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1 /*
2  * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
3  *               2006 Rob Buis <buis@kde.org>
4  * Copyright (C) 2007-2008 Torch Mobile, Inc.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef Path_h
29 #define Path_h
30 
31 #include "RoundedIntRect.h"
32 #include <wtf/FastAllocBase.h>
33 #include <wtf/Forward.h>
34 
35 #if USE(CG)
36 typedef struct CGPath PlatformPath;
37 #elif PLATFORM(OPENVG)
38 namespace WebCore {
39 class PlatformPathOpenVG;
40 }
41 typedef WebCore::PlatformPathOpenVG PlatformPath;
42 #elif PLATFORM(QT)
43 #include <qpainterpath.h>
44 typedef QPainterPath PlatformPath;
45 #elif PLATFORM(WX) && USE(WXGC)
46 class wxGraphicsPath;
47 typedef wxGraphicsPath PlatformPath;
48 #elif USE(CAIRO)
49 namespace WebCore {
50 class CairoPath;
51 }
52 typedef WebCore::CairoPath PlatformPath;
53 #elif USE(SKIA)
54 class SkPath;
55 typedef SkPath PlatformPath;
56 #elif PLATFORM(HAIKU)
57 class BRegion;
58 typedef BRegion PlatformPath;
59 #elif OS(WINCE)
60 namespace WebCore {
61     class PlatformPath;
62 }
63 typedef WebCore::PlatformPath PlatformPath;
64 #else
65 typedef void PlatformPath;
66 #endif
67 
68 #if PLATFORM(QT)
69 /* QPainterPath is valued based */
70 typedef PlatformPath PlatformPathPtr;
71 #else
72 typedef PlatformPath* PlatformPathPtr;
73 #endif
74 
75 namespace WebCore {
76 
77     class AffineTransform;
78     class FloatPoint;
79     class FloatRect;
80     class FloatSize;
81     class GraphicsContext;
82     class StrokeStyleApplier;
83 
84     enum WindRule {
85         RULE_NONZERO = 0,
86         RULE_EVENODD = 1
87     };
88 
89     enum PathElementType {
90         PathElementMoveToPoint,
91         PathElementAddLineToPoint,
92         PathElementAddQuadCurveToPoint,
93         PathElementAddCurveToPoint,
94         PathElementCloseSubpath
95     };
96 
97     struct PathElement {
98         PathElementType type;
99         FloatPoint* points;
100     };
101 
102     typedef void (*PathApplierFunction)(void* info, const PathElement*);
103 
104     class Path {
105         WTF_MAKE_FAST_ALLOCATED;
106     public:
107         Path();
108         ~Path();
109 
110         Path(const Path&);
111         Path& operator=(const Path&);
112 
113         bool contains(const FloatPoint&, WindRule rule = RULE_NONZERO) const;
114         bool strokeContains(StrokeStyleApplier*, const FloatPoint&) const;
115         FloatRect boundingRect() const;
116         FloatRect strokeBoundingRect(StrokeStyleApplier* = 0) const;
117 
118         float length() const;
119         FloatPoint pointAtLength(float length, bool& ok) const;
120         float normalAngleAtLength(float length, bool& ok) const;
121 
122         void clear();
123         bool isEmpty() const;
124         // Gets the current point of the current path, which is conceptually the final point reached by the path so far.
125         // Note the Path can be empty (isEmpty() == true) and still have a current point.
126         bool hasCurrentPoint() const;
127         FloatPoint currentPoint() const;
128 
129         void moveTo(const FloatPoint&);
130         void addLineTo(const FloatPoint&);
131         void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint);
132         void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
133         void addArcTo(const FloatPoint&, const FloatPoint&, float radius);
134         void closeSubpath();
135 
136         void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);
137         void addRect(const FloatRect&);
138         void addEllipse(const FloatRect&);
139         void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii);
140         void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius);
141         void addRoundedRect(const RoundedIntRect&);
142 
143         void translate(const FloatSize&);
144 
platformPath()145         PlatformPathPtr platformPath() const { return m_path; }
146 
147         void apply(void* info, PathApplierFunction) const;
148         void transform(const AffineTransform&);
149 
150     private:
151         PlatformPathPtr m_path;
152     };
153 
154 }
155 
156 #endif
157