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1 /*
2  * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3  * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
4  * Copyright (C) 2010 Google Inc. All rights reserved.
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Library General Public
8  * License as published by the Free Software Foundation; either
9  * version 2 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Library General Public License for more details.
15  *
16  * You should have received a copy of the GNU Library General Public License
17  * along with this library; see the file COPYING.LIB.  If not, write to
18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19  * Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "config.h"
24 
25 #include "BidiResolver.h"
26 #include "Hyphenation.h"
27 #include "InlineIterator.h"
28 #include "InlineTextBox.h"
29 #include "Logging.h"
30 #include "RenderArena.h"
31 #include "RenderCombineText.h"
32 #include "RenderInline.h"
33 #include "RenderLayer.h"
34 #include "RenderListMarker.h"
35 #include "RenderRubyRun.h"
36 #include "RenderView.h"
37 #include "Settings.h"
38 #include "TextBreakIterator.h"
39 #include "TextRun.h"
40 #include "TrailingFloatsRootInlineBox.h"
41 #include "VerticalPositionCache.h"
42 #include "break_lines.h"
43 #include <wtf/AlwaysInline.h>
44 #include <wtf/RefCountedLeakCounter.h>
45 #include <wtf/StdLibExtras.h>
46 #include <wtf/Vector.h>
47 #include <wtf/unicode/CharacterNames.h>
48 
49 #if ENABLE(SVG)
50 #include "RenderSVGInlineText.h"
51 #include "SVGRootInlineBox.h"
52 #endif
53 
54 #ifdef ANDROID_LAYOUT
55 #include "Frame.h"
56 #include "FrameTree.h"
57 #include "Settings.h"
58 #include "Text.h"
59 #include "HTMLNames.h"
60 #endif // ANDROID_LAYOUT
61 
62 using namespace std;
63 using namespace WTF;
64 using namespace Unicode;
65 
66 namespace WebCore {
67 
68 // We don't let our line box tree for a single line get any deeper than this.
69 const unsigned cMaxLineDepth = 200;
70 
borderPaddingMarginStart(RenderInline * child)71 static inline int borderPaddingMarginStart(RenderInline* child)
72 {
73     return child->marginStart() + child->paddingStart() + child->borderStart();
74 }
75 
borderPaddingMarginEnd(RenderInline * child)76 static inline int borderPaddingMarginEnd(RenderInline* child)
77 {
78     return child->marginEnd() + child->paddingEnd() + child->borderEnd();
79 }
80 
inlineLogicalWidth(RenderObject * child,bool start=true,bool end=true)81 static int inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true)
82 {
83     unsigned lineDepth = 1;
84     int extraWidth = 0;
85     RenderObject* parent = child->parent();
86     while (parent->isRenderInline() && lineDepth++ < cMaxLineDepth) {
87         RenderInline* parentAsRenderInline = toRenderInline(parent);
88         if (start && !child->previousSibling())
89             extraWidth += borderPaddingMarginStart(parentAsRenderInline);
90         if (end && !child->nextSibling())
91             extraWidth += borderPaddingMarginEnd(parentAsRenderInline);
92         child = parent;
93         parent = child->parent();
94     }
95     return extraWidth;
96 }
97 
checkMidpoints(LineMidpointState & lineMidpointState,InlineIterator & lBreak)98 static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak)
99 {
100     // Check to see if our last midpoint is a start point beyond the line break.  If so,
101     // shave it off the list, and shave off a trailing space if the previous end point doesn't
102     // preserve whitespace.
103     if (lBreak.m_obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) {
104         InlineIterator* midpoints = lineMidpointState.midpoints.data();
105         InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2];
106         const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1];
107         InlineIterator currpoint = endpoint;
108         while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
109             currpoint.increment();
110         if (currpoint == lBreak) {
111             // We hit the line break before the start point.  Shave off the start point.
112             lineMidpointState.numMidpoints--;
113             if (endpoint.m_obj->style()->collapseWhiteSpace())
114                 endpoint.m_pos--;
115         }
116     }
117 }
118 
addMidpoint(LineMidpointState & lineMidpointState,const InlineIterator & midpoint)119 static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint)
120 {
121     if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints)
122         lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10);
123 
124     InlineIterator* midpoints = lineMidpointState.midpoints.data();
125     midpoints[lineMidpointState.numMidpoints++] = midpoint;
126 }
127 
createRun(int start,int end,RenderObject * obj,InlineBidiResolver & resolver)128 static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
129 {
130     return new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir());
131 }
132 
appendRunsForObject(BidiRunList<BidiRun> & runs,int start,int end,RenderObject * obj,InlineBidiResolver & resolver)133 void RenderBlock::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
134 {
135     if (start > end || obj->isFloating() ||
136         (obj->isPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline()))
137         return;
138 
139     LineMidpointState& lineMidpointState = resolver.midpointState();
140     bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints);
141     InlineIterator nextMidpoint;
142     if (haveNextMidpoint)
143         nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint];
144     if (lineMidpointState.betweenMidpoints) {
145         if (!(haveNextMidpoint && nextMidpoint.m_obj == obj))
146             return;
147         // This is a new start point. Stop ignoring objects and
148         // adjust our start.
149         lineMidpointState.betweenMidpoints = false;
150         start = nextMidpoint.m_pos;
151         lineMidpointState.currentMidpoint++;
152         if (start < end)
153             return appendRunsForObject(runs, start, end, obj, resolver);
154     } else {
155         if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) {
156             runs.addRun(createRun(start, end, obj, resolver));
157             return;
158         }
159 
160         // An end midpoint has been encountered within our object.  We
161         // need to go ahead and append a run with our endpoint.
162         if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) {
163             lineMidpointState.betweenMidpoints = true;
164             lineMidpointState.currentMidpoint++;
165             if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
166                 if (static_cast<int>(nextMidpoint.m_pos + 1) > start)
167                     runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver));
168                 return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, obj, resolver);
169             }
170         } else
171            runs.addRun(createRun(start, end, obj, resolver));
172     }
173 }
174 
createInlineBoxForRenderer(RenderObject * obj,bool isRootLineBox,bool isOnlyRun=false)175 static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false)
176 {
177     if (isRootLineBox)
178         return toRenderBlock(obj)->createAndAppendRootInlineBox();
179 
180     if (obj->isText()) {
181         InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox();
182         // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode
183         // (Note the use of strict mode.  In "almost strict" mode, we don't treat the box for <br> as text.)
184         if (obj->isBR())
185             textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode());
186         return textBox;
187     }
188 
189     if (obj->isBox())
190         return toRenderBox(obj)->createInlineBox();
191 
192     return toRenderInline(obj)->createAndAppendInlineFlowBox();
193 }
194 
dirtyLineBoxesForRenderer(RenderObject * o,bool fullLayout)195 static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout)
196 {
197     if (o->isText()) {
198         if (o->preferredLogicalWidthsDirty() && (o->isCounter() || o->isQuote()))
199             toRenderText(o)->computePreferredLogicalWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed.
200         toRenderText(o)->dirtyLineBoxes(fullLayout);
201     } else
202         toRenderInline(o)->dirtyLineBoxes(fullLayout);
203 }
204 
parentIsConstructedOrHaveNext(InlineFlowBox * parentBox)205 static bool parentIsConstructedOrHaveNext(InlineFlowBox* parentBox)
206 {
207     do {
208         if (parentBox->isConstructed() || parentBox->nextOnLine())
209             return true;
210         parentBox = parentBox->parent();
211     } while (parentBox);
212     return false;
213 }
214 
createLineBoxes(RenderObject * obj,bool firstLine,InlineBox * childBox)215 InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine, InlineBox* childBox)
216 {
217     // See if we have an unconstructed line box for this object that is also
218     // the last item on the line.
219     unsigned lineDepth = 1;
220     InlineFlowBox* parentBox = 0;
221     InlineFlowBox* result = 0;
222     bool hasDefaultLineBoxContain = style()->lineBoxContain() == RenderStyle::initialLineBoxContain();
223     do {
224         ASSERT(obj->isRenderInline() || obj == this);
225 
226         RenderInline* inlineFlow = (obj != this) ? toRenderInline(obj) : 0;
227 
228         // Get the last box we made for this render object.
229         parentBox = inlineFlow ? inlineFlow->lastLineBox() : toRenderBlock(obj)->lastLineBox();
230 
231         // If this box or its ancestor is constructed then it is from a previous line, and we need
232         // to make a new box for our line.  If this box or its ancestor is unconstructed but it has
233         // something following it on the line, then we know we have to make a new box
234         // as well.  In this situation our inline has actually been split in two on
235         // the same line (this can happen with very fancy language mixtures).
236         bool constructedNewBox = false;
237         bool allowedToConstructNewBox = !hasDefaultLineBoxContain || !inlineFlow || inlineFlow->alwaysCreateLineBoxes();
238         bool canUseExistingParentBox = parentBox && !parentIsConstructedOrHaveNext(parentBox);
239         if (allowedToConstructNewBox && !canUseExistingParentBox) {
240             // We need to make a new box for this render object.  Once
241             // made, we need to place it at the end of the current line.
242             InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this);
243             ASSERT(newBox->isInlineFlowBox());
244             parentBox = static_cast<InlineFlowBox*>(newBox);
245             parentBox->setFirstLineStyleBit(firstLine);
246             parentBox->setIsHorizontal(isHorizontalWritingMode());
247             if (!hasDefaultLineBoxContain)
248                 parentBox->clearDescendantsHaveSameLineHeightAndBaseline();
249             constructedNewBox = true;
250         }
251 
252         if (constructedNewBox || canUseExistingParentBox) {
253             if (!result)
254                 result = parentBox;
255 
256             // If we have hit the block itself, then |box| represents the root
257             // inline box for the line, and it doesn't have to be appended to any parent
258             // inline.
259             if (childBox)
260                 parentBox->addToLine(childBox);
261 
262             if (!constructedNewBox || obj == this)
263                 break;
264 
265             childBox = parentBox;
266         }
267 
268         // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
269         // intermediate inline flows.
270         obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
271 
272     } while (true);
273 
274     return result;
275 }
276 
reachedEndOfTextRenderer(const BidiRunList<BidiRun> & bidiRuns)277 static bool reachedEndOfTextRenderer(const BidiRunList<BidiRun>& bidiRuns)
278 {
279     BidiRun* run = bidiRuns.logicallyLastRun();
280     if (!run)
281         return true;
282     unsigned int pos = run->stop();
283     RenderObject* r = run->m_object;
284     if (!r->isText() || r->isBR())
285         return false;
286     RenderText* renderText = toRenderText(r);
287     if (pos >= renderText->textLength())
288         return true;
289 
290     while (isASCIISpace(renderText->characters()[pos])) {
291         pos++;
292         if (pos >= renderText->textLength())
293             return true;
294     }
295     return false;
296 }
297 
constructLine(BidiRunList<BidiRun> & bidiRuns,bool firstLine,bool lastLine)298 RootInlineBox* RenderBlock::constructLine(BidiRunList<BidiRun>& bidiRuns, bool firstLine, bool lastLine)
299 {
300     ASSERT(bidiRuns.firstRun());
301 
302     bool rootHasSelectedChildren = false;
303     InlineFlowBox* parentBox = 0;
304     for (BidiRun* r = bidiRuns.firstRun(); r; r = r->next()) {
305         // Create a box for our object.
306         bool isOnlyRun = (bidiRuns.runCount() == 1);
307         if (bidiRuns.runCount() == 2 && !r->m_object->isListMarker())
308             isOnlyRun = (!style()->isLeftToRightDirection() ? bidiRuns.lastRun() : bidiRuns.firstRun())->m_object->isListMarker();
309 
310         InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun);
311         r->m_box = box;
312 
313         ASSERT(box);
314         if (!box)
315             continue;
316 
317         if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone)
318             rootHasSelectedChildren = true;
319 
320         // If we have no parent box yet, or if the run is not simply a sibling,
321         // then we need to construct inline boxes as necessary to properly enclose the
322         // run's inline box.
323         if (!parentBox || parentBox->renderer() != r->m_object->parent())
324             // Create new inline boxes all the way back to the appropriate insertion point.
325             parentBox = createLineBoxes(r->m_object->parent(), firstLine, box);
326         else {
327             // Append the inline box to this line.
328             parentBox->addToLine(box);
329         }
330 
331         bool visuallyOrdered = r->m_object->style()->visuallyOrdered();
332         box->setBidiLevel(r->level());
333 
334         if (box->isInlineTextBox()) {
335             InlineTextBox* text = static_cast<InlineTextBox*>(box);
336             text->setStart(r->m_start);
337             text->setLen(r->m_stop - r->m_start);
338             text->m_dirOverride = r->dirOverride(visuallyOrdered);
339             if (r->m_hasHyphen)
340                 text->setHasHyphen(true);
341         }
342     }
343 
344     // We should have a root inline box.  It should be unconstructed and
345     // be the last continuation of our line list.
346     ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
347 
348     // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box
349     // from the bidi runs walk above has a selection state.
350     if (rootHasSelectedChildren)
351         lastLineBox()->root()->setHasSelectedChildren(true);
352 
353     // Set bits on our inline flow boxes that indicate which sides should
354     // paint borders/margins/padding.  This knowledge will ultimately be used when
355     // we determine the horizontal positions and widths of all the inline boxes on
356     // the line.
357     bool isLogicallyLastRunWrapped = bidiRuns.logicallyLastRun()->m_object && bidiRuns.logicallyLastRun()->m_object->isText() ? !reachedEndOfTextRenderer(bidiRuns) : true;
358     lastLineBox()->determineSpacingForFlowBoxes(lastLine, isLogicallyLastRunWrapped, bidiRuns.logicallyLastRun()->m_object);
359 
360     // Now mark the line boxes as being constructed.
361     lastLineBox()->setConstructed();
362 
363     // Return the last line.
364     return lastRootBox();
365 }
366 
textAlignmentForLine(bool endsWithSoftBreak) const367 ETextAlign RenderBlock::textAlignmentForLine(bool endsWithSoftBreak) const
368 {
369     ETextAlign alignment = style()->textAlign();
370     if (!endsWithSoftBreak && alignment == JUSTIFY)
371         alignment = TAAUTO;
372 
373     return alignment;
374 }
375 
updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection,BidiRun * trailingSpaceRun,float & logicalLeft,float & totalLogicalWidth,float availableLogicalWidth)376 static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
377 {
378     // The direction of the block should determine what happens with wide lines.
379     // In particular with RTL blocks, wide lines should still spill out to the left.
380     if (isLeftToRightDirection) {
381         if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
382             trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
383         return;
384     }
385 
386     if (trailingSpaceRun)
387         trailingSpaceRun->m_box->setLogicalWidth(0);
388     else if (totalLogicalWidth > availableLogicalWidth)
389         logicalLeft -= (totalLogicalWidth - availableLogicalWidth);
390 }
391 
updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection,BidiRun * trailingSpaceRun,float & logicalLeft,float & totalLogicalWidth,float availableLogicalWidth)392 static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
393 {
394     // Wide lines spill out of the block based off direction.
395     // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
396     // side of the block.
397     if (isLeftToRightDirection) {
398         if (trailingSpaceRun) {
399             totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
400             trailingSpaceRun->m_box->setLogicalWidth(0);
401         }
402         if (totalLogicalWidth < availableLogicalWidth)
403             logicalLeft += availableLogicalWidth - totalLogicalWidth;
404         return;
405     }
406 
407     if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) {
408         trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
409         totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
410     } else
411         logicalLeft += availableLogicalWidth - totalLogicalWidth;
412 }
413 
updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection,BidiRun * trailingSpaceRun,float & logicalLeft,float & totalLogicalWidth,float availableLogicalWidth)414 static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
415 {
416     float trailingSpaceWidth = 0;
417     if (trailingSpaceRun) {
418         totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
419         trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2);
420         trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceWidth));
421     }
422     if (isLeftToRightDirection)
423         logicalLeft += max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0);
424     else
425         logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth;
426 }
427 
computeInlineDirectionPositionsForLine(RootInlineBox * lineBox,bool firstLine,BidiRun * firstRun,BidiRun * trailingSpaceRun,bool reachedEnd,GlyphOverflowAndFallbackFontsMap & textBoxDataMap,VerticalPositionCache & verticalPositionCache)428 void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd,
429                                                          GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache)
430 {
431     ETextAlign textAlign = textAlignmentForLine(!reachedEnd && !lineBox->endsWithBreak());
432     float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), firstLine);
433     float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), firstLine) - logicalLeft;
434 
435     bool needsWordSpacing = false;
436     float totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth();
437     unsigned expansionOpportunityCount = 0;
438     bool isAfterExpansion = true;
439     Vector<unsigned, 16> expansionOpportunities;
440     RenderObject* previousObject = 0;
441 
442     for (BidiRun* r = firstRun; r; r = r->next()) {
443         if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
444             continue; // Positioned objects are only participating to figure out their
445                       // correct static x position.  They have no effect on the width.
446                       // Similarly, line break boxes have no effect on the width.
447         if (r->m_object->isText()) {
448             RenderText* rt = toRenderText(r->m_object);
449 
450             if (textAlign == JUSTIFY && r != trailingSpaceRun) {
451                 if (!isAfterExpansion)
452                     static_cast<InlineTextBox*>(r->m_box)->setCanHaveLeadingExpansion(true);
453                 unsigned opportunitiesInRun = Font::expansionOpportunityCount(rt->characters() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion);
454                 expansionOpportunities.append(opportunitiesInRun);
455                 expansionOpportunityCount += opportunitiesInRun;
456             }
457 
458             if (int length = rt->textLength()) {
459                 if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
460                     totalLogicalWidth += rt->style(firstLine)->font().wordSpacing();
461                 needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
462             }
463             HashSet<const SimpleFontData*> fallbackFonts;
464             GlyphOverflow glyphOverflow;
465 
466             // Always compute glyph overflow if the block's line-box-contain value is "glyphs".
467             if (lineBox->fitsToGlyphs()) {
468                 // If we don't stick out of the root line's font box, then don't bother computing our glyph overflow. This optimization
469                 // will keep us from computing glyph bounds in nearly all cases.
470                 bool includeRootLine = lineBox->includesRootLineBoxFontOrLeading();
471                 int baselineShift = lineBox->verticalPositionForBox(r->m_box, verticalPositionCache);
472                 int rootDescent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().descent() : 0;
473                 int rootAscent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().ascent() : 0;
474                 int boxAscent = rt->style(firstLine)->font().fontMetrics().ascent() - baselineShift;
475                 int boxDescent = rt->style(firstLine)->font().fontMetrics().descent() + baselineShift;
476                 if (boxAscent > rootDescent ||  boxDescent > rootAscent)
477                     glyphOverflow.computeBounds = true;
478             }
479 
480             int hyphenWidth = 0;
481             if (static_cast<InlineTextBox*>(r->m_box)->hasHyphen()) {
482                 const AtomicString& hyphenString = rt->style()->hyphenString();
483                 hyphenWidth = rt->style(firstLine)->font().width(TextRun(hyphenString.characters(), hyphenString.length()));
484             }
485             r->m_box->setLogicalWidth(rt->width(r->m_start, r->m_stop - r->m_start, totalLogicalWidth, firstLine, &fallbackFonts, &glyphOverflow) + hyphenWidth);
486             if (!fallbackFonts.isEmpty()) {
487                 ASSERT(r->m_box->isText());
488                 GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
489                 ASSERT(it->second.first.isEmpty());
490                 copyToVector(fallbackFonts, it->second.first);
491                 r->m_box->parent()->clearDescendantsHaveSameLineHeightAndBaseline();
492             }
493             if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) {
494                 ASSERT(r->m_box->isText());
495                 GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
496                 it->second.second = glyphOverflow;
497                 r->m_box->clearKnownToHaveNoOverflow();
498             }
499         } else {
500             isAfterExpansion = false;
501             if (!r->m_object->isRenderInline()) {
502                 RenderBox* renderBox = toRenderBox(r->m_object);
503                 if (renderBox->isRubyRun()) {
504                     int startOverhang;
505                     int endOverhang;
506                     RenderObject* nextObject = 0;
507                     for (BidiRun* runWithNextObject = r->next(); runWithNextObject; runWithNextObject = runWithNextObject->next()) {
508                         if (!runWithNextObject->m_object->isPositioned() && !runWithNextObject->m_box->isLineBreak()) {
509                             nextObject = runWithNextObject->m_object;
510                             break;
511                         }
512                     }
513                     toRenderRubyRun(renderBox)->getOverhang(firstLine, renderBox->style()->isLeftToRightDirection() ? previousObject : nextObject, renderBox->style()->isLeftToRightDirection() ? nextObject : previousObject, startOverhang, endOverhang);
514                     setMarginStartForChild(renderBox, -startOverhang);
515                     setMarginEndForChild(renderBox, -endOverhang);
516                 }
517                 r->m_box->setLogicalWidth(logicalWidthForChild(renderBox));
518                 totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox);
519             }
520         }
521 
522         totalLogicalWidth += r->m_box->logicalWidth();
523         previousObject = r->m_object;
524     }
525 
526     if (isAfterExpansion && !expansionOpportunities.isEmpty()) {
527         expansionOpportunities.last()--;
528         expansionOpportunityCount--;
529     }
530 
531     // Armed with the total width of the line (without justification),
532     // we now examine our text-align property in order to determine where to position the
533     // objects horizontally.  The total width of the line can be increased if we end up
534     // justifying text.
535     switch (textAlign) {
536         case LEFT:
537         case WEBKIT_LEFT:
538             updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
539             break;
540         case JUSTIFY:
541             adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth);
542             if (expansionOpportunityCount) {
543                 if (trailingSpaceRun) {
544                     totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
545                     trailingSpaceRun->m_box->setLogicalWidth(0);
546                 }
547                 break;
548             }
549             // fall through
550         case TAAUTO:
551             // for right to left fall through to right aligned
552             if (style()->isLeftToRightDirection()) {
553                 if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
554                     trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
555                 break;
556             }
557         case RIGHT:
558         case WEBKIT_RIGHT:
559             updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
560             break;
561         case CENTER:
562         case WEBKIT_CENTER:
563             updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
564             break;
565         case TASTART:
566             if (style()->isLeftToRightDirection())
567                 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
568             else
569                 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
570             break;
571         case TAEND:
572             if (style()->isLeftToRightDirection())
573                 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
574             else
575                 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
576             break;
577     }
578 
579     if (expansionOpportunityCount && availableLogicalWidth > totalLogicalWidth) {
580         size_t i = 0;
581         for (BidiRun* r = firstRun; r; r = r->next()) {
582             if (!r->m_box || r == trailingSpaceRun)
583                 continue;
584 
585             if (r->m_object->isText()) {
586                 unsigned opportunitiesInRun = expansionOpportunities[i++];
587 
588                 ASSERT(opportunitiesInRun <= expansionOpportunityCount);
589 
590                 // Only justify text if whitespace is collapsed.
591                 if (r->m_object->style()->collapseWhiteSpace()) {
592                     InlineTextBox* textBox = static_cast<InlineTextBox*>(r->m_box);
593                     float expansion = (availableLogicalWidth - totalLogicalWidth) * opportunitiesInRun / expansionOpportunityCount;
594                     textBox->setExpansion(expansion);
595                     totalLogicalWidth += expansion;
596                 }
597                 expansionOpportunityCount -= opportunitiesInRun;
598                 if (!expansionOpportunityCount)
599                     break;
600             }
601         }
602     }
603 
604     // The widths of all runs are now known.  We can now place every inline box (and
605     // compute accurate widths for the inline flow boxes).
606     needsWordSpacing = false;
607     lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap);
608 }
609 
computeBlockDirectionPositionsForLine(RootInlineBox * lineBox,BidiRun * firstRun,GlyphOverflowAndFallbackFontsMap & textBoxDataMap,VerticalPositionCache & verticalPositionCache)610 void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap,
611                                                         VerticalPositionCache& verticalPositionCache)
612 {
613     setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache));
614     lineBox->setBlockLogicalHeight(logicalHeight());
615 
616     // Now make sure we place replaced render objects correctly.
617     for (BidiRun* r = firstRun; r; r = r->next()) {
618         ASSERT(r->m_box);
619         if (!r->m_box)
620             continue; // Skip runs with no line boxes.
621 
622         // Align positioned boxes with the top of the line box.  This is
623         // a reasonable approximation of an appropriate y position.
624         if (r->m_object->isPositioned())
625             r->m_box->setLogicalTop(logicalHeight());
626 
627         // Position is used to properly position both replaced elements and
628         // to update the static normal flow x/y of positioned elements.
629         if (r->m_object->isText())
630             toRenderText(r->m_object)->positionLineBox(r->m_box);
631         else if (r->m_object->isBox())
632             toRenderBox(r->m_object)->positionLineBox(r->m_box);
633     }
634     // Positioned objects and zero-length text nodes destroy their boxes in
635     // position(), which unnecessarily dirties the line.
636     lineBox->markDirty(false);
637 }
638 
isCollapsibleSpace(UChar character,RenderText * renderer)639 static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
640 {
641     if (character == ' ' || character == '\t' || character == softHyphen)
642         return true;
643     if (character == '\n')
644         return !renderer->style()->preserveNewline();
645     if (character == noBreakSpace)
646         return renderer->style()->nbspMode() == SPACE;
647     return false;
648 }
649 
650 
setStaticPositions(RenderBlock * block,RenderBox * child)651 static void setStaticPositions(RenderBlock* block, RenderBox* child)
652 {
653     // FIXME: The math here is actually not really right. It's a best-guess approximation that
654     // will work for the common cases
655     RenderObject* containerBlock = child->container();
656     int blockHeight = block->logicalHeight();
657     if (containerBlock->isRenderInline()) {
658         // A relative positioned inline encloses us. In this case, we also have to determine our
659         // position as though we were an inline. Set |staticInlinePosition| and |staticBlockPosition| on the relative positioned
660         // inline so that we can obtain the value later.
661         toRenderInline(containerBlock)->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false));
662         toRenderInline(containerBlock)->layer()->setStaticBlockPosition(blockHeight);
663     }
664 
665     if (child->style()->isOriginalDisplayInlineType())
666         child->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false));
667     else
668         child->layer()->setStaticInlinePosition(block->borderAndPaddingStart());
669     child->layer()->setStaticBlockPosition(blockHeight);
670 }
671 
handleTrailingSpaces(BidiRunList<BidiRun> & bidiRuns,BidiContext * currentContext)672 inline BidiRun* RenderBlock::handleTrailingSpaces(BidiRunList<BidiRun>& bidiRuns, BidiContext* currentContext)
673 {
674     if (!bidiRuns.runCount()
675         || !bidiRuns.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()
676         || !bidiRuns.logicallyLastRun()->m_object->style()->autoWrap())
677         return 0;
678 
679     BidiRun* trailingSpaceRun = bidiRuns.logicallyLastRun();
680     RenderObject* lastObject = trailingSpaceRun->m_object;
681     if (!lastObject->isText())
682         return 0;
683 
684     RenderText* lastText = toRenderText(lastObject);
685     const UChar* characters = lastText->characters();
686     int firstSpace = trailingSpaceRun->stop();
687     while (firstSpace > trailingSpaceRun->start()) {
688         UChar current = characters[firstSpace - 1];
689         if (!isCollapsibleSpace(current, lastText))
690             break;
691         firstSpace--;
692     }
693     if (firstSpace == trailingSpaceRun->stop())
694         return 0;
695 
696     TextDirection direction = style()->direction();
697     bool shouldReorder = trailingSpaceRun != (direction == LTR ? bidiRuns.lastRun() : bidiRuns.firstRun());
698     if (firstSpace != trailingSpaceRun->start()) {
699         BidiContext* baseContext = currentContext;
700         while (BidiContext* parent = baseContext->parent())
701             baseContext = parent;
702 
703         BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral);
704         trailingSpaceRun->m_stop = firstSpace;
705         if (direction == LTR)
706             bidiRuns.addRun(newTrailingRun);
707         else
708             bidiRuns.prependRun(newTrailingRun);
709         trailingSpaceRun = newTrailingRun;
710         return trailingSpaceRun;
711     }
712     if (!shouldReorder)
713         return trailingSpaceRun;
714 
715     if (direction == LTR) {
716         bidiRuns.moveRunToEnd(trailingSpaceRun);
717         trailingSpaceRun->m_level = 0;
718     } else {
719         bidiRuns.moveRunToBeginning(trailingSpaceRun);
720         trailingSpaceRun->m_level = 1;
721     }
722     return trailingSpaceRun;
723 }
724 
appendFloatingObjectToLastLine(FloatingObject * floatingObject)725 void RenderBlock::appendFloatingObjectToLastLine(FloatingObject* floatingObject)
726 {
727     ASSERT(!floatingObject->m_originatingLine);
728     floatingObject->m_originatingLine = lastRootBox();
729     lastRootBox()->appendFloat(floatingObject->renderer());
730 }
731 
layoutInlineChildren(bool relayoutChildren,int & repaintLogicalTop,int & repaintLogicalBottom)732 void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom)
733 {
734     bool useRepaintBounds = false;
735 
736     m_overflow.clear();
737 
738     setLogicalHeight(borderBefore() + paddingBefore());
739 
740     // Figure out if we should clear out our line boxes.
741     // FIXME: Handle resize eventually!
742     bool fullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren;
743     if (fullLayout)
744         lineBoxes()->deleteLineBoxes(renderArena());
745 
746     // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
747     // clip.
748     // FIXME: CSS3 says that descendants that are clipped must also know how to truncate.  This is insanely
749     // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
750     // anyway, so we won't worry about following the draft here.
751     bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
752 
753     // Walk all the lines and delete our ellipsis line boxes if they exist.
754     if (hasTextOverflow)
755          deleteEllipsisLineBoxes();
756 
757     if (firstChild()) {
758 #ifdef ANDROID_LAYOUT
759         // if we are in fitColumnToScreen mode
760         // and the current object is not float:right in LTR or not float:left in RTL,
761         // and text align is auto, or justify or left in LTR, or right in RTL, we
762         // will wrap text around screen width so that it doesn't need to scroll
763         // horizontally when reading a paragraph.
764         // In case the line height is less than the font size, we skip
765         // the text wrapping since this will cause text overlapping.
766         // If a text has background image, we ignore text wrapping,
767         // otherwise the background will be potentially messed up.
768         const Settings* settings = document()->settings();
769         bool doTextWrap = settings && settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen;
770         if (doTextWrap) {
771             int ta = style()->textAlign();
772             int dir = style()->direction();
773             bool autowrap = style()->autoWrap();
774             // if the RenderBlock is positioned, don't wrap text around screen
775             // width as it may cause text to overlap.
776             bool positioned = isPositioned();
777             EFloat cssfloat = style()->floating();
778             const int lineHeight = style()->computedLineHeight();
779             const int fontSize = style()->fontSize();
780             doTextWrap = autowrap && !positioned &&
781                     (fontSize <= lineHeight) && !style()->hasBackground() &&
782                     (((dir == LTR && cssfloat != FRIGHT) ||
783                     (dir == RTL && cssfloat != FNONE)) &&
784                     ((ta == TAAUTO) || (ta == JUSTIFY) ||
785                     ((ta == LEFT || ta == WEBKIT_LEFT) && (dir == LTR)) ||
786                     ((ta == RIGHT || ta == WEBKIT_RIGHT) && (dir == RTL))));
787         }
788         bool hasTextToWrap = false;
789 #endif
790         // layout replaced elements
791         bool endOfInline = false;
792         RenderObject* o = bidiFirst(this, 0, false);
793         Vector<FloatWithRect> floats;
794         bool hasInlineChild = false;
795         while (o) {
796             if (!hasInlineChild && o->isInline())
797                 hasInlineChild = true;
798 
799             if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
800                 RenderBox* box = toRenderBox(o);
801 
802                 if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
803                     o->setChildNeedsLayout(true, false);
804 
805                 // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
806                 if (relayoutChildren && (o->style()->paddingStart().isPercent() || o->style()->paddingEnd().isPercent()))
807                     o->setPreferredLogicalWidthsDirty(true, false);
808 
809                 if (o->isPositioned())
810                     o->containingBlock()->insertPositionedObject(box);
811 #if PLATFORM(ANDROID)
812                 else {
813 #ifdef ANDROID_LAYOUT
814                     // ignore text wrap for textField or menuList
815                     if (doTextWrap && (o->isTextField() || o->isMenuList()))
816                         doTextWrap = false;
817 #endif
818                     if (o->isFloating())
819                         floats.append(FloatWithRect(box));
820                     else if (fullLayout || o->needsLayout()) {
821                         // Replaced elements
822                         toRenderBox(o)->dirtyLineBoxes(fullLayout);
823                         o->layoutIfNeeded();
824                     }
825                 }
826 #else
827                 else if (o->isFloating())
828                     floats.append(FloatWithRect(box));
829                 else if (fullLayout || o->needsLayout()) {
830                     // Replaced elements
831                     toRenderBox(o)->dirtyLineBoxes(fullLayout);
832                     o->layoutIfNeeded();
833                 }
834 #endif // PLATFORM(ANDROID)
835             } else if (o->isText() || (o->isRenderInline() && !endOfInline)) {
836                 if (!o->isText())
837                     toRenderInline(o)->updateAlwaysCreateLineBoxes();
838                 if (fullLayout || o->selfNeedsLayout())
839                     dirtyLineBoxesForRenderer(o, fullLayout);
840                 o->setNeedsLayout(false);
841 #ifdef ANDROID_LAYOUT
842                 if (doTextWrap && !hasTextToWrap && o->isText()) {
843                     Node* node = o->node();
844                     // as it is very common for sites to use a serial of <a> or
845                     // <li> as tabs, we don't force text to wrap if all the text
846                     // are short and within an <a> or <li> tag, and only separated
847                     // by short word like "|" or ";".
848                     if (node && node->isTextNode() &&
849                             !static_cast<Text*>(node)->containsOnlyWhitespace()) {
850                         int length = static_cast<Text*>(node)->length();
851                         // FIXME, need a magic number to decide it is too long to
852                         // be a tab. Pick 25 for now as it covers around 160px
853                         // (half of 320px) with the default font.
854                         if (length > 25 || (length > 3 &&
855                                 (!node->parentOrHostNode()->hasTagName(HTMLNames::aTag) &&
856                                 !node->parentOrHostNode()->hasTagName(HTMLNames::liTag))))
857                             hasTextToWrap = true;
858                     }
859                 }
860 #endif
861             }
862             o = bidiNext(this, o, 0, false, &endOfInline);
863         }
864 
865 #ifdef ANDROID_LAYOUT
866         // try to make sure that inline text will not span wider than the
867         // screen size unless the container has a fixed height,
868         if (doTextWrap && hasTextToWrap) {
869             // check all the nested containing blocks, unless it is table or
870             // table-cell, to make sure there is no fixed height as it implies
871             // fixed layout. If we constrain the text to fit screen, we may
872             // cause text overlap with the block after.
873             bool isConstrained = false;
874             RenderObject* obj = this;
875             while (obj) {
876                 if (obj->style()->height().isFixed() && (!obj->isTable() && !obj->isTableCell())) {
877                     isConstrained = true;
878                     break;
879                 }
880                 if (obj->isFloating() || obj->isPositioned()) {
881                     // floating and absolute or fixed positioning are done out
882                     // of normal flow. Don't need to worry about height any more.
883                     break;
884                 }
885                 obj = obj->container();
886             }
887             if (!isConstrained) {
888                 int textWrapWidth = view()->frameView()->textWrapWidth();
889                 int padding = paddingLeft() + paddingRight();
890                 if (textWrapWidth > 0 && width() > (textWrapWidth + padding)) {
891                     // limit the content width (width excluding padding) to be
892                     // (textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING)
893                     int maxWidth = textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING + padding;
894                     setWidth(min(width(), maxWidth));
895                     m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, maxWidth);
896                     m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, maxWidth);
897 
898                     // if overflow isn't visible, block elements may get clipped
899                     // due to the limited content width. disable overflow clipping.
900                     setHasOverflowClip(false);
901 
902                     IntRect overflow = layoutOverflowRect();
903                     if (overflow.width() > maxWidth) {
904                         overflow.setWidth(maxWidth);
905                         clearLayoutOverflow();
906                         addLayoutOverflow(overflow);
907                     }
908                 }
909             }
910         }
911 #endif
912         // We want to skip ahead to the first dirty line
913         InlineBidiResolver resolver;
914         unsigned floatIndex;
915         bool firstLine = true;
916         bool previousLineBrokeCleanly = true;
917         RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, previousLineBrokeCleanly, resolver, floats, floatIndex,
918                                                           useRepaintBounds, repaintLogicalTop, repaintLogicalBottom);
919 
920         if (fullLayout && hasInlineChild && !selfNeedsLayout()) {
921             setNeedsLayout(true, false);  // Mark ourselves as needing a full layout. This way we'll repaint like
922                                           // we're supposed to.
923             RenderView* v = view();
924             if (v && !v->doingFullRepaint() && hasLayer()) {
925                 // Because we waited until we were already inside layout to discover
926                 // that the block really needed a full layout, we missed our chance to repaint the layer
927                 // before layout started.  Luckily the layer has cached the repaint rect for its original
928                 // position and size, and so we can use that to make a repaint happen now.
929                 repaintUsingContainer(containerForRepaint(), layer()->repaintRect());
930             }
931         }
932 
933         FloatingObject* lastFloat = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
934 
935         LineMidpointState& lineMidpointState = resolver.midpointState();
936 
937         // We also find the first clean line and extract these lines.  We will add them back
938         // if we determine that we're able to synchronize after handling all our dirty lines.
939         InlineIterator cleanLineStart;
940         BidiStatus cleanLineBidiStatus;
941         int endLineLogicalTop = 0;
942         RootInlineBox* endLine = (fullLayout || !startLine) ?
943                                  0 : determineEndPosition(startLine, floats, floatIndex, cleanLineStart, cleanLineBidiStatus, endLineLogicalTop);
944 
945         if (startLine) {
946             if (!useRepaintBounds) {
947                 useRepaintBounds = true;
948                 repaintLogicalTop = logicalHeight();
949                 repaintLogicalBottom = logicalHeight();
950             }
951             RenderArena* arena = renderArena();
952             RootInlineBox* box = startLine;
953             while (box) {
954                 repaintLogicalTop = min(repaintLogicalTop, box->logicalTopVisualOverflow());
955                 repaintLogicalBottom = max(repaintLogicalBottom, box->logicalBottomVisualOverflow());
956                 RootInlineBox* next = box->nextRootBox();
957                 box->deleteLine(arena);
958                 box = next;
959             }
960         }
961 
962         InlineIterator end = resolver.position();
963 
964         if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) {
965             // If the last line before the start line ends with a line break that clear floats,
966             // adjust the height accordingly.
967             // A line break can be either the first or the last object on a line, depending on its direction.
968             if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) {
969                 RenderObject* lastObject = lastLeafChild->renderer();
970                 if (!lastObject->isBR())
971                     lastObject = lastRootBox()->firstLeafChild()->renderer();
972                 if (lastObject->isBR()) {
973                     EClear clear = lastObject->style()->clear();
974                     if (clear != CNONE)
975                         newLine(clear);
976                 }
977             }
978         }
979 
980         bool endLineMatched = false;
981         bool checkForEndLineMatch = endLine;
982         bool checkForFloatsFromLastLine = false;
983 
984         bool isLineEmpty = true;
985         bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
986 
987         LineBreakIteratorInfo lineBreakIteratorInfo;
988         VerticalPositionCache verticalPositionCache;
989 
990         while (!end.atEnd()) {
991             // FIXME: Is this check necessary before the first iteration or can it be moved to the end?
992             if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineLogicalTop, repaintLogicalBottom, repaintLogicalTop)))
993                 break;
994 
995             lineMidpointState.reset();
996 
997             isLineEmpty = true;
998 
999             EClear clear = CNONE;
1000             bool hyphenated;
1001             Vector<RenderBox*> positionedObjects;
1002 
1003             InlineIterator oldEnd = end;
1004             FloatingObject* lastFloatFromPreviousLine = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
1005             end = findNextLineBreak(resolver, firstLine, isLineEmpty, lineBreakIteratorInfo, previousLineBrokeCleanly, hyphenated, &clear, lastFloatFromPreviousLine, positionedObjects);
1006             if (resolver.position().atEnd()) {
1007                 // FIXME: We shouldn't be creating any runs in findNextLineBreak to begin with!
1008                 // Once BidiRunList is separated from BidiResolver this will not be needed.
1009                 resolver.runs().deleteRuns();
1010                 resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
1011                 checkForFloatsFromLastLine = true;
1012                 break;
1013             }
1014             ASSERT(end != resolver.position());
1015 
1016             if (isLineEmpty) {
1017                 if (lastRootBox())
1018                     lastRootBox()->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
1019             } else {
1020                 VisualDirectionOverride override = (style()->visuallyOrdered() ? (style()->direction() == LTR ? VisualLeftToRightOverride : VisualRightToLeftOverride) : NoVisualOverride);
1021                 // FIXME: This ownership is reversed. We should own the BidiRunList and pass it to createBidiRunsForLine.
1022                 BidiRunList<BidiRun>& bidiRuns = resolver.runs();
1023                 resolver.createBidiRunsForLine(end, override, previousLineBrokeCleanly);
1024                 ASSERT(resolver.position() == end);
1025 
1026                 BidiRun* trailingSpaceRun = !previousLineBrokeCleanly ? handleTrailingSpaces(bidiRuns, resolver.context()) : 0;
1027 
1028                 // Now that the runs have been ordered, we create the line boxes.
1029                 // At the same time we figure out where border/padding/margin should be applied for
1030                 // inline flow boxes.
1031 
1032                 RootInlineBox* lineBox = 0;
1033                 int oldLogicalHeight = logicalHeight();
1034                 if (bidiRuns.runCount()) {
1035                     if (hyphenated)
1036                         bidiRuns.logicallyLastRun()->m_hasHyphen = true;
1037                     lineBox = constructLine(bidiRuns, firstLine, !end.m_obj);
1038                     if (lineBox) {
1039                         lineBox->setEndsWithBreak(previousLineBrokeCleanly);
1040 
1041 #if ENABLE(SVG)
1042                         bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox();
1043 #else
1044                         bool isSVGRootInlineBox = false;
1045 #endif
1046 
1047                         GlyphOverflowAndFallbackFontsMap textBoxDataMap;
1048 
1049                         // Now we position all of our text runs horizontally.
1050                         if (!isSVGRootInlineBox)
1051                             computeInlineDirectionPositionsForLine(lineBox, firstLine, bidiRuns.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap, verticalPositionCache);
1052 
1053                         // Now position our text runs vertically.
1054                         computeBlockDirectionPositionsForLine(lineBox, bidiRuns.firstRun(), textBoxDataMap, verticalPositionCache);
1055 
1056 #if ENABLE(SVG)
1057                         // SVG text layout code computes vertical & horizontal positions on its own.
1058                         // Note that we still need to execute computeVerticalPositionsForLine() as
1059                         // it calls InlineTextBox::positionLineBox(), which tracks whether the box
1060                         // contains reversed text or not. If we wouldn't do that editing and thus
1061                         // text selection in RTL boxes would not work as expected.
1062                         if (isSVGRootInlineBox) {
1063                             ASSERT(isSVGText());
1064                             static_cast<SVGRootInlineBox*>(lineBox)->computePerCharacterLayoutInformation();
1065                         }
1066 #endif
1067 
1068                         // Compute our overflow now.
1069                         lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), textBoxDataMap);
1070 
1071 #if PLATFORM(MAC)
1072                         // Highlight acts as an overflow inflation.
1073                         if (style()->highlight() != nullAtom)
1074                             lineBox->addHighlightOverflow();
1075 #endif
1076                     }
1077                 }
1078 
1079                 bidiRuns.deleteRuns();
1080                 resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
1081 
1082                 if (lineBox) {
1083                     lineBox->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
1084                     if (useRepaintBounds) {
1085                         repaintLogicalTop = min(repaintLogicalTop, lineBox->logicalTopVisualOverflow());
1086                         repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow());
1087                     }
1088 
1089                     if (paginated) {
1090                         int adjustment = 0;
1091                         adjustLinePositionForPagination(lineBox, adjustment);
1092                         if (adjustment) {
1093                             int oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, firstLine);
1094                             lineBox->adjustBlockDirectionPosition(adjustment);
1095                             if (useRepaintBounds) // This can only be a positive adjustment, so no need to update repaintTop.
1096                                 repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow());
1097 
1098                             if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, firstLine) != oldLineWidth) {
1099                                 // We have to delete this line, remove all floats that got added, and let line layout re-run.
1100                                 lineBox->deleteLine(renderArena());
1101                                 removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight);
1102                                 setLogicalHeight(oldLogicalHeight + adjustment);
1103                                 resolver.setPosition(oldEnd);
1104                                 end = oldEnd;
1105                                 continue;
1106                             }
1107 
1108                             setLogicalHeight(lineBox->blockLogicalHeight());
1109                         }
1110                     }
1111                 }
1112 
1113                 for (size_t i = 0; i < positionedObjects.size(); ++i)
1114                     setStaticPositions(this, positionedObjects[i]);
1115 
1116                 firstLine = false;
1117                 newLine(clear);
1118             }
1119 
1120             if (m_floatingObjects && lastRootBox()) {
1121                 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1122                 FloatingObjectSetIterator it = floatingObjectSet.begin();
1123                 FloatingObjectSetIterator end = floatingObjectSet.end();
1124                 if (lastFloat) {
1125                     FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat);
1126                     ASSERT(lastFloatIterator != end);
1127                     ++lastFloatIterator;
1128                     it = lastFloatIterator;
1129                 }
1130                 for (; it != end; ++it) {
1131                     FloatingObject* f = *it;
1132                     appendFloatingObjectToLastLine(f);
1133                     ASSERT(f->m_renderer == floats[floatIndex].object);
1134                     // If a float's geometry has changed, give up on syncing with clean lines.
1135                     if (floats[floatIndex].rect != f->frameRect())
1136                         checkForEndLineMatch = false;
1137                     floatIndex++;
1138                 }
1139                 lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0;
1140             }
1141 
1142             lineMidpointState.reset();
1143             resolver.setPosition(end);
1144         }
1145 
1146         if (endLine) {
1147             if (endLineMatched) {
1148                 // Attach all the remaining lines, and then adjust their y-positions as needed.
1149                 int delta = logicalHeight() - endLineLogicalTop;
1150                 for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) {
1151                     line->attachLine();
1152                     if (paginated) {
1153                         delta -= line->paginationStrut();
1154                         adjustLinePositionForPagination(line, delta);
1155                     }
1156                     if (delta) {
1157                         repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow() + min(delta, 0));
1158                         repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow() + max(delta, 0));
1159                         line->adjustBlockDirectionPosition(delta);
1160                     }
1161                     if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
1162                         Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1163                         for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
1164                             FloatingObject* floatingObject = insertFloatingObject(*f);
1165                             ASSERT(!floatingObject->m_originatingLine);
1166                             floatingObject->m_originatingLine = line;
1167                             setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta);
1168                             positionNewFloats();
1169                         }
1170                     }
1171                 }
1172                 setLogicalHeight(lastRootBox()->blockLogicalHeight());
1173             } else {
1174                 // Delete all the remaining lines.
1175                 RootInlineBox* line = endLine;
1176                 RenderArena* arena = renderArena();
1177                 while (line) {
1178                     repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow());
1179                     repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow());
1180                     RootInlineBox* next = line->nextRootBox();
1181                     line->deleteLine(arena);
1182                     line = next;
1183                 }
1184             }
1185         }
1186         if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) {
1187             // In case we have a float on the last line, it might not be positioned up to now.
1188             // This has to be done before adding in the bottom border/padding, or the float will
1189             // include the padding incorrectly. -dwh
1190             if (checkForFloatsFromLastLine) {
1191                 int bottomVisualOverflow = lastRootBox()->logicalBottomVisualOverflow();
1192                 int bottomLayoutOverflow = lastRootBox()->logicalBottomLayoutOverflow();
1193                 TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this);
1194                 m_lineBoxes.appendLineBox(trailingFloatsLineBox);
1195                 trailingFloatsLineBox->setConstructed();
1196                 GlyphOverflowAndFallbackFontsMap textBoxDataMap;
1197                 VerticalPositionCache verticalPositionCache;
1198                 trailingFloatsLineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache);
1199                 int blockLogicalHeight = logicalHeight();
1200                 IntRect logicalLayoutOverflow(0, blockLogicalHeight, 1, bottomLayoutOverflow - blockLogicalHeight);
1201                 IntRect logicalVisualOverflow(0, blockLogicalHeight, 1, bottomVisualOverflow - blockLogicalHeight);
1202                 trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, trailingFloatsLineBox->lineTop(), trailingFloatsLineBox->lineBottom());
1203                 trailingFloatsLineBox->setBlockLogicalHeight(logicalHeight());
1204             }
1205 
1206             FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1207             FloatingObjectSetIterator it = floatingObjectSet.begin();
1208             FloatingObjectSetIterator end = floatingObjectSet.end();
1209             if (lastFloat) {
1210                 FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat);
1211                 ASSERT(lastFloatIterator != end);
1212                 ++lastFloatIterator;
1213                 it = lastFloatIterator;
1214             }
1215             for (; it != end; ++it)
1216                 appendFloatingObjectToLastLine(*it);
1217             lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0;
1218         }
1219         size_t floatCount = floats.size();
1220         // Floats that did not have layout did not repaint when we laid them out. They would have
1221         // painted by now if they had moved, but if they stayed at (0, 0), they still need to be
1222         // painted.
1223         for (size_t i = 0; i < floatCount; ++i) {
1224             if (!floats[i].everHadLayout) {
1225                 RenderBox* f = floats[i].object;
1226                 if (!f->x() && !f->y() && f->checkForRepaintDuringLayout())
1227                     f->repaint();
1228             }
1229         }
1230     }
1231 
1232     // Expand the last line to accommodate Ruby and emphasis marks.
1233     int lastLineAnnotationsAdjustment = 0;
1234     if (lastRootBox()) {
1235         int lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter());
1236         if (!style()->isFlippedLinesWritingMode())
1237             lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition);
1238         else
1239             lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition);
1240     }
1241 
1242     // Now add in the bottom border/padding.
1243     setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight());
1244 
1245     if (!firstLineBox() && hasLineIfEmpty())
1246         setLogicalHeight(logicalHeight() + lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
1247 
1248     // See if we have any lines that spill out of our block.  If we do, then we will possibly need to
1249     // truncate text.
1250     if (hasTextOverflow)
1251         checkLinesForTextOverflow();
1252 }
1253 
checkFloatsInCleanLine(RootInlineBox * line,Vector<FloatWithRect> & floats,size_t & floatIndex,bool & encounteredNewFloat,bool & dirtiedByFloat)1254 void RenderBlock::checkFloatsInCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat)
1255 {
1256     Vector<RenderBox*>* cleanLineFloats = line->floatsPtr();
1257     if (!cleanLineFloats)
1258         return;
1259 
1260     Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1261     for (Vector<RenderBox*>::iterator it = cleanLineFloats->begin(); it != end; ++it) {
1262         RenderBox* floatingBox = *it;
1263         floatingBox->layoutIfNeeded();
1264         IntSize newSize(floatingBox->width() + floatingBox->marginLeft() + floatingBox->marginRight(), floatingBox->height() + floatingBox->marginTop() + floatingBox->marginBottom());
1265         ASSERT(floatIndex < floats.size());
1266         if (floats[floatIndex].object != floatingBox) {
1267             encounteredNewFloat = true;
1268             return;
1269         }
1270         if (floats[floatIndex].rect.size() != newSize) {
1271             int floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x();
1272             int floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height())
1273                                                                  : max(floats[floatIndex].rect.width(), newSize.width());
1274             floatHeight = min(floatHeight, numeric_limits<int>::max() - floatTop);
1275             line->markDirty();
1276             markLinesDirtyInBlockRange(line->blockLogicalHeight(), floatTop + floatHeight, line);
1277             floats[floatIndex].rect.setSize(newSize);
1278             dirtiedByFloat = true;
1279         }
1280         floatIndex++;
1281     }
1282 }
1283 
determineStartPosition(bool & firstLine,bool & fullLayout,bool & previousLineBrokeCleanly,InlineBidiResolver & resolver,Vector<FloatWithRect> & floats,unsigned & numCleanFloats,bool & useRepaintBounds,int & repaintLogicalTop,int & repaintLogicalBottom)1284 RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly,
1285                                                    InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats,
1286                                                    bool& useRepaintBounds, int& repaintLogicalTop, int& repaintLogicalBottom)
1287 {
1288     RootInlineBox* curr = 0;
1289     RootInlineBox* last = 0;
1290 
1291     bool dirtiedByFloat = false;
1292     if (!fullLayout) {
1293         // Paginate all of the clean lines.
1294         bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
1295         int paginationDelta = 0;
1296         size_t floatIndex = 0;
1297         for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) {
1298             if (paginated) {
1299                 paginationDelta -= curr->paginationStrut();
1300                 adjustLinePositionForPagination(curr, paginationDelta);
1301                 if (paginationDelta) {
1302                     if (containsFloats() || !floats.isEmpty()) {
1303                         // FIXME: Do better eventually.  For now if we ever shift because of pagination and floats are present just go to a full layout.
1304                         fullLayout = true;
1305                         break;
1306                     }
1307 
1308                     if (!useRepaintBounds)
1309                         useRepaintBounds = true;
1310 
1311                     repaintLogicalTop = min(repaintLogicalTop, curr->logicalTopVisualOverflow() + min(paginationDelta, 0));
1312                     repaintLogicalBottom = max(repaintLogicalBottom, curr->logicalBottomVisualOverflow() + max(paginationDelta, 0));
1313                     curr->adjustBlockDirectionPosition(paginationDelta);
1314                 }
1315             }
1316 
1317             // If a new float has been inserted before this line or before its last known float,just do a full layout.
1318             checkFloatsInCleanLine(curr, floats, floatIndex, fullLayout, dirtiedByFloat);
1319             if (dirtiedByFloat || fullLayout)
1320                 break;
1321         }
1322         // Check if a new float has been inserted after the last known float.
1323         if (!curr && floatIndex < floats.size())
1324             fullLayout = true;
1325     }
1326 
1327     if (fullLayout) {
1328         // Nuke all our lines.
1329         if (firstRootBox()) {
1330             RenderArena* arena = renderArena();
1331             curr = firstRootBox();
1332             while (curr) {
1333                 RootInlineBox* next = curr->nextRootBox();
1334                 curr->deleteLine(arena);
1335                 curr = next;
1336             }
1337             ASSERT(!firstLineBox() && !lastLineBox());
1338         }
1339     } else {
1340         if (curr) {
1341             // We have a dirty line.
1342             if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
1343                 // We have a previous line.
1344                 if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength())))
1345                     // The previous line didn't break cleanly or broke at a newline
1346                     // that has been deleted, so treat it as dirty too.
1347                     curr = prevRootBox;
1348             }
1349         } else {
1350             // No dirty lines were found.
1351             // If the last line didn't break cleanly, treat it as dirty.
1352             if (lastRootBox() && !lastRootBox()->endsWithBreak())
1353                 curr = lastRootBox();
1354         }
1355 
1356         // If we have no dirty lines, then last is just the last root box.
1357         last = curr ? curr->prevRootBox() : lastRootBox();
1358     }
1359 
1360     numCleanFloats = 0;
1361     if (!floats.isEmpty()) {
1362         int savedLogicalHeight = logicalHeight();
1363         // Restore floats from clean lines.
1364         RootInlineBox* line = firstRootBox();
1365         while (line != curr) {
1366             if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
1367                 Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1368                 for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
1369                     FloatingObject* floatingObject = insertFloatingObject(*f);
1370                     ASSERT(!floatingObject->m_originatingLine);
1371                     floatingObject->m_originatingLine = line;
1372                     setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f));
1373                     positionNewFloats();
1374                     ASSERT(floats[numCleanFloats].object == *f);
1375                     numCleanFloats++;
1376                 }
1377             }
1378             line = line->nextRootBox();
1379         }
1380         setLogicalHeight(savedLogicalHeight);
1381     }
1382 
1383     firstLine = !last;
1384     previousLineBrokeCleanly = !last || last->endsWithBreak();
1385 
1386     RenderObject* startObj;
1387     int pos = 0;
1388     if (last) {
1389         setLogicalHeight(last->blockLogicalHeight());
1390         startObj = last->lineBreakObj();
1391         pos = last->lineBreakPos();
1392         resolver.setStatus(last->lineBreakBidiStatus());
1393     } else {
1394         bool ltr = style()->isLeftToRightDirection();
1395         Direction direction = ltr ? LeftToRight : RightToLeft;
1396         resolver.setLastStrongDir(direction);
1397         resolver.setLastDir(direction);
1398         resolver.setEorDir(direction);
1399         resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override, FromStyleOrDOM));
1400 
1401         startObj = bidiFirst(this, &resolver);
1402     }
1403 
1404     resolver.setPosition(InlineIterator(this, startObj, pos));
1405 
1406     return curr;
1407 }
1408 
determineEndPosition(RootInlineBox * startLine,Vector<FloatWithRect> & floats,size_t floatIndex,InlineIterator & cleanLineStart,BidiStatus & cleanLineBidiStatus,int & logicalTop)1409 RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, Vector<FloatWithRect>& floats, size_t floatIndex, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& logicalTop)
1410 {
1411     RootInlineBox* last = 0;
1412     for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
1413         if (!curr->isDirty()) {
1414             bool encounteredNewFloat = false;
1415             bool dirtiedByFloat = false;
1416             checkFloatsInCleanLine(curr, floats, floatIndex, encounteredNewFloat, dirtiedByFloat);
1417             if (encounteredNewFloat)
1418                 return 0;
1419         }
1420         if (curr->isDirty())
1421             last = 0;
1422         else if (!last)
1423             last = curr;
1424     }
1425 
1426     if (!last)
1427         return 0;
1428 
1429     // At this point, |last| is the first line in a run of clean lines that ends with the last line
1430     // in the block.
1431 
1432     RootInlineBox* prev = last->prevRootBox();
1433     cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
1434     cleanLineBidiStatus = prev->lineBreakBidiStatus();
1435     logicalTop = prev->blockLogicalHeight();
1436 
1437     for (RootInlineBox* line = last; line; line = line->nextRootBox())
1438         line->extractLine(); // Disconnect all line boxes from their render objects while preserving
1439                              // their connections to one another.
1440 
1441     return last;
1442 }
1443 
matchedEndLine(const InlineBidiResolver & resolver,const InlineIterator & endLineStart,const BidiStatus & endLineStatus,RootInlineBox * & endLine,int & endLogicalTop,int & repaintLogicalBottom,int & repaintLogicalTop)1444 bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine,
1445                                  int& endLogicalTop, int& repaintLogicalBottom, int& repaintLogicalTop)
1446 {
1447     if (resolver.position() == endLineStart) {
1448         if (resolver.status() != endLineStatus)
1449             return false;
1450 
1451         int delta = logicalHeight() - endLogicalTop;
1452         if (!delta || !m_floatingObjects)
1453             return true;
1454 
1455         // See if any floats end in the range along which we want to shift the lines vertically.
1456         int logicalTop = min(logicalHeight(), endLogicalTop);
1457 
1458         RootInlineBox* lastLine = endLine;
1459         while (RootInlineBox* nextLine = lastLine->nextRootBox())
1460             lastLine = nextLine;
1461 
1462         int logicalBottom = lastLine->blockLogicalHeight() + abs(delta);
1463 
1464         FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1465         FloatingObjectSetIterator end = floatingObjectSet.end();
1466         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1467             FloatingObject* f = *it;
1468             if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
1469                 return false;
1470         }
1471 
1472         return true;
1473     }
1474 
1475     // The first clean line doesn't match, but we can check a handful of following lines to try
1476     // to match back up.
1477     static int numLines = 8; // The # of lines we're willing to match against.
1478     RootInlineBox* line = endLine;
1479     for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
1480         if (line->lineBreakObj() == resolver.position().m_obj && line->lineBreakPos() == resolver.position().m_pos) {
1481             // We have a match.
1482             if (line->lineBreakBidiStatus() != resolver.status())
1483                 return false; // ...but the bidi state doesn't match.
1484             RootInlineBox* result = line->nextRootBox();
1485 
1486             // Set our logical top to be the block height of endLine.
1487             if (result)
1488                 endLogicalTop = line->blockLogicalHeight();
1489 
1490             int delta = logicalHeight() - endLogicalTop;
1491             if (delta && m_floatingObjects) {
1492                 // See if any floats end in the range along which we want to shift the lines vertically.
1493                 int logicalTop = min(logicalHeight(), endLogicalTop);
1494 
1495                 RootInlineBox* lastLine = endLine;
1496                 while (RootInlineBox* nextLine = lastLine->nextRootBox())
1497                     lastLine = nextLine;
1498 
1499                 int logicalBottom = lastLine->blockLogicalHeight() + abs(delta);
1500 
1501                 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1502                 FloatingObjectSetIterator end = floatingObjectSet.end();
1503                 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1504                     FloatingObject* f = *it;
1505                     if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
1506                         return false;
1507                 }
1508             }
1509 
1510             // Now delete the lines that we failed to sync.
1511             RootInlineBox* boxToDelete = endLine;
1512             RenderArena* arena = renderArena();
1513             while (boxToDelete && boxToDelete != result) {
1514                 repaintLogicalTop = min(repaintLogicalTop, boxToDelete->logicalTopVisualOverflow());
1515                 repaintLogicalBottom = max(repaintLogicalBottom, boxToDelete->logicalBottomVisualOverflow());
1516                 RootInlineBox* next = boxToDelete->nextRootBox();
1517                 boxToDelete->deleteLine(arena);
1518                 boxToDelete = next;
1519             }
1520 
1521             endLine = result;
1522             return result;
1523         }
1524     }
1525 
1526     return false;
1527 }
1528 
skipNonBreakingSpace(const InlineIterator & it,bool isLineEmpty,bool previousLineBrokeCleanly)1529 static inline bool skipNonBreakingSpace(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
1530 {
1531     if (it.m_obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
1532         return false;
1533 
1534     // FIXME: This is bad.  It makes nbsp inconsistent with space and won't work correctly
1535     // with m_minWidth/m_maxWidth.
1536     // Do not skip a non-breaking space if it is the first character
1537     // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
1538     // |true|).
1539     if (isLineEmpty && previousLineBrokeCleanly)
1540         return false;
1541 
1542     return true;
1543 }
1544 
shouldCollapseWhiteSpace(const RenderStyle * style,bool isLineEmpty,bool previousLineBrokeCleanly)1545 static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, bool isLineEmpty, bool previousLineBrokeCleanly)
1546 {
1547     return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly));
1548 }
1549 
inlineFlowRequiresLineBox(RenderInline * flow)1550 static bool inlineFlowRequiresLineBox(RenderInline* flow)
1551 {
1552     // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
1553     // We need to fix this, though, because at the very least, inlines containing only
1554     // ignorable whitespace should should also have line boxes.
1555     return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin();
1556 }
1557 
requiresLineBox(const InlineIterator & it,bool isLineEmpty,bool previousLineBrokeCleanly)1558 bool RenderBlock::requiresLineBox(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
1559 {
1560     if (it.m_obj->isFloatingOrPositioned())
1561         return false;
1562 
1563     if (it.m_obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.m_obj)))
1564         return false;
1565 
1566     if (!shouldCollapseWhiteSpace(it.m_obj->style(), isLineEmpty, previousLineBrokeCleanly) || it.m_obj->isBR())
1567         return true;
1568 
1569     UChar current = it.current();
1570     return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || it.m_obj->preservesNewline())
1571             && !skipNonBreakingSpace(it, isLineEmpty, previousLineBrokeCleanly);
1572 }
1573 
generatesLineBoxesForInlineChild(RenderObject * inlineObj,bool isLineEmpty,bool previousLineBrokeCleanly)1574 bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj, bool isLineEmpty, bool previousLineBrokeCleanly)
1575 {
1576     ASSERT(inlineObj->parent() == this);
1577 
1578     InlineIterator it(this, inlineObj, 0);
1579     while (!it.atEnd() && !requiresLineBox(it, isLineEmpty, previousLineBrokeCleanly))
1580         it.increment();
1581 
1582     return !it.atEnd();
1583 }
1584 
1585 // FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building
1586 // line boxes even for containers that may ultimately collapse away.  Otherwise we'll never get positioned
1587 // elements quite right.  In other words, we need to build this function's work into the normal line
1588 // object iteration process.
1589 // NB. this function will insert any floating elements that would otherwise
1590 // be skipped but it will not position them.
skipTrailingWhitespace(InlineIterator & iterator,bool isLineEmpty,bool previousLineBrokeCleanly)1591 void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator, bool isLineEmpty, bool previousLineBrokeCleanly)
1592 {
1593     while (!iterator.atEnd() && !requiresLineBox(iterator, isLineEmpty, previousLineBrokeCleanly)) {
1594         RenderObject* object = iterator.m_obj;
1595         if (object->isFloating()) {
1596             insertFloatingObject(toRenderBox(object));
1597         } else if (object->isPositioned())
1598             setStaticPositions(this, toRenderBox(object));
1599         iterator.increment();
1600     }
1601 }
1602 
skipLeadingWhitespace(InlineBidiResolver & resolver,bool isLineEmpty,bool previousLineBrokeCleanly,FloatingObject * lastFloatFromPreviousLine,LineWidth & width)1603 void RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool isLineEmpty, bool previousLineBrokeCleanly,
1604     FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
1605 {
1606     while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), isLineEmpty, previousLineBrokeCleanly)) {
1607         RenderObject* object = resolver.position().m_obj;
1608         if (object->isFloating())
1609             positionNewFloatOnLine(insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine, width);
1610         else if (object->isPositioned())
1611             setStaticPositions(this, toRenderBox(object));
1612         resolver.increment();
1613     }
1614     resolver.commitExplicitEmbedding();
1615 }
1616 
1617 // This is currently just used for list markers and inline flows that have line boxes. Neither should
1618 // have an effect on whitespace at the start of the line.
shouldSkipWhitespaceAfterStartObject(RenderBlock * block,RenderObject * o,LineMidpointState & lineMidpointState)1619 static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState)
1620 {
1621     RenderObject* next = bidiNext(block, o);
1622     if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) {
1623         RenderText* nextText = toRenderText(next);
1624         UChar nextChar = nextText->characters()[0];
1625         if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
1626             addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1627             return true;
1628         }
1629     }
1630 
1631     return false;
1632 }
1633 
textWidth(RenderText * text,unsigned from,unsigned len,const Font & font,float xPos,bool isFixedPitch,bool collapseWhiteSpace)1634 static inline float textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, float xPos, bool isFixedPitch, bool collapseWhiteSpace)
1635 {
1636     if (isFixedPitch || (!from && len == text->textLength()) || text->style()->hasTextCombine())
1637         return text->width(from, len, font, xPos);
1638     return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos));
1639 }
1640 
tryHyphenating(RenderText * text,const Font & font,const AtomicString & localeIdentifier,int minimumPrefixLength,int minimumSuffixLength,int lastSpace,int pos,float xPos,int availableWidth,bool isFixedPitch,bool collapseWhiteSpace,int lastSpaceWordSpacing,InlineIterator & lineBreak,int nextBreakable,bool & hyphenated)1641 static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, int minimumPrefixLength, int minimumSuffixLength, int lastSpace, int pos, float xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated)
1642 {
1643     // Map 'hyphenate-limit-{before,after}: auto;' to 2.
1644     if (minimumPrefixLength < 0)
1645         minimumPrefixLength = 2;
1646 
1647     if (minimumSuffixLength < 0)
1648         minimumSuffixLength = 2;
1649 
1650     if (pos - lastSpace <= minimumSuffixLength)
1651         return;
1652 
1653     const AtomicString& hyphenString = text->style()->hyphenString();
1654     int hyphenWidth = font.width(TextRun(hyphenString.characters(), hyphenString.length()));
1655 
1656     float maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing;
1657     // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely
1658     // that an hyphenation opportunity exists, so do not bother to look for it.
1659     if (maxPrefixWidth <= font.pixelSize() * 5 / 4)
1660         return;
1661 
1662     unsigned prefixLength = font.offsetForPosition(TextRun(text->characters() + lastSpace, pos - lastSpace, !collapseWhiteSpace, xPos + lastSpaceWordSpacing), maxPrefixWidth, false);
1663     if (prefixLength < static_cast<unsigned>(minimumPrefixLength))
1664         return;
1665 
1666     prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, min(prefixLength, static_cast<unsigned>(pos - lastSpace - minimumSuffixLength)) + 1, localeIdentifier);
1667     // FIXME: The following assumes that the character at lastSpace is a space (and therefore should not factor
1668     // into hyphenate-limit-before) unless lastSpace is 0. This is wrong in the rare case of hyphenating
1669     // the first word in a text node which has leading whitespace.
1670     if (!prefixLength || prefixLength - (lastSpace ? 1 : 0) < static_cast<unsigned>(minimumPrefixLength))
1671         return;
1672 
1673     ASSERT(pos - lastSpace - prefixLength >= static_cast<unsigned>(minimumSuffixLength));
1674 
1675 #if !ASSERT_DISABLED
1676     float prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
1677     ASSERT(xPos + prefixWidth <= availableWidth);
1678 #else
1679     UNUSED_PARAM(isFixedPitch);
1680 #endif
1681 
1682     lineBreak.moveTo(text, lastSpace + prefixLength, nextBreakable);
1683     hyphenated = true;
1684 }
1685 
1686 class LineWidth {
1687 public:
LineWidth(RenderBlock * block,bool isFirstLine)1688     LineWidth(RenderBlock* block, bool isFirstLine)
1689         : m_block(block)
1690         , m_uncommittedWidth(0)
1691         , m_committedWidth(0)
1692         , m_overhangWidth(0)
1693         , m_left(0)
1694         , m_right(0)
1695         , m_availableWidth(0)
1696         , m_isFirstLine(isFirstLine)
1697     {
1698         ASSERT(block);
1699         updateAvailableWidth();
1700     }
fitsOnLine() const1701     bool fitsOnLine() const { return currentWidth() <= m_availableWidth; }
fitsOnLine(float extra) const1702     bool fitsOnLine(float extra) const { return currentWidth() + extra <= m_availableWidth; }
currentWidth() const1703     float currentWidth() const { return m_committedWidth + m_uncommittedWidth; }
1704 
1705     // FIXME: We should eventually replace these three functions by ones that work on a higher abstraction.
uncommittedWidth() const1706     float uncommittedWidth() const { return m_uncommittedWidth; }
committedWidth() const1707     float committedWidth() const { return m_committedWidth; }
availableWidth() const1708     float availableWidth() const { return m_availableWidth; }
1709 
1710     void updateAvailableWidth();
1711     void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*);
addUncommittedWidth(float delta)1712     void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; }
commit()1713     void commit()
1714     {
1715         m_committedWidth += m_uncommittedWidth;
1716         m_uncommittedWidth = 0;
1717     }
1718     void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer);
1719     void fitBelowFloats();
1720 
1721 private:
computeAvailableWidthFromLeftAndRight()1722     void computeAvailableWidthFromLeftAndRight()
1723     {
1724         m_availableWidth = max(0, m_right - m_left) + m_overhangWidth;
1725     }
1726 
1727 private:
1728     RenderBlock* m_block;
1729     float m_uncommittedWidth;
1730     float m_committedWidth;
1731     float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang.
1732     int m_left;
1733     int m_right;
1734     float m_availableWidth;
1735     bool m_isFirstLine;
1736 };
1737 
updateAvailableWidth()1738 inline void LineWidth::updateAvailableWidth()
1739 {
1740     int height = m_block->logicalHeight();
1741     m_left = m_block->logicalLeftOffsetForLine(height, m_isFirstLine);
1742     m_right = m_block->logicalRightOffsetForLine(height, m_isFirstLine);
1743 
1744     computeAvailableWidthFromLeftAndRight();
1745 }
1746 
shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject * newFloat)1747 inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat)
1748 {
1749     int height = m_block->logicalHeight();
1750     if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->logicalBottomForFloat(newFloat))
1751         return;
1752 
1753     if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft)
1754         m_left = m_block->logicalRightForFloat(newFloat);
1755     else
1756         m_right = m_block->logicalLeftForFloat(newFloat);
1757 
1758     computeAvailableWidthFromLeftAndRight();
1759 }
1760 
applyOverhang(RenderRubyRun * rubyRun,RenderObject * startRenderer,RenderObject * endRenderer)1761 void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer)
1762 {
1763     int startOverhang;
1764     int endOverhang;
1765     rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang);
1766 
1767     startOverhang = min<int>(startOverhang, m_committedWidth);
1768     m_availableWidth += startOverhang;
1769 
1770     endOverhang = max(min<int>(endOverhang, m_availableWidth - currentWidth()), 0);
1771     m_availableWidth += endOverhang;
1772     m_overhangWidth += startOverhang + endOverhang;
1773 }
1774 
fitBelowFloats()1775 void LineWidth::fitBelowFloats()
1776 {
1777     ASSERT(!m_committedWidth);
1778     ASSERT(!fitsOnLine());
1779 
1780     int floatLogicalBottom;
1781     int lastFloatLogicalBottom = m_block->logicalHeight();
1782     float newLineWidth = m_availableWidth;
1783     while (true) {
1784         floatLogicalBottom = m_block->nextFloatLogicalBottomBelow(lastFloatLogicalBottom);
1785         if (!floatLogicalBottom)
1786             break;
1787 
1788         newLineWidth = m_block->availableLogicalWidthForLine(floatLogicalBottom, m_isFirstLine);
1789         lastFloatLogicalBottom = floatLogicalBottom;
1790         if (newLineWidth >= m_uncommittedWidth)
1791             break;
1792     }
1793 
1794     if (newLineWidth > m_availableWidth) {
1795         m_block->setLogicalHeight(lastFloatLogicalBottom);
1796         m_availableWidth = newLineWidth + m_overhangWidth;
1797     }
1798 }
1799 
findNextLineBreak(InlineBidiResolver & resolver,bool firstLine,bool & isLineEmpty,LineBreakIteratorInfo & lineBreakIteratorInfo,bool & previousLineBrokeCleanly,bool & hyphenated,EClear * clear,FloatingObject * lastFloatFromPreviousLine,Vector<RenderBox * > & positionedBoxes)1800 InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, bool& isLineEmpty, LineBreakIteratorInfo& lineBreakIteratorInfo, bool& previousLineBrokeCleanly,
1801                                               bool& hyphenated, EClear* clear, FloatingObject* lastFloatFromPreviousLine, Vector<RenderBox*>& positionedBoxes)
1802 {
1803     ASSERT(resolver.position().root() == this);
1804 
1805     bool appliedStartWidth = resolver.position().m_pos > 0;
1806     LineMidpointState& lineMidpointState = resolver.midpointState();
1807 
1808     LineWidth width(this, firstLine);
1809 
1810     skipLeadingWhitespace(resolver, isLineEmpty, previousLineBrokeCleanly, lastFloatFromPreviousLine, width);
1811 
1812     if (resolver.position().atEnd())
1813         return resolver.position();
1814 
1815     // This variable is used only if whitespace isn't set to PRE, and it tells us whether
1816     // or not we are currently ignoring whitespace.
1817     bool ignoringSpaces = false;
1818     InlineIterator ignoreStart;
1819 
1820     // This variable tracks whether the very last character we saw was a space.  We use
1821     // this to detect when we encounter a second space so we know we have to terminate
1822     // a run.
1823     bool currentCharacterIsSpace = false;
1824     bool currentCharacterIsWS = false;
1825     RenderObject* trailingSpaceObject = 0;
1826     Vector<RenderBox*, 4> trailingPositionedBoxes;
1827 
1828     InlineIterator lBreak = resolver.position();
1829 
1830     // FIXME: It is error-prone to split the position object out like this.
1831     // Teach this code to work with objects instead of this split tuple.
1832     RenderObject* o = resolver.position().m_obj;
1833     RenderObject* last = o;
1834     unsigned pos = resolver.position().m_pos;
1835     int nextBreakable = resolver.position().m_nextBreakablePosition;
1836     bool atStart = true;
1837 
1838     bool prevLineBrokeCleanly = previousLineBrokeCleanly;
1839     previousLineBrokeCleanly = false;
1840 
1841     hyphenated = false;
1842 
1843     bool autoWrapWasEverTrueOnLine = false;
1844     bool floatsFitOnLine = true;
1845 
1846     // Firefox and Opera will allow a table cell to grow to fit an image inside it under
1847     // very specific circumstances (in order to match common WinIE renderings).
1848     // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
1849     bool allowImagesToBreak = !document()->inQuirksMode() || !isTableCell() || !style()->logicalWidth().isIntrinsicOrAuto();
1850 
1851     EWhiteSpace currWS = style()->whiteSpace();
1852     EWhiteSpace lastWS = currWS;
1853     while (o) {
1854         RenderObject* next = bidiNext(this, o);
1855 
1856         currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace();
1857         lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
1858 
1859         bool autoWrap = RenderStyle::autoWrap(currWS);
1860         autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
1861 
1862 #if ENABLE(SVG)
1863         bool preserveNewline = o->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS);
1864 #else
1865         bool preserveNewline = RenderStyle::preserveNewline(currWS);
1866 #endif
1867 
1868         bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
1869 
1870         if (o->isBR()) {
1871             if (width.fitsOnLine()) {
1872                 lBreak.moveToStartOf(o);
1873                 lBreak.increment();
1874 
1875                 // A <br> always breaks a line, so don't let the line be collapsed
1876                 // away. Also, the space at the end of a line with a <br> does not
1877                 // get collapsed away.  It only does this if the previous line broke
1878                 // cleanly.  Otherwise the <br> has no effect on whether the line is
1879                 // empty or not.
1880                 if (prevLineBrokeCleanly)
1881                     isLineEmpty = false;
1882                 trailingSpaceObject = 0;
1883                 previousLineBrokeCleanly = true;
1884 
1885                 if (!isLineEmpty && clear)
1886                     *clear = o->style()->clear();
1887             }
1888             goto end;
1889         }
1890 
1891         if (o->isFloatingOrPositioned()) {
1892             // add to special objects...
1893             if (o->isFloating()) {
1894                 RenderBox* floatBox = toRenderBox(o);
1895                 FloatingObject* f = insertFloatingObject(floatBox);
1896                 // check if it fits in the current line.
1897                 // If it does, position it now, otherwise, position
1898                 // it after moving to next line (in newLine() func)
1899                 if (floatsFitOnLine && width.fitsOnLine(logicalWidthForFloat(f))) {
1900                     positionNewFloatOnLine(f, lastFloatFromPreviousLine, width);
1901                     if (lBreak.m_obj == o) {
1902                         ASSERT(!lBreak.m_pos);
1903                         lBreak.increment();
1904                     }
1905                 } else
1906                     floatsFitOnLine = false;
1907             } else if (o->isPositioned()) {
1908                 // If our original display wasn't an inline type, then we can
1909                 // go ahead and determine our static inline position now.
1910                 RenderBox* box = toRenderBox(o);
1911                 bool isInlineType = box->style()->isOriginalDisplayInlineType();
1912                 if (!isInlineType)
1913                     box->layer()->setStaticInlinePosition(borderAndPaddingStart());
1914                 else  {
1915                     // If our original display was an INLINE type, then we can go ahead
1916                     // and determine our static y position now.
1917                     box->layer()->setStaticBlockPosition(logicalHeight());
1918                 }
1919 
1920                 // If we're ignoring spaces, we have to stop and include this object and
1921                 // then start ignoring spaces again.
1922                 if (isInlineType || o->container()->isRenderInline()) {
1923                     if (ignoringSpaces) {
1924                         ignoreStart.m_obj = o;
1925                         ignoreStart.m_pos = 0;
1926                         addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
1927                         addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
1928                     }
1929                     if (trailingSpaceObject)
1930                         trailingPositionedBoxes.append(box);
1931                 } else
1932                     positionedBoxes.append(box);
1933             }
1934         } else if (o->isRenderInline()) {
1935             // Right now, we should only encounter empty inlines here.
1936             ASSERT(!o->firstChild());
1937 
1938             RenderInline* flowBox = toRenderInline(o);
1939 
1940             // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
1941             // to make sure that we stop to include this object and then start ignoring spaces again.
1942             // If this object is at the start of the line, we need to behave like list markers and
1943             // start ignoring spaces.
1944             if (inlineFlowRequiresLineBox(flowBox)) {
1945                 isLineEmpty = false;
1946                 if (ignoringSpaces) {
1947                     trailingSpaceObject = 0;
1948                     trailingPositionedBoxes.clear();
1949                     addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Stop ignoring spaces.
1950                     addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Start ignoring again.
1951                 } else if (style()->collapseWhiteSpace() && resolver.position().m_obj == o
1952                     && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
1953                     // Like with list markers, we start ignoring spaces to make sure that any
1954                     // additional spaces we see will be discarded.
1955                     currentCharacterIsSpace = true;
1956                     currentCharacterIsWS = true;
1957                     ignoringSpaces = true;
1958                 }
1959             }
1960 
1961             width.addUncommittedWidth(borderPaddingMarginStart(flowBox) + borderPaddingMarginEnd(flowBox));
1962         } else if (o->isReplaced()) {
1963             RenderBox* replacedBox = toRenderBox(o);
1964 
1965             // Break on replaced elements if either has normal white-space.
1966             if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) {
1967                 width.commit();
1968                 lBreak.moveToStartOf(o);
1969             }
1970 
1971             if (ignoringSpaces)
1972                 addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1973 
1974             isLineEmpty = false;
1975             ignoringSpaces = false;
1976             currentCharacterIsSpace = false;
1977             currentCharacterIsWS = false;
1978             trailingSpaceObject = 0;
1979             trailingPositionedBoxes.clear();
1980 
1981             // Optimize for a common case. If we can't find whitespace after the list
1982             // item, then this is all moot.
1983             int replacedLogicalWidth = logicalWidthForChild(replacedBox) + marginStartForChild(replacedBox) + marginEndForChild(replacedBox) + inlineLogicalWidth(o);
1984             if (o->isListMarker()) {
1985                 if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
1986                     // Like with inline flows, we start ignoring spaces to make sure that any
1987                     // additional spaces we see will be discarded.
1988                     currentCharacterIsSpace = true;
1989                     currentCharacterIsWS = true;
1990                     ignoringSpaces = true;
1991                 }
1992                 if (toRenderListMarker(o)->isInside())
1993                     width.addUncommittedWidth(replacedLogicalWidth);
1994             } else
1995                 width.addUncommittedWidth(replacedLogicalWidth);
1996             if (o->isRubyRun())
1997                 width.applyOverhang(toRenderRubyRun(o), last, next);
1998         } else if (o->isText()) {
1999             if (!pos)
2000                 appliedStartWidth = false;
2001 
2002             RenderText* t = toRenderText(o);
2003 
2004 #if ENABLE(SVG)
2005             bool isSVGText = t->isSVGInlineText();
2006 #endif
2007 
2008             RenderStyle* style = t->style(firstLine);
2009             if (style->hasTextCombine() && o->isCombineText())
2010                 toRenderCombineText(o)->combineText();
2011 
2012             int strlen = t->textLength();
2013             int len = strlen - pos;
2014             const UChar* str = t->characters();
2015 
2016             const Font& f = style->font();
2017             bool isFixedPitch = f.isFixedPitch();
2018             bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->locale());
2019 
2020             int lastSpace = pos;
2021             float wordSpacing = o->style()->wordSpacing();
2022             float lastSpaceWordSpacing = 0;
2023 
2024             // Non-zero only when kerning is enabled, in which case we measure words with their trailing
2025             // space, then subtract its width.
2026             float wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.width(TextRun(&space, 1)) + wordSpacing : 0;
2027 
2028             float wrapW = width.uncommittedWidth() + inlineLogicalWidth(o, !appliedStartWidth, true);
2029             float charWidth = 0;
2030             bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE;
2031             // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
2032             // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
2033             bool breakWords = o->style()->breakWords() && ((autoWrap && !width.committedWidth()) || currWS == PRE);
2034             bool midWordBreak = false;
2035             bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap;
2036             float hyphenWidth = 0;
2037 
2038             if (t->isWordBreak()) {
2039                 width.commit();
2040                 lBreak.moveToStartOf(o);
2041                 ASSERT(!len);
2042             }
2043 
2044             while (len) {
2045                 bool previousCharacterIsSpace = currentCharacterIsSpace;
2046                 bool previousCharacterIsWS = currentCharacterIsWS;
2047                 UChar c = str[pos];
2048                 currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
2049 
2050                 if (!collapseWhiteSpace || !currentCharacterIsSpace)
2051                     isLineEmpty = false;
2052 
2053                 if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) {
2054                     const AtomicString& hyphenString = style->hyphenString();
2055                     hyphenWidth = f.width(TextRun(hyphenString.characters(), hyphenString.length()));
2056                     width.addUncommittedWidth(hyphenWidth);
2057                 }
2058 
2059                 bool applyWordSpacing = false;
2060 
2061                 currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
2062 
2063                 if ((breakAll || breakWords) && !midWordBreak) {
2064                     wrapW += charWidth;
2065                     charWidth = textWidth(t, pos, 1, f, width.committedWidth() + wrapW, isFixedPitch, collapseWhiteSpace);
2066                     midWordBreak = width.committedWidth() + wrapW + charWidth > width.availableWidth();
2067                 }
2068 
2069                 if (lineBreakIteratorInfo.first != t) {
2070                     lineBreakIteratorInfo.first = t;
2071                     lineBreakIteratorInfo.second.reset(str, strlen);
2072                 }
2073 
2074                 bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(lineBreakIteratorInfo.second, pos, nextBreakable, breakNBSP) && (style->hyphens() != HyphensNone || (pos && str[pos - 1] != softHyphen)));
2075 
2076                 if (betweenWords || midWordBreak) {
2077                     bool stoppedIgnoringSpaces = false;
2078                     if (ignoringSpaces) {
2079                         if (!currentCharacterIsSpace) {
2080                             // Stop ignoring spaces and begin at this
2081                             // new point.
2082                             ignoringSpaces = false;
2083                             lastSpaceWordSpacing = 0;
2084                             lastSpace = pos; // e.g., "Foo    goo", don't add in any of the ignored spaces.
2085                             addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
2086                             stoppedIgnoringSpaces = true;
2087                         } else {
2088                             // Just keep ignoring these spaces.
2089                             pos++;
2090                             len--;
2091                             continue;
2092                         }
2093                     }
2094 
2095                     float additionalTmpW;
2096                     if (wordTrailingSpaceWidth && currentCharacterIsSpace)
2097                         additionalTmpW = textWidth(t, lastSpace, pos + 1 - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing;
2098                     else
2099                         additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
2100                     width.addUncommittedWidth(additionalTmpW);
2101                     if (!appliedStartWidth) {
2102                         width.addUncommittedWidth(inlineLogicalWidth(o, true, false));
2103                         appliedStartWidth = true;
2104                     }
2105 
2106                     applyWordSpacing =  wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
2107 
2108                     if (!width.committedWidth() && autoWrap && !width.fitsOnLine())
2109                         width.fitBelowFloats();
2110 
2111                     if (autoWrap || breakWords) {
2112                         // If we break only after white-space, consider the current character
2113                         // as candidate width for this line.
2114                         bool lineWasTooWide = false;
2115                         if (width.fitsOnLine() && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
2116                             int charWidth = textWidth(t, pos, 1, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0);
2117                             // Check if line is too big even without the extra space
2118                             // at the end of the line. If it is not, do nothing.
2119                             // If the line needs the extra whitespace to be too long,
2120                             // then move the line break to the space and skip all
2121                             // additional whitespace.
2122                             if (!width.fitsOnLine(charWidth)) {
2123                                 lineWasTooWide = true;
2124                                 lBreak.moveTo(o, pos, nextBreakable);
2125                                 skipTrailingWhitespace(lBreak, isLineEmpty, previousLineBrokeCleanly);
2126                             }
2127                         }
2128                         if (lineWasTooWide || !width.fitsOnLine()) {
2129                             if (canHyphenate && !width.fitsOnLine()) {
2130                                 tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated);
2131                                 if (hyphenated)
2132                                     goto end;
2133                             }
2134                             if (lBreak.atTextParagraphSeparator()) {
2135                                 if (!stoppedIgnoringSpaces && pos > 0) {
2136                                     // We need to stop right before the newline and then start up again.
2137                                     addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
2138                                     addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
2139                                 }
2140                                 lBreak.increment();
2141                                 previousLineBrokeCleanly = true;
2142                             }
2143                             if (lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
2144                                 hyphenated = true;
2145                             goto end; // Didn't fit. Jump to the end.
2146                         } else {
2147                             if (!betweenWords || (midWordBreak && !autoWrap))
2148                                 width.addUncommittedWidth(-additionalTmpW);
2149                             if (hyphenWidth) {
2150                                 // Subtract the width of the soft hyphen out since we fit on a line.
2151                                 width.addUncommittedWidth(-hyphenWidth);
2152                                 hyphenWidth = 0;
2153                             }
2154                         }
2155                     }
2156 
2157                     if (c == '\n' && preserveNewline) {
2158                         if (!stoppedIgnoringSpaces && pos > 0) {
2159                             // We need to stop right before the newline and then start up again.
2160                             addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
2161                             addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
2162                         }
2163                         lBreak.moveTo(o, pos, nextBreakable);
2164                         lBreak.increment();
2165                         previousLineBrokeCleanly = true;
2166                         return lBreak;
2167                     }
2168 
2169                     if (autoWrap && betweenWords) {
2170                         width.commit();
2171                         wrapW = 0;
2172                         lBreak.moveTo(o, pos, nextBreakable);
2173                         // Auto-wrapping text should not wrap in the middle of a word once it has had an
2174                         // opportunity to break after a word.
2175                         breakWords = false;
2176                     }
2177 
2178                     if (midWordBreak) {
2179                         // Remember this as a breakable position in case
2180                         // adding the end width forces a break.
2181                         lBreak.moveTo(o, pos, nextBreakable);
2182                         midWordBreak &= (breakWords || breakAll);
2183                     }
2184 
2185                     if (betweenWords) {
2186                         lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
2187                         lastSpace = pos;
2188                     }
2189 
2190                     if (!ignoringSpaces && o->style()->collapseWhiteSpace()) {
2191                         // If we encounter a newline, or if we encounter a
2192                         // second space, we need to go ahead and break up this
2193                         // run and enter a mode where we start collapsing spaces.
2194                         if (currentCharacterIsSpace && previousCharacterIsSpace) {
2195                             ignoringSpaces = true;
2196 
2197                             // We just entered a mode where we are ignoring
2198                             // spaces. Create a midpoint to terminate the run
2199                             // before the second space.
2200                             addMidpoint(lineMidpointState, ignoreStart);
2201                         }
2202                     }
2203                 } else if (ignoringSpaces) {
2204                     // Stop ignoring spaces and begin at this
2205                     // new point.
2206                     ignoringSpaces = false;
2207                     lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
2208                     lastSpace = pos; // e.g., "Foo    goo", don't add in any of the ignored spaces.
2209                     addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
2210                 }
2211 
2212 #if ENABLE(SVG)
2213                 if (isSVGText && pos > 0) {
2214                     // Force creation of new InlineBoxes for each absolute positioned character (those that start new text chunks).
2215                     if (static_cast<RenderSVGInlineText*>(t)->characterStartsNewTextChunk(pos)) {
2216                         addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1));
2217                         addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
2218                     }
2219                 }
2220 #endif
2221 
2222                 if (currentCharacterIsSpace && !previousCharacterIsSpace) {
2223                     ignoreStart.m_obj = o;
2224                     ignoreStart.m_pos = pos;
2225                 }
2226 
2227                 if (!currentCharacterIsWS && previousCharacterIsWS) {
2228                     if (autoWrap && o->style()->breakOnlyAfterWhiteSpace())
2229                         lBreak.moveTo(o, pos, nextBreakable);
2230                 }
2231 
2232                 if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
2233                     trailingSpaceObject = o;
2234                 else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) {
2235                     trailingSpaceObject = 0;
2236                     trailingPositionedBoxes.clear();
2237                 }
2238 
2239                 pos++;
2240                 len--;
2241                 atStart = false;
2242             }
2243 
2244             // IMPORTANT: pos is > length here!
2245             float additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
2246             width.addUncommittedWidth(additionalTmpW + inlineLogicalWidth(o, !appliedStartWidth, true));
2247 
2248             if (!width.fitsOnLine()) {
2249                 if (canHyphenate)
2250                     tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated);
2251 
2252                 if (!hyphenated && lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
2253                     hyphenated = true;
2254 
2255                 if (hyphenated)
2256                     goto end;
2257             }
2258         } else
2259             ASSERT_NOT_REACHED();
2260 
2261         bool checkForBreak = autoWrap;
2262         if (width.committedWidth() && !width.fitsOnLine() && lBreak.m_obj && currWS == NOWRAP)
2263             checkForBreak = true;
2264         else if (next && o->isText() && next->isText() && !next->isBR()) {
2265             if (autoWrap || (next->style()->autoWrap())) {
2266                 if (currentCharacterIsSpace)
2267                     checkForBreak = true;
2268                 else {
2269                     checkForBreak = false;
2270                     RenderText* nextText = toRenderText(next);
2271                     if (nextText->textLength()) {
2272                         UChar c = nextText->characters()[0];
2273                         if (c == ' ' || c == '\t' || (c == '\n' && !next->preservesNewline()))
2274                             // If the next item on the line is text, and if we did not end with
2275                             // a space, then the next text run continues our word (and so it needs to
2276                             // keep adding to |tmpW|.  Just update and continue.
2277                             checkForBreak = true;
2278                     } else if (nextText->isWordBreak())
2279                         checkForBreak = true;
2280 
2281                     if (!width.fitsOnLine() && !width.committedWidth())
2282                         width.fitBelowFloats();
2283 
2284                     bool canPlaceOnLine = width.fitsOnLine() || !autoWrapWasEverTrueOnLine;
2285                     if (canPlaceOnLine && checkForBreak) {
2286                         width.commit();
2287                         lBreak.moveToStartOf(next);
2288                     }
2289                 }
2290             }
2291         }
2292 
2293         if (checkForBreak && !width.fitsOnLine()) {
2294             // if we have floats, try to get below them.
2295             if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) {
2296                 trailingSpaceObject = 0;
2297                 trailingPositionedBoxes.clear();
2298             }
2299 
2300             if (width.committedWidth())
2301                 goto end;
2302 
2303             width.fitBelowFloats();
2304 
2305             // |width| may have been adjusted because we got shoved down past a float (thus
2306             // giving us more room), so we need to retest, and only jump to
2307             // the end label if we still don't fit on the line. -dwh
2308             if (!width.fitsOnLine())
2309                 goto end;
2310         }
2311 
2312         if (!o->isFloatingOrPositioned()) {
2313             last = o;
2314             if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) {
2315                 width.commit();
2316                 lBreak.moveToStartOf(next);
2317             }
2318         }
2319 
2320         o = next;
2321         nextBreakable = -1;
2322 
2323         // Clear out our character space bool, since inline <pre>s don't collapse whitespace
2324         // with adjacent inline normal/nowrap spans.
2325         if (!collapseWhiteSpace)
2326             currentCharacterIsSpace = false;
2327 
2328         pos = 0;
2329         atStart = false;
2330     }
2331 
2332     if (width.fitsOnLine() || lastWS == NOWRAP)
2333         lBreak.clear();
2334 
2335  end:
2336     if (lBreak == resolver.position() && (!lBreak.m_obj || !lBreak.m_obj->isBR())) {
2337         // we just add as much as possible
2338         if (style()->whiteSpace() == PRE) {
2339             // FIXME: Don't really understand this case.
2340             if (pos != 0) {
2341                 // FIXME: This should call moveTo which would clear m_nextBreakablePosition
2342                 // this code as-is is likely wrong.
2343                 lBreak.m_obj = o;
2344                 lBreak.m_pos = pos - 1;
2345             } else
2346                 lBreak.moveTo(last, last->isText() ? last->length() : 0);
2347         } else if (lBreak.m_obj) {
2348             // Don't ever break in the middle of a word if we can help it.
2349             // There's no room at all. We just have to be on this line,
2350             // even though we'll spill out.
2351             lBreak.moveTo(o, pos);
2352         }
2353     }
2354 
2355     // make sure we consume at least one char/object.
2356     if (lBreak == resolver.position())
2357         lBreak.increment();
2358 
2359     // Sanity check our midpoints.
2360     checkMidpoints(lineMidpointState, lBreak);
2361 
2362     if (trailingSpaceObject) {
2363         // This object is either going to be part of the last midpoint, or it is going
2364         // to be the actual endpoint.  In both cases we just decrease our pos by 1 level to
2365         // exclude the space, allowing it to - in effect - collapse into the newline.
2366         if (lineMidpointState.numMidpoints % 2) {
2367             // Find the trailing space object's midpoint.
2368             int trailingSpaceMidpoint = lineMidpointState.numMidpoints - 1;
2369             for ( ; trailingSpaceMidpoint >= 0 && lineMidpointState.midpoints[trailingSpaceMidpoint].m_obj != trailingSpaceObject; --trailingSpaceMidpoint) { }
2370             ASSERT(trailingSpaceMidpoint >= 0);
2371             lineMidpointState.midpoints[trailingSpaceMidpoint].m_pos--;
2372 
2373             // Now make sure every single trailingPositionedBox following the trailingSpaceMidpoint properly stops and starts
2374             // ignoring spaces.
2375             size_t currentMidpoint = trailingSpaceMidpoint + 1;
2376             for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) {
2377                 if (currentMidpoint >= lineMidpointState.numMidpoints) {
2378                     // We don't have a midpoint for this box yet.
2379                     InlineIterator ignoreStart(this, trailingPositionedBoxes[i], 0);
2380                     addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring.
2381                     addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
2382                 } else {
2383                     ASSERT(lineMidpointState.midpoints[currentMidpoint].m_obj == trailingPositionedBoxes[i]);
2384                     ASSERT(lineMidpointState.midpoints[currentMidpoint + 1].m_obj == trailingPositionedBoxes[i]);
2385                 }
2386                 currentMidpoint += 2;
2387             }
2388         } else if (!lBreak.m_obj && trailingSpaceObject->isText()) {
2389             // Add a new end midpoint that stops right at the very end.
2390             RenderText* text = toRenderText(trailingSpaceObject);
2391             unsigned length = text->textLength();
2392             unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
2393             InlineIterator endMid(0, trailingSpaceObject, pos);
2394             addMidpoint(lineMidpointState, endMid);
2395             for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) {
2396                 ignoreStart.m_obj = trailingPositionedBoxes[i];
2397                 ignoreStart.m_pos = 0;
2398                 addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
2399                 addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
2400             }
2401         }
2402     }
2403 
2404     // We might have made lBreak an iterator that points past the end
2405     // of the object. Do this adjustment to make it point to the start
2406     // of the next object instead to avoid confusing the rest of the
2407     // code.
2408     if (lBreak.m_pos > 0) {
2409         lBreak.m_pos--;
2410         lBreak.increment();
2411     }
2412 
2413     return lBreak;
2414 }
2415 
addOverflowFromInlineChildren()2416 void RenderBlock::addOverflowFromInlineChildren()
2417 {
2418     int endPadding = hasOverflowClip() ? paddingEnd() : 0;
2419     // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to.
2420     if (hasOverflowClip() && !endPadding && node() && node()->rendererIsEditable() && node() == node()->rootEditableElement() && style()->isLeftToRightDirection())
2421         endPadding = 1;
2422     for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2423         addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding));
2424         if (!hasOverflowClip())
2425             addVisualOverflow(curr->visualOverflowRect(curr->lineTop(), curr->lineBottom()));
2426     }
2427 }
2428 
deleteEllipsisLineBoxes()2429 void RenderBlock::deleteEllipsisLineBoxes()
2430 {
2431     for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
2432         curr->clearTruncation();
2433 }
2434 
checkLinesForTextOverflow()2435 void RenderBlock::checkLinesForTextOverflow()
2436 {
2437     // Determine the width of the ellipsis using the current font.
2438     // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
2439     TextRun ellipsisRun(&horizontalEllipsis, 1);
2440     DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
2441     const Font& firstLineFont = firstLineStyle()->font();
2442     const Font& font = style()->font();
2443     int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
2444     int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
2445 
2446     // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
2447     // if the right edge of a line box exceeds that.  For RTL, we use the left edge of the padding box and
2448     // check the left edge of the line box to see if it is less
2449     // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
2450     bool ltr = style()->isLeftToRightDirection();
2451     for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2452         int blockRightEdge = logicalRightOffsetForLine(curr->y(), curr == firstRootBox());
2453         int blockLeftEdge = logicalLeftOffsetForLine(curr->y(), curr == firstRootBox());
2454         int lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x();
2455         if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) {
2456             // This line spills out of our box in the appropriate direction.  Now we need to see if the line
2457             // can be truncated.  In order for truncation to be possible, the line must have sufficient space to
2458             // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
2459             // space.
2460             int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
2461             int blockEdge = ltr ? blockRightEdge : blockLeftEdge;
2462             if (curr->lineCanAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
2463                 curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width);
2464         }
2465     }
2466 }
2467 
positionNewFloatOnLine(FloatingObject * newFloat,FloatingObject * lastFloatFromPreviousLine,LineWidth & width)2468 bool RenderBlock::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
2469 {
2470     if (!positionNewFloats())
2471         return false;
2472 
2473     width.shrinkAvailableWidthForNewFloatIfNeeded(newFloat);
2474 
2475     if (!newFloat->m_paginationStrut)
2476         return true;
2477 
2478     FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2479     ASSERT(floatingObjectSet.last() == newFloat);
2480 
2481     int floatLogicalTop = logicalTopForFloat(newFloat);
2482     int paginationStrut = newFloat->m_paginationStrut;
2483 
2484     if (floatLogicalTop - paginationStrut != logicalHeight())
2485         return true;
2486 
2487     FloatingObjectSetIterator it = floatingObjectSet.end();
2488     --it; // Last float is newFloat, skip that one.
2489     FloatingObjectSetIterator begin = floatingObjectSet.begin();
2490     while (it != begin) {
2491         --it;
2492         FloatingObject* f = *it;
2493         if (f == lastFloatFromPreviousLine)
2494             break;
2495         if (logicalTopForFloat(f) == logicalHeight()) {
2496             ASSERT(!f->m_paginationStrut);
2497             f->m_paginationStrut = paginationStrut;
2498             RenderBox* o = f->m_renderer;
2499             setLogicalTopForChild(o, logicalTopForChild(o) + marginBeforeForChild(o) + paginationStrut);
2500             if (o->isRenderBlock())
2501                 toRenderBlock(o)->setChildNeedsLayout(true, false);
2502             o->layoutIfNeeded();
2503             setLogicalTopForFloat(f, logicalTopForFloat(f) + f->m_paginationStrut);
2504         }
2505     }
2506 
2507     setLogicalHeight(logicalHeight() + paginationStrut);
2508     width.updateAvailableWidth();
2509 
2510     return true;
2511 }
2512 
2513 }
2514