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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "DOMDataStore.h"
33 
34 #include "DOMData.h"
35 
36 namespace WebCore {
37 
38 // DOM binding algorithm:
39 //
40 // There are two kinds of DOM objects:
41 // 1. DOM tree nodes, such as Document, HTMLElement, ...
42 //    there classes implement TreeShared<T> interface;
43 // 2. Non-node DOM objects, such as CSSRule, Location, etc.
44 //    these classes implement a ref-counted scheme.
45 //
46 // A DOM object may have a JS wrapper object. If a tree node
47 // is alive, its JS wrapper must be kept alive even it is not
48 // reachable from JS roots.
49 // However, JS wrappers of non-node objects can go away if
50 // not reachable from other JS objects. It works like a cache.
51 //
52 // DOM objects are ref-counted, and JS objects are traced from
53 // a set of root objects. They can create a cycle. To break
54 // cycles, we do following:
55 //   Handles from DOM objects to JS wrappers are always weak,
56 // so JS wrappers of non-node object cannot create a cycle.
57 //   Before starting a global GC, we create a virtual connection
58 // between nodes in the same tree in the JS heap. If the wrapper
59 // of one node in a tree is alive, wrappers of all nodes in
60 // the same tree are considered alive. This is done by creating
61 // object groups in GC prologue callbacks. The mark-compact
62 // collector will remove these groups after each GC.
63 //
64 // DOM objects should be deref-ed from the owning thread, not the GC thread
65 // that does not own them. In V8, GC can kick in from any thread. To ensure
66 // that DOM objects are always deref-ed from the owning thread when running
67 // V8 in multi-threading environment, we do following:
68 // 1. Maintain a thread specific DOM wrapper map for each object map.
69 //    (We're using TLS support from WTF instead of base since V8Bindings
70 //     does not depend on base. We further assume that all child threads
71 //     running V8 instances are created by WTF and thus a destructor will
72 //     be called to clean up all thread specific data.)
73 // 2. When GC happens:
74 //    2.1. If the dead object is in GC thread's map, remove the JS reference
75 //         and deref the DOM object.
76 //    2.2. Otherwise, go through all thread maps to find the owning thread.
77 //         Remove the JS reference from the owning thread's map and move the
78 //         DOM object to a delayed queue. Post a task to the owning thread
79 //         to have it deref-ed from the owning thread at later time.
80 // 3. When a thread is tearing down, invoke a cleanup routine to go through
81 //    all objects in the delayed queue and the thread map and deref all of
82 //    them.
83 
84 
DOMDataStore(DOMData * domData)85 DOMDataStore::DOMDataStore(DOMData* domData)
86     : m_domNodeMap(0)
87     , m_domObjectMap(0)
88     , m_activeDomObjectMap(0)
89 #if ENABLE(SVG)
90     , m_domSvgElementInstanceMap(0)
91 #endif
92     , m_domData(domData)
93 {
94     WTF::MutexLocker locker(DOMDataStore::allStoresMutex());
95     DOMDataStore::allStores().append(this);
96 }
97 
~DOMDataStore()98 DOMDataStore::~DOMDataStore()
99 {
100     WTF::MutexLocker locker(DOMDataStore::allStoresMutex());
101     DOMDataStore::allStores().remove(DOMDataStore::allStores().find(this));
102 }
103 
allStores()104 DOMDataList& DOMDataStore::allStores()
105 {
106   DEFINE_STATIC_LOCAL(DOMDataList, staticDOMDataList, ());
107   return staticDOMDataList;
108 }
109 
allStoresMutex()110 WTF::Mutex& DOMDataStore::allStoresMutex()
111 {
112     DEFINE_STATIC_LOCAL(WTF::Mutex, staticDOMDataListMutex, ());
113     return staticDOMDataListMutex;
114 }
115 
getDOMWrapperMap(DOMWrapperMapType type)116 void* DOMDataStore::getDOMWrapperMap(DOMWrapperMapType type)
117 {
118     switch (type) {
119     case DOMNodeMap:
120         return m_domNodeMap;
121     case DOMObjectMap:
122         return m_domObjectMap;
123     case ActiveDOMObjectMap:
124         return m_activeDomObjectMap;
125 #if ENABLE(SVG)
126     case DOMSVGElementInstanceMap:
127         return m_domSvgElementInstanceMap;
128 #endif
129     }
130 
131     ASSERT_NOT_REACHED();
132     return 0;
133 }
134 
135 // Called when the object is near death (not reachable from JS roots).
136 // It is time to remove the entry from the table and dispose the handle.
weakDOMObjectCallback(v8::Persistent<v8::Value> v8Object,void * domObject)137 void DOMDataStore::weakDOMObjectCallback(v8::Persistent<v8::Value> v8Object, void* domObject)
138 {
139     v8::HandleScope scope;
140     ASSERT(v8Object->IsObject());
141     DOMData::handleWeakObject(DOMDataStore::DOMObjectMap, v8::Persistent<v8::Object>::Cast(v8Object), domObject);
142 }
143 
weakActiveDOMObjectCallback(v8::Persistent<v8::Value> v8Object,void * domObject)144 void DOMDataStore::weakActiveDOMObjectCallback(v8::Persistent<v8::Value> v8Object, void* domObject)
145 {
146     v8::HandleScope scope;
147     ASSERT(v8Object->IsObject());
148     DOMData::handleWeakObject(DOMDataStore::ActiveDOMObjectMap, v8::Persistent<v8::Object>::Cast(v8Object), domObject);
149 }
150 
weakNodeCallback(v8::Persistent<v8::Value> value,void * domObject)151 void DOMDataStore::weakNodeCallback(v8::Persistent<v8::Value> value, void* domObject)
152 {
153     ASSERT(WTF::isMainThread());
154 
155     Node* node = static_cast<Node*>(domObject);
156     // Node wrappers must be JS objects.
157     v8::Persistent<v8::Object> v8Object = v8::Persistent<v8::Object>::Cast(value);
158 
159     WTF::MutexLocker locker(DOMDataStore::allStoresMutex());
160     DOMDataList& list = DOMDataStore::allStores();
161     for (size_t i = 0; i < list.size(); ++i) {
162         DOMDataStore* store = list[i];
163         if (store->domNodeMap().removeIfPresent(node, v8Object)) {
164             ASSERT(store->domData()->owningThread() == WTF::currentThread());
165             node->deref(); // Nobody overrides Node::deref so it's safe
166             return; // There might be at most one wrapper for the node in world's maps
167         }
168     }
169 
170     // If not found, it means map for the wrapper has been already destroyed, just dispose the
171     // handle and deref the object to fight memory leak.
172     v8Object.Dispose();
173     node->deref(); // Nobody overrides Node::deref so it's safe
174 }
175 
176 #if ENABLE(SVG)
177 
weakSVGElementInstanceCallback(v8::Persistent<v8::Value> v8Object,void * domObject)178 void DOMDataStore::weakSVGElementInstanceCallback(v8::Persistent<v8::Value> v8Object, void* domObject)
179 {
180     v8::HandleScope scope;
181     ASSERT(v8Object->IsObject());
182     DOMData::handleWeakObject(DOMDataStore::DOMSVGElementInstanceMap, v8::Persistent<v8::Object>::Cast(v8Object), static_cast<SVGElementInstance*>(domObject));
183 }
184 
185 #endif  // ENABLE(SVG)
186 
187 } // namespace WebCore
188