• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #include "v8.h"
29 
30 #include "api.h"
31 #include "arguments.h"
32 #include "bootstrapper.h"
33 #include "code-stubs.h"
34 #include "codegen.h"
35 #include "compilation-cache.h"
36 #include "compiler.h"
37 #include "debug.h"
38 #include "deoptimizer.h"
39 #include "execution.h"
40 #include "full-codegen.h"
41 #include "global-handles.h"
42 #include "ic.h"
43 #include "ic-inl.h"
44 #include "isolate-inl.h"
45 #include "list.h"
46 #include "messages.h"
47 #include "natives.h"
48 #include "stub-cache.h"
49 #include "log.h"
50 
51 #include "../include/v8-debug.h"
52 
53 namespace v8 {
54 namespace internal {
55 
56 #ifdef ENABLE_DEBUGGER_SUPPORT
57 
58 
Debug(Isolate * isolate)59 Debug::Debug(Isolate* isolate)
60     : has_break_points_(false),
61       script_cache_(NULL),
62       debug_info_list_(NULL),
63       disable_break_(false),
64       break_on_exception_(false),
65       break_on_uncaught_exception_(false),
66       debug_break_return_(NULL),
67       debug_break_slot_(NULL),
68       isolate_(isolate) {
69   memset(registers_, 0, sizeof(JSCallerSavedBuffer));
70 }
71 
72 
~Debug()73 Debug::~Debug() {
74 }
75 
76 
PrintLn(v8::Local<v8::Value> value)77 static void PrintLn(v8::Local<v8::Value> value) {
78   v8::Local<v8::String> s = value->ToString();
79   ScopedVector<char> data(s->Length() + 1);
80   if (data.start() == NULL) {
81     V8::FatalProcessOutOfMemory("PrintLn");
82     return;
83   }
84   s->WriteAscii(data.start());
85   PrintF("%s\n", data.start());
86 }
87 
88 
ComputeCallDebugPrepareStepIn(int argc,Code::Kind kind)89 static Handle<Code> ComputeCallDebugPrepareStepIn(int argc, Code::Kind kind) {
90   Isolate* isolate = Isolate::Current();
91   return isolate->stub_cache()->ComputeCallDebugPrepareStepIn(argc, kind);
92 }
93 
94 
GetDebugEventContext(Isolate * isolate)95 static v8::Handle<v8::Context> GetDebugEventContext(Isolate* isolate) {
96   Handle<Context> context = isolate->debug()->debugger_entry()->GetContext();
97   // Isolate::context() may have been NULL when "script collected" event
98   // occured.
99   if (context.is_null()) return v8::Local<v8::Context>();
100   Handle<Context> global_context(context->global_context());
101   return v8::Utils::ToLocal(global_context);
102 }
103 
104 
BreakLocationIterator(Handle<DebugInfo> debug_info,BreakLocatorType type)105 BreakLocationIterator::BreakLocationIterator(Handle<DebugInfo> debug_info,
106                                              BreakLocatorType type) {
107   debug_info_ = debug_info;
108   type_ = type;
109   reloc_iterator_ = NULL;
110   reloc_iterator_original_ = NULL;
111   Reset();  // Initialize the rest of the member variables.
112 }
113 
114 
~BreakLocationIterator()115 BreakLocationIterator::~BreakLocationIterator() {
116   ASSERT(reloc_iterator_ != NULL);
117   ASSERT(reloc_iterator_original_ != NULL);
118   delete reloc_iterator_;
119   delete reloc_iterator_original_;
120 }
121 
122 
Next()123 void BreakLocationIterator::Next() {
124   AssertNoAllocation nogc;
125   ASSERT(!RinfoDone());
126 
127   // Iterate through reloc info for code and original code stopping at each
128   // breakable code target.
129   bool first = break_point_ == -1;
130   while (!RinfoDone()) {
131     if (!first) RinfoNext();
132     first = false;
133     if (RinfoDone()) return;
134 
135     // Whenever a statement position or (plain) position is passed update the
136     // current value of these.
137     if (RelocInfo::IsPosition(rmode())) {
138       if (RelocInfo::IsStatementPosition(rmode())) {
139         statement_position_ = static_cast<int>(
140             rinfo()->data() - debug_info_->shared()->start_position());
141       }
142       // Always update the position as we don't want that to be before the
143       // statement position.
144       position_ = static_cast<int>(
145           rinfo()->data() - debug_info_->shared()->start_position());
146       ASSERT(position_ >= 0);
147       ASSERT(statement_position_ >= 0);
148     }
149 
150     if (IsDebugBreakSlot()) {
151       // There is always a possible break point at a debug break slot.
152       break_point_++;
153       return;
154     } else if (RelocInfo::IsCodeTarget(rmode())) {
155       // Check for breakable code target. Look in the original code as setting
156       // break points can cause the code targets in the running (debugged) code
157       // to be of a different kind than in the original code.
158       Address target = original_rinfo()->target_address();
159       Code* code = Code::GetCodeFromTargetAddress(target);
160       if ((code->is_inline_cache_stub() &&
161            !code->is_binary_op_stub() &&
162            !code->is_unary_op_stub() &&
163            !code->is_compare_ic_stub() &&
164            !code->is_to_boolean_ic_stub()) ||
165           RelocInfo::IsConstructCall(rmode())) {
166         break_point_++;
167         return;
168       }
169       if (code->kind() == Code::STUB) {
170         if (IsDebuggerStatement()) {
171           break_point_++;
172           return;
173         }
174         if (type_ == ALL_BREAK_LOCATIONS) {
175           if (Debug::IsBreakStub(code)) {
176             break_point_++;
177             return;
178           }
179         } else {
180           ASSERT(type_ == SOURCE_BREAK_LOCATIONS);
181           if (Debug::IsSourceBreakStub(code)) {
182             break_point_++;
183             return;
184           }
185         }
186       }
187     }
188 
189     // Check for break at return.
190     if (RelocInfo::IsJSReturn(rmode())) {
191       // Set the positions to the end of the function.
192       if (debug_info_->shared()->HasSourceCode()) {
193         position_ = debug_info_->shared()->end_position() -
194                     debug_info_->shared()->start_position() - 1;
195       } else {
196         position_ = 0;
197       }
198       statement_position_ = position_;
199       break_point_++;
200       return;
201     }
202   }
203 }
204 
205 
Next(int count)206 void BreakLocationIterator::Next(int count) {
207   while (count > 0) {
208     Next();
209     count--;
210   }
211 }
212 
213 
214 // Find the break point closest to the supplied address.
FindBreakLocationFromAddress(Address pc)215 void BreakLocationIterator::FindBreakLocationFromAddress(Address pc) {
216   // Run through all break points to locate the one closest to the address.
217   int closest_break_point = 0;
218   int distance = kMaxInt;
219   while (!Done()) {
220     // Check if this break point is closer that what was previously found.
221     if (this->pc() < pc && pc - this->pc() < distance) {
222       closest_break_point = break_point();
223       distance = static_cast<int>(pc - this->pc());
224       // Check whether we can't get any closer.
225       if (distance == 0) break;
226     }
227     Next();
228   }
229 
230   // Move to the break point found.
231   Reset();
232   Next(closest_break_point);
233 }
234 
235 
236 // Find the break point closest to the supplied source position.
FindBreakLocationFromPosition(int position)237 void BreakLocationIterator::FindBreakLocationFromPosition(int position) {
238   // Run through all break points to locate the one closest to the source
239   // position.
240   int closest_break_point = 0;
241   int distance = kMaxInt;
242   while (!Done()) {
243     // Check if this break point is closer that what was previously found.
244     if (position <= statement_position() &&
245         statement_position() - position < distance) {
246       closest_break_point = break_point();
247       distance = statement_position() - position;
248       // Check whether we can't get any closer.
249       if (distance == 0) break;
250     }
251     Next();
252   }
253 
254   // Move to the break point found.
255   Reset();
256   Next(closest_break_point);
257 }
258 
259 
Reset()260 void BreakLocationIterator::Reset() {
261   // Create relocation iterators for the two code objects.
262   if (reloc_iterator_ != NULL) delete reloc_iterator_;
263   if (reloc_iterator_original_ != NULL) delete reloc_iterator_original_;
264   reloc_iterator_ = new RelocIterator(debug_info_->code());
265   reloc_iterator_original_ = new RelocIterator(debug_info_->original_code());
266 
267   // Position at the first break point.
268   break_point_ = -1;
269   position_ = 1;
270   statement_position_ = 1;
271   Next();
272 }
273 
274 
Done() const275 bool BreakLocationIterator::Done() const {
276   return RinfoDone();
277 }
278 
279 
SetBreakPoint(Handle<Object> break_point_object)280 void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
281   // If there is not already a real break point here patch code with debug
282   // break.
283   if (!HasBreakPoint()) {
284     SetDebugBreak();
285   }
286   ASSERT(IsDebugBreak() || IsDebuggerStatement());
287   // Set the break point information.
288   DebugInfo::SetBreakPoint(debug_info_, code_position(),
289                            position(), statement_position(),
290                            break_point_object);
291 }
292 
293 
ClearBreakPoint(Handle<Object> break_point_object)294 void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
295   // Clear the break point information.
296   DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object);
297   // If there are no more break points here remove the debug break.
298   if (!HasBreakPoint()) {
299     ClearDebugBreak();
300     ASSERT(!IsDebugBreak());
301   }
302 }
303 
304 
SetOneShot()305 void BreakLocationIterator::SetOneShot() {
306   // Debugger statement always calls debugger. No need to modify it.
307   if (IsDebuggerStatement()) {
308     return;
309   }
310 
311   // If there is a real break point here no more to do.
312   if (HasBreakPoint()) {
313     ASSERT(IsDebugBreak());
314     return;
315   }
316 
317   // Patch code with debug break.
318   SetDebugBreak();
319 }
320 
321 
ClearOneShot()322 void BreakLocationIterator::ClearOneShot() {
323   // Debugger statement always calls debugger. No need to modify it.
324   if (IsDebuggerStatement()) {
325     return;
326   }
327 
328   // If there is a real break point here no more to do.
329   if (HasBreakPoint()) {
330     ASSERT(IsDebugBreak());
331     return;
332   }
333 
334   // Patch code removing debug break.
335   ClearDebugBreak();
336   ASSERT(!IsDebugBreak());
337 }
338 
339 
SetDebugBreak()340 void BreakLocationIterator::SetDebugBreak() {
341   // Debugger statement always calls debugger. No need to modify it.
342   if (IsDebuggerStatement()) {
343     return;
344   }
345 
346   // If there is already a break point here just return. This might happen if
347   // the same code is flooded with break points twice. Flooding the same
348   // function twice might happen when stepping in a function with an exception
349   // handler as the handler and the function is the same.
350   if (IsDebugBreak()) {
351     return;
352   }
353 
354   if (RelocInfo::IsJSReturn(rmode())) {
355     // Patch the frame exit code with a break point.
356     SetDebugBreakAtReturn();
357   } else if (IsDebugBreakSlot()) {
358     // Patch the code in the break slot.
359     SetDebugBreakAtSlot();
360   } else {
361     // Patch the IC call.
362     SetDebugBreakAtIC();
363   }
364   ASSERT(IsDebugBreak());
365 }
366 
367 
ClearDebugBreak()368 void BreakLocationIterator::ClearDebugBreak() {
369   // Debugger statement always calls debugger. No need to modify it.
370   if (IsDebuggerStatement()) {
371     return;
372   }
373 
374   if (RelocInfo::IsJSReturn(rmode())) {
375     // Restore the frame exit code.
376     ClearDebugBreakAtReturn();
377   } else if (IsDebugBreakSlot()) {
378     // Restore the code in the break slot.
379     ClearDebugBreakAtSlot();
380   } else {
381     // Patch the IC call.
382     ClearDebugBreakAtIC();
383   }
384   ASSERT(!IsDebugBreak());
385 }
386 
387 
PrepareStepIn()388 void BreakLocationIterator::PrepareStepIn() {
389   HandleScope scope;
390 
391   // Step in can only be prepared if currently positioned on an IC call,
392   // construct call or CallFunction stub call.
393   Address target = rinfo()->target_address();
394   Handle<Code> target_code(Code::GetCodeFromTargetAddress(target));
395   if (target_code->is_call_stub() || target_code->is_keyed_call_stub()) {
396     // Step in through IC call is handled by the runtime system. Therefore make
397     // sure that the any current IC is cleared and the runtime system is
398     // called. If the executing code has a debug break at the location change
399     // the call in the original code as it is the code there that will be
400     // executed in place of the debug break call.
401     Handle<Code> stub = ComputeCallDebugPrepareStepIn(
402         target_code->arguments_count(), target_code->kind());
403     if (IsDebugBreak()) {
404       original_rinfo()->set_target_address(stub->entry());
405     } else {
406       rinfo()->set_target_address(stub->entry());
407     }
408   } else {
409 #ifdef DEBUG
410     // All the following stuff is needed only for assertion checks so the code
411     // is wrapped in ifdef.
412     Handle<Code> maybe_call_function_stub = target_code;
413     if (IsDebugBreak()) {
414       Address original_target = original_rinfo()->target_address();
415       maybe_call_function_stub =
416           Handle<Code>(Code::GetCodeFromTargetAddress(original_target));
417     }
418     bool is_call_function_stub =
419         (maybe_call_function_stub->kind() == Code::STUB &&
420          maybe_call_function_stub->major_key() == CodeStub::CallFunction);
421 
422     // Step in through construct call requires no changes to the running code.
423     // Step in through getters/setters should already be prepared as well
424     // because caller of this function (Debug::PrepareStep) is expected to
425     // flood the top frame's function with one shot breakpoints.
426     // Step in through CallFunction stub should also be prepared by caller of
427     // this function (Debug::PrepareStep) which should flood target function
428     // with breakpoints.
429     ASSERT(RelocInfo::IsConstructCall(rmode()) ||
430            target_code->is_inline_cache_stub() ||
431            is_call_function_stub);
432 #endif
433   }
434 }
435 
436 
437 // Check whether the break point is at a position which will exit the function.
IsExit() const438 bool BreakLocationIterator::IsExit() const {
439   return (RelocInfo::IsJSReturn(rmode()));
440 }
441 
442 
HasBreakPoint()443 bool BreakLocationIterator::HasBreakPoint() {
444   return debug_info_->HasBreakPoint(code_position());
445 }
446 
447 
448 // Check whether there is a debug break at the current position.
IsDebugBreak()449 bool BreakLocationIterator::IsDebugBreak() {
450   if (RelocInfo::IsJSReturn(rmode())) {
451     return IsDebugBreakAtReturn();
452   } else if (IsDebugBreakSlot()) {
453     return IsDebugBreakAtSlot();
454   } else {
455     return Debug::IsDebugBreak(rinfo()->target_address());
456   }
457 }
458 
459 
SetDebugBreakAtIC()460 void BreakLocationIterator::SetDebugBreakAtIC() {
461   // Patch the original code with the current address as the current address
462   // might have changed by the inline caching since the code was copied.
463   original_rinfo()->set_target_address(rinfo()->target_address());
464 
465   RelocInfo::Mode mode = rmode();
466   if (RelocInfo::IsCodeTarget(mode)) {
467     Address target = rinfo()->target_address();
468     Handle<Code> target_code(Code::GetCodeFromTargetAddress(target));
469 
470     // Patch the code to invoke the builtin debug break function matching the
471     // calling convention used by the call site.
472     Handle<Code> dbgbrk_code(Debug::FindDebugBreak(target_code, mode));
473     rinfo()->set_target_address(dbgbrk_code->entry());
474   }
475 }
476 
477 
ClearDebugBreakAtIC()478 void BreakLocationIterator::ClearDebugBreakAtIC() {
479   // Patch the code to the original invoke.
480   rinfo()->set_target_address(original_rinfo()->target_address());
481 }
482 
483 
IsDebuggerStatement()484 bool BreakLocationIterator::IsDebuggerStatement() {
485   return RelocInfo::DEBUG_BREAK == rmode();
486 }
487 
488 
IsDebugBreakSlot()489 bool BreakLocationIterator::IsDebugBreakSlot() {
490   return RelocInfo::DEBUG_BREAK_SLOT == rmode();
491 }
492 
493 
BreakPointObjects()494 Object* BreakLocationIterator::BreakPointObjects() {
495   return debug_info_->GetBreakPointObjects(code_position());
496 }
497 
498 
499 // Clear out all the debug break code. This is ONLY supposed to be used when
500 // shutting down the debugger as it will leave the break point information in
501 // DebugInfo even though the code is patched back to the non break point state.
ClearAllDebugBreak()502 void BreakLocationIterator::ClearAllDebugBreak() {
503   while (!Done()) {
504     ClearDebugBreak();
505     Next();
506   }
507 }
508 
509 
RinfoDone() const510 bool BreakLocationIterator::RinfoDone() const {
511   ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
512   return reloc_iterator_->done();
513 }
514 
515 
RinfoNext()516 void BreakLocationIterator::RinfoNext() {
517   reloc_iterator_->next();
518   reloc_iterator_original_->next();
519 #ifdef DEBUG
520   ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
521   if (!reloc_iterator_->done()) {
522     ASSERT(rmode() == original_rmode());
523   }
524 #endif
525 }
526 
527 
528 // Threading support.
ThreadInit()529 void Debug::ThreadInit() {
530   thread_local_.break_count_ = 0;
531   thread_local_.break_id_ = 0;
532   thread_local_.break_frame_id_ = StackFrame::NO_ID;
533   thread_local_.last_step_action_ = StepNone;
534   thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
535   thread_local_.step_count_ = 0;
536   thread_local_.last_fp_ = 0;
537   thread_local_.queued_step_count_ = 0;
538   thread_local_.step_into_fp_ = 0;
539   thread_local_.step_out_fp_ = 0;
540   thread_local_.after_break_target_ = 0;
541   // TODO(isolates): frames_are_dropped_?
542   thread_local_.debugger_entry_ = NULL;
543   thread_local_.pending_interrupts_ = 0;
544   thread_local_.restarter_frame_function_pointer_ = NULL;
545 }
546 
547 
ArchiveDebug(char * storage)548 char* Debug::ArchiveDebug(char* storage) {
549   char* to = storage;
550   memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
551   to += sizeof(ThreadLocal);
552   memcpy(to, reinterpret_cast<char*>(&registers_), sizeof(registers_));
553   ThreadInit();
554   ASSERT(to <= storage + ArchiveSpacePerThread());
555   return storage + ArchiveSpacePerThread();
556 }
557 
558 
RestoreDebug(char * storage)559 char* Debug::RestoreDebug(char* storage) {
560   char* from = storage;
561   memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
562   from += sizeof(ThreadLocal);
563   memcpy(reinterpret_cast<char*>(&registers_), from, sizeof(registers_));
564   ASSERT(from <= storage + ArchiveSpacePerThread());
565   return storage + ArchiveSpacePerThread();
566 }
567 
568 
ArchiveSpacePerThread()569 int Debug::ArchiveSpacePerThread() {
570   return sizeof(ThreadLocal) + sizeof(JSCallerSavedBuffer);
571 }
572 
573 
574 // Frame structure (conforms InternalFrame structure):
575 //   -- code
576 //   -- SMI maker
577 //   -- function (slot is called "context")
578 //   -- frame base
SetUpFrameDropperFrame(StackFrame * bottom_js_frame,Handle<Code> code)579 Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
580                                        Handle<Code> code) {
581   ASSERT(bottom_js_frame->is_java_script());
582 
583   Address fp = bottom_js_frame->fp();
584 
585   // Move function pointer into "context" slot.
586   Memory::Object_at(fp + StandardFrameConstants::kContextOffset) =
587       Memory::Object_at(fp + JavaScriptFrameConstants::kFunctionOffset);
588 
589   Memory::Object_at(fp + InternalFrameConstants::kCodeOffset) = *code;
590   Memory::Object_at(fp + StandardFrameConstants::kMarkerOffset) =
591       Smi::FromInt(StackFrame::INTERNAL);
592 
593   return reinterpret_cast<Object**>(&Memory::Object_at(
594       fp + StandardFrameConstants::kContextOffset));
595 }
596 
597 const int Debug::kFrameDropperFrameSize = 4;
598 
599 
Add(Handle<Script> script)600 void ScriptCache::Add(Handle<Script> script) {
601   GlobalHandles* global_handles = Isolate::Current()->global_handles();
602   // Create an entry in the hash map for the script.
603   int id = Smi::cast(script->id())->value();
604   HashMap::Entry* entry =
605       HashMap::Lookup(reinterpret_cast<void*>(id), Hash(id), true);
606   if (entry->value != NULL) {
607     ASSERT(*script == *reinterpret_cast<Script**>(entry->value));
608     return;
609   }
610 
611   // Globalize the script object, make it weak and use the location of the
612   // global handle as the value in the hash map.
613   Handle<Script> script_ =
614       Handle<Script>::cast(
615           (global_handles->Create(*script)));
616   global_handles->MakeWeak(
617       reinterpret_cast<Object**>(script_.location()),
618       this,
619       ScriptCache::HandleWeakScript);
620   entry->value = script_.location();
621 }
622 
623 
GetScripts()624 Handle<FixedArray> ScriptCache::GetScripts() {
625   Handle<FixedArray> instances = FACTORY->NewFixedArray(occupancy());
626   int count = 0;
627   for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
628     ASSERT(entry->value != NULL);
629     if (entry->value != NULL) {
630       instances->set(count, *reinterpret_cast<Script**>(entry->value));
631       count++;
632     }
633   }
634   return instances;
635 }
636 
637 
ProcessCollectedScripts()638 void ScriptCache::ProcessCollectedScripts() {
639   Debugger* debugger = Isolate::Current()->debugger();
640   for (int i = 0; i < collected_scripts_.length(); i++) {
641     debugger->OnScriptCollected(collected_scripts_[i]);
642   }
643   collected_scripts_.Clear();
644 }
645 
646 
Clear()647 void ScriptCache::Clear() {
648   GlobalHandles* global_handles = Isolate::Current()->global_handles();
649   // Iterate the script cache to get rid of all the weak handles.
650   for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
651     ASSERT(entry != NULL);
652     Object** location = reinterpret_cast<Object**>(entry->value);
653     ASSERT((*location)->IsScript());
654     global_handles->ClearWeakness(location);
655     global_handles->Destroy(location);
656   }
657   // Clear the content of the hash map.
658   HashMap::Clear();
659 }
660 
661 
HandleWeakScript(v8::Persistent<v8::Value> obj,void * data)662 void ScriptCache::HandleWeakScript(v8::Persistent<v8::Value> obj, void* data) {
663   ScriptCache* script_cache = reinterpret_cast<ScriptCache*>(data);
664   // Find the location of the global handle.
665   Script** location =
666       reinterpret_cast<Script**>(Utils::OpenHandle(*obj).location());
667   ASSERT((*location)->IsScript());
668 
669   // Remove the entry from the cache.
670   int id = Smi::cast((*location)->id())->value();
671   script_cache->Remove(reinterpret_cast<void*>(id), Hash(id));
672   script_cache->collected_scripts_.Add(id);
673 
674   // Clear the weak handle.
675   obj.Dispose();
676   obj.Clear();
677 }
678 
679 
SetUp(bool create_heap_objects)680 void Debug::SetUp(bool create_heap_objects) {
681   ThreadInit();
682   if (create_heap_objects) {
683     // Get code to handle debug break on return.
684     debug_break_return_ =
685         isolate_->builtins()->builtin(Builtins::kReturn_DebugBreak);
686     ASSERT(debug_break_return_->IsCode());
687     // Get code to handle debug break in debug break slots.
688     debug_break_slot_ =
689         isolate_->builtins()->builtin(Builtins::kSlot_DebugBreak);
690     ASSERT(debug_break_slot_->IsCode());
691   }
692 }
693 
694 
HandleWeakDebugInfo(v8::Persistent<v8::Value> obj,void * data)695 void Debug::HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data) {
696   Debug* debug = Isolate::Current()->debug();
697   DebugInfoListNode* node = reinterpret_cast<DebugInfoListNode*>(data);
698   // We need to clear all breakpoints associated with the function to restore
699   // original code and avoid patching the code twice later because
700   // the function will live in the heap until next gc, and can be found by
701   // Runtime::FindSharedFunctionInfoInScript.
702   BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
703   it.ClearAllDebugBreak();
704   debug->RemoveDebugInfo(node->debug_info());
705 #ifdef DEBUG
706   node = debug->debug_info_list_;
707   while (node != NULL) {
708     ASSERT(node != reinterpret_cast<DebugInfoListNode*>(data));
709     node = node->next();
710   }
711 #endif
712 }
713 
714 
DebugInfoListNode(DebugInfo * debug_info)715 DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
716   GlobalHandles* global_handles = Isolate::Current()->global_handles();
717   // Globalize the request debug info object and make it weak.
718   debug_info_ = Handle<DebugInfo>::cast(
719       (global_handles->Create(debug_info)));
720   global_handles->MakeWeak(
721       reinterpret_cast<Object**>(debug_info_.location()),
722       this,
723       Debug::HandleWeakDebugInfo);
724 }
725 
726 
~DebugInfoListNode()727 DebugInfoListNode::~DebugInfoListNode() {
728   Isolate::Current()->global_handles()->Destroy(
729       reinterpret_cast<Object**>(debug_info_.location()));
730 }
731 
732 
CompileDebuggerScript(int index)733 bool Debug::CompileDebuggerScript(int index) {
734   Isolate* isolate = Isolate::Current();
735   Factory* factory = isolate->factory();
736   HandleScope scope(isolate);
737 
738   // Bail out if the index is invalid.
739   if (index == -1) {
740     return false;
741   }
742 
743   // Find source and name for the requested script.
744   Handle<String> source_code =
745       isolate->bootstrapper()->NativesSourceLookup(index);
746   Vector<const char> name = Natives::GetScriptName(index);
747   Handle<String> script_name = factory->NewStringFromAscii(name);
748 
749   // Compile the script.
750   Handle<SharedFunctionInfo> function_info;
751   function_info = Compiler::Compile(source_code,
752                                     script_name,
753                                     0, 0, NULL, NULL,
754                                     Handle<String>::null(),
755                                     NATIVES_CODE);
756 
757   // Silently ignore stack overflows during compilation.
758   if (function_info.is_null()) {
759     ASSERT(isolate->has_pending_exception());
760     isolate->clear_pending_exception();
761     return false;
762   }
763 
764   // Execute the shared function in the debugger context.
765   Handle<Context> context = isolate->global_context();
766   bool caught_exception;
767   Handle<JSFunction> function =
768       factory->NewFunctionFromSharedFunctionInfo(function_info, context);
769 
770   Handle<Object> exception =
771       Execution::TryCall(function, Handle<Object>(context->global()),
772                          0, NULL, &caught_exception);
773 
774   // Check for caught exceptions.
775   if (caught_exception) {
776     ASSERT(!isolate->has_pending_exception());
777     MessageLocation computed_location;
778     isolate->ComputeLocation(&computed_location);
779     Handle<Object> message = MessageHandler::MakeMessageObject(
780         "error_loading_debugger", &computed_location,
781         Vector<Handle<Object> >::empty(), Handle<String>(), Handle<JSArray>());
782     ASSERT(!isolate->has_pending_exception());
783     isolate->set_pending_exception(*exception);
784     MessageHandler::ReportMessage(Isolate::Current(), NULL, message);
785     isolate->clear_pending_exception();
786     return false;
787   }
788 
789   // Mark this script as native and return successfully.
790   Handle<Script> script(Script::cast(function->shared()->script()));
791   script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
792   return true;
793 }
794 
795 
Load()796 bool Debug::Load() {
797   // Return if debugger is already loaded.
798   if (IsLoaded()) return true;
799 
800   Debugger* debugger = isolate_->debugger();
801 
802   // Bail out if we're already in the process of compiling the native
803   // JavaScript source code for the debugger.
804   if (debugger->compiling_natives() ||
805       debugger->is_loading_debugger())
806     return false;
807   debugger->set_loading_debugger(true);
808 
809   // Disable breakpoints and interrupts while compiling and running the
810   // debugger scripts including the context creation code.
811   DisableBreak disable(true);
812   PostponeInterruptsScope postpone(isolate_);
813 
814   // Create the debugger context.
815   HandleScope scope(isolate_);
816   Handle<Context> context =
817       isolate_->bootstrapper()->CreateEnvironment(
818           isolate_,
819           Handle<Object>::null(),
820           v8::Handle<ObjectTemplate>(),
821           NULL);
822 
823   // Fail if no context could be created.
824   if (context.is_null()) return false;
825 
826   // Use the debugger context.
827   SaveContext save(isolate_);
828   isolate_->set_context(*context);
829 
830   // Expose the builtins object in the debugger context.
831   Handle<String> key = isolate_->factory()->LookupAsciiSymbol("builtins");
832   Handle<GlobalObject> global = Handle<GlobalObject>(context->global());
833   RETURN_IF_EMPTY_HANDLE_VALUE(
834       isolate_,
835       JSReceiver::SetProperty(global, key, Handle<Object>(global->builtins()),
836                               NONE, kNonStrictMode),
837       false);
838 
839   // Compile the JavaScript for the debugger in the debugger context.
840   debugger->set_compiling_natives(true);
841   bool caught_exception =
842       !CompileDebuggerScript(Natives::GetIndex("mirror")) ||
843       !CompileDebuggerScript(Natives::GetIndex("debug"));
844 
845   if (FLAG_enable_liveedit) {
846     caught_exception = caught_exception ||
847         !CompileDebuggerScript(Natives::GetIndex("liveedit"));
848   }
849 
850   debugger->set_compiling_natives(false);
851 
852   // Make sure we mark the debugger as not loading before we might
853   // return.
854   debugger->set_loading_debugger(false);
855 
856   // Check for caught exceptions.
857   if (caught_exception) return false;
858 
859   // Debugger loaded.
860   debug_context_ = context;
861 
862   return true;
863 }
864 
865 
Unload()866 void Debug::Unload() {
867   // Return debugger is not loaded.
868   if (!IsLoaded()) {
869     return;
870   }
871 
872   // Clear the script cache.
873   DestroyScriptCache();
874 
875   // Clear debugger context global handle.
876   Isolate::Current()->global_handles()->Destroy(
877       reinterpret_cast<Object**>(debug_context_.location()));
878   debug_context_ = Handle<Context>();
879 }
880 
881 
882 // Set the flag indicating that preemption happened during debugging.
PreemptionWhileInDebugger()883 void Debug::PreemptionWhileInDebugger() {
884   ASSERT(InDebugger());
885   Debug::set_interrupts_pending(PREEMPT);
886 }
887 
888 
Iterate(ObjectVisitor * v)889 void Debug::Iterate(ObjectVisitor* v) {
890   v->VisitPointer(BitCast<Object**>(&(debug_break_return_)));
891   v->VisitPointer(BitCast<Object**>(&(debug_break_slot_)));
892 }
893 
894 
Break(Arguments args)895 Object* Debug::Break(Arguments args) {
896   Heap* heap = isolate_->heap();
897   HandleScope scope(isolate_);
898   ASSERT(args.length() == 0);
899 
900   thread_local_.frame_drop_mode_ = FRAMES_UNTOUCHED;
901 
902   // Get the top-most JavaScript frame.
903   JavaScriptFrameIterator it(isolate_);
904   JavaScriptFrame* frame = it.frame();
905 
906   // Just continue if breaks are disabled or debugger cannot be loaded.
907   if (disable_break() || !Load()) {
908     SetAfterBreakTarget(frame);
909     return heap->undefined_value();
910   }
911 
912   // Enter the debugger.
913   EnterDebugger debugger;
914   if (debugger.FailedToEnter()) {
915     return heap->undefined_value();
916   }
917 
918   // Postpone interrupt during breakpoint processing.
919   PostponeInterruptsScope postpone(isolate_);
920 
921   // Get the debug info (create it if it does not exist).
922   Handle<SharedFunctionInfo> shared =
923       Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
924   Handle<DebugInfo> debug_info = GetDebugInfo(shared);
925 
926   // Find the break point where execution has stopped.
927   BreakLocationIterator break_location_iterator(debug_info,
928                                                 ALL_BREAK_LOCATIONS);
929   break_location_iterator.FindBreakLocationFromAddress(frame->pc());
930 
931   // Check whether step next reached a new statement.
932   if (!StepNextContinue(&break_location_iterator, frame)) {
933     // Decrease steps left if performing multiple steps.
934     if (thread_local_.step_count_ > 0) {
935       thread_local_.step_count_--;
936     }
937   }
938 
939   // If there is one or more real break points check whether any of these are
940   // triggered.
941   Handle<Object> break_points_hit(heap->undefined_value());
942   if (break_location_iterator.HasBreakPoint()) {
943     Handle<Object> break_point_objects =
944         Handle<Object>(break_location_iterator.BreakPointObjects());
945     break_points_hit = CheckBreakPoints(break_point_objects);
946   }
947 
948   // If step out is active skip everything until the frame where we need to step
949   // out to is reached, unless real breakpoint is hit.
950   if (StepOutActive() && frame->fp() != step_out_fp() &&
951       break_points_hit->IsUndefined() ) {
952       // Step count should always be 0 for StepOut.
953       ASSERT(thread_local_.step_count_ == 0);
954   } else if (!break_points_hit->IsUndefined() ||
955              (thread_local_.last_step_action_ != StepNone &&
956               thread_local_.step_count_ == 0)) {
957     // Notify debugger if a real break point is triggered or if performing
958     // single stepping with no more steps to perform. Otherwise do another step.
959 
960     // Clear all current stepping setup.
961     ClearStepping();
962 
963     if (thread_local_.queued_step_count_ > 0) {
964       // Perform queued steps
965       int step_count = thread_local_.queued_step_count_;
966 
967       // Clear queue
968       thread_local_.queued_step_count_ = 0;
969 
970       PrepareStep(StepNext, step_count);
971     } else {
972       // Notify the debug event listeners.
973       isolate_->debugger()->OnDebugBreak(break_points_hit, false);
974     }
975   } else if (thread_local_.last_step_action_ != StepNone) {
976     // Hold on to last step action as it is cleared by the call to
977     // ClearStepping.
978     StepAction step_action = thread_local_.last_step_action_;
979     int step_count = thread_local_.step_count_;
980 
981     // If StepNext goes deeper in code, StepOut until original frame
982     // and keep step count queued up in the meantime.
983     if (step_action == StepNext && frame->fp() < thread_local_.last_fp_) {
984       // Count frames until target frame
985       int count = 0;
986       JavaScriptFrameIterator it(isolate_);
987       while (!it.done() && it.frame()->fp() != thread_local_.last_fp_) {
988         count++;
989         it.Advance();
990       }
991 
992       // If we found original frame
993       if (it.frame()->fp() == thread_local_.last_fp_) {
994         if (step_count > 1) {
995           // Save old count and action to continue stepping after
996           // StepOut
997           thread_local_.queued_step_count_ = step_count - 1;
998         }
999 
1000         // Set up for StepOut to reach target frame
1001         step_action = StepOut;
1002         step_count = count;
1003       }
1004     }
1005 
1006     // Clear all current stepping setup.
1007     ClearStepping();
1008 
1009     // Set up for the remaining steps.
1010     PrepareStep(step_action, step_count);
1011   }
1012 
1013   if (thread_local_.frame_drop_mode_ == FRAMES_UNTOUCHED) {
1014     SetAfterBreakTarget(frame);
1015   } else if (thread_local_.frame_drop_mode_ ==
1016       FRAME_DROPPED_IN_IC_CALL) {
1017     // We must have been calling IC stub. Do not go there anymore.
1018     Code* plain_return = isolate_->builtins()->builtin(
1019         Builtins::kPlainReturn_LiveEdit);
1020     thread_local_.after_break_target_ = plain_return->entry();
1021   } else if (thread_local_.frame_drop_mode_ ==
1022       FRAME_DROPPED_IN_DEBUG_SLOT_CALL) {
1023     // Debug break slot stub does not return normally, instead it manually
1024     // cleans the stack and jumps. We should patch the jump address.
1025     Code* plain_return = isolate_->builtins()->builtin(
1026         Builtins::kFrameDropper_LiveEdit);
1027     thread_local_.after_break_target_ = plain_return->entry();
1028   } else if (thread_local_.frame_drop_mode_ ==
1029       FRAME_DROPPED_IN_DIRECT_CALL) {
1030     // Nothing to do, after_break_target is not used here.
1031   } else if (thread_local_.frame_drop_mode_ ==
1032       FRAME_DROPPED_IN_RETURN_CALL) {
1033     Code* plain_return = isolate_->builtins()->builtin(
1034         Builtins::kFrameDropper_LiveEdit);
1035     thread_local_.after_break_target_ = plain_return->entry();
1036   } else {
1037     UNREACHABLE();
1038   }
1039 
1040   return heap->undefined_value();
1041 }
1042 
1043 
RUNTIME_FUNCTION(Object *,Debug_Break)1044 RUNTIME_FUNCTION(Object*, Debug_Break) {
1045   return isolate->debug()->Break(args);
1046 }
1047 
1048 
1049 // Check the break point objects for whether one or more are actually
1050 // triggered. This function returns a JSArray with the break point objects
1051 // which is triggered.
CheckBreakPoints(Handle<Object> break_point_objects)1052 Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
1053   Factory* factory = isolate_->factory();
1054 
1055   // Count the number of break points hit. If there are multiple break points
1056   // they are in a FixedArray.
1057   Handle<FixedArray> break_points_hit;
1058   int break_points_hit_count = 0;
1059   ASSERT(!break_point_objects->IsUndefined());
1060   if (break_point_objects->IsFixedArray()) {
1061     Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
1062     break_points_hit = factory->NewFixedArray(array->length());
1063     for (int i = 0; i < array->length(); i++) {
1064       Handle<Object> o(array->get(i));
1065       if (CheckBreakPoint(o)) {
1066         break_points_hit->set(break_points_hit_count++, *o);
1067       }
1068     }
1069   } else {
1070     break_points_hit = factory->NewFixedArray(1);
1071     if (CheckBreakPoint(break_point_objects)) {
1072       break_points_hit->set(break_points_hit_count++, *break_point_objects);
1073     }
1074   }
1075 
1076   // Return undefined if no break points were triggered.
1077   if (break_points_hit_count == 0) {
1078     return factory->undefined_value();
1079   }
1080   // Return break points hit as a JSArray.
1081   Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit);
1082   result->set_length(Smi::FromInt(break_points_hit_count));
1083   return result;
1084 }
1085 
1086 
1087 // Check whether a single break point object is triggered.
CheckBreakPoint(Handle<Object> break_point_object)1088 bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
1089   Factory* factory = isolate_->factory();
1090   HandleScope scope(isolate_);
1091 
1092   // Ignore check if break point object is not a JSObject.
1093   if (!break_point_object->IsJSObject()) return true;
1094 
1095   // Get the function IsBreakPointTriggered (defined in debug-debugger.js).
1096   Handle<String> is_break_point_triggered_symbol =
1097       factory->LookupAsciiSymbol("IsBreakPointTriggered");
1098   Handle<JSFunction> check_break_point =
1099     Handle<JSFunction>(JSFunction::cast(
1100         debug_context()->global()->GetPropertyNoExceptionThrown(
1101             *is_break_point_triggered_symbol)));
1102 
1103   // Get the break id as an object.
1104   Handle<Object> break_id = factory->NewNumberFromInt(Debug::break_id());
1105 
1106   // Call HandleBreakPointx.
1107   bool caught_exception;
1108   Handle<Object> argv[] = { break_id, break_point_object };
1109   Handle<Object> result = Execution::TryCall(check_break_point,
1110                                              isolate_->js_builtins_object(),
1111                                              ARRAY_SIZE(argv),
1112                                              argv,
1113                                              &caught_exception);
1114 
1115   // If exception or non boolean result handle as not triggered
1116   if (caught_exception || !result->IsBoolean()) {
1117     return false;
1118   }
1119 
1120   // Return whether the break point is triggered.
1121   ASSERT(!result.is_null());
1122   return (*result)->IsTrue();
1123 }
1124 
1125 
1126 // Check whether the function has debug information.
HasDebugInfo(Handle<SharedFunctionInfo> shared)1127 bool Debug::HasDebugInfo(Handle<SharedFunctionInfo> shared) {
1128   return !shared->debug_info()->IsUndefined();
1129 }
1130 
1131 
1132 // Return the debug info for this function. EnsureDebugInfo must be called
1133 // prior to ensure the debug info has been generated for shared.
GetDebugInfo(Handle<SharedFunctionInfo> shared)1134 Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) {
1135   ASSERT(HasDebugInfo(shared));
1136   return Handle<DebugInfo>(DebugInfo::cast(shared->debug_info()));
1137 }
1138 
1139 
SetBreakPoint(Handle<SharedFunctionInfo> shared,Handle<Object> break_point_object,int * source_position)1140 void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
1141                           Handle<Object> break_point_object,
1142                           int* source_position) {
1143   HandleScope scope(isolate_);
1144 
1145   PrepareForBreakPoints();
1146 
1147   if (!EnsureDebugInfo(shared)) {
1148     // Return if retrieving debug info failed.
1149     return;
1150   }
1151 
1152   Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1153   // Source positions starts with zero.
1154   ASSERT(*source_position >= 0);
1155 
1156   // Find the break point and change it.
1157   BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
1158   it.FindBreakLocationFromPosition(*source_position);
1159   it.SetBreakPoint(break_point_object);
1160 
1161   *source_position = it.position();
1162 
1163   // At least one active break point now.
1164   ASSERT(debug_info->GetBreakPointCount() > 0);
1165 }
1166 
1167 
ClearBreakPoint(Handle<Object> break_point_object)1168 void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
1169   HandleScope scope(isolate_);
1170 
1171   DebugInfoListNode* node = debug_info_list_;
1172   while (node != NULL) {
1173     Object* result = DebugInfo::FindBreakPointInfo(node->debug_info(),
1174                                                    break_point_object);
1175     if (!result->IsUndefined()) {
1176       // Get information in the break point.
1177       BreakPointInfo* break_point_info = BreakPointInfo::cast(result);
1178       Handle<DebugInfo> debug_info = node->debug_info();
1179       Handle<SharedFunctionInfo> shared(debug_info->shared());
1180       int source_position =  break_point_info->statement_position()->value();
1181 
1182       // Source positions starts with zero.
1183       ASSERT(source_position >= 0);
1184 
1185       // Find the break point and clear it.
1186       BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
1187       it.FindBreakLocationFromPosition(source_position);
1188       it.ClearBreakPoint(break_point_object);
1189 
1190       // If there are no more break points left remove the debug info for this
1191       // function.
1192       if (debug_info->GetBreakPointCount() == 0) {
1193         RemoveDebugInfo(debug_info);
1194       }
1195 
1196       return;
1197     }
1198     node = node->next();
1199   }
1200 }
1201 
1202 
ClearAllBreakPoints()1203 void Debug::ClearAllBreakPoints() {
1204   DebugInfoListNode* node = debug_info_list_;
1205   while (node != NULL) {
1206     // Remove all debug break code.
1207     BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
1208     it.ClearAllDebugBreak();
1209     node = node->next();
1210   }
1211 
1212   // Remove all debug info.
1213   while (debug_info_list_ != NULL) {
1214     RemoveDebugInfo(debug_info_list_->debug_info());
1215   }
1216 }
1217 
1218 
FloodWithOneShot(Handle<SharedFunctionInfo> shared)1219 void Debug::FloodWithOneShot(Handle<SharedFunctionInfo> shared) {
1220   PrepareForBreakPoints();
1221   // Make sure the function has set up the debug info.
1222   if (!EnsureDebugInfo(shared)) {
1223     // Return if we failed to retrieve the debug info.
1224     return;
1225   }
1226 
1227   // Flood the function with break points.
1228   BreakLocationIterator it(GetDebugInfo(shared), ALL_BREAK_LOCATIONS);
1229   while (!it.Done()) {
1230     it.SetOneShot();
1231     it.Next();
1232   }
1233 }
1234 
1235 
FloodBoundFunctionWithOneShot(Handle<JSFunction> function)1236 void Debug::FloodBoundFunctionWithOneShot(Handle<JSFunction> function) {
1237   Handle<FixedArray> new_bindings(function->function_bindings());
1238   Handle<Object> bindee(new_bindings->get(JSFunction::kBoundFunctionIndex));
1239 
1240   if (!bindee.is_null() && bindee->IsJSFunction() &&
1241       !JSFunction::cast(*bindee)->IsBuiltin()) {
1242     Handle<SharedFunctionInfo> shared_info(JSFunction::cast(*bindee)->shared());
1243     Debug::FloodWithOneShot(shared_info);
1244   }
1245 }
1246 
1247 
FloodHandlerWithOneShot()1248 void Debug::FloodHandlerWithOneShot() {
1249   // Iterate through the JavaScript stack looking for handlers.
1250   StackFrame::Id id = break_frame_id();
1251   if (id == StackFrame::NO_ID) {
1252     // If there is no JavaScript stack don't do anything.
1253     return;
1254   }
1255   for (JavaScriptFrameIterator it(isolate_, id); !it.done(); it.Advance()) {
1256     JavaScriptFrame* frame = it.frame();
1257     if (frame->HasHandler()) {
1258       Handle<SharedFunctionInfo> shared =
1259           Handle<SharedFunctionInfo>(
1260               JSFunction::cast(frame->function())->shared());
1261       // Flood the function with the catch block with break points
1262       FloodWithOneShot(shared);
1263       return;
1264     }
1265   }
1266 }
1267 
1268 
ChangeBreakOnException(ExceptionBreakType type,bool enable)1269 void Debug::ChangeBreakOnException(ExceptionBreakType type, bool enable) {
1270   if (type == BreakUncaughtException) {
1271     break_on_uncaught_exception_ = enable;
1272   } else {
1273     break_on_exception_ = enable;
1274   }
1275 }
1276 
1277 
IsBreakOnException(ExceptionBreakType type)1278 bool Debug::IsBreakOnException(ExceptionBreakType type) {
1279   if (type == BreakUncaughtException) {
1280     return break_on_uncaught_exception_;
1281   } else {
1282     return break_on_exception_;
1283   }
1284 }
1285 
1286 
PrepareStep(StepAction step_action,int step_count)1287 void Debug::PrepareStep(StepAction step_action, int step_count) {
1288   HandleScope scope(isolate_);
1289 
1290   PrepareForBreakPoints();
1291 
1292   ASSERT(Debug::InDebugger());
1293 
1294   // Remember this step action and count.
1295   thread_local_.last_step_action_ = step_action;
1296   if (step_action == StepOut) {
1297     // For step out target frame will be found on the stack so there is no need
1298     // to set step counter for it. It's expected to always be 0 for StepOut.
1299     thread_local_.step_count_ = 0;
1300   } else {
1301     thread_local_.step_count_ = step_count;
1302   }
1303 
1304   // Get the frame where the execution has stopped and skip the debug frame if
1305   // any. The debug frame will only be present if execution was stopped due to
1306   // hitting a break point. In other situations (e.g. unhandled exception) the
1307   // debug frame is not present.
1308   StackFrame::Id id = break_frame_id();
1309   if (id == StackFrame::NO_ID) {
1310     // If there is no JavaScript stack don't do anything.
1311     return;
1312   }
1313   JavaScriptFrameIterator frames_it(isolate_, id);
1314   JavaScriptFrame* frame = frames_it.frame();
1315 
1316   // First of all ensure there is one-shot break points in the top handler
1317   // if any.
1318   FloodHandlerWithOneShot();
1319 
1320   // If the function on the top frame is unresolved perform step out. This will
1321   // be the case when calling unknown functions and having the debugger stopped
1322   // in an unhandled exception.
1323   if (!frame->function()->IsJSFunction()) {
1324     // Step out: Find the calling JavaScript frame and flood it with
1325     // breakpoints.
1326     frames_it.Advance();
1327     // Fill the function to return to with one-shot break points.
1328     JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1329     FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1330     return;
1331   }
1332 
1333   // Get the debug info (create it if it does not exist).
1334   Handle<SharedFunctionInfo> shared =
1335       Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1336   if (!EnsureDebugInfo(shared)) {
1337     // Return if ensuring debug info failed.
1338     return;
1339   }
1340   Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1341 
1342   // Find the break location where execution has stopped.
1343   BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS);
1344   it.FindBreakLocationFromAddress(frame->pc());
1345 
1346   // Compute whether or not the target is a call target.
1347   bool is_load_or_store = false;
1348   bool is_inline_cache_stub = false;
1349   bool is_at_restarted_function = false;
1350   Handle<Code> call_function_stub;
1351 
1352   if (thread_local_.restarter_frame_function_pointer_ == NULL) {
1353     if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
1354       bool is_call_target = false;
1355       Address target = it.rinfo()->target_address();
1356       Code* code = Code::GetCodeFromTargetAddress(target);
1357       if (code->is_call_stub() || code->is_keyed_call_stub()) {
1358         is_call_target = true;
1359       }
1360       if (code->is_inline_cache_stub()) {
1361         is_inline_cache_stub = true;
1362         is_load_or_store = !is_call_target;
1363       }
1364 
1365       // Check if target code is CallFunction stub.
1366       Code* maybe_call_function_stub = code;
1367       // If there is a breakpoint at this line look at the original code to
1368       // check if it is a CallFunction stub.
1369       if (it.IsDebugBreak()) {
1370         Address original_target = it.original_rinfo()->target_address();
1371         maybe_call_function_stub =
1372             Code::GetCodeFromTargetAddress(original_target);
1373       }
1374       if (maybe_call_function_stub->kind() == Code::STUB &&
1375           maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
1376         // Save reference to the code as we may need it to find out arguments
1377         // count for 'step in' later.
1378         call_function_stub = Handle<Code>(maybe_call_function_stub);
1379       }
1380     }
1381   } else {
1382     is_at_restarted_function = true;
1383   }
1384 
1385   // If this is the last break code target step out is the only possibility.
1386   if (it.IsExit() || step_action == StepOut) {
1387     if (step_action == StepOut) {
1388       // Skip step_count frames starting with the current one.
1389       while (step_count-- > 0 && !frames_it.done()) {
1390         frames_it.Advance();
1391       }
1392     } else {
1393       ASSERT(it.IsExit());
1394       frames_it.Advance();
1395     }
1396     // Skip builtin functions on the stack.
1397     while (!frames_it.done() &&
1398            JSFunction::cast(frames_it.frame()->function())->IsBuiltin()) {
1399       frames_it.Advance();
1400     }
1401     // Step out: If there is a JavaScript caller frame, we need to
1402     // flood it with breakpoints.
1403     if (!frames_it.done()) {
1404       // Fill the function to return to with one-shot break points.
1405       JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1406       FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1407       // Set target frame pointer.
1408       ActivateStepOut(frames_it.frame());
1409     }
1410   } else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode()) ||
1411                !call_function_stub.is_null() || is_at_restarted_function)
1412              || step_action == StepNext || step_action == StepMin) {
1413     // Step next or step min.
1414 
1415     // Fill the current function with one-shot break points.
1416     FloodWithOneShot(shared);
1417 
1418     // Remember source position and frame to handle step next.
1419     thread_local_.last_statement_position_ =
1420         debug_info->code()->SourceStatementPosition(frame->pc());
1421     thread_local_.last_fp_ = frame->fp();
1422   } else {
1423     // If there's restarter frame on top of the stack, just get the pointer
1424     // to function which is going to be restarted.
1425     if (is_at_restarted_function) {
1426       Handle<JSFunction> restarted_function(
1427           JSFunction::cast(*thread_local_.restarter_frame_function_pointer_));
1428       Handle<SharedFunctionInfo> restarted_shared(
1429           restarted_function->shared());
1430       FloodWithOneShot(restarted_shared);
1431     } else if (!call_function_stub.is_null()) {
1432       // If it's CallFunction stub ensure target function is compiled and flood
1433       // it with one shot breakpoints.
1434 
1435       // Find out number of arguments from the stub minor key.
1436       // Reverse lookup required as the minor key cannot be retrieved
1437       // from the code object.
1438       Handle<Object> obj(
1439           isolate_->heap()->code_stubs()->SlowReverseLookup(
1440               *call_function_stub));
1441       ASSERT(!obj.is_null());
1442       ASSERT(!(*obj)->IsUndefined());
1443       ASSERT(obj->IsSmi());
1444       // Get the STUB key and extract major and minor key.
1445       uint32_t key = Smi::cast(*obj)->value();
1446       // Argc in the stub is the number of arguments passed - not the
1447       // expected arguments of the called function.
1448       int call_function_arg_count =
1449           CallFunctionStub::ExtractArgcFromMinorKey(
1450               CodeStub::MinorKeyFromKey(key));
1451       ASSERT(call_function_stub->major_key() ==
1452              CodeStub::MajorKeyFromKey(key));
1453 
1454       // Find target function on the expression stack.
1455       // Expression stack looks like this (top to bottom):
1456       // argN
1457       // ...
1458       // arg0
1459       // Receiver
1460       // Function to call
1461       int expressions_count = frame->ComputeExpressionsCount();
1462       ASSERT(expressions_count - 2 - call_function_arg_count >= 0);
1463       Object* fun = frame->GetExpression(
1464           expressions_count - 2 - call_function_arg_count);
1465       if (fun->IsJSFunction()) {
1466         Handle<JSFunction> js_function(JSFunction::cast(fun));
1467         if (js_function->shared()->bound()) {
1468           Debug::FloodBoundFunctionWithOneShot(js_function);
1469         } else if (!js_function->IsBuiltin()) {
1470           // Don't step into builtins.
1471           // It will also compile target function if it's not compiled yet.
1472           FloodWithOneShot(Handle<SharedFunctionInfo>(js_function->shared()));
1473         }
1474       }
1475     }
1476 
1477     // Fill the current function with one-shot break points even for step in on
1478     // a call target as the function called might be a native function for
1479     // which step in will not stop. It also prepares for stepping in
1480     // getters/setters.
1481     FloodWithOneShot(shared);
1482 
1483     if (is_load_or_store) {
1484       // Remember source position and frame to handle step in getter/setter. If
1485       // there is a custom getter/setter it will be handled in
1486       // Object::Get/SetPropertyWithCallback, otherwise the step action will be
1487       // propagated on the next Debug::Break.
1488       thread_local_.last_statement_position_ =
1489           debug_info->code()->SourceStatementPosition(frame->pc());
1490       thread_local_.last_fp_ = frame->fp();
1491     }
1492 
1493     // Step in or Step in min
1494     it.PrepareStepIn();
1495     ActivateStepIn(frame);
1496   }
1497 }
1498 
1499 
1500 // Check whether the current debug break should be reported to the debugger. It
1501 // is used to have step next and step in only report break back to the debugger
1502 // if on a different frame or in a different statement. In some situations
1503 // there will be several break points in the same statement when the code is
1504 // flooded with one-shot break points. This function helps to perform several
1505 // steps before reporting break back to the debugger.
StepNextContinue(BreakLocationIterator * break_location_iterator,JavaScriptFrame * frame)1506 bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator,
1507                              JavaScriptFrame* frame) {
1508   // StepNext and StepOut shouldn't bring us deeper in code, so last frame
1509   // shouldn't be a parent of current frame.
1510   if (thread_local_.last_step_action_ == StepNext ||
1511       thread_local_.last_step_action_ == StepOut) {
1512     if (frame->fp() < thread_local_.last_fp_) return true;
1513   }
1514 
1515   // If the step last action was step next or step in make sure that a new
1516   // statement is hit.
1517   if (thread_local_.last_step_action_ == StepNext ||
1518       thread_local_.last_step_action_ == StepIn) {
1519     // Never continue if returning from function.
1520     if (break_location_iterator->IsExit()) return false;
1521 
1522     // Continue if we are still on the same frame and in the same statement.
1523     int current_statement_position =
1524         break_location_iterator->code()->SourceStatementPosition(frame->pc());
1525     return thread_local_.last_fp_ == frame->fp() &&
1526         thread_local_.last_statement_position_ == current_statement_position;
1527   }
1528 
1529   // No step next action - don't continue.
1530   return false;
1531 }
1532 
1533 
1534 // Check whether the code object at the specified address is a debug break code
1535 // object.
IsDebugBreak(Address addr)1536 bool Debug::IsDebugBreak(Address addr) {
1537   Code* code = Code::GetCodeFromTargetAddress(addr);
1538   return code->ic_state() == DEBUG_BREAK;
1539 }
1540 
1541 
1542 // Check whether a code stub with the specified major key is a possible break
1543 // point location when looking for source break locations.
IsSourceBreakStub(Code * code)1544 bool Debug::IsSourceBreakStub(Code* code) {
1545   CodeStub::Major major_key = CodeStub::GetMajorKey(code);
1546   return major_key == CodeStub::CallFunction;
1547 }
1548 
1549 
1550 // Check whether a code stub with the specified major key is a possible break
1551 // location.
IsBreakStub(Code * code)1552 bool Debug::IsBreakStub(Code* code) {
1553   CodeStub::Major major_key = CodeStub::GetMajorKey(code);
1554   return major_key == CodeStub::CallFunction;
1555 }
1556 
1557 
1558 // Find the builtin to use for invoking the debug break
FindDebugBreak(Handle<Code> code,RelocInfo::Mode mode)1559 Handle<Code> Debug::FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode) {
1560   Isolate* isolate = Isolate::Current();
1561 
1562   // Find the builtin debug break function matching the calling convention
1563   // used by the call site.
1564   if (code->is_inline_cache_stub()) {
1565     switch (code->kind()) {
1566       case Code::CALL_IC:
1567       case Code::KEYED_CALL_IC:
1568         return isolate->stub_cache()->ComputeCallDebugBreak(
1569             code->arguments_count(), code->kind());
1570 
1571       case Code::LOAD_IC:
1572         return isolate->builtins()->LoadIC_DebugBreak();
1573 
1574       case Code::STORE_IC:
1575         return isolate->builtins()->StoreIC_DebugBreak();
1576 
1577       case Code::KEYED_LOAD_IC:
1578         return isolate->builtins()->KeyedLoadIC_DebugBreak();
1579 
1580       case Code::KEYED_STORE_IC:
1581         return isolate->builtins()->KeyedStoreIC_DebugBreak();
1582 
1583       default:
1584         UNREACHABLE();
1585     }
1586   }
1587   if (RelocInfo::IsConstructCall(mode)) {
1588     if (code->has_function_cache()) {
1589       return isolate->builtins()->CallConstructStub_Recording_DebugBreak();
1590     } else {
1591       return isolate->builtins()->CallConstructStub_DebugBreak();
1592     }
1593   }
1594   if (code->kind() == Code::STUB) {
1595     ASSERT(code->major_key() == CodeStub::CallFunction);
1596     if (code->has_function_cache()) {
1597       return isolate->builtins()->CallFunctionStub_Recording_DebugBreak();
1598     } else {
1599       return isolate->builtins()->CallFunctionStub_DebugBreak();
1600     }
1601   }
1602 
1603   UNREACHABLE();
1604   return Handle<Code>::null();
1605 }
1606 
1607 
1608 // Simple function for returning the source positions for active break points.
GetSourceBreakLocations(Handle<SharedFunctionInfo> shared)1609 Handle<Object> Debug::GetSourceBreakLocations(
1610     Handle<SharedFunctionInfo> shared) {
1611   Isolate* isolate = Isolate::Current();
1612   Heap* heap = isolate->heap();
1613   if (!HasDebugInfo(shared)) return Handle<Object>(heap->undefined_value());
1614   Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1615   if (debug_info->GetBreakPointCount() == 0) {
1616     return Handle<Object>(heap->undefined_value());
1617   }
1618   Handle<FixedArray> locations =
1619       isolate->factory()->NewFixedArray(debug_info->GetBreakPointCount());
1620   int count = 0;
1621   for (int i = 0; i < debug_info->break_points()->length(); i++) {
1622     if (!debug_info->break_points()->get(i)->IsUndefined()) {
1623       BreakPointInfo* break_point_info =
1624           BreakPointInfo::cast(debug_info->break_points()->get(i));
1625       if (break_point_info->GetBreakPointCount() > 0) {
1626         locations->set(count++, break_point_info->statement_position());
1627       }
1628     }
1629   }
1630   return locations;
1631 }
1632 
1633 
NewBreak(StackFrame::Id break_frame_id)1634 void Debug::NewBreak(StackFrame::Id break_frame_id) {
1635   thread_local_.break_frame_id_ = break_frame_id;
1636   thread_local_.break_id_ = ++thread_local_.break_count_;
1637 }
1638 
1639 
SetBreak(StackFrame::Id break_frame_id,int break_id)1640 void Debug::SetBreak(StackFrame::Id break_frame_id, int break_id) {
1641   thread_local_.break_frame_id_ = break_frame_id;
1642   thread_local_.break_id_ = break_id;
1643 }
1644 
1645 
1646 // Handle stepping into a function.
HandleStepIn(Handle<JSFunction> function,Handle<Object> holder,Address fp,bool is_constructor)1647 void Debug::HandleStepIn(Handle<JSFunction> function,
1648                          Handle<Object> holder,
1649                          Address fp,
1650                          bool is_constructor) {
1651   // If the frame pointer is not supplied by the caller find it.
1652   if (fp == 0) {
1653     StackFrameIterator it;
1654     it.Advance();
1655     // For constructor functions skip another frame.
1656     if (is_constructor) {
1657       ASSERT(it.frame()->is_construct());
1658       it.Advance();
1659     }
1660     fp = it.frame()->fp();
1661   }
1662 
1663   // Flood the function with one-shot break points if it is called from where
1664   // step into was requested.
1665   if (fp == step_in_fp()) {
1666     if (function->shared()->bound()) {
1667       // Handle Function.prototype.bind
1668       Debug::FloodBoundFunctionWithOneShot(function);
1669     } else if (!function->IsBuiltin()) {
1670       // Don't allow step into functions in the native context.
1671       if (function->shared()->code() ==
1672           Isolate::Current()->builtins()->builtin(Builtins::kFunctionApply) ||
1673           function->shared()->code() ==
1674           Isolate::Current()->builtins()->builtin(Builtins::kFunctionCall)) {
1675         // Handle function.apply and function.call separately to flood the
1676         // function to be called and not the code for Builtins::FunctionApply or
1677         // Builtins::FunctionCall. The receiver of call/apply is the target
1678         // function.
1679         if (!holder.is_null() && holder->IsJSFunction() &&
1680             !JSFunction::cast(*holder)->IsBuiltin()) {
1681           Handle<SharedFunctionInfo> shared_info(
1682               JSFunction::cast(*holder)->shared());
1683           Debug::FloodWithOneShot(shared_info);
1684         }
1685       } else {
1686         Debug::FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1687       }
1688     }
1689   }
1690 }
1691 
1692 
ClearStepping()1693 void Debug::ClearStepping() {
1694   // Clear the various stepping setup.
1695   ClearOneShot();
1696   ClearStepIn();
1697   ClearStepOut();
1698   ClearStepNext();
1699 
1700   // Clear multiple step counter.
1701   thread_local_.step_count_ = 0;
1702 }
1703 
1704 // Clears all the one-shot break points that are currently set. Normally this
1705 // function is called each time a break point is hit as one shot break points
1706 // are used to support stepping.
ClearOneShot()1707 void Debug::ClearOneShot() {
1708   // The current implementation just runs through all the breakpoints. When the
1709   // last break point for a function is removed that function is automatically
1710   // removed from the list.
1711 
1712   DebugInfoListNode* node = debug_info_list_;
1713   while (node != NULL) {
1714     BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
1715     while (!it.Done()) {
1716       it.ClearOneShot();
1717       it.Next();
1718     }
1719     node = node->next();
1720   }
1721 }
1722 
1723 
ActivateStepIn(StackFrame * frame)1724 void Debug::ActivateStepIn(StackFrame* frame) {
1725   ASSERT(!StepOutActive());
1726   thread_local_.step_into_fp_ = frame->fp();
1727 }
1728 
1729 
ClearStepIn()1730 void Debug::ClearStepIn() {
1731   thread_local_.step_into_fp_ = 0;
1732 }
1733 
1734 
ActivateStepOut(StackFrame * frame)1735 void Debug::ActivateStepOut(StackFrame* frame) {
1736   ASSERT(!StepInActive());
1737   thread_local_.step_out_fp_ = frame->fp();
1738 }
1739 
1740 
ClearStepOut()1741 void Debug::ClearStepOut() {
1742   thread_local_.step_out_fp_ = 0;
1743 }
1744 
1745 
ClearStepNext()1746 void Debug::ClearStepNext() {
1747   thread_local_.last_step_action_ = StepNone;
1748   thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
1749   thread_local_.last_fp_ = 0;
1750 }
1751 
1752 
1753 // Helper function to compile full code for debugging. This code will
1754 // have debug break slots and deoptimization
1755 // information. Deoptimization information is required in case that an
1756 // optimized version of this function is still activated on the
1757 // stack. It will also make sure that the full code is compiled with
1758 // the same flags as the previous version - that is flags which can
1759 // change the code generated. The current method of mapping from
1760 // already compiled full code without debug break slots to full code
1761 // with debug break slots depends on the generated code is otherwise
1762 // exactly the same.
CompileFullCodeForDebugging(Handle<SharedFunctionInfo> shared,Handle<Code> current_code)1763 static bool CompileFullCodeForDebugging(Handle<SharedFunctionInfo> shared,
1764                                         Handle<Code> current_code) {
1765   ASSERT(!current_code->has_debug_break_slots());
1766 
1767   CompilationInfo info(shared);
1768   info.MarkCompilingForDebugging(current_code);
1769   ASSERT(!info.shared_info()->is_compiled());
1770   ASSERT(!info.isolate()->has_pending_exception());
1771 
1772   // Use compile lazy which will end up compiling the full code in the
1773   // configuration configured above.
1774   bool result = Compiler::CompileLazy(&info);
1775   ASSERT(result != Isolate::Current()->has_pending_exception());
1776   info.isolate()->clear_pending_exception();
1777 #if DEBUG
1778   if (result) {
1779     Handle<Code> new_code(shared->code());
1780     ASSERT(new_code->has_debug_break_slots());
1781     ASSERT(current_code->is_compiled_optimizable() ==
1782            new_code->is_compiled_optimizable());
1783   }
1784 #endif
1785   return result;
1786 }
1787 
1788 
CollectActiveFunctionsFromThread(Isolate * isolate,ThreadLocalTop * top,List<Handle<JSFunction>> * active_functions,Object * active_code_marker)1789 static void CollectActiveFunctionsFromThread(
1790     Isolate* isolate,
1791     ThreadLocalTop* top,
1792     List<Handle<JSFunction> >* active_functions,
1793     Object* active_code_marker) {
1794   // Find all non-optimized code functions with activation frames
1795   // on the stack. This includes functions which have optimized
1796   // activations (including inlined functions) on the stack as the
1797   // non-optimized code is needed for the lazy deoptimization.
1798   for (JavaScriptFrameIterator it(isolate, top); !it.done(); it.Advance()) {
1799     JavaScriptFrame* frame = it.frame();
1800     if (frame->is_optimized()) {
1801       List<JSFunction*> functions(Compiler::kMaxInliningLevels + 1);
1802       frame->GetFunctions(&functions);
1803       for (int i = 0; i < functions.length(); i++) {
1804         JSFunction* function = functions[i];
1805         active_functions->Add(Handle<JSFunction>(function));
1806         function->shared()->code()->set_gc_metadata(active_code_marker);
1807       }
1808     } else if (frame->function()->IsJSFunction()) {
1809       JSFunction* function = JSFunction::cast(frame->function());
1810       ASSERT(frame->LookupCode()->kind() == Code::FUNCTION);
1811       active_functions->Add(Handle<JSFunction>(function));
1812       function->shared()->code()->set_gc_metadata(active_code_marker);
1813     }
1814   }
1815 }
1816 
1817 
RedirectActivationsToRecompiledCodeOnThread(Isolate * isolate,ThreadLocalTop * top)1818 static void RedirectActivationsToRecompiledCodeOnThread(
1819     Isolate* isolate,
1820     ThreadLocalTop* top) {
1821   for (JavaScriptFrameIterator it(isolate, top); !it.done(); it.Advance()) {
1822     JavaScriptFrame* frame = it.frame();
1823 
1824     if (frame->is_optimized() || !frame->function()->IsJSFunction()) continue;
1825 
1826     JSFunction* function = JSFunction::cast(frame->function());
1827 
1828     ASSERT(frame->LookupCode()->kind() == Code::FUNCTION);
1829 
1830     Handle<Code> frame_code(frame->LookupCode());
1831     if (frame_code->has_debug_break_slots()) continue;
1832 
1833     Handle<Code> new_code(function->shared()->code());
1834     if (new_code->kind() != Code::FUNCTION ||
1835         !new_code->has_debug_break_slots()) {
1836       continue;
1837     }
1838 
1839     intptr_t delta = frame->pc() - frame_code->instruction_start();
1840     int debug_break_slot_count = 0;
1841     int mask = RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT);
1842     for (RelocIterator it(*new_code, mask); !it.done(); it.next()) {
1843       // Check if the pc in the new code with debug break
1844       // slots is before this slot.
1845       RelocInfo* info = it.rinfo();
1846       int debug_break_slot_bytes =
1847           debug_break_slot_count * Assembler::kDebugBreakSlotLength;
1848       intptr_t new_delta =
1849           info->pc() -
1850           new_code->instruction_start() -
1851           debug_break_slot_bytes;
1852       if (new_delta > delta) {
1853         break;
1854       }
1855 
1856       // Passed a debug break slot in the full code with debug
1857       // break slots.
1858       debug_break_slot_count++;
1859     }
1860     if (frame_code->has_self_optimization_header() &&
1861         !new_code->has_self_optimization_header()) {
1862       delta -= FullCodeGenerator::self_optimization_header_size();
1863     } else {
1864       ASSERT(frame_code->has_self_optimization_header() ==
1865              new_code->has_self_optimization_header());
1866     }
1867     int debug_break_slot_bytes =
1868         debug_break_slot_count * Assembler::kDebugBreakSlotLength;
1869     if (FLAG_trace_deopt) {
1870       PrintF("Replacing code %08" V8PRIxPTR " - %08" V8PRIxPTR " (%d) "
1871              "with %08" V8PRIxPTR " - %08" V8PRIxPTR " (%d) "
1872              "for debugging, "
1873              "changing pc from %08" V8PRIxPTR " to %08" V8PRIxPTR "\n",
1874              reinterpret_cast<intptr_t>(
1875                  frame_code->instruction_start()),
1876              reinterpret_cast<intptr_t>(
1877                  frame_code->instruction_start()) +
1878              frame_code->instruction_size(),
1879              frame_code->instruction_size(),
1880              reinterpret_cast<intptr_t>(new_code->instruction_start()),
1881              reinterpret_cast<intptr_t>(new_code->instruction_start()) +
1882              new_code->instruction_size(),
1883              new_code->instruction_size(),
1884              reinterpret_cast<intptr_t>(frame->pc()),
1885              reinterpret_cast<intptr_t>(new_code->instruction_start()) +
1886              delta + debug_break_slot_bytes);
1887     }
1888 
1889     // Patch the return address to return into the code with
1890     // debug break slots.
1891     frame->set_pc(
1892         new_code->instruction_start() + delta + debug_break_slot_bytes);
1893   }
1894 }
1895 
1896 
1897 class ActiveFunctionsCollector : public ThreadVisitor {
1898  public:
ActiveFunctionsCollector(List<Handle<JSFunction>> * active_functions,Object * active_code_marker)1899   explicit ActiveFunctionsCollector(List<Handle<JSFunction> >* active_functions,
1900                                     Object* active_code_marker)
1901       : active_functions_(active_functions),
1902         active_code_marker_(active_code_marker) { }
1903 
VisitThread(Isolate * isolate,ThreadLocalTop * top)1904   void VisitThread(Isolate* isolate, ThreadLocalTop* top) {
1905     CollectActiveFunctionsFromThread(isolate,
1906                                      top,
1907                                      active_functions_,
1908                                      active_code_marker_);
1909   }
1910 
1911  private:
1912   List<Handle<JSFunction> >* active_functions_;
1913   Object* active_code_marker_;
1914 };
1915 
1916 
1917 class ActiveFunctionsRedirector : public ThreadVisitor {
1918  public:
VisitThread(Isolate * isolate,ThreadLocalTop * top)1919   void VisitThread(Isolate* isolate, ThreadLocalTop* top) {
1920     RedirectActivationsToRecompiledCodeOnThread(isolate, top);
1921   }
1922 };
1923 
1924 
PrepareForBreakPoints()1925 void Debug::PrepareForBreakPoints() {
1926   // If preparing for the first break point make sure to deoptimize all
1927   // functions as debugging does not work with optimized code.
1928   if (!has_break_points_) {
1929     Deoptimizer::DeoptimizeAll();
1930 
1931     Handle<Code> lazy_compile =
1932         Handle<Code>(isolate_->builtins()->builtin(Builtins::kLazyCompile));
1933 
1934     // Keep the list of activated functions in a handlified list as it
1935     // is used both in GC and non-GC code.
1936     List<Handle<JSFunction> > active_functions(100);
1937 
1938     {
1939       // We are going to iterate heap to find all functions without
1940       // debug break slots.
1941       isolate_->heap()->CollectAllGarbage(Heap::kMakeHeapIterableMask,
1942                                           "preparing for breakpoints");
1943 
1944       // Ensure no GC in this scope as we are going to use gc_metadata
1945       // field in the Code object to mark active functions.
1946       AssertNoAllocation no_allocation;
1947 
1948       Object* active_code_marker = isolate_->heap()->the_hole_value();
1949 
1950       CollectActiveFunctionsFromThread(isolate_,
1951                                        isolate_->thread_local_top(),
1952                                        &active_functions,
1953                                        active_code_marker);
1954       ActiveFunctionsCollector active_functions_collector(&active_functions,
1955                                                           active_code_marker);
1956       isolate_->thread_manager()->IterateArchivedThreads(
1957           &active_functions_collector);
1958 
1959       // Scan the heap for all non-optimized functions which have no
1960       // debug break slots and are not active or inlined into an active
1961       // function and mark them for lazy compilation.
1962       HeapIterator iterator;
1963       HeapObject* obj = NULL;
1964       while (((obj = iterator.next()) != NULL)) {
1965         if (obj->IsJSFunction()) {
1966           JSFunction* function = JSFunction::cast(obj);
1967           SharedFunctionInfo* shared = function->shared();
1968           if (shared->allows_lazy_compilation() &&
1969               shared->script()->IsScript() &&
1970               function->code()->kind() == Code::FUNCTION &&
1971               !function->code()->has_debug_break_slots() &&
1972               shared->code()->gc_metadata() != active_code_marker) {
1973             function->set_code(*lazy_compile);
1974             function->shared()->set_code(*lazy_compile);
1975           }
1976         }
1977       }
1978 
1979       // Clear gc_metadata field.
1980       for (int i = 0; i < active_functions.length(); i++) {
1981         Handle<JSFunction> function = active_functions[i];
1982         function->shared()->code()->set_gc_metadata(Smi::FromInt(0));
1983       }
1984     }
1985 
1986     // Now recompile all functions with activation frames and and
1987     // patch the return address to run in the new compiled code.
1988     for (int i = 0; i < active_functions.length(); i++) {
1989       Handle<JSFunction> function = active_functions[i];
1990 
1991       if (function->code()->kind() == Code::FUNCTION &&
1992           function->code()->has_debug_break_slots()) {
1993         // Nothing to do. Function code already had debug break slots.
1994         continue;
1995       }
1996 
1997       Handle<SharedFunctionInfo> shared(function->shared());
1998       // If recompilation is not possible just skip it.
1999       if (shared->is_toplevel() ||
2000           !shared->allows_lazy_compilation() ||
2001           shared->code()->kind() == Code::BUILTIN) {
2002         continue;
2003       }
2004 
2005       // Make sure that the shared full code is compiled with debug
2006       // break slots.
2007       if (!shared->code()->has_debug_break_slots()) {
2008         // Try to compile the full code with debug break slots. If it
2009         // fails just keep the current code.
2010         Handle<Code> current_code(function->shared()->code());
2011         ZoneScope zone_scope(isolate_, DELETE_ON_EXIT);
2012         shared->set_code(*lazy_compile);
2013         bool prev_force_debugger_active =
2014             isolate_->debugger()->force_debugger_active();
2015         isolate_->debugger()->set_force_debugger_active(true);
2016         ASSERT(current_code->kind() == Code::FUNCTION);
2017         CompileFullCodeForDebugging(shared, current_code);
2018         isolate_->debugger()->set_force_debugger_active(
2019             prev_force_debugger_active);
2020         if (!shared->is_compiled()) {
2021           shared->set_code(*current_code);
2022           continue;
2023         }
2024       }
2025 
2026       // Keep function code in sync with shared function info.
2027       function->set_code(shared->code());
2028     }
2029 
2030     RedirectActivationsToRecompiledCodeOnThread(isolate_,
2031                                                 isolate_->thread_local_top());
2032 
2033     ActiveFunctionsRedirector active_functions_redirector;
2034     isolate_->thread_manager()->IterateArchivedThreads(
2035           &active_functions_redirector);
2036   }
2037 }
2038 
2039 
2040 // Ensures the debug information is present for shared.
EnsureDebugInfo(Handle<SharedFunctionInfo> shared)2041 bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared) {
2042   // Return if we already have the debug info for shared.
2043   if (HasDebugInfo(shared)) {
2044     ASSERT(shared->is_compiled());
2045     return true;
2046   }
2047 
2048   // Ensure shared in compiled. Return false if this failed.
2049   if (!SharedFunctionInfo::EnsureCompiled(shared, CLEAR_EXCEPTION)) {
2050     return false;
2051   }
2052 
2053   // Create the debug info object.
2054   Handle<DebugInfo> debug_info = FACTORY->NewDebugInfo(shared);
2055 
2056   // Add debug info to the list.
2057   DebugInfoListNode* node = new DebugInfoListNode(*debug_info);
2058   node->set_next(debug_info_list_);
2059   debug_info_list_ = node;
2060 
2061   // Now there is at least one break point.
2062   has_break_points_ = true;
2063 
2064   return true;
2065 }
2066 
2067 
RemoveDebugInfo(Handle<DebugInfo> debug_info)2068 void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
2069   ASSERT(debug_info_list_ != NULL);
2070   // Run through the debug info objects to find this one and remove it.
2071   DebugInfoListNode* prev = NULL;
2072   DebugInfoListNode* current = debug_info_list_;
2073   while (current != NULL) {
2074     if (*current->debug_info() == *debug_info) {
2075       // Unlink from list. If prev is NULL we are looking at the first element.
2076       if (prev == NULL) {
2077         debug_info_list_ = current->next();
2078       } else {
2079         prev->set_next(current->next());
2080       }
2081       current->debug_info()->shared()->set_debug_info(
2082               isolate_->heap()->undefined_value());
2083       delete current;
2084 
2085       // If there are no more debug info objects there are not more break
2086       // points.
2087       has_break_points_ = debug_info_list_ != NULL;
2088 
2089       return;
2090     }
2091     // Move to next in list.
2092     prev = current;
2093     current = current->next();
2094   }
2095   UNREACHABLE();
2096 }
2097 
2098 
SetAfterBreakTarget(JavaScriptFrame * frame)2099 void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
2100   HandleScope scope(isolate_);
2101 
2102   PrepareForBreakPoints();
2103 
2104   // Get the executing function in which the debug break occurred.
2105   Handle<SharedFunctionInfo> shared =
2106       Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
2107   if (!EnsureDebugInfo(shared)) {
2108     // Return if we failed to retrieve the debug info.
2109     return;
2110   }
2111   Handle<DebugInfo> debug_info = GetDebugInfo(shared);
2112   Handle<Code> code(debug_info->code());
2113   Handle<Code> original_code(debug_info->original_code());
2114 #ifdef DEBUG
2115   // Get the code which is actually executing.
2116   Handle<Code> frame_code(frame->LookupCode());
2117   ASSERT(frame_code.is_identical_to(code));
2118 #endif
2119 
2120   // Find the call address in the running code. This address holds the call to
2121   // either a DebugBreakXXX or to the debug break return entry code if the
2122   // break point is still active after processing the break point.
2123   Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
2124 
2125   // Check if the location is at JS exit or debug break slot.
2126   bool at_js_return = false;
2127   bool break_at_js_return_active = false;
2128   bool at_debug_break_slot = false;
2129   RelocIterator it(debug_info->code());
2130   while (!it.done() && !at_js_return && !at_debug_break_slot) {
2131     if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
2132       at_js_return = (it.rinfo()->pc() ==
2133           addr - Assembler::kPatchReturnSequenceAddressOffset);
2134       break_at_js_return_active = it.rinfo()->IsPatchedReturnSequence();
2135     }
2136     if (RelocInfo::IsDebugBreakSlot(it.rinfo()->rmode())) {
2137       at_debug_break_slot = (it.rinfo()->pc() ==
2138           addr - Assembler::kPatchDebugBreakSlotAddressOffset);
2139     }
2140     it.next();
2141   }
2142 
2143   // Handle the jump to continue execution after break point depending on the
2144   // break location.
2145   if (at_js_return) {
2146     // If the break point as return is still active jump to the corresponding
2147     // place in the original code. If not the break point was removed during
2148     // break point processing.
2149     if (break_at_js_return_active) {
2150       addr +=  original_code->instruction_start() - code->instruction_start();
2151     }
2152 
2153     // Move back to where the call instruction sequence started.
2154     thread_local_.after_break_target_ =
2155         addr - Assembler::kPatchReturnSequenceAddressOffset;
2156   } else if (at_debug_break_slot) {
2157     // Address of where the debug break slot starts.
2158     addr = addr - Assembler::kPatchDebugBreakSlotAddressOffset;
2159 
2160     // Continue just after the slot.
2161     thread_local_.after_break_target_ = addr + Assembler::kDebugBreakSlotLength;
2162   } else if (IsDebugBreak(Assembler::target_address_at(addr))) {
2163     // We now know that there is still a debug break call at the target address,
2164     // so the break point is still there and the original code will hold the
2165     // address to jump to in order to complete the call which is replaced by a
2166     // call to DebugBreakXXX.
2167 
2168     // Find the corresponding address in the original code.
2169     addr += original_code->instruction_start() - code->instruction_start();
2170 
2171     // Install jump to the call address in the original code. This will be the
2172     // call which was overwritten by the call to DebugBreakXXX.
2173     thread_local_.after_break_target_ = Assembler::target_address_at(addr);
2174   } else {
2175     // There is no longer a break point present. Don't try to look in the
2176     // original code as the running code will have the right address. This takes
2177     // care of the case where the last break point is removed from the function
2178     // and therefore no "original code" is available.
2179     thread_local_.after_break_target_ = Assembler::target_address_at(addr);
2180   }
2181 }
2182 
2183 
IsBreakAtReturn(JavaScriptFrame * frame)2184 bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) {
2185   HandleScope scope(isolate_);
2186 
2187   // If there are no break points this cannot be break at return, as
2188   // the debugger statement and stack guard bebug break cannot be at
2189   // return.
2190   if (!has_break_points_) {
2191     return false;
2192   }
2193 
2194   PrepareForBreakPoints();
2195 
2196   // Get the executing function in which the debug break occurred.
2197   Handle<SharedFunctionInfo> shared =
2198       Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
2199   if (!EnsureDebugInfo(shared)) {
2200     // Return if we failed to retrieve the debug info.
2201     return false;
2202   }
2203   Handle<DebugInfo> debug_info = GetDebugInfo(shared);
2204   Handle<Code> code(debug_info->code());
2205 #ifdef DEBUG
2206   // Get the code which is actually executing.
2207   Handle<Code> frame_code(frame->LookupCode());
2208   ASSERT(frame_code.is_identical_to(code));
2209 #endif
2210 
2211   // Find the call address in the running code.
2212   Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
2213 
2214   // Check if the location is at JS return.
2215   RelocIterator it(debug_info->code());
2216   while (!it.done()) {
2217     if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
2218       return (it.rinfo()->pc() ==
2219           addr - Assembler::kPatchReturnSequenceAddressOffset);
2220     }
2221     it.next();
2222   }
2223   return false;
2224 }
2225 
2226 
FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,FrameDropMode mode,Object ** restarter_frame_function_pointer)2227 void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
2228                                   FrameDropMode mode,
2229                                   Object** restarter_frame_function_pointer) {
2230   thread_local_.frame_drop_mode_ = mode;
2231   thread_local_.break_frame_id_ = new_break_frame_id;
2232   thread_local_.restarter_frame_function_pointer_ =
2233       restarter_frame_function_pointer;
2234 }
2235 
2236 
IsDebugGlobal(GlobalObject * global)2237 bool Debug::IsDebugGlobal(GlobalObject* global) {
2238   return IsLoaded() && global == debug_context()->global();
2239 }
2240 
2241 
ClearMirrorCache()2242 void Debug::ClearMirrorCache() {
2243   PostponeInterruptsScope postpone(isolate_);
2244   HandleScope scope(isolate_);
2245   ASSERT(isolate_->context() == *Debug::debug_context());
2246 
2247   // Clear the mirror cache.
2248   Handle<String> function_name =
2249       isolate_->factory()->LookupSymbol(CStrVector("ClearMirrorCache"));
2250   Handle<Object> fun(Isolate::Current()->global()->GetPropertyNoExceptionThrown(
2251       *function_name));
2252   ASSERT(fun->IsJSFunction());
2253   bool caught_exception;
2254   Execution::TryCall(Handle<JSFunction>::cast(fun),
2255       Handle<JSObject>(Debug::debug_context()->global()),
2256       0, NULL, &caught_exception);
2257 }
2258 
2259 
CreateScriptCache()2260 void Debug::CreateScriptCache() {
2261   Heap* heap = isolate_->heap();
2262   HandleScope scope(isolate_);
2263 
2264   // Perform two GCs to get rid of all unreferenced scripts. The first GC gets
2265   // rid of all the cached script wrappers and the second gets rid of the
2266   // scripts which are no longer referenced.  The second also sweeps precisely,
2267   // which saves us doing yet another GC to make the heap iterable.
2268   heap->CollectAllGarbage(Heap::kNoGCFlags, "Debug::CreateScriptCache");
2269   heap->CollectAllGarbage(Heap::kMakeHeapIterableMask,
2270                           "Debug::CreateScriptCache");
2271 
2272   ASSERT(script_cache_ == NULL);
2273   script_cache_ = new ScriptCache();
2274 
2275   // Scan heap for Script objects.
2276   int count = 0;
2277   HeapIterator iterator;
2278   AssertNoAllocation no_allocation;
2279 
2280   for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
2281     if (obj->IsScript() && Script::cast(obj)->HasValidSource()) {
2282       script_cache_->Add(Handle<Script>(Script::cast(obj)));
2283       count++;
2284     }
2285   }
2286 }
2287 
2288 
DestroyScriptCache()2289 void Debug::DestroyScriptCache() {
2290   // Get rid of the script cache if it was created.
2291   if (script_cache_ != NULL) {
2292     delete script_cache_;
2293     script_cache_ = NULL;
2294   }
2295 }
2296 
2297 
AddScriptToScriptCache(Handle<Script> script)2298 void Debug::AddScriptToScriptCache(Handle<Script> script) {
2299   if (script_cache_ != NULL) {
2300     script_cache_->Add(script);
2301   }
2302 }
2303 
2304 
GetLoadedScripts()2305 Handle<FixedArray> Debug::GetLoadedScripts() {
2306   // Create and fill the script cache when the loaded scripts is requested for
2307   // the first time.
2308   if (script_cache_ == NULL) {
2309     CreateScriptCache();
2310   }
2311 
2312   // If the script cache is not active just return an empty array.
2313   ASSERT(script_cache_ != NULL);
2314   if (script_cache_ == NULL) {
2315     isolate_->factory()->NewFixedArray(0);
2316   }
2317 
2318   // Perform GC to get unreferenced scripts evicted from the cache before
2319   // returning the content.
2320   isolate_->heap()->CollectAllGarbage(Heap::kNoGCFlags,
2321                                       "Debug::GetLoadedScripts");
2322 
2323   // Get the scripts from the cache.
2324   return script_cache_->GetScripts();
2325 }
2326 
2327 
AfterGarbageCollection()2328 void Debug::AfterGarbageCollection() {
2329   // Generate events for collected scripts.
2330   if (script_cache_ != NULL) {
2331     script_cache_->ProcessCollectedScripts();
2332   }
2333 }
2334 
2335 
Debugger(Isolate * isolate)2336 Debugger::Debugger(Isolate* isolate)
2337     : debugger_access_(isolate->debugger_access()),
2338       event_listener_(Handle<Object>()),
2339       event_listener_data_(Handle<Object>()),
2340       compiling_natives_(false),
2341       is_loading_debugger_(false),
2342       never_unload_debugger_(false),
2343       force_debugger_active_(false),
2344       message_handler_(NULL),
2345       debugger_unload_pending_(false),
2346       host_dispatch_handler_(NULL),
2347       dispatch_handler_access_(OS::CreateMutex()),
2348       debug_message_dispatch_handler_(NULL),
2349       message_dispatch_helper_thread_(NULL),
2350       host_dispatch_micros_(100 * 1000),
2351       agent_(NULL),
2352       command_queue_(isolate->logger(), kQueueInitialSize),
2353       command_received_(OS::CreateSemaphore(0)),
2354       event_command_queue_(isolate->logger(), kQueueInitialSize),
2355       isolate_(isolate) {
2356 }
2357 
2358 
~Debugger()2359 Debugger::~Debugger() {
2360   delete dispatch_handler_access_;
2361   dispatch_handler_access_ = 0;
2362   delete command_received_;
2363   command_received_ = 0;
2364 }
2365 
2366 
MakeJSObject(Vector<const char> constructor_name,int argc,Handle<Object> argv[],bool * caught_exception)2367 Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
2368                                       int argc,
2369                                       Handle<Object> argv[],
2370                                       bool* caught_exception) {
2371   ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
2372 
2373   // Create the execution state object.
2374   Handle<String> constructor_str =
2375       isolate_->factory()->LookupSymbol(constructor_name);
2376   Handle<Object> constructor(
2377       isolate_->global()->GetPropertyNoExceptionThrown(*constructor_str));
2378   ASSERT(constructor->IsJSFunction());
2379   if (!constructor->IsJSFunction()) {
2380     *caught_exception = true;
2381     return isolate_->factory()->undefined_value();
2382   }
2383   Handle<Object> js_object = Execution::TryCall(
2384       Handle<JSFunction>::cast(constructor),
2385       Handle<JSObject>(isolate_->debug()->debug_context()->global()),
2386       argc,
2387       argv,
2388       caught_exception);
2389   return js_object;
2390 }
2391 
2392 
MakeExecutionState(bool * caught_exception)2393 Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) {
2394   // Create the execution state object.
2395   Handle<Object> break_id = isolate_->factory()->NewNumberFromInt(
2396       isolate_->debug()->break_id());
2397   Handle<Object> argv[] = { break_id };
2398   return MakeJSObject(CStrVector("MakeExecutionState"),
2399                       ARRAY_SIZE(argv),
2400                       argv,
2401                       caught_exception);
2402 }
2403 
2404 
MakeBreakEvent(Handle<Object> exec_state,Handle<Object> break_points_hit,bool * caught_exception)2405 Handle<Object> Debugger::MakeBreakEvent(Handle<Object> exec_state,
2406                                         Handle<Object> break_points_hit,
2407                                         bool* caught_exception) {
2408   // Create the new break event object.
2409   Handle<Object> argv[] = { exec_state, break_points_hit };
2410   return MakeJSObject(CStrVector("MakeBreakEvent"),
2411                       ARRAY_SIZE(argv),
2412                       argv,
2413                       caught_exception);
2414 }
2415 
2416 
MakeExceptionEvent(Handle<Object> exec_state,Handle<Object> exception,bool uncaught,bool * caught_exception)2417 Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state,
2418                                             Handle<Object> exception,
2419                                             bool uncaught,
2420                                             bool* caught_exception) {
2421   Factory* factory = isolate_->factory();
2422   // Create the new exception event object.
2423   Handle<Object> argv[] = { exec_state,
2424                             exception,
2425                             factory->ToBoolean(uncaught) };
2426   return MakeJSObject(CStrVector("MakeExceptionEvent"),
2427                       ARRAY_SIZE(argv),
2428                       argv,
2429                       caught_exception);
2430 }
2431 
2432 
MakeNewFunctionEvent(Handle<Object> function,bool * caught_exception)2433 Handle<Object> Debugger::MakeNewFunctionEvent(Handle<Object> function,
2434                                               bool* caught_exception) {
2435   // Create the new function event object.
2436   Handle<Object> argv[] = { function };
2437   return MakeJSObject(CStrVector("MakeNewFunctionEvent"),
2438                       ARRAY_SIZE(argv),
2439                       argv,
2440                       caught_exception);
2441 }
2442 
2443 
MakeCompileEvent(Handle<Script> script,bool before,bool * caught_exception)2444 Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
2445                                           bool before,
2446                                           bool* caught_exception) {
2447   Factory* factory = isolate_->factory();
2448   // Create the compile event object.
2449   Handle<Object> exec_state = MakeExecutionState(caught_exception);
2450   Handle<Object> script_wrapper = GetScriptWrapper(script);
2451   Handle<Object> argv[] = { exec_state,
2452                             script_wrapper,
2453                             factory->ToBoolean(before) };
2454   return MakeJSObject(CStrVector("MakeCompileEvent"),
2455                       ARRAY_SIZE(argv),
2456                       argv,
2457                       caught_exception);
2458 }
2459 
2460 
MakeScriptCollectedEvent(int id,bool * caught_exception)2461 Handle<Object> Debugger::MakeScriptCollectedEvent(int id,
2462                                                   bool* caught_exception) {
2463   // Create the script collected event object.
2464   Handle<Object> exec_state = MakeExecutionState(caught_exception);
2465   Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id));
2466   Handle<Object> argv[] = { exec_state, id_object };
2467 
2468   return MakeJSObject(CStrVector("MakeScriptCollectedEvent"),
2469                       ARRAY_SIZE(argv),
2470                       argv,
2471                       caught_exception);
2472 }
2473 
2474 
OnException(Handle<Object> exception,bool uncaught)2475 void Debugger::OnException(Handle<Object> exception, bool uncaught) {
2476   HandleScope scope(isolate_);
2477   Debug* debug = isolate_->debug();
2478 
2479   // Bail out based on state or if there is no listener for this event
2480   if (debug->InDebugger()) return;
2481   if (!Debugger::EventActive(v8::Exception)) return;
2482 
2483   // Bail out if exception breaks are not active
2484   if (uncaught) {
2485     // Uncaught exceptions are reported by either flags.
2486     if (!(debug->break_on_uncaught_exception() ||
2487           debug->break_on_exception())) return;
2488   } else {
2489     // Caught exceptions are reported is activated.
2490     if (!debug->break_on_exception()) return;
2491   }
2492 
2493   // Enter the debugger.
2494   EnterDebugger debugger;
2495   if (debugger.FailedToEnter()) return;
2496 
2497   // Clear all current stepping setup.
2498   debug->ClearStepping();
2499   // Create the event data object.
2500   bool caught_exception = false;
2501   Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2502   Handle<Object> event_data;
2503   if (!caught_exception) {
2504     event_data = MakeExceptionEvent(exec_state, exception, uncaught,
2505                                     &caught_exception);
2506   }
2507   // Bail out and don't call debugger if exception.
2508   if (caught_exception) {
2509     return;
2510   }
2511 
2512   // Process debug event.
2513   ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
2514   // Return to continue execution from where the exception was thrown.
2515 }
2516 
2517 
OnDebugBreak(Handle<Object> break_points_hit,bool auto_continue)2518 void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
2519                             bool auto_continue) {
2520   HandleScope scope(isolate_);
2521 
2522   // Debugger has already been entered by caller.
2523   ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
2524 
2525   // Bail out if there is no listener for this event
2526   if (!Debugger::EventActive(v8::Break)) return;
2527 
2528   // Debugger must be entered in advance.
2529   ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
2530 
2531   // Create the event data object.
2532   bool caught_exception = false;
2533   Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2534   Handle<Object> event_data;
2535   if (!caught_exception) {
2536     event_data = MakeBreakEvent(exec_state, break_points_hit,
2537                                 &caught_exception);
2538   }
2539   // Bail out and don't call debugger if exception.
2540   if (caught_exception) {
2541     return;
2542   }
2543 
2544   // Process debug event.
2545   ProcessDebugEvent(v8::Break,
2546                     Handle<JSObject>::cast(event_data),
2547                     auto_continue);
2548 }
2549 
2550 
OnBeforeCompile(Handle<Script> script)2551 void Debugger::OnBeforeCompile(Handle<Script> script) {
2552   HandleScope scope(isolate_);
2553 
2554   // Bail out based on state or if there is no listener for this event
2555   if (isolate_->debug()->InDebugger()) return;
2556   if (compiling_natives()) return;
2557   if (!EventActive(v8::BeforeCompile)) return;
2558 
2559   // Enter the debugger.
2560   EnterDebugger debugger;
2561   if (debugger.FailedToEnter()) return;
2562 
2563   // Create the event data object.
2564   bool caught_exception = false;
2565   Handle<Object> event_data = MakeCompileEvent(script, true, &caught_exception);
2566   // Bail out and don't call debugger if exception.
2567   if (caught_exception) {
2568     return;
2569   }
2570 
2571   // Process debug event.
2572   ProcessDebugEvent(v8::BeforeCompile,
2573                     Handle<JSObject>::cast(event_data),
2574                     true);
2575 }
2576 
2577 
2578 // Handle debugger actions when a new script is compiled.
OnAfterCompile(Handle<Script> script,AfterCompileFlags after_compile_flags)2579 void Debugger::OnAfterCompile(Handle<Script> script,
2580                               AfterCompileFlags after_compile_flags) {
2581   HandleScope scope(isolate_);
2582   Debug* debug = isolate_->debug();
2583 
2584   // Add the newly compiled script to the script cache.
2585   debug->AddScriptToScriptCache(script);
2586 
2587   // No more to do if not debugging.
2588   if (!IsDebuggerActive()) return;
2589 
2590   // No compile events while compiling natives.
2591   if (compiling_natives()) return;
2592 
2593   // Store whether in debugger before entering debugger.
2594   bool in_debugger = debug->InDebugger();
2595 
2596   // Enter the debugger.
2597   EnterDebugger debugger;
2598   if (debugger.FailedToEnter()) return;
2599 
2600   // If debugging there might be script break points registered for this
2601   // script. Make sure that these break points are set.
2602 
2603   // Get the function UpdateScriptBreakPoints (defined in debug-debugger.js).
2604   Handle<String> update_script_break_points_symbol =
2605       isolate_->factory()->LookupAsciiSymbol("UpdateScriptBreakPoints");
2606   Handle<Object> update_script_break_points =
2607       Handle<Object>(debug->debug_context()->global()->
2608           GetPropertyNoExceptionThrown(*update_script_break_points_symbol));
2609   if (!update_script_break_points->IsJSFunction()) {
2610     return;
2611   }
2612   ASSERT(update_script_break_points->IsJSFunction());
2613 
2614   // Wrap the script object in a proper JS object before passing it
2615   // to JavaScript.
2616   Handle<JSValue> wrapper = GetScriptWrapper(script);
2617 
2618   // Call UpdateScriptBreakPoints expect no exceptions.
2619   bool caught_exception;
2620   Handle<Object> argv[] = { wrapper };
2621   Execution::TryCall(Handle<JSFunction>::cast(update_script_break_points),
2622                      Isolate::Current()->js_builtins_object(),
2623                      ARRAY_SIZE(argv),
2624                      argv,
2625                      &caught_exception);
2626   if (caught_exception) {
2627     return;
2628   }
2629   // Bail out based on state or if there is no listener for this event
2630   if (in_debugger && (after_compile_flags & SEND_WHEN_DEBUGGING) == 0) return;
2631   if (!Debugger::EventActive(v8::AfterCompile)) return;
2632 
2633   // Create the compile state object.
2634   Handle<Object> event_data = MakeCompileEvent(script,
2635                                                false,
2636                                                &caught_exception);
2637   // Bail out and don't call debugger if exception.
2638   if (caught_exception) {
2639     return;
2640   }
2641   // Process debug event.
2642   ProcessDebugEvent(v8::AfterCompile,
2643                     Handle<JSObject>::cast(event_data),
2644                     true);
2645 }
2646 
2647 
OnScriptCollected(int id)2648 void Debugger::OnScriptCollected(int id) {
2649   HandleScope scope(isolate_);
2650 
2651   // No more to do if not debugging.
2652   if (!IsDebuggerActive()) return;
2653   if (!Debugger::EventActive(v8::ScriptCollected)) return;
2654 
2655   // Enter the debugger.
2656   EnterDebugger debugger;
2657   if (debugger.FailedToEnter()) return;
2658 
2659   // Create the script collected state object.
2660   bool caught_exception = false;
2661   Handle<Object> event_data = MakeScriptCollectedEvent(id,
2662                                                        &caught_exception);
2663   // Bail out and don't call debugger if exception.
2664   if (caught_exception) {
2665     return;
2666   }
2667 
2668   // Process debug event.
2669   ProcessDebugEvent(v8::ScriptCollected,
2670                     Handle<JSObject>::cast(event_data),
2671                     true);
2672 }
2673 
2674 
ProcessDebugEvent(v8::DebugEvent event,Handle<JSObject> event_data,bool auto_continue)2675 void Debugger::ProcessDebugEvent(v8::DebugEvent event,
2676                                  Handle<JSObject> event_data,
2677                                  bool auto_continue) {
2678   HandleScope scope(isolate_);
2679 
2680   // Clear any pending debug break if this is a real break.
2681   if (!auto_continue) {
2682     isolate_->debug()->clear_interrupt_pending(DEBUGBREAK);
2683   }
2684 
2685   // Create the execution state.
2686   bool caught_exception = false;
2687   Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2688   if (caught_exception) {
2689     return;
2690   }
2691   // First notify the message handler if any.
2692   if (message_handler_ != NULL) {
2693     NotifyMessageHandler(event,
2694                          Handle<JSObject>::cast(exec_state),
2695                          event_data,
2696                          auto_continue);
2697   }
2698   // Notify registered debug event listener. This can be either a C or
2699   // a JavaScript function. Don't call event listener for v8::Break
2700   // here, if it's only a debug command -- they will be processed later.
2701   if ((event != v8::Break || !auto_continue) && !event_listener_.is_null()) {
2702     CallEventCallback(event, exec_state, event_data, NULL);
2703   }
2704   // Process pending debug commands.
2705   if (event == v8::Break) {
2706     while (!event_command_queue_.IsEmpty()) {
2707       CommandMessage command = event_command_queue_.Get();
2708       if (!event_listener_.is_null()) {
2709         CallEventCallback(v8::BreakForCommand,
2710                           exec_state,
2711                           event_data,
2712                           command.client_data());
2713       }
2714       command.Dispose();
2715     }
2716   }
2717 }
2718 
2719 
CallEventCallback(v8::DebugEvent event,Handle<Object> exec_state,Handle<Object> event_data,v8::Debug::ClientData * client_data)2720 void Debugger::CallEventCallback(v8::DebugEvent event,
2721                                  Handle<Object> exec_state,
2722                                  Handle<Object> event_data,
2723                                  v8::Debug::ClientData* client_data) {
2724   if (event_listener_->IsForeign()) {
2725     CallCEventCallback(event, exec_state, event_data, client_data);
2726   } else {
2727     CallJSEventCallback(event, exec_state, event_data);
2728   }
2729 }
2730 
2731 
CallCEventCallback(v8::DebugEvent event,Handle<Object> exec_state,Handle<Object> event_data,v8::Debug::ClientData * client_data)2732 void Debugger::CallCEventCallback(v8::DebugEvent event,
2733                                   Handle<Object> exec_state,
2734                                   Handle<Object> event_data,
2735                                   v8::Debug::ClientData* client_data) {
2736   Handle<Foreign> callback_obj(Handle<Foreign>::cast(event_listener_));
2737   v8::Debug::EventCallback2 callback =
2738       FUNCTION_CAST<v8::Debug::EventCallback2>(
2739           callback_obj->foreign_address());
2740   EventDetailsImpl event_details(
2741       event,
2742       Handle<JSObject>::cast(exec_state),
2743       Handle<JSObject>::cast(event_data),
2744       event_listener_data_,
2745       client_data);
2746   callback(event_details);
2747 }
2748 
2749 
CallJSEventCallback(v8::DebugEvent event,Handle<Object> exec_state,Handle<Object> event_data)2750 void Debugger::CallJSEventCallback(v8::DebugEvent event,
2751                                    Handle<Object> exec_state,
2752                                    Handle<Object> event_data) {
2753   ASSERT(event_listener_->IsJSFunction());
2754   Handle<JSFunction> fun(Handle<JSFunction>::cast(event_listener_));
2755 
2756   // Invoke the JavaScript debug event listener.
2757   Handle<Object> argv[] = { Handle<Object>(Smi::FromInt(event)),
2758                             exec_state,
2759                             event_data,
2760                             event_listener_data_ };
2761   bool caught_exception;
2762   Execution::TryCall(fun,
2763                      isolate_->global(),
2764                      ARRAY_SIZE(argv),
2765                      argv,
2766                      &caught_exception);
2767   // Silently ignore exceptions from debug event listeners.
2768 }
2769 
2770 
GetDebugContext()2771 Handle<Context> Debugger::GetDebugContext() {
2772   never_unload_debugger_ = true;
2773   EnterDebugger debugger;
2774   return isolate_->debug()->debug_context();
2775 }
2776 
2777 
UnloadDebugger()2778 void Debugger::UnloadDebugger() {
2779   Debug* debug = isolate_->debug();
2780 
2781   // Make sure that there are no breakpoints left.
2782   debug->ClearAllBreakPoints();
2783 
2784   // Unload the debugger if feasible.
2785   if (!never_unload_debugger_) {
2786     debug->Unload();
2787   }
2788 
2789   // Clear the flag indicating that the debugger should be unloaded.
2790   debugger_unload_pending_ = false;
2791 }
2792 
2793 
NotifyMessageHandler(v8::DebugEvent event,Handle<JSObject> exec_state,Handle<JSObject> event_data,bool auto_continue)2794 void Debugger::NotifyMessageHandler(v8::DebugEvent event,
2795                                     Handle<JSObject> exec_state,
2796                                     Handle<JSObject> event_data,
2797                                     bool auto_continue) {
2798   HandleScope scope(isolate_);
2799 
2800   if (!isolate_->debug()->Load()) return;
2801 
2802   // Process the individual events.
2803   bool sendEventMessage = false;
2804   switch (event) {
2805     case v8::Break:
2806     case v8::BreakForCommand:
2807       sendEventMessage = !auto_continue;
2808       break;
2809     case v8::Exception:
2810       sendEventMessage = true;
2811       break;
2812     case v8::BeforeCompile:
2813       break;
2814     case v8::AfterCompile:
2815       sendEventMessage = true;
2816       break;
2817     case v8::ScriptCollected:
2818       sendEventMessage = true;
2819       break;
2820     case v8::NewFunction:
2821       break;
2822     default:
2823       UNREACHABLE();
2824   }
2825 
2826   // The debug command interrupt flag might have been set when the command was
2827   // added. It should be enough to clear the flag only once while we are in the
2828   // debugger.
2829   ASSERT(isolate_->debug()->InDebugger());
2830   isolate_->stack_guard()->Continue(DEBUGCOMMAND);
2831 
2832   // Notify the debugger that a debug event has occurred unless auto continue is
2833   // active in which case no event is send.
2834   if (sendEventMessage) {
2835     MessageImpl message = MessageImpl::NewEvent(
2836         event,
2837         auto_continue,
2838         Handle<JSObject>::cast(exec_state),
2839         Handle<JSObject>::cast(event_data));
2840     InvokeMessageHandler(message);
2841   }
2842 
2843   // If auto continue don't make the event cause a break, but process messages
2844   // in the queue if any. For script collected events don't even process
2845   // messages in the queue as the execution state might not be what is expected
2846   // by the client.
2847   if ((auto_continue && !HasCommands()) || event == v8::ScriptCollected) {
2848     return;
2849   }
2850 
2851   v8::TryCatch try_catch;
2852 
2853   // DebugCommandProcessor goes here.
2854   v8::Local<v8::Object> cmd_processor;
2855   {
2856     v8::Local<v8::Object> api_exec_state =
2857         v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state));
2858     v8::Local<v8::String> fun_name =
2859         v8::String::New("debugCommandProcessor");
2860     v8::Local<v8::Function> fun =
2861         v8::Function::Cast(*api_exec_state->Get(fun_name));
2862 
2863     v8::Handle<v8::Boolean> running =
2864         auto_continue ? v8::True() : v8::False();
2865     static const int kArgc = 1;
2866     v8::Handle<Value> argv[kArgc] = { running };
2867     cmd_processor = v8::Object::Cast(*fun->Call(api_exec_state, kArgc, argv));
2868     if (try_catch.HasCaught()) {
2869       PrintLn(try_catch.Exception());
2870       return;
2871     }
2872   }
2873 
2874   bool running = auto_continue;
2875 
2876   // Process requests from the debugger.
2877   while (true) {
2878     // Wait for new command in the queue.
2879     if (Debugger::host_dispatch_handler_) {
2880       // In case there is a host dispatch - do periodic dispatches.
2881       if (!command_received_->Wait(host_dispatch_micros_)) {
2882         // Timout expired, do the dispatch.
2883         Debugger::host_dispatch_handler_();
2884         continue;
2885       }
2886     } else {
2887       // In case there is no host dispatch - just wait.
2888       command_received_->Wait();
2889     }
2890 
2891     // Get the command from the queue.
2892     CommandMessage command = command_queue_.Get();
2893     isolate_->logger()->DebugTag(
2894         "Got request from command queue, in interactive loop.");
2895     if (!Debugger::IsDebuggerActive()) {
2896       // Delete command text and user data.
2897       command.Dispose();
2898       return;
2899     }
2900 
2901     // Invoke JavaScript to process the debug request.
2902     v8::Local<v8::String> fun_name;
2903     v8::Local<v8::Function> fun;
2904     v8::Local<v8::Value> request;
2905     v8::TryCatch try_catch;
2906     fun_name = v8::String::New("processDebugRequest");
2907     fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
2908 
2909     request = v8::String::New(command.text().start(),
2910                               command.text().length());
2911     static const int kArgc = 1;
2912     v8::Handle<Value> argv[kArgc] = { request };
2913     v8::Local<v8::Value> response_val = fun->Call(cmd_processor, kArgc, argv);
2914 
2915     // Get the response.
2916     v8::Local<v8::String> response;
2917     if (!try_catch.HasCaught()) {
2918       // Get response string.
2919       if (!response_val->IsUndefined()) {
2920         response = v8::String::Cast(*response_val);
2921       } else {
2922         response = v8::String::New("");
2923       }
2924 
2925       // Log the JSON request/response.
2926       if (FLAG_trace_debug_json) {
2927         PrintLn(request);
2928         PrintLn(response);
2929       }
2930 
2931       // Get the running state.
2932       fun_name = v8::String::New("isRunning");
2933       fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
2934       static const int kArgc = 1;
2935       v8::Handle<Value> argv[kArgc] = { response };
2936       v8::Local<v8::Value> running_val = fun->Call(cmd_processor, kArgc, argv);
2937       if (!try_catch.HasCaught()) {
2938         running = running_val->ToBoolean()->Value();
2939       }
2940     } else {
2941       // In case of failure the result text is the exception text.
2942       response = try_catch.Exception()->ToString();
2943     }
2944 
2945     // Return the result.
2946     MessageImpl message = MessageImpl::NewResponse(
2947         event,
2948         running,
2949         Handle<JSObject>::cast(exec_state),
2950         Handle<JSObject>::cast(event_data),
2951         Handle<String>(Utils::OpenHandle(*response)),
2952         command.client_data());
2953     InvokeMessageHandler(message);
2954     command.Dispose();
2955 
2956     // Return from debug event processing if either the VM is put into the
2957     // running state (through a continue command) or auto continue is active
2958     // and there are no more commands queued.
2959     if (running && !HasCommands()) {
2960       return;
2961     }
2962   }
2963 }
2964 
2965 
SetEventListener(Handle<Object> callback,Handle<Object> data)2966 void Debugger::SetEventListener(Handle<Object> callback,
2967                                 Handle<Object> data) {
2968   HandleScope scope(isolate_);
2969   GlobalHandles* global_handles = isolate_->global_handles();
2970 
2971   // Clear the global handles for the event listener and the event listener data
2972   // object.
2973   if (!event_listener_.is_null()) {
2974     global_handles->Destroy(
2975         reinterpret_cast<Object**>(event_listener_.location()));
2976     event_listener_ = Handle<Object>();
2977   }
2978   if (!event_listener_data_.is_null()) {
2979     global_handles->Destroy(
2980         reinterpret_cast<Object**>(event_listener_data_.location()));
2981     event_listener_data_ = Handle<Object>();
2982   }
2983 
2984   // If there is a new debug event listener register it together with its data
2985   // object.
2986   if (!callback->IsUndefined() && !callback->IsNull()) {
2987     event_listener_ = Handle<Object>::cast(
2988         global_handles->Create(*callback));
2989     if (data.is_null()) {
2990       data = isolate_->factory()->undefined_value();
2991     }
2992     event_listener_data_ = Handle<Object>::cast(
2993         global_handles->Create(*data));
2994   }
2995 
2996   ListenersChanged();
2997 }
2998 
2999 
SetMessageHandler(v8::Debug::MessageHandler2 handler)3000 void Debugger::SetMessageHandler(v8::Debug::MessageHandler2 handler) {
3001   ScopedLock with(debugger_access_);
3002 
3003   message_handler_ = handler;
3004   ListenersChanged();
3005   if (handler == NULL) {
3006     // Send an empty command to the debugger if in a break to make JavaScript
3007     // run again if the debugger is closed.
3008     if (isolate_->debug()->InDebugger()) {
3009       ProcessCommand(Vector<const uint16_t>::empty());
3010     }
3011   }
3012 }
3013 
3014 
ListenersChanged()3015 void Debugger::ListenersChanged() {
3016   if (IsDebuggerActive()) {
3017     // Disable the compilation cache when the debugger is active.
3018     isolate_->compilation_cache()->Disable();
3019     debugger_unload_pending_ = false;
3020   } else {
3021     isolate_->compilation_cache()->Enable();
3022     // Unload the debugger if event listener and message handler cleared.
3023     // Schedule this for later, because we may be in non-V8 thread.
3024     debugger_unload_pending_ = true;
3025   }
3026 }
3027 
3028 
SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,int period)3029 void Debugger::SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
3030                                       int period) {
3031   host_dispatch_handler_ = handler;
3032   host_dispatch_micros_ = period * 1000;
3033 }
3034 
3035 
SetDebugMessageDispatchHandler(v8::Debug::DebugMessageDispatchHandler handler,bool provide_locker)3036 void Debugger::SetDebugMessageDispatchHandler(
3037     v8::Debug::DebugMessageDispatchHandler handler, bool provide_locker) {
3038   ScopedLock with(dispatch_handler_access_);
3039   debug_message_dispatch_handler_ = handler;
3040 
3041   if (provide_locker && message_dispatch_helper_thread_ == NULL) {
3042     message_dispatch_helper_thread_ = new MessageDispatchHelperThread(isolate_);
3043     message_dispatch_helper_thread_->Start();
3044   }
3045 }
3046 
3047 
3048 // Calls the registered debug message handler. This callback is part of the
3049 // public API.
InvokeMessageHandler(MessageImpl message)3050 void Debugger::InvokeMessageHandler(MessageImpl message) {
3051   ScopedLock with(debugger_access_);
3052 
3053   if (message_handler_ != NULL) {
3054     message_handler_(message);
3055   }
3056 }
3057 
3058 
3059 // Puts a command coming from the public API on the queue.  Creates
3060 // a copy of the command string managed by the debugger.  Up to this
3061 // point, the command data was managed by the API client.  Called
3062 // by the API client thread.
ProcessCommand(Vector<const uint16_t> command,v8::Debug::ClientData * client_data)3063 void Debugger::ProcessCommand(Vector<const uint16_t> command,
3064                               v8::Debug::ClientData* client_data) {
3065   // Need to cast away const.
3066   CommandMessage message = CommandMessage::New(
3067       Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
3068                        command.length()),
3069       client_data);
3070   isolate_->logger()->DebugTag("Put command on command_queue.");
3071   command_queue_.Put(message);
3072   command_received_->Signal();
3073 
3074   // Set the debug command break flag to have the command processed.
3075   if (!isolate_->debug()->InDebugger()) {
3076     isolate_->stack_guard()->DebugCommand();
3077   }
3078 
3079   MessageDispatchHelperThread* dispatch_thread;
3080   {
3081     ScopedLock with(dispatch_handler_access_);
3082     dispatch_thread = message_dispatch_helper_thread_;
3083   }
3084 
3085   if (dispatch_thread == NULL) {
3086     CallMessageDispatchHandler();
3087   } else {
3088     dispatch_thread->Schedule();
3089   }
3090 }
3091 
3092 
HasCommands()3093 bool Debugger::HasCommands() {
3094   return !command_queue_.IsEmpty();
3095 }
3096 
3097 
EnqueueDebugCommand(v8::Debug::ClientData * client_data)3098 void Debugger::EnqueueDebugCommand(v8::Debug::ClientData* client_data) {
3099   CommandMessage message = CommandMessage::New(Vector<uint16_t>(), client_data);
3100   event_command_queue_.Put(message);
3101 
3102   // Set the debug command break flag to have the command processed.
3103   if (!isolate_->debug()->InDebugger()) {
3104     isolate_->stack_guard()->DebugCommand();
3105   }
3106 }
3107 
3108 
IsDebuggerActive()3109 bool Debugger::IsDebuggerActive() {
3110   ScopedLock with(debugger_access_);
3111 
3112   return message_handler_ != NULL ||
3113       !event_listener_.is_null() ||
3114       force_debugger_active_;
3115 }
3116 
3117 
Call(Handle<JSFunction> fun,Handle<Object> data,bool * pending_exception)3118 Handle<Object> Debugger::Call(Handle<JSFunction> fun,
3119                               Handle<Object> data,
3120                               bool* pending_exception) {
3121   // When calling functions in the debugger prevent it from beeing unloaded.
3122   Debugger::never_unload_debugger_ = true;
3123 
3124   // Enter the debugger.
3125   EnterDebugger debugger;
3126   if (debugger.FailedToEnter()) {
3127     return isolate_->factory()->undefined_value();
3128   }
3129 
3130   // Create the execution state.
3131   bool caught_exception = false;
3132   Handle<Object> exec_state = MakeExecutionState(&caught_exception);
3133   if (caught_exception) {
3134     return isolate_->factory()->undefined_value();
3135   }
3136 
3137   Handle<Object> argv[] = { exec_state, data };
3138   Handle<Object> result = Execution::Call(
3139       fun,
3140       Handle<Object>(isolate_->debug()->debug_context_->global_proxy()),
3141       ARRAY_SIZE(argv),
3142       argv,
3143       pending_exception);
3144   return result;
3145 }
3146 
3147 
StubMessageHandler2(const v8::Debug::Message & message)3148 static void StubMessageHandler2(const v8::Debug::Message& message) {
3149   // Simply ignore message.
3150 }
3151 
3152 
StartAgent(const char * name,int port,bool wait_for_connection)3153 bool Debugger::StartAgent(const char* name, int port,
3154                           bool wait_for_connection) {
3155   ASSERT(Isolate::Current() == isolate_);
3156   if (wait_for_connection) {
3157     // Suspend V8 if it is already running or set V8 to suspend whenever
3158     // it starts.
3159     // Provide stub message handler; V8 auto-continues each suspend
3160     // when there is no message handler; we doesn't need it.
3161     // Once become suspended, V8 will stay so indefinitely long, until remote
3162     // debugger connects and issues "continue" command.
3163     Debugger::message_handler_ = StubMessageHandler2;
3164     v8::Debug::DebugBreak();
3165   }
3166 
3167   if (Socket::SetUp()) {
3168     if (agent_ == NULL) {
3169       agent_ = new DebuggerAgent(name, port);
3170       agent_->Start();
3171     }
3172     return true;
3173   }
3174 
3175   return false;
3176 }
3177 
3178 
StopAgent()3179 void Debugger::StopAgent() {
3180   ASSERT(Isolate::Current() == isolate_);
3181   if (agent_ != NULL) {
3182     agent_->Shutdown();
3183     agent_->Join();
3184     delete agent_;
3185     agent_ = NULL;
3186   }
3187 }
3188 
3189 
WaitForAgent()3190 void Debugger::WaitForAgent() {
3191   ASSERT(Isolate::Current() == isolate_);
3192   if (agent_ != NULL)
3193     agent_->WaitUntilListening();
3194 }
3195 
3196 
CallMessageDispatchHandler()3197 void Debugger::CallMessageDispatchHandler() {
3198   v8::Debug::DebugMessageDispatchHandler handler;
3199   {
3200     ScopedLock with(dispatch_handler_access_);
3201     handler = Debugger::debug_message_dispatch_handler_;
3202   }
3203   if (handler != NULL) {
3204     handler();
3205   }
3206 }
3207 
3208 
EnterDebugger()3209 EnterDebugger::EnterDebugger()
3210     : isolate_(Isolate::Current()),
3211       prev_(isolate_->debug()->debugger_entry()),
3212       it_(isolate_),
3213       has_js_frames_(!it_.done()),
3214       save_(isolate_) {
3215   Debug* debug = isolate_->debug();
3216   ASSERT(prev_ != NULL || !debug->is_interrupt_pending(PREEMPT));
3217   ASSERT(prev_ != NULL || !debug->is_interrupt_pending(DEBUGBREAK));
3218 
3219   // Link recursive debugger entry.
3220   debug->set_debugger_entry(this);
3221 
3222   // Store the previous break id and frame id.
3223   break_id_ = debug->break_id();
3224   break_frame_id_ = debug->break_frame_id();
3225 
3226   // Create the new break info. If there is no JavaScript frames there is no
3227   // break frame id.
3228   if (has_js_frames_) {
3229     debug->NewBreak(it_.frame()->id());
3230   } else {
3231     debug->NewBreak(StackFrame::NO_ID);
3232   }
3233 
3234   // Make sure that debugger is loaded and enter the debugger context.
3235   load_failed_ = !debug->Load();
3236   if (!load_failed_) {
3237     // NOTE the member variable save which saves the previous context before
3238     // this change.
3239     isolate_->set_context(*debug->debug_context());
3240   }
3241 }
3242 
3243 
~EnterDebugger()3244 EnterDebugger::~EnterDebugger() {
3245   ASSERT(Isolate::Current() == isolate_);
3246   Debug* debug = isolate_->debug();
3247 
3248   // Restore to the previous break state.
3249   debug->SetBreak(break_frame_id_, break_id_);
3250 
3251   // Check for leaving the debugger.
3252   if (!load_failed_ && prev_ == NULL) {
3253     // Clear mirror cache when leaving the debugger. Skip this if there is a
3254     // pending exception as clearing the mirror cache calls back into
3255     // JavaScript. This can happen if the v8::Debug::Call is used in which
3256     // case the exception should end up in the calling code.
3257     if (!isolate_->has_pending_exception()) {
3258       // Try to avoid any pending debug break breaking in the clear mirror
3259       // cache JavaScript code.
3260       if (isolate_->stack_guard()->IsDebugBreak()) {
3261         debug->set_interrupts_pending(DEBUGBREAK);
3262         isolate_->stack_guard()->Continue(DEBUGBREAK);
3263       }
3264       debug->ClearMirrorCache();
3265     }
3266 
3267     // Request preemption and debug break when leaving the last debugger entry
3268     // if any of these where recorded while debugging.
3269     if (debug->is_interrupt_pending(PREEMPT)) {
3270       // This re-scheduling of preemption is to avoid starvation in some
3271       // debugging scenarios.
3272       debug->clear_interrupt_pending(PREEMPT);
3273       isolate_->stack_guard()->Preempt();
3274     }
3275     if (debug->is_interrupt_pending(DEBUGBREAK)) {
3276       debug->clear_interrupt_pending(DEBUGBREAK);
3277       isolate_->stack_guard()->DebugBreak();
3278     }
3279 
3280     // If there are commands in the queue when leaving the debugger request
3281     // that these commands are processed.
3282     if (isolate_->debugger()->HasCommands()) {
3283       isolate_->stack_guard()->DebugCommand();
3284     }
3285 
3286     // If leaving the debugger with the debugger no longer active unload it.
3287     if (!isolate_->debugger()->IsDebuggerActive()) {
3288       isolate_->debugger()->UnloadDebugger();
3289     }
3290   }
3291 
3292   // Leaving this debugger entry.
3293   debug->set_debugger_entry(prev_);
3294 }
3295 
3296 
NewEvent(DebugEvent event,bool running,Handle<JSObject> exec_state,Handle<JSObject> event_data)3297 MessageImpl MessageImpl::NewEvent(DebugEvent event,
3298                                   bool running,
3299                                   Handle<JSObject> exec_state,
3300                                   Handle<JSObject> event_data) {
3301   MessageImpl message(true, event, running,
3302                       exec_state, event_data, Handle<String>(), NULL);
3303   return message;
3304 }
3305 
3306 
NewResponse(DebugEvent event,bool running,Handle<JSObject> exec_state,Handle<JSObject> event_data,Handle<String> response_json,v8::Debug::ClientData * client_data)3307 MessageImpl MessageImpl::NewResponse(DebugEvent event,
3308                                      bool running,
3309                                      Handle<JSObject> exec_state,
3310                                      Handle<JSObject> event_data,
3311                                      Handle<String> response_json,
3312                                      v8::Debug::ClientData* client_data) {
3313   MessageImpl message(false, event, running,
3314                       exec_state, event_data, response_json, client_data);
3315   return message;
3316 }
3317 
3318 
MessageImpl(bool is_event,DebugEvent event,bool running,Handle<JSObject> exec_state,Handle<JSObject> event_data,Handle<String> response_json,v8::Debug::ClientData * client_data)3319 MessageImpl::MessageImpl(bool is_event,
3320                          DebugEvent event,
3321                          bool running,
3322                          Handle<JSObject> exec_state,
3323                          Handle<JSObject> event_data,
3324                          Handle<String> response_json,
3325                          v8::Debug::ClientData* client_data)
3326     : is_event_(is_event),
3327       event_(event),
3328       running_(running),
3329       exec_state_(exec_state),
3330       event_data_(event_data),
3331       response_json_(response_json),
3332       client_data_(client_data) {}
3333 
3334 
IsEvent() const3335 bool MessageImpl::IsEvent() const {
3336   return is_event_;
3337 }
3338 
3339 
IsResponse() const3340 bool MessageImpl::IsResponse() const {
3341   return !is_event_;
3342 }
3343 
3344 
GetEvent() const3345 DebugEvent MessageImpl::GetEvent() const {
3346   return event_;
3347 }
3348 
3349 
WillStartRunning() const3350 bool MessageImpl::WillStartRunning() const {
3351   return running_;
3352 }
3353 
3354 
GetExecutionState() const3355 v8::Handle<v8::Object> MessageImpl::GetExecutionState() const {
3356   return v8::Utils::ToLocal(exec_state_);
3357 }
3358 
3359 
GetEventData() const3360 v8::Handle<v8::Object> MessageImpl::GetEventData() const {
3361   return v8::Utils::ToLocal(event_data_);
3362 }
3363 
3364 
GetJSON() const3365 v8::Handle<v8::String> MessageImpl::GetJSON() const {
3366   v8::HandleScope scope;
3367 
3368   if (IsEvent()) {
3369     // Call toJSONProtocol on the debug event object.
3370     Handle<Object> fun = GetProperty(event_data_, "toJSONProtocol");
3371     if (!fun->IsJSFunction()) {
3372       return v8::Handle<v8::String>();
3373     }
3374     bool caught_exception;
3375     Handle<Object> json = Execution::TryCall(Handle<JSFunction>::cast(fun),
3376                                              event_data_,
3377                                              0, NULL, &caught_exception);
3378     if (caught_exception || !json->IsString()) {
3379       return v8::Handle<v8::String>();
3380     }
3381     return scope.Close(v8::Utils::ToLocal(Handle<String>::cast(json)));
3382   } else {
3383     return v8::Utils::ToLocal(response_json_);
3384   }
3385 }
3386 
3387 
GetEventContext() const3388 v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
3389   Isolate* isolate = Isolate::Current();
3390   v8::Handle<v8::Context> context = GetDebugEventContext(isolate);
3391   // Isolate::context() may be NULL when "script collected" event occures.
3392   ASSERT(!context.IsEmpty() || event_ == v8::ScriptCollected);
3393   return context;
3394 }
3395 
3396 
GetClientData() const3397 v8::Debug::ClientData* MessageImpl::GetClientData() const {
3398   return client_data_;
3399 }
3400 
3401 
EventDetailsImpl(DebugEvent event,Handle<JSObject> exec_state,Handle<JSObject> event_data,Handle<Object> callback_data,v8::Debug::ClientData * client_data)3402 EventDetailsImpl::EventDetailsImpl(DebugEvent event,
3403                                    Handle<JSObject> exec_state,
3404                                    Handle<JSObject> event_data,
3405                                    Handle<Object> callback_data,
3406                                    v8::Debug::ClientData* client_data)
3407     : event_(event),
3408       exec_state_(exec_state),
3409       event_data_(event_data),
3410       callback_data_(callback_data),
3411       client_data_(client_data) {}
3412 
3413 
GetEvent() const3414 DebugEvent EventDetailsImpl::GetEvent() const {
3415   return event_;
3416 }
3417 
3418 
GetExecutionState() const3419 v8::Handle<v8::Object> EventDetailsImpl::GetExecutionState() const {
3420   return v8::Utils::ToLocal(exec_state_);
3421 }
3422 
3423 
GetEventData() const3424 v8::Handle<v8::Object> EventDetailsImpl::GetEventData() const {
3425   return v8::Utils::ToLocal(event_data_);
3426 }
3427 
3428 
GetEventContext() const3429 v8::Handle<v8::Context> EventDetailsImpl::GetEventContext() const {
3430   return GetDebugEventContext(Isolate::Current());
3431 }
3432 
3433 
GetCallbackData() const3434 v8::Handle<v8::Value> EventDetailsImpl::GetCallbackData() const {
3435   return v8::Utils::ToLocal(callback_data_);
3436 }
3437 
3438 
GetClientData() const3439 v8::Debug::ClientData* EventDetailsImpl::GetClientData() const {
3440   return client_data_;
3441 }
3442 
3443 
CommandMessage()3444 CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()),
3445                                    client_data_(NULL) {
3446 }
3447 
3448 
CommandMessage(const Vector<uint16_t> & text,v8::Debug::ClientData * data)3449 CommandMessage::CommandMessage(const Vector<uint16_t>& text,
3450                                v8::Debug::ClientData* data)
3451     : text_(text),
3452       client_data_(data) {
3453 }
3454 
3455 
~CommandMessage()3456 CommandMessage::~CommandMessage() {
3457 }
3458 
3459 
Dispose()3460 void CommandMessage::Dispose() {
3461   text_.Dispose();
3462   delete client_data_;
3463   client_data_ = NULL;
3464 }
3465 
3466 
New(const Vector<uint16_t> & command,v8::Debug::ClientData * data)3467 CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
3468                                    v8::Debug::ClientData* data) {
3469   return CommandMessage(command.Clone(), data);
3470 }
3471 
3472 
CommandMessageQueue(int size)3473 CommandMessageQueue::CommandMessageQueue(int size) : start_(0), end_(0),
3474                                                      size_(size) {
3475   messages_ = NewArray<CommandMessage>(size);
3476 }
3477 
3478 
~CommandMessageQueue()3479 CommandMessageQueue::~CommandMessageQueue() {
3480   while (!IsEmpty()) {
3481     CommandMessage m = Get();
3482     m.Dispose();
3483   }
3484   DeleteArray(messages_);
3485 }
3486 
3487 
Get()3488 CommandMessage CommandMessageQueue::Get() {
3489   ASSERT(!IsEmpty());
3490   int result = start_;
3491   start_ = (start_ + 1) % size_;
3492   return messages_[result];
3493 }
3494 
3495 
Put(const CommandMessage & message)3496 void CommandMessageQueue::Put(const CommandMessage& message) {
3497   if ((end_ + 1) % size_ == start_) {
3498     Expand();
3499   }
3500   messages_[end_] = message;
3501   end_ = (end_ + 1) % size_;
3502 }
3503 
3504 
Expand()3505 void CommandMessageQueue::Expand() {
3506   CommandMessageQueue new_queue(size_ * 2);
3507   while (!IsEmpty()) {
3508     new_queue.Put(Get());
3509   }
3510   CommandMessage* array_to_free = messages_;
3511   *this = new_queue;
3512   new_queue.messages_ = array_to_free;
3513   // Make the new_queue empty so that it doesn't call Dispose on any messages.
3514   new_queue.start_ = new_queue.end_;
3515   // Automatic destructor called on new_queue, freeing array_to_free.
3516 }
3517 
3518 
LockingCommandMessageQueue(Logger * logger,int size)3519 LockingCommandMessageQueue::LockingCommandMessageQueue(Logger* logger, int size)
3520     : logger_(logger), queue_(size) {
3521   lock_ = OS::CreateMutex();
3522 }
3523 
3524 
~LockingCommandMessageQueue()3525 LockingCommandMessageQueue::~LockingCommandMessageQueue() {
3526   delete lock_;
3527 }
3528 
3529 
IsEmpty() const3530 bool LockingCommandMessageQueue::IsEmpty() const {
3531   ScopedLock sl(lock_);
3532   return queue_.IsEmpty();
3533 }
3534 
3535 
Get()3536 CommandMessage LockingCommandMessageQueue::Get() {
3537   ScopedLock sl(lock_);
3538   CommandMessage result = queue_.Get();
3539   logger_->DebugEvent("Get", result.text());
3540   return result;
3541 }
3542 
3543 
Put(const CommandMessage & message)3544 void LockingCommandMessageQueue::Put(const CommandMessage& message) {
3545   ScopedLock sl(lock_);
3546   queue_.Put(message);
3547   logger_->DebugEvent("Put", message.text());
3548 }
3549 
3550 
Clear()3551 void LockingCommandMessageQueue::Clear() {
3552   ScopedLock sl(lock_);
3553   queue_.Clear();
3554 }
3555 
3556 
MessageDispatchHelperThread(Isolate * isolate)3557 MessageDispatchHelperThread::MessageDispatchHelperThread(Isolate* isolate)
3558     : Thread("v8:MsgDispHelpr"),
3559       sem_(OS::CreateSemaphore(0)), mutex_(OS::CreateMutex()),
3560       already_signalled_(false) {
3561 }
3562 
3563 
~MessageDispatchHelperThread()3564 MessageDispatchHelperThread::~MessageDispatchHelperThread() {
3565   delete mutex_;
3566   delete sem_;
3567 }
3568 
3569 
Schedule()3570 void MessageDispatchHelperThread::Schedule() {
3571   {
3572     ScopedLock lock(mutex_);
3573     if (already_signalled_) {
3574       return;
3575     }
3576     already_signalled_ = true;
3577   }
3578   sem_->Signal();
3579 }
3580 
3581 
Run()3582 void MessageDispatchHelperThread::Run() {
3583   while (true) {
3584     sem_->Wait();
3585     {
3586       ScopedLock lock(mutex_);
3587       already_signalled_ = false;
3588     }
3589     {
3590       Locker locker;
3591       Isolate::Current()->debugger()->CallMessageDispatchHandler();
3592     }
3593   }
3594 }
3595 
3596 #endif  // ENABLE_DEBUGGER_SUPPORT
3597 
3598 } }  // namespace v8::internal
3599