1 /* 2 * Copyright (C) 2007-2009 Torch Mobile, Inc. 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Library General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Library General Public License for more details. 13 * 14 * You should have received a copy of the GNU Library General Public License 15 * along with this library; see the file COPYING.LIB. If not, write to 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 * Boston, MA 02110-1301, USA. 18 */ 19 20 #ifndef PlatformPathWinCE_h 21 #define PlatformPathWinCE_h 22 23 #include "FloatPoint.h" 24 #include "FloatRect.h" 25 #include "Path.h" 26 #include <wtf/Vector.h> 27 28 namespace WebCore { 29 30 class GraphicsContext; 31 32 struct PathPoint { 33 float m_x; 34 float m_y; xPathPoint35 const float& x() const { return m_x; } yPathPoint36 const float& y() const { return m_y; } setPathPoint37 void set(float x, float y) 38 { 39 m_x = x; 40 m_y = y; 41 }; FloatPointPathPoint42 operator FloatPoint() const { return FloatPoint(m_x, m_y); } movePathPoint43 void move(const FloatSize& offset) 44 { 45 m_x += offset.width(); 46 m_y += offset.height(); 47 } 48 PathPoint& operator=(const FloatPoint& p) 49 { 50 m_x = p.x(); 51 m_y = p.y(); 52 return *this; 53 } clearPathPoint54 void clear() { m_x = m_y = 0; } 55 }; 56 57 struct PathPolygon: public Vector<PathPoint> { 58 void move(const FloatSize& offset); 59 void transform(const AffineTransform& t); 60 bool contains(const FloatPoint& point) const; 61 }; 62 63 class PlatformPathElement { 64 public: 65 enum PlaformPathElementType { 66 PathMoveTo, 67 PathLineTo, 68 PathArcTo, 69 PathQuadCurveTo, 70 PathBezierCurveTo, 71 PathCloseSubpath, 72 }; 73 74 struct MoveTo { 75 PathPoint m_end; 76 }; 77 78 struct LineTo { 79 PathPoint m_end; 80 }; 81 82 struct ArcTo { 83 PathPoint m_end; 84 PathPoint m_center; 85 PathPoint m_radius; 86 bool m_clockwise; 87 }; 88 89 struct QuadCurveTo { 90 PathPoint m_point0; 91 PathPoint m_point1; 92 }; 93 94 struct BezierCurveTo { 95 PathPoint m_point0; 96 PathPoint m_point1; 97 PathPoint m_point2; 98 }; 99 PlatformPathElement()100 PlatformPathElement(): m_type(PathCloseSubpath) { m_data.m_points[0].set(0, 0); } PlatformPathElement(const MoveTo & data)101 PlatformPathElement(const MoveTo& data): m_type(PathMoveTo) { m_data.m_moveToData = data; } PlatformPathElement(const LineTo & data)102 PlatformPathElement(const LineTo& data): m_type(PathLineTo) { m_data.m_lineToData = data; } PlatformPathElement(const ArcTo & data)103 PlatformPathElement(const ArcTo& data): m_type(PathArcTo) { m_data.m_arcToData = data; } PlatformPathElement(const QuadCurveTo & data)104 PlatformPathElement(const QuadCurveTo& data): m_type(PathQuadCurveTo) { m_data.m_quadCurveToData = data; } PlatformPathElement(const BezierCurveTo & data)105 PlatformPathElement(const BezierCurveTo& data): m_type(PathBezierCurveTo) { m_data.m_bezierCurveToData = data; } 106 moveTo()107 const MoveTo& moveTo() const { return m_data.m_moveToData; } lineTo()108 const LineTo& lineTo() const { return m_data.m_lineToData; } arcTo()109 const ArcTo& arcTo() const { return m_data.m_arcToData; } quadCurveTo()110 const QuadCurveTo& quadCurveTo() const { return m_data.m_quadCurveToData; } bezierCurveTo()111 const BezierCurveTo& bezierCurveTo() const { return m_data.m_bezierCurveToData; } lastPoint()112 const PathPoint& lastPoint() const 113 { 114 int n = numPoints(); 115 return n > 1 ? m_data.m_points[n - 1] : m_data.m_points[0]; 116 } pointAt(int index)117 const PathPoint& pointAt(int index) const { return m_data.m_points[index]; } 118 int numPoints() const; 119 int numControlPoints() const; 120 void move(const FloatSize& offset); 121 void transform(const AffineTransform& t); 122 PathElementType type() const; platformType()123 PlaformPathElementType platformType() const { return m_type; } 124 void inflateRectToContainMe(FloatRect& r, const FloatPoint& lastPoint) const; 125 126 private: 127 PlaformPathElementType m_type; 128 union { 129 MoveTo m_moveToData; 130 LineTo m_lineToData; 131 ArcTo m_arcToData; 132 QuadCurveTo m_quadCurveToData; 133 BezierCurveTo m_bezierCurveToData; 134 PathPoint m_points[4]; 135 } m_data; 136 }; 137 138 typedef Vector<PlatformPathElement> PlatformPathElements; 139 140 class PlatformPath { 141 public: 142 PlatformPath(); elements()143 const PlatformPathElements& elements() const { return m_elements; } 144 void append(const PlatformPathElement& e); 145 void append(const PlatformPath& p); 146 void clear(); isEmpty()147 bool isEmpty() const { return m_elements.isEmpty(); } 148 149 void strokePath(HDC, const AffineTransform* tr) const; 150 void fillPath(HDC, const AffineTransform* tr) const; lastPoint()151 FloatPoint lastPoint() const { return m_elements.isEmpty() ? FloatPoint(0, 0) : m_elements.last().lastPoint(); } 152 boundingRect()153 const FloatRect& boundingRect() const { return m_boundingRect; } 154 bool contains(const FloatPoint& point, WindRule rule) const; 155 void translate(const FloatSize& size); 156 void transform(const AffineTransform& t); 157 158 void moveTo(const FloatPoint&); 159 void addLineTo(const FloatPoint&); 160 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& point); 161 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&); 162 void addArcTo(const FloatPoint&, const FloatPoint&, float radius); 163 void closeSubpath(); 164 void addEllipse(const FloatPoint& p, float a, float b, float sar, float ear, bool anticlockwise); 165 void addRect(const FloatRect& r); 166 void addEllipse(const FloatRect& r); 167 void apply(void* info, PathApplierFunction function) const; 168 169 private: 170 void ensureSubpath(); 171 void addToSubpath(const PlatformPathElement& e); 172 173 PlatformPathElements m_elements; 174 FloatRect m_boundingRect; 175 Vector<PathPolygon> m_subpaths; 176 PathPoint m_currentPoint; 177 bool m_penLifted; 178 }; 179 180 } 181 182 #endif // PlatformPathWinCE_h 183