer scope about which we don't know anything (it may not 92 // be the global scope). scope() is NULL in that case. Currently the 93 // scope is only used to follow the context chain length. scope()94 Scope* scope() const { return scope_; } 95 name()96 Handle<String> name() const { return name_; } mode()97 VariableMode mode() const { return mode_; } has_forced_context_allocation()98 bool has_forced_context_allocation() const { 99 return force_context_allocation_; 100 } ForceContextAllocation()101 void ForceContextAllocation() { 102 ASSERT(mode_ != TEMPORARY); 103 force_context_allocation_ = true; 104 } is_used()105 bool is_used() { return is_used_; } set_is_used(bool flag)106 void set_is_used(bool flag) { is_used_ = flag; } 107 initializer_position()108 int initializer_position() { return initializer_position_; } set_initializer_position(int pos)109 void set_initializer_position(int pos) { initializer_position_ = pos; } 110 IsVariable(Handle<String> n)111 bool IsVariable(Handle<String> n) const { 112 return !is_this() && name().is_identical_to(n); 113 } 114 IsUnallocated()115 bool IsUnallocated() const { return location_ == UNALLOCATED; } IsParameter()116 bool IsParameter() const { return location_ == PARAMETER; } IsStackLocal()117 bool IsStackLocal() const { return location_ == LOCAL; } IsStackAllocated()118 bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); } IsContextSlot()119 bool IsContextSlot() const { return location_ == CONTEXT; } IsLookupSlot()120 bool IsLookupSlot() const { return location_ == LOOKUP; } 121 is_dynamic()122 bool is_dynamic() const { 123 return (mode_ == DYNAMIC || 124 mode_ == DYNAMIC_GLOBAL || 125 mode_ == DYNAMIC_LOCAL); 126 } is_const_mode()127 bool is_const_mode() const { 128 return (mode_ == CONST || 129 mode_ == CONST_HARMONY); 130 } binding_needs_init()131 bool binding_needs_init() const { 132 return initialization_flag_ == kNeedsInitialization; 133 } 134 135 bool is_global() const; is_this()136 bool is_this() const { return kind_ == THIS; } is_arguments()137 bool is_arguments() const { return kind_ == ARGUMENTS; } 138 139 // True if the variable is named eval and not known to be shadowed. is_possibly_eval()140 bool is_possibly_eval() const { 141 return IsVariable(FACTORY->eval_symbol()); 142 } 143 local_if_not_shadowed()144 Variable* local_if_not_shadowed() const { 145 ASSERT(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL); 146 return local_if_not_shadowed_; 147 } 148 set_local_if_not_shadowed(Variable * local)149 void set_local_if_not_shadowed(Variable* local) { 150 local_if_not_shadowed_ = local; 151 } 152 location()153 Location location() const { return location_; } index()154 int index() const { return index_; } initialization_flag()155 InitializationFlag initialization_flag() const { 156 return initialization_flag_; 157 } interface()158 Interface* interface() const { return interface_; } 159 AllocateTo(Location location,int index)160 void AllocateTo(Location location, int index) { 161 location_ = location; 162 index_ = index; 163 } 164 165 static int CompareIndex(Variable* const* v, Variable* const* w); 166 167 private: 168 Scope* scope_; 169 Handle<String> name_; 170 VariableMode mode_; 171 Kind kind_; 172 Location location_; 173 int index_; 174 int initializer_position_; 175 176 // If this field is set, this variable references the stored locally bound 177 // variable, but it might be shadowed by variable bindings introduced by 178 // non-strict 'eval' calls between the reference scope (inclusive) and the 179 // binding scope (exclusive). 180 Variable* local_if_not_shadowed_; 181 182 // Valid as a LHS? (const and this are not valid LHS, for example) 183 bool is_valid_LHS_; 184 185 // Usage info. 186 bool force_context_allocation_; // set by variable resolver 187 bool is_used_; 188 InitializationFlag initialization_flag_; 189 190 // Module type info. 191 Interface* interface_; 192 }; 193 194 195 } } // namespace v8::internal 196 197 #endif // V8_VARIABLES_H_ 198