1 /*
2 * Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
3 * Copyright (C) 2010 Google Inc. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * * Redistributions in binary form must reproduce the above
12 * copyright notice, this list of conditions and the following disclaimer
13 * in the documentation and/or other materials provided with the
14 * distribution.
15 * * Neither the name of Google Inc. nor the names of its
16 * contributors may be used to endorse or promote products derived from
17 * this software without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 */
31
32 #ifndef ProgressShadowElement_h
33 #define ProgressShadowElement_h
34
35 #include "HTMLDivElement.h"
36 #include <wtf/Forward.h>
37
38 namespace WebCore {
39
40 class HTMLProgressElement;
41
42 class ProgressShadowElement : public HTMLDivElement {
43 public:
44 ProgressShadowElement(Document*);
45 HTMLProgressElement* progressElement() const;
46
47 private:
48 virtual bool rendererIsNeeded(RenderStyle*);
49 };
50
51 class ProgressBarElement : public ProgressShadowElement {
52 public:
ProgressBarElement(Document * document)53 ProgressBarElement(Document* document)
54 : ProgressShadowElement(document)
55 {
56 }
57
58 static PassRefPtr<ProgressBarElement> create(Document*);
59 virtual const AtomicString& shadowPseudoId() const;
60 };
61
create(Document * document)62 inline PassRefPtr<ProgressBarElement> ProgressBarElement::create(Document* document)
63 {
64 return adoptRef(new ProgressBarElement(document));
65 }
66
67
68 class ProgressValueElement : public ProgressShadowElement {
69 public:
ProgressValueElement(Document * document)70 ProgressValueElement(Document* document)
71 : ProgressShadowElement(document)
72 {
73 }
74
75 virtual const AtomicString& shadowPseudoId() const;
76 static PassRefPtr<ProgressValueElement> create(Document*);
77 void setWidthPercentage(double);
78 };
79
create(Document * document)80 inline PassRefPtr<ProgressValueElement> ProgressValueElement::create(Document* document)
81 {
82 return adoptRef(new ProgressValueElement(document));
83 }
84
85 }
86
87 #endif
88