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1 //
2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef _SYMBOL_TABLE_INCLUDED_
8 #define _SYMBOL_TABLE_INCLUDED_
9 
10 //
11 // Symbol table for parsing.  Has these design characteristics:
12 //
13 // * Same symbol table can be used to compile many shaders, to preserve
14 //   effort of creating and loading with the large numbers of built-in
15 //   symbols.
16 //
17 // * Name mangling will be used to give each function a unique name
18 //   so that symbol table lookups are never ambiguous.  This allows
19 //   a simpler symbol table structure.
20 //
21 // * Pushing and popping of scope, so symbol table will really be a stack
22 //   of symbol tables.  Searched from the top, with new inserts going into
23 //   the top.
24 //
25 // * Constants:  Compile time constant symbols will keep their values
26 //   in the symbol table.  The parser can substitute constants at parse
27 //   time, including doing constant folding and constant propagation.
28 //
29 // * No temporaries:  Temporaries made from operations (+, --, .xy, etc.)
30 //   are tracked in the intermediate representation, not the symbol table.
31 //
32 
33 #include <assert.h>
34 
35 #include "compiler/InfoSink.h"
36 #include "compiler/intermediate.h"
37 
38 //
39 // Symbol base class.  (Can build functions or variables out of these...)
40 //
41 class TSymbol {
42 public:
POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)43     POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
44     TSymbol(const TString *n) :  name(n) { }
~TSymbol()45     virtual ~TSymbol() { /* don't delete name, it's from the pool */ }
getName()46     const TString& getName() const { return *name; }
getMangledName()47     virtual const TString& getMangledName() const { return getName(); }
isFunction()48     virtual bool isFunction() const { return false; }
isVariable()49     virtual bool isVariable() const { return false; }
setUniqueId(int id)50     void setUniqueId(int id) { uniqueId = id; }
getUniqueId()51     int getUniqueId() const { return uniqueId; }
52     virtual void dump(TInfoSink &infoSink) const = 0;
53     TSymbol(const TSymbol&);
54     virtual TSymbol* clone(TStructureMap& remapper) = 0;
55 
56 protected:
57     const TString *name;
58     unsigned int uniqueId;      // For real comparing during code generation
59 };
60 
61 //
62 // Variable class, meaning a symbol that's not a function.
63 //
64 // There could be a separate class heirarchy for Constant variables;
65 // Only one of int, bool, or float, (or none) is correct for
66 // any particular use, but it's easy to do this way, and doesn't
67 // seem worth having separate classes, and "getConst" can't simply return
68 // different values for different types polymorphically, so this is
69 // just simple and pragmatic.
70 //
71 class TVariable : public TSymbol {
72 public:
TSymbol(name)73     TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0), arrayInformationType(0) { }
~TVariable()74     virtual ~TVariable() { }
isVariable()75     virtual bool isVariable() const { return true; }
getType()76     TType& getType() { return type; }
getType()77     const TType& getType() const { return type; }
isUserType()78     bool isUserType() const { return userType; }
setQualifier(TQualifier qualifier)79     void setQualifier(TQualifier qualifier) { type.setQualifier(qualifier); }
updateArrayInformationType(TType * t)80     void updateArrayInformationType(TType *t) { arrayInformationType = t; }
getArrayInformationType()81     TType* getArrayInformationType() { return arrayInformationType; }
82 
83     virtual void dump(TInfoSink &infoSink) const;
84 
getConstPointer()85     ConstantUnion* getConstPointer()
86     {
87         if (!unionArray)
88             unionArray = new ConstantUnion[type.getObjectSize()];
89 
90         return unionArray;
91     }
92 
getConstPointer()93     ConstantUnion* getConstPointer() const { return unionArray; }
94 
shareConstPointer(ConstantUnion * constArray)95     void shareConstPointer( ConstantUnion *constArray)
96     {
97         if (unionArray == constArray)
98             return;
99 
100         delete[] unionArray;
101         unionArray = constArray;
102     }
103     TVariable(const TVariable&, TStructureMap& remapper); // copy constructor
104     virtual TVariable* clone(TStructureMap& remapper);
105 
106 protected:
107     TType type;
108     bool userType;
109     // we are assuming that Pool Allocator will free the memory allocated to unionArray
110     // when this object is destroyed
111     ConstantUnion *unionArray;
112     TType *arrayInformationType;  // this is used for updating maxArraySize in all the references to a given symbol
113 };
114 
115 //
116 // The function sub-class of symbols and the parser will need to
117 // share this definition of a function parameter.
118 //
119 struct TParameter {
120     TString *name;
121     TType* type;
copyParamTParameter122     void copyParam(const TParameter& param, TStructureMap& remapper)
123     {
124         name = NewPoolTString(param.name->c_str());
125         type = param.type->clone(remapper);
126     }
127 };
128 
129 //
130 // The function sub-class of a symbol.
131 //
132 class TFunction : public TSymbol {
133 public:
TFunction(TOperator o)134     TFunction(TOperator o) :
135         TSymbol(0),
136         returnType(TType(EbtVoid, EbpUndefined)),
137         op(o),
138         defined(false) { }
139     TFunction(const TString *name, TType& retType, TOperator tOp = EOpNull) :
TSymbol(name)140         TSymbol(name),
141         returnType(retType),
142         mangledName(TFunction::mangleName(*name)),
143         op(tOp),
144         defined(false) { }
145     virtual ~TFunction();
isFunction()146     virtual bool isFunction() const { return true; }
147 
mangleName(const TString & name)148     static TString mangleName(const TString& name) { return name + '('; }
unmangleName(const TString & mangledName)149     static TString unmangleName(const TString& mangledName)
150     {
151         return TString(mangledName.c_str(), mangledName.find_first_of('('));
152     }
153 
addParameter(TParameter & p)154     void addParameter(TParameter& p)
155     {
156         parameters.push_back(p);
157         mangledName = mangledName + p.type->getMangledName();
158     }
159 
getMangledName()160     const TString& getMangledName() const { return mangledName; }
getReturnType()161     const TType& getReturnType() const { return returnType; }
162 
relateToOperator(TOperator o)163     void relateToOperator(TOperator o) { op = o; }
getBuiltInOp()164     TOperator getBuiltInOp() const { return op; }
165 
relateToExtension(const TString & ext)166     void relateToExtension(const TString& ext) { extension = ext; }
getExtension()167     const TString& getExtension() const { return extension; }
168 
setDefined()169     void setDefined() { defined = true; }
isDefined()170     bool isDefined() { return defined; }
171 
getParamCount()172     int getParamCount() const { return static_cast<int>(parameters.size()); }
getParam(int i)173     const TParameter& getParam(int i) const { return parameters[i]; }
174 
175     virtual void dump(TInfoSink &infoSink) const;
176     TFunction(const TFunction&, TStructureMap& remapper);
177     virtual TFunction* clone(TStructureMap& remapper);
178 
179 protected:
180     typedef TVector<TParameter> TParamList;
181     TParamList parameters;
182     TType returnType;
183     TString mangledName;
184     TOperator op;
185     TString extension;
186     bool defined;
187 };
188 
189 
190 class TSymbolTableLevel {
191 public:
192     typedef TMap<TString, TSymbol*> tLevel;
193     typedef tLevel::const_iterator const_iterator;
194     typedef const tLevel::value_type tLevelPair;
195     typedef std::pair<tLevel::iterator, bool> tInsertResult;
196 
197     POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
TSymbolTableLevel()198     TSymbolTableLevel() { }
199     ~TSymbolTableLevel();
200 
insert(TSymbol & symbol)201     bool insert(TSymbol& symbol)
202     {
203         //
204         // returning true means symbol was added to the table
205         //
206         tInsertResult result;
207         result = level.insert(tLevelPair(symbol.getMangledName(), &symbol));
208 
209         return result.second;
210     }
211 
find(const TString & name)212     TSymbol* find(const TString& name) const
213     {
214         tLevel::const_iterator it = level.find(name);
215         if (it == level.end())
216             return 0;
217         else
218             return (*it).second;
219     }
220 
begin()221     const_iterator begin() const
222     {
223         return level.begin();
224     }
225 
end()226     const_iterator end() const
227     {
228         return level.end();
229     }
230 
231     void relateToOperator(const char* name, TOperator op);
232     void relateToExtension(const char* name, const TString& ext);
233     void dump(TInfoSink &infoSink) const;
234     TSymbolTableLevel* clone(TStructureMap& remapper);
235 
236 protected:
237     tLevel level;
238 };
239 
240 class TSymbolTable {
241 public:
TSymbolTable()242     TSymbolTable() : uniqueId(0)
243     {
244         //
245         // The symbol table cannot be used until push() is called, but
246         // the lack of an initial call to push() can be used to detect
247         // that the symbol table has not been preloaded with built-ins.
248         //
249     }
250 
~TSymbolTable()251     ~TSymbolTable()
252     {
253         // level 0 is always built In symbols, so we never pop that out
254         while (table.size() > 1)
255             pop();
256     }
257 
258     //
259     // When the symbol table is initialized with the built-ins, there should
260     // 'push' calls, so that built-ins are at level 0 and the shader
261     // globals are at level 1.
262     //
isEmpty()263     bool isEmpty() { return table.size() == 0; }
atBuiltInLevel()264     bool atBuiltInLevel() { return table.size() == 1; }
atGlobalLevel()265     bool atGlobalLevel() { return table.size() <= 2; }
push()266     void push()
267     {
268         table.push_back(new TSymbolTableLevel);
269         precisionStack.push_back( PrecisionStackLevel() );
270     }
271 
pop()272     void pop()
273     {
274         delete table[currentLevel()];
275         table.pop_back();
276         precisionStack.pop_back();
277     }
278 
insert(TSymbol & symbol)279     bool insert(TSymbol& symbol)
280     {
281         symbol.setUniqueId(++uniqueId);
282         return table[currentLevel()]->insert(symbol);
283     }
284 
285     TSymbol* find(const TString& name, bool* builtIn = 0, bool *sameScope = 0)
286     {
287         int level = currentLevel();
288         TSymbol* symbol;
289         do {
290             symbol = table[level]->find(name);
291             --level;
292         } while (symbol == 0 && level >= 0);
293         level++;
294         if (builtIn)
295             *builtIn = level == 0;
296         if (sameScope)
297             *sameScope = level == currentLevel();
298         return symbol;
299     }
300 
getGlobalLevel()301     TSymbolTableLevel* getGlobalLevel() {
302         assert(table.size() >= 2);
303         return table[1];
304     }
relateToOperator(const char * name,TOperator op)305     void relateToOperator(const char* name, TOperator op) {
306         table[0]->relateToOperator(name, op);
307     }
relateToExtension(const char * name,const TString & ext)308     void relateToExtension(const char* name, const TString& ext) {
309         table[0]->relateToExtension(name, ext);
310     }
getMaxSymbolId()311     int getMaxSymbolId() { return uniqueId; }
312     void dump(TInfoSink &infoSink) const;
313     void copyTable(const TSymbolTable& copyOf);
314 
setDefaultPrecision(TBasicType type,TPrecision prec)315     void setDefaultPrecision( TBasicType type, TPrecision prec ){
316         if( type != EbtFloat && type != EbtInt ) return; // Only set default precision for int/float
317         int indexOfLastElement = static_cast<int>(precisionStack.size()) - 1;
318         precisionStack[indexOfLastElement][type] = prec; // Uses map operator [], overwrites the current value
319     }
320 
321     // Searches down the precisionStack for a precision qualifier for the specified TBasicType
getDefaultPrecision(TBasicType type)322     TPrecision getDefaultPrecision( TBasicType type){
323         if( type != EbtFloat && type != EbtInt ) return EbpUndefined;
324         int level = static_cast<int>(precisionStack.size()) - 1;
325         assert( level >= 0); // Just to be safe. Should not happen.
326         PrecisionStackLevel::iterator it;
327         TPrecision prec = EbpUndefined; // If we dont find anything we return this. Should we error check this?
328         while( level >= 0 ){
329             it = precisionStack[level].find( type );
330             if( it != precisionStack[level].end() ){
331                 prec = (*it).second;
332                 break;
333             }
334             level--;
335         }
336         return prec;
337     }
338 
339 protected:
currentLevel()340     int currentLevel() const { return static_cast<int>(table.size()) - 1; }
341 
342     std::vector<TSymbolTableLevel*> table;
343     typedef std::map< TBasicType, TPrecision > PrecisionStackLevel;
344     std::vector< PrecisionStackLevel > precisionStack;
345     int uniqueId;     // for unique identification in code generation
346 };
347 
348 #endif // _SYMBOL_TABLE_INCLUDED_
349