1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
4 * Copyright (C) 2010 Google Inc. All rights reserved.
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Library General Public License for more details.
15 *
16 * You should have received a copy of the GNU Library General Public License
17 * along with this library; see the file COPYING.LIB. If not, write to
18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19 * Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "config.h"
24
25 #include "BidiResolver.h"
26 #include "Hyphenation.h"
27 #include "InlineIterator.h"
28 #include "InlineTextBox.h"
29 #include "Logging.h"
30 #include "RenderArena.h"
31 #include "RenderCombineText.h"
32 #include "RenderInline.h"
33 #include "RenderLayer.h"
34 #include "RenderListMarker.h"
35 #include "RenderRubyRun.h"
36 #include "RenderView.h"
37 #include "Settings.h"
38 #include "TextBreakIterator.h"
39 #include "TextRun.h"
40 #include "TrailingFloatsRootInlineBox.h"
41 #include "VerticalPositionCache.h"
42 #include "break_lines.h"
43 #include <wtf/AlwaysInline.h>
44 #include <wtf/RefCountedLeakCounter.h>
45 #include <wtf/StdLibExtras.h>
46 #include <wtf/Vector.h>
47 #include <wtf/unicode/CharacterNames.h>
48
49 #if ENABLE(SVG)
50 #include "RenderSVGInlineText.h"
51 #include "SVGRootInlineBox.h"
52 #endif
53
54 #ifdef ANDROID_LAYOUT
55 #include "Frame.h"
56 #include "FrameTree.h"
57 #include "Settings.h"
58 #include "Text.h"
59 #include "HTMLNames.h"
60 #endif // ANDROID_LAYOUT
61
62 using namespace std;
63 using namespace WTF;
64 using namespace Unicode;
65
66 namespace WebCore {
67
68 // We don't let our line box tree for a single line get any deeper than this.
69 const unsigned cMaxLineDepth = 200;
70
borderPaddingMarginStart(RenderInline * child)71 static inline int borderPaddingMarginStart(RenderInline* child)
72 {
73 return child->marginStart() + child->paddingStart() + child->borderStart();
74 }
75
borderPaddingMarginEnd(RenderInline * child)76 static inline int borderPaddingMarginEnd(RenderInline* child)
77 {
78 return child->marginEnd() + child->paddingEnd() + child->borderEnd();
79 }
80
inlineLogicalWidth(RenderObject * child,bool start=true,bool end=true)81 static int inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true)
82 {
83 unsigned lineDepth = 1;
84 int extraWidth = 0;
85 RenderObject* parent = child->parent();
86 while (parent->isRenderInline() && lineDepth++ < cMaxLineDepth) {
87 RenderInline* parentAsRenderInline = toRenderInline(parent);
88 if (start && !child->previousSibling())
89 extraWidth += borderPaddingMarginStart(parentAsRenderInline);
90 if (end && !child->nextSibling())
91 extraWidth += borderPaddingMarginEnd(parentAsRenderInline);
92 child = parent;
93 parent = child->parent();
94 }
95 return extraWidth;
96 }
97
checkMidpoints(LineMidpointState & lineMidpointState,InlineIterator & lBreak)98 static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak)
99 {
100 // Check to see if our last midpoint is a start point beyond the line break. If so,
101 // shave it off the list, and shave off a trailing space if the previous end point doesn't
102 // preserve whitespace.
103 if (lBreak.m_obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) {
104 InlineIterator* midpoints = lineMidpointState.midpoints.data();
105 InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2];
106 const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1];
107 InlineIterator currpoint = endpoint;
108 while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
109 currpoint.increment();
110 if (currpoint == lBreak) {
111 // We hit the line break before the start point. Shave off the start point.
112 lineMidpointState.numMidpoints--;
113 if (endpoint.m_obj->style()->collapseWhiteSpace())
114 endpoint.m_pos--;
115 }
116 }
117 }
118
addMidpoint(LineMidpointState & lineMidpointState,const InlineIterator & midpoint)119 static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint)
120 {
121 if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints)
122 lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10);
123
124 InlineIterator* midpoints = lineMidpointState.midpoints.data();
125 midpoints[lineMidpointState.numMidpoints++] = midpoint;
126 }
127
createRun(int start,int end,RenderObject * obj,InlineBidiResolver & resolver)128 static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
129 {
130 return new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir());
131 }
132
appendRunsForObject(BidiRunList<BidiRun> & runs,int start,int end,RenderObject * obj,InlineBidiResolver & resolver)133 void RenderBlock::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
134 {
135 if (start > end || obj->isFloating() ||
136 (obj->isPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline()))
137 return;
138
139 LineMidpointState& lineMidpointState = resolver.midpointState();
140 bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints);
141 InlineIterator nextMidpoint;
142 if (haveNextMidpoint)
143 nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint];
144 if (lineMidpointState.betweenMidpoints) {
145 if (!(haveNextMidpoint && nextMidpoint.m_obj == obj))
146 return;
147 // This is a new start point. Stop ignoring objects and
148 // adjust our start.
149 lineMidpointState.betweenMidpoints = false;
150 start = nextMidpoint.m_pos;
151 lineMidpointState.currentMidpoint++;
152 if (start < end)
153 return appendRunsForObject(runs, start, end, obj, resolver);
154 } else {
155 if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) {
156 runs.addRun(createRun(start, end, obj, resolver));
157 return;
158 }
159
160 // An end midpoint has been encountered within our object. We
161 // need to go ahead and append a run with our endpoint.
162 if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) {
163 lineMidpointState.betweenMidpoints = true;
164 lineMidpointState.currentMidpoint++;
165 if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
166 if (static_cast<int>(nextMidpoint.m_pos + 1) > start)
167 runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver));
168 return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, obj, resolver);
169 }
170 } else
171 runs.addRun(createRun(start, end, obj, resolver));
172 }
173 }
174
createInlineBoxForRenderer(RenderObject * obj,bool isRootLineBox,bool isOnlyRun=false)175 static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false)
176 {
177 if (isRootLineBox)
178 return toRenderBlock(obj)->createAndAppendRootInlineBox();
179
180 if (obj->isText()) {
181 InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox();
182 // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode
183 // (Note the use of strict mode. In "almost strict" mode, we don't treat the box for <br> as text.)
184 if (obj->isBR())
185 textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode());
186 return textBox;
187 }
188
189 if (obj->isBox())
190 return toRenderBox(obj)->createInlineBox();
191
192 return toRenderInline(obj)->createAndAppendInlineFlowBox();
193 }
194
dirtyLineBoxesForRenderer(RenderObject * o,bool fullLayout)195 static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout)
196 {
197 if (o->isText()) {
198 if (o->preferredLogicalWidthsDirty() && (o->isCounter() || o->isQuote()))
199 toRenderText(o)->computePreferredLogicalWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed.
200 toRenderText(o)->dirtyLineBoxes(fullLayout);
201 } else
202 toRenderInline(o)->dirtyLineBoxes(fullLayout);
203 }
204
parentIsConstructedOrHaveNext(InlineFlowBox * parentBox)205 static bool parentIsConstructedOrHaveNext(InlineFlowBox* parentBox)
206 {
207 do {
208 if (parentBox->isConstructed() || parentBox->nextOnLine())
209 return true;
210 parentBox = parentBox->parent();
211 } while (parentBox);
212 return false;
213 }
214
createLineBoxes(RenderObject * obj,bool firstLine,InlineBox * childBox)215 InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine, InlineBox* childBox)
216 {
217 // See if we have an unconstructed line box for this object that is also
218 // the last item on the line.
219 unsigned lineDepth = 1;
220 InlineFlowBox* parentBox = 0;
221 InlineFlowBox* result = 0;
222 bool hasDefaultLineBoxContain = style()->lineBoxContain() == RenderStyle::initialLineBoxContain();
223 do {
224 ASSERT(obj->isRenderInline() || obj == this);
225
226 RenderInline* inlineFlow = (obj != this) ? toRenderInline(obj) : 0;
227
228 // Get the last box we made for this render object.
229 parentBox = inlineFlow ? inlineFlow->lastLineBox() : toRenderBlock(obj)->lastLineBox();
230
231 // If this box or its ancestor is constructed then it is from a previous line, and we need
232 // to make a new box for our line. If this box or its ancestor is unconstructed but it has
233 // something following it on the line, then we know we have to make a new box
234 // as well. In this situation our inline has actually been split in two on
235 // the same line (this can happen with very fancy language mixtures).
236 bool constructedNewBox = false;
237 bool allowedToConstructNewBox = !hasDefaultLineBoxContain || !inlineFlow || inlineFlow->alwaysCreateLineBoxes();
238 bool canUseExistingParentBox = parentBox && !parentIsConstructedOrHaveNext(parentBox);
239 if (allowedToConstructNewBox && !canUseExistingParentBox) {
240 // We need to make a new box for this render object. Once
241 // made, we need to place it at the end of the current line.
242 InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this);
243 ASSERT(newBox->isInlineFlowBox());
244 parentBox = static_cast<InlineFlowBox*>(newBox);
245 parentBox->setFirstLineStyleBit(firstLine);
246 parentBox->setIsHorizontal(isHorizontalWritingMode());
247 if (!hasDefaultLineBoxContain)
248 parentBox->clearDescendantsHaveSameLineHeightAndBaseline();
249 constructedNewBox = true;
250 }
251
252 if (constructedNewBox || canUseExistingParentBox) {
253 if (!result)
254 result = parentBox;
255
256 // If we have hit the block itself, then |box| represents the root
257 // inline box for the line, and it doesn't have to be appended to any parent
258 // inline.
259 if (childBox)
260 parentBox->addToLine(childBox);
261
262 if (!constructedNewBox || obj == this)
263 break;
264
265 childBox = parentBox;
266 }
267
268 // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
269 // intermediate inline flows.
270 obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
271
272 } while (true);
273
274 return result;
275 }
276
reachedEndOfTextRenderer(const BidiRunList<BidiRun> & bidiRuns)277 static bool reachedEndOfTextRenderer(const BidiRunList<BidiRun>& bidiRuns)
278 {
279 BidiRun* run = bidiRuns.logicallyLastRun();
280 if (!run)
281 return true;
282 unsigned int pos = run->stop();
283 RenderObject* r = run->m_object;
284 if (!r->isText() || r->isBR())
285 return false;
286 RenderText* renderText = toRenderText(r);
287 if (pos >= renderText->textLength())
288 return true;
289
290 while (isASCIISpace(renderText->characters()[pos])) {
291 pos++;
292 if (pos >= renderText->textLength())
293 return true;
294 }
295 return false;
296 }
297
constructLine(BidiRunList<BidiRun> & bidiRuns,bool firstLine,bool lastLine)298 RootInlineBox* RenderBlock::constructLine(BidiRunList<BidiRun>& bidiRuns, bool firstLine, bool lastLine)
299 {
300 ASSERT(bidiRuns.firstRun());
301
302 bool rootHasSelectedChildren = false;
303 InlineFlowBox* parentBox = 0;
304 for (BidiRun* r = bidiRuns.firstRun(); r; r = r->next()) {
305 // Create a box for our object.
306 bool isOnlyRun = (bidiRuns.runCount() == 1);
307 if (bidiRuns.runCount() == 2 && !r->m_object->isListMarker())
308 isOnlyRun = (!style()->isLeftToRightDirection() ? bidiRuns.lastRun() : bidiRuns.firstRun())->m_object->isListMarker();
309
310 InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun);
311 r->m_box = box;
312
313 ASSERT(box);
314 if (!box)
315 continue;
316
317 if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone)
318 rootHasSelectedChildren = true;
319
320 // If we have no parent box yet, or if the run is not simply a sibling,
321 // then we need to construct inline boxes as necessary to properly enclose the
322 // run's inline box.
323 if (!parentBox || parentBox->renderer() != r->m_object->parent())
324 // Create new inline boxes all the way back to the appropriate insertion point.
325 parentBox = createLineBoxes(r->m_object->parent(), firstLine, box);
326 else {
327 // Append the inline box to this line.
328 parentBox->addToLine(box);
329 }
330
331 bool visuallyOrdered = r->m_object->style()->visuallyOrdered();
332 box->setBidiLevel(r->level());
333
334 if (box->isInlineTextBox()) {
335 InlineTextBox* text = static_cast<InlineTextBox*>(box);
336 text->setStart(r->m_start);
337 text->setLen(r->m_stop - r->m_start);
338 text->m_dirOverride = r->dirOverride(visuallyOrdered);
339 if (r->m_hasHyphen)
340 text->setHasHyphen(true);
341 }
342 }
343
344 // We should have a root inline box. It should be unconstructed and
345 // be the last continuation of our line list.
346 ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
347
348 // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box
349 // from the bidi runs walk above has a selection state.
350 if (rootHasSelectedChildren)
351 lastLineBox()->root()->setHasSelectedChildren(true);
352
353 // Set bits on our inline flow boxes that indicate which sides should
354 // paint borders/margins/padding. This knowledge will ultimately be used when
355 // we determine the horizontal positions and widths of all the inline boxes on
356 // the line.
357 bool isLogicallyLastRunWrapped = bidiRuns.logicallyLastRun()->m_object && bidiRuns.logicallyLastRun()->m_object->isText() ? !reachedEndOfTextRenderer(bidiRuns) : true;
358 lastLineBox()->determineSpacingForFlowBoxes(lastLine, isLogicallyLastRunWrapped, bidiRuns.logicallyLastRun()->m_object);
359
360 // Now mark the line boxes as being constructed.
361 lastLineBox()->setConstructed();
362
363 // Return the last line.
364 return lastRootBox();
365 }
366
textAlignmentForLine(bool endsWithSoftBreak) const367 ETextAlign RenderBlock::textAlignmentForLine(bool endsWithSoftBreak) const
368 {
369 ETextAlign alignment = style()->textAlign();
370 if (!endsWithSoftBreak && alignment == JUSTIFY)
371 alignment = TAAUTO;
372
373 return alignment;
374 }
375
updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection,BidiRun * trailingSpaceRun,float & logicalLeft,float & totalLogicalWidth,float availableLogicalWidth)376 static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
377 {
378 // The direction of the block should determine what happens with wide lines.
379 // In particular with RTL blocks, wide lines should still spill out to the left.
380 if (isLeftToRightDirection) {
381 if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
382 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
383 return;
384 }
385
386 if (trailingSpaceRun)
387 trailingSpaceRun->m_box->setLogicalWidth(0);
388 else if (totalLogicalWidth > availableLogicalWidth)
389 logicalLeft -= (totalLogicalWidth - availableLogicalWidth);
390 }
391
updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection,BidiRun * trailingSpaceRun,float & logicalLeft,float & totalLogicalWidth,float availableLogicalWidth)392 static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
393 {
394 // Wide lines spill out of the block based off direction.
395 // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
396 // side of the block.
397 if (isLeftToRightDirection) {
398 if (trailingSpaceRun) {
399 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
400 trailingSpaceRun->m_box->setLogicalWidth(0);
401 }
402 if (totalLogicalWidth < availableLogicalWidth)
403 logicalLeft += availableLogicalWidth - totalLogicalWidth;
404 return;
405 }
406
407 if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) {
408 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
409 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
410 } else
411 logicalLeft += availableLogicalWidth - totalLogicalWidth;
412 }
413
updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection,BidiRun * trailingSpaceRun,float & logicalLeft,float & totalLogicalWidth,float availableLogicalWidth)414 static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
415 {
416 float trailingSpaceWidth = 0;
417 if (trailingSpaceRun) {
418 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
419 trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2);
420 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceWidth));
421 }
422 if (isLeftToRightDirection)
423 logicalLeft += max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0);
424 else
425 logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth;
426 }
427
computeInlineDirectionPositionsForLine(RootInlineBox * lineBox,bool firstLine,BidiRun * firstRun,BidiRun * trailingSpaceRun,bool reachedEnd,GlyphOverflowAndFallbackFontsMap & textBoxDataMap,VerticalPositionCache & verticalPositionCache)428 void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd,
429 GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache)
430 {
431 ETextAlign textAlign = textAlignmentForLine(!reachedEnd && !lineBox->endsWithBreak());
432 float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), firstLine);
433 float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), firstLine) - logicalLeft;
434
435 bool needsWordSpacing = false;
436 float totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth();
437 unsigned expansionOpportunityCount = 0;
438 bool isAfterExpansion = true;
439 Vector<unsigned, 16> expansionOpportunities;
440 RenderObject* previousObject = 0;
441
442 for (BidiRun* r = firstRun; r; r = r->next()) {
443 if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
444 continue; // Positioned objects are only participating to figure out their
445 // correct static x position. They have no effect on the width.
446 // Similarly, line break boxes have no effect on the width.
447 if (r->m_object->isText()) {
448 RenderText* rt = toRenderText(r->m_object);
449
450 if (textAlign == JUSTIFY && r != trailingSpaceRun) {
451 if (!isAfterExpansion)
452 static_cast<InlineTextBox*>(r->m_box)->setCanHaveLeadingExpansion(true);
453 unsigned opportunitiesInRun = Font::expansionOpportunityCount(rt->characters() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion);
454 expansionOpportunities.append(opportunitiesInRun);
455 expansionOpportunityCount += opportunitiesInRun;
456 }
457
458 if (int length = rt->textLength()) {
459 if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
460 totalLogicalWidth += rt->style(firstLine)->font().wordSpacing();
461 needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
462 }
463 HashSet<const SimpleFontData*> fallbackFonts;
464 GlyphOverflow glyphOverflow;
465
466 // Always compute glyph overflow if the block's line-box-contain value is "glyphs".
467 if (lineBox->fitsToGlyphs()) {
468 // If we don't stick out of the root line's font box, then don't bother computing our glyph overflow. This optimization
469 // will keep us from computing glyph bounds in nearly all cases.
470 bool includeRootLine = lineBox->includesRootLineBoxFontOrLeading();
471 int baselineShift = lineBox->verticalPositionForBox(r->m_box, verticalPositionCache);
472 int rootDescent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().descent() : 0;
473 int rootAscent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().ascent() : 0;
474 int boxAscent = rt->style(firstLine)->font().fontMetrics().ascent() - baselineShift;
475 int boxDescent = rt->style(firstLine)->font().fontMetrics().descent() + baselineShift;
476 if (boxAscent > rootDescent || boxDescent > rootAscent)
477 glyphOverflow.computeBounds = true;
478 }
479
480 int hyphenWidth = 0;
481 if (static_cast<InlineTextBox*>(r->m_box)->hasHyphen()) {
482 const AtomicString& hyphenString = rt->style()->hyphenString();
483 hyphenWidth = rt->style(firstLine)->font().width(TextRun(hyphenString.characters(), hyphenString.length()));
484 }
485 r->m_box->setLogicalWidth(rt->width(r->m_start, r->m_stop - r->m_start, totalLogicalWidth, firstLine, &fallbackFonts, &glyphOverflow) + hyphenWidth);
486 if (!fallbackFonts.isEmpty()) {
487 ASSERT(r->m_box->isText());
488 GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
489 ASSERT(it->second.first.isEmpty());
490 copyToVector(fallbackFonts, it->second.first);
491 r->m_box->parent()->clearDescendantsHaveSameLineHeightAndBaseline();
492 }
493 if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) {
494 ASSERT(r->m_box->isText());
495 GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
496 it->second.second = glyphOverflow;
497 r->m_box->clearKnownToHaveNoOverflow();
498 }
499 } else {
500 isAfterExpansion = false;
501 if (!r->m_object->isRenderInline()) {
502 RenderBox* renderBox = toRenderBox(r->m_object);
503 if (renderBox->isRubyRun()) {
504 int startOverhang;
505 int endOverhang;
506 RenderObject* nextObject = 0;
507 for (BidiRun* runWithNextObject = r->next(); runWithNextObject; runWithNextObject = runWithNextObject->next()) {
508 if (!runWithNextObject->m_object->isPositioned() && !runWithNextObject->m_box->isLineBreak()) {
509 nextObject = runWithNextObject->m_object;
510 break;
511 }
512 }
513 toRenderRubyRun(renderBox)->getOverhang(firstLine, renderBox->style()->isLeftToRightDirection() ? previousObject : nextObject, renderBox->style()->isLeftToRightDirection() ? nextObject : previousObject, startOverhang, endOverhang);
514 setMarginStartForChild(renderBox, -startOverhang);
515 setMarginEndForChild(renderBox, -endOverhang);
516 }
517 r->m_box->setLogicalWidth(logicalWidthForChild(renderBox));
518 totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox);
519 }
520 }
521
522 totalLogicalWidth += r->m_box->logicalWidth();
523 previousObject = r->m_object;
524 }
525
526 if (isAfterExpansion && !expansionOpportunities.isEmpty()) {
527 expansionOpportunities.last()--;
528 expansionOpportunityCount--;
529 }
530
531 // Armed with the total width of the line (without justification),
532 // we now examine our text-align property in order to determine where to position the
533 // objects horizontally. The total width of the line can be increased if we end up
534 // justifying text.
535 switch (textAlign) {
536 case LEFT:
537 case WEBKIT_LEFT:
538 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
539 break;
540 case JUSTIFY:
541 adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth);
542 if (expansionOpportunityCount) {
543 if (trailingSpaceRun) {
544 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
545 trailingSpaceRun->m_box->setLogicalWidth(0);
546 }
547 break;
548 }
549 // fall through
550 case TAAUTO:
551 // for right to left fall through to right aligned
552 if (style()->isLeftToRightDirection()) {
553 if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
554 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
555 break;
556 }
557 case RIGHT:
558 case WEBKIT_RIGHT:
559 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
560 break;
561 case CENTER:
562 case WEBKIT_CENTER:
563 updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
564 break;
565 case TASTART:
566 if (style()->isLeftToRightDirection())
567 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
568 else
569 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
570 break;
571 case TAEND:
572 if (style()->isLeftToRightDirection())
573 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
574 else
575 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
576 break;
577 }
578
579 if (expansionOpportunityCount && availableLogicalWidth > totalLogicalWidth) {
580 size_t i = 0;
581 for (BidiRun* r = firstRun; r; r = r->next()) {
582 if (!r->m_box || r == trailingSpaceRun)
583 continue;
584
585 if (r->m_object->isText()) {
586 unsigned opportunitiesInRun = expansionOpportunities[i++];
587
588 ASSERT(opportunitiesInRun <= expansionOpportunityCount);
589
590 // Only justify text if whitespace is collapsed.
591 if (r->m_object->style()->collapseWhiteSpace()) {
592 InlineTextBox* textBox = static_cast<InlineTextBox*>(r->m_box);
593 float expansion = (availableLogicalWidth - totalLogicalWidth) * opportunitiesInRun / expansionOpportunityCount;
594 textBox->setExpansion(expansion);
595 totalLogicalWidth += expansion;
596 }
597 expansionOpportunityCount -= opportunitiesInRun;
598 if (!expansionOpportunityCount)
599 break;
600 }
601 }
602 }
603
604 // The widths of all runs are now known. We can now place every inline box (and
605 // compute accurate widths for the inline flow boxes).
606 needsWordSpacing = false;
607 lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap);
608 }
609
computeBlockDirectionPositionsForLine(RootInlineBox * lineBox,BidiRun * firstRun,GlyphOverflowAndFallbackFontsMap & textBoxDataMap,VerticalPositionCache & verticalPositionCache)610 void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap,
611 VerticalPositionCache& verticalPositionCache)
612 {
613 setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache));
614 lineBox->setBlockLogicalHeight(logicalHeight());
615
616 // Now make sure we place replaced render objects correctly.
617 for (BidiRun* r = firstRun; r; r = r->next()) {
618 ASSERT(r->m_box);
619 if (!r->m_box)
620 continue; // Skip runs with no line boxes.
621
622 // Align positioned boxes with the top of the line box. This is
623 // a reasonable approximation of an appropriate y position.
624 if (r->m_object->isPositioned())
625 r->m_box->setLogicalTop(logicalHeight());
626
627 // Position is used to properly position both replaced elements and
628 // to update the static normal flow x/y of positioned elements.
629 if (r->m_object->isText())
630 toRenderText(r->m_object)->positionLineBox(r->m_box);
631 else if (r->m_object->isBox())
632 toRenderBox(r->m_object)->positionLineBox(r->m_box);
633 }
634 // Positioned objects and zero-length text nodes destroy their boxes in
635 // position(), which unnecessarily dirties the line.
636 lineBox->markDirty(false);
637 }
638
isCollapsibleSpace(UChar character,RenderText * renderer)639 static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
640 {
641 if (character == ' ' || character == '\t' || character == softHyphen)
642 return true;
643 if (character == '\n')
644 return !renderer->style()->preserveNewline();
645 if (character == noBreakSpace)
646 return renderer->style()->nbspMode() == SPACE;
647 return false;
648 }
649
650
setStaticPositions(RenderBlock * block,RenderBox * child)651 static void setStaticPositions(RenderBlock* block, RenderBox* child)
652 {
653 // FIXME: The math here is actually not really right. It's a best-guess approximation that
654 // will work for the common cases
655 RenderObject* containerBlock = child->container();
656 int blockHeight = block->logicalHeight();
657 if (containerBlock->isRenderInline()) {
658 // A relative positioned inline encloses us. In this case, we also have to determine our
659 // position as though we were an inline. Set |staticInlinePosition| and |staticBlockPosition| on the relative positioned
660 // inline so that we can obtain the value later.
661 toRenderInline(containerBlock)->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false));
662 toRenderInline(containerBlock)->layer()->setStaticBlockPosition(blockHeight);
663 }
664
665 if (child->style()->isOriginalDisplayInlineType())
666 child->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false));
667 else
668 child->layer()->setStaticInlinePosition(block->borderAndPaddingStart());
669 child->layer()->setStaticBlockPosition(blockHeight);
670 }
671
handleTrailingSpaces(BidiRunList<BidiRun> & bidiRuns,BidiContext * currentContext)672 inline BidiRun* RenderBlock::handleTrailingSpaces(BidiRunList<BidiRun>& bidiRuns, BidiContext* currentContext)
673 {
674 if (!bidiRuns.runCount()
675 || !bidiRuns.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()
676 || !bidiRuns.logicallyLastRun()->m_object->style()->autoWrap())
677 return 0;
678
679 BidiRun* trailingSpaceRun = bidiRuns.logicallyLastRun();
680 RenderObject* lastObject = trailingSpaceRun->m_object;
681 if (!lastObject->isText())
682 return 0;
683
684 RenderText* lastText = toRenderText(lastObject);
685 const UChar* characters = lastText->characters();
686 int firstSpace = trailingSpaceRun->stop();
687 while (firstSpace > trailingSpaceRun->start()) {
688 UChar current = characters[firstSpace - 1];
689 if (!isCollapsibleSpace(current, lastText))
690 break;
691 firstSpace--;
692 }
693 if (firstSpace == trailingSpaceRun->stop())
694 return 0;
695
696 TextDirection direction = style()->direction();
697 bool shouldReorder = trailingSpaceRun != (direction == LTR ? bidiRuns.lastRun() : bidiRuns.firstRun());
698 if (firstSpace != trailingSpaceRun->start()) {
699 BidiContext* baseContext = currentContext;
700 while (BidiContext* parent = baseContext->parent())
701 baseContext = parent;
702
703 BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral);
704 trailingSpaceRun->m_stop = firstSpace;
705 if (direction == LTR)
706 bidiRuns.addRun(newTrailingRun);
707 else
708 bidiRuns.prependRun(newTrailingRun);
709 trailingSpaceRun = newTrailingRun;
710 return trailingSpaceRun;
711 }
712 if (!shouldReorder)
713 return trailingSpaceRun;
714
715 if (direction == LTR) {
716 bidiRuns.moveRunToEnd(trailingSpaceRun);
717 trailingSpaceRun->m_level = 0;
718 } else {
719 bidiRuns.moveRunToBeginning(trailingSpaceRun);
720 trailingSpaceRun->m_level = 1;
721 }
722 return trailingSpaceRun;
723 }
724
appendFloatingObjectToLastLine(FloatingObject * floatingObject)725 void RenderBlock::appendFloatingObjectToLastLine(FloatingObject* floatingObject)
726 {
727 ASSERT(!floatingObject->m_originatingLine);
728 floatingObject->m_originatingLine = lastRootBox();
729 lastRootBox()->appendFloat(floatingObject->renderer());
730 }
731
layoutInlineChildren(bool relayoutChildren,int & repaintLogicalTop,int & repaintLogicalBottom)732 void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom)
733 {
734 bool useRepaintBounds = false;
735
736 m_overflow.clear();
737
738 setLogicalHeight(borderBefore() + paddingBefore());
739
740 // Figure out if we should clear out our line boxes.
741 // FIXME: Handle resize eventually!
742 bool fullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren;
743 if (fullLayout)
744 lineBoxes()->deleteLineBoxes(renderArena());
745
746 // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
747 // clip.
748 // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely
749 // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
750 // anyway, so we won't worry about following the draft here.
751 bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
752
753 // Walk all the lines and delete our ellipsis line boxes if they exist.
754 if (hasTextOverflow)
755 deleteEllipsisLineBoxes();
756
757 if (firstChild()) {
758 #ifdef ANDROID_LAYOUT
759 // if we are in fitColumnToScreen mode
760 // and the current object is not float:right in LTR or not float:left in RTL,
761 // and text align is auto, or justify or left in LTR, or right in RTL, we
762 // will wrap text around screen width so that it doesn't need to scroll
763 // horizontally when reading a paragraph.
764 // In case the line height is less than the font size, we skip
765 // the text wrapping since this will cause text overlapping.
766 // If a text has background image, we ignore text wrapping,
767 // otherwise the background will be potentially messed up.
768 const Settings* settings = document()->settings();
769 bool doTextWrap = settings && settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen;
770 if (doTextWrap) {
771 int ta = style()->textAlign();
772 int dir = style()->direction();
773 bool autowrap = style()->autoWrap();
774 // if the RenderBlock is positioned, don't wrap text around screen
775 // width as it may cause text to overlap.
776 bool positioned = isPositioned();
777 EFloat cssfloat = style()->floating();
778 const int lineHeight = style()->computedLineHeight();
779 const int fontSize = style()->fontSize();
780 doTextWrap = autowrap && !positioned &&
781 (fontSize <= lineHeight) && !style()->hasBackground() &&
782 (((dir == LTR && cssfloat != FRIGHT) ||
783 (dir == RTL && cssfloat != FNONE)) &&
784 ((ta == TAAUTO) || (ta == JUSTIFY) ||
785 ((ta == LEFT || ta == WEBKIT_LEFT) && (dir == LTR)) ||
786 ((ta == RIGHT || ta == WEBKIT_RIGHT) && (dir == RTL))));
787 }
788 bool hasTextToWrap = false;
789 #endif
790 // layout replaced elements
791 bool endOfInline = false;
792 RenderObject* o = bidiFirst(this, 0, false);
793 Vector<FloatWithRect> floats;
794 bool hasInlineChild = false;
795 while (o) {
796 if (!hasInlineChild && o->isInline())
797 hasInlineChild = true;
798
799 if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
800 RenderBox* box = toRenderBox(o);
801
802 if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
803 o->setChildNeedsLayout(true, false);
804
805 // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
806 if (relayoutChildren && (o->style()->paddingStart().isPercent() || o->style()->paddingEnd().isPercent()))
807 o->setPreferredLogicalWidthsDirty(true, false);
808
809 if (o->isPositioned())
810 o->containingBlock()->insertPositionedObject(box);
811 #if PLATFORM(ANDROID)
812 else {
813 #ifdef ANDROID_LAYOUT
814 // ignore text wrap for textField or menuList
815 if (doTextWrap && (o->isTextField() || o->isMenuList()))
816 doTextWrap = false;
817 #endif
818 if (o->isFloating())
819 floats.append(FloatWithRect(box));
820 else if (fullLayout || o->needsLayout()) {
821 // Replaced elements
822 toRenderBox(o)->dirtyLineBoxes(fullLayout);
823 o->layoutIfNeeded();
824 }
825 }
826 #else
827 else if (o->isFloating())
828 floats.append(FloatWithRect(box));
829 else if (fullLayout || o->needsLayout()) {
830 // Replaced elements
831 toRenderBox(o)->dirtyLineBoxes(fullLayout);
832 o->layoutIfNeeded();
833 }
834 #endif // PLATFORM(ANDROID)
835 } else if (o->isText() || (o->isRenderInline() && !endOfInline)) {
836 if (!o->isText())
837 toRenderInline(o)->updateAlwaysCreateLineBoxes();
838 if (fullLayout || o->selfNeedsLayout())
839 dirtyLineBoxesForRenderer(o, fullLayout);
840 o->setNeedsLayout(false);
841 #ifdef ANDROID_LAYOUT
842 if (doTextWrap && !hasTextToWrap && o->isText()) {
843 Node* node = o->node();
844 // as it is very common for sites to use a serial of <a> or
845 // <li> as tabs, we don't force text to wrap if all the text
846 // are short and within an <a> or <li> tag, and only separated
847 // by short word like "|" or ";".
848 if (node && node->isTextNode() &&
849 !static_cast<Text*>(node)->containsOnlyWhitespace()) {
850 int length = static_cast<Text*>(node)->length();
851 // FIXME, need a magic number to decide it is too long to
852 // be a tab. Pick 25 for now as it covers around 160px
853 // (half of 320px) with the default font.
854 if (length > 25 || (length > 3 &&
855 (!node->parentOrHostNode()->hasTagName(HTMLNames::aTag) &&
856 !node->parentOrHostNode()->hasTagName(HTMLNames::liTag))))
857 hasTextToWrap = true;
858 }
859 }
860 #endif
861 }
862 o = bidiNext(this, o, 0, false, &endOfInline);
863 }
864
865 #ifdef ANDROID_LAYOUT
866 // try to make sure that inline text will not span wider than the
867 // screen size unless the container has a fixed height,
868 if (doTextWrap && hasTextToWrap) {
869 // check all the nested containing blocks, unless it is table or
870 // table-cell, to make sure there is no fixed height as it implies
871 // fixed layout. If we constrain the text to fit screen, we may
872 // cause text overlap with the block after.
873 bool isConstrained = false;
874 RenderObject* obj = this;
875 while (obj) {
876 if (obj->style()->height().isFixed() && (!obj->isTable() && !obj->isTableCell())) {
877 isConstrained = true;
878 break;
879 }
880 if (obj->isFloating() || obj->isPositioned()) {
881 // floating and absolute or fixed positioning are done out
882 // of normal flow. Don't need to worry about height any more.
883 break;
884 }
885 obj = obj->container();
886 }
887 if (!isConstrained) {
888 int textWrapWidth = view()->frameView()->textWrapWidth();
889 int padding = paddingLeft() + paddingRight();
890 if (textWrapWidth > 0 && width() > (textWrapWidth + padding)) {
891 // limit the content width (width excluding padding) to be
892 // (textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING)
893 int maxWidth = textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING + padding;
894 setWidth(min(width(), maxWidth));
895 m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, maxWidth);
896 m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, maxWidth);
897
898 // if overflow isn't visible, block elements may get clipped
899 // due to the limited content width. disable overflow clipping.
900 setHasOverflowClip(false);
901
902 IntRect overflow = layoutOverflowRect();
903 if (overflow.width() > maxWidth) {
904 overflow.setWidth(maxWidth);
905 clearLayoutOverflow();
906 addLayoutOverflow(overflow);
907 }
908 }
909 }
910 }
911 #endif
912 // We want to skip ahead to the first dirty line
913 InlineBidiResolver resolver;
914 unsigned floatIndex;
915 bool firstLine = true;
916 bool previousLineBrokeCleanly = true;
917 RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, previousLineBrokeCleanly, resolver, floats, floatIndex,
918 useRepaintBounds, repaintLogicalTop, repaintLogicalBottom);
919
920 if (fullLayout && hasInlineChild && !selfNeedsLayout()) {
921 setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like
922 // we're supposed to.
923 RenderView* v = view();
924 if (v && !v->doingFullRepaint() && hasLayer()) {
925 // Because we waited until we were already inside layout to discover
926 // that the block really needed a full layout, we missed our chance to repaint the layer
927 // before layout started. Luckily the layer has cached the repaint rect for its original
928 // position and size, and so we can use that to make a repaint happen now.
929 repaintUsingContainer(containerForRepaint(), layer()->repaintRect());
930 }
931 }
932
933 FloatingObject* lastFloat = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
934
935 LineMidpointState& lineMidpointState = resolver.midpointState();
936
937 // We also find the first clean line and extract these lines. We will add them back
938 // if we determine that we're able to synchronize after handling all our dirty lines.
939 InlineIterator cleanLineStart;
940 BidiStatus cleanLineBidiStatus;
941 int endLineLogicalTop = 0;
942 RootInlineBox* endLine = (fullLayout || !startLine) ?
943 0 : determineEndPosition(startLine, floats, floatIndex, cleanLineStart, cleanLineBidiStatus, endLineLogicalTop);
944
945 if (startLine) {
946 if (!useRepaintBounds) {
947 useRepaintBounds = true;
948 repaintLogicalTop = logicalHeight();
949 repaintLogicalBottom = logicalHeight();
950 }
951 RenderArena* arena = renderArena();
952 RootInlineBox* box = startLine;
953 while (box) {
954 repaintLogicalTop = min(repaintLogicalTop, box->logicalTopVisualOverflow());
955 repaintLogicalBottom = max(repaintLogicalBottom, box->logicalBottomVisualOverflow());
956 RootInlineBox* next = box->nextRootBox();
957 box->deleteLine(arena);
958 box = next;
959 }
960 }
961
962 InlineIterator end = resolver.position();
963
964 if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) {
965 // If the last line before the start line ends with a line break that clear floats,
966 // adjust the height accordingly.
967 // A line break can be either the first or the last object on a line, depending on its direction.
968 if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) {
969 RenderObject* lastObject = lastLeafChild->renderer();
970 if (!lastObject->isBR())
971 lastObject = lastRootBox()->firstLeafChild()->renderer();
972 if (lastObject->isBR()) {
973 EClear clear = lastObject->style()->clear();
974 if (clear != CNONE)
975 newLine(clear);
976 }
977 }
978 }
979
980 bool endLineMatched = false;
981 bool checkForEndLineMatch = endLine;
982 bool checkForFloatsFromLastLine = false;
983
984 bool isLineEmpty = true;
985 bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
986
987 LineBreakIteratorInfo lineBreakIteratorInfo;
988 VerticalPositionCache verticalPositionCache;
989
990 while (!end.atEnd()) {
991 // FIXME: Is this check necessary before the first iteration or can it be moved to the end?
992 if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineLogicalTop, repaintLogicalBottom, repaintLogicalTop)))
993 break;
994
995 lineMidpointState.reset();
996
997 isLineEmpty = true;
998
999 EClear clear = CNONE;
1000 bool hyphenated;
1001 Vector<RenderBox*> positionedObjects;
1002
1003 InlineIterator oldEnd = end;
1004 FloatingObject* lastFloatFromPreviousLine = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
1005 end = findNextLineBreak(resolver, firstLine, isLineEmpty, lineBreakIteratorInfo, previousLineBrokeCleanly, hyphenated, &clear, lastFloatFromPreviousLine, positionedObjects);
1006 if (resolver.position().atEnd()) {
1007 // FIXME: We shouldn't be creating any runs in findNextLineBreak to begin with!
1008 // Once BidiRunList is separated from BidiResolver this will not be needed.
1009 resolver.runs().deleteRuns();
1010 resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
1011 checkForFloatsFromLastLine = true;
1012 break;
1013 }
1014 ASSERT(end != resolver.position());
1015
1016 if (isLineEmpty) {
1017 if (lastRootBox())
1018 lastRootBox()->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
1019 } else {
1020 VisualDirectionOverride override = (style()->visuallyOrdered() ? (style()->direction() == LTR ? VisualLeftToRightOverride : VisualRightToLeftOverride) : NoVisualOverride);
1021 // FIXME: This ownership is reversed. We should own the BidiRunList and pass it to createBidiRunsForLine.
1022 BidiRunList<BidiRun>& bidiRuns = resolver.runs();
1023 resolver.createBidiRunsForLine(end, override, previousLineBrokeCleanly);
1024 ASSERT(resolver.position() == end);
1025
1026 BidiRun* trailingSpaceRun = !previousLineBrokeCleanly ? handleTrailingSpaces(bidiRuns, resolver.context()) : 0;
1027
1028 // Now that the runs have been ordered, we create the line boxes.
1029 // At the same time we figure out where border/padding/margin should be applied for
1030 // inline flow boxes.
1031
1032 RootInlineBox* lineBox = 0;
1033 int oldLogicalHeight = logicalHeight();
1034 if (bidiRuns.runCount()) {
1035 if (hyphenated)
1036 bidiRuns.logicallyLastRun()->m_hasHyphen = true;
1037 lineBox = constructLine(bidiRuns, firstLine, !end.m_obj);
1038 if (lineBox) {
1039 lineBox->setEndsWithBreak(previousLineBrokeCleanly);
1040
1041 #if ENABLE(SVG)
1042 bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox();
1043 #else
1044 bool isSVGRootInlineBox = false;
1045 #endif
1046
1047 GlyphOverflowAndFallbackFontsMap textBoxDataMap;
1048
1049 // Now we position all of our text runs horizontally.
1050 if (!isSVGRootInlineBox)
1051 computeInlineDirectionPositionsForLine(lineBox, firstLine, bidiRuns.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap, verticalPositionCache);
1052
1053 // Now position our text runs vertically.
1054 computeBlockDirectionPositionsForLine(lineBox, bidiRuns.firstRun(), textBoxDataMap, verticalPositionCache);
1055
1056 #if ENABLE(SVG)
1057 // SVG text layout code computes vertical & horizontal positions on its own.
1058 // Note that we still need to execute computeVerticalPositionsForLine() as
1059 // it calls InlineTextBox::positionLineBox(), which tracks whether the box
1060 // contains reversed text or not. If we wouldn't do that editing and thus
1061 // text selection in RTL boxes would not work as expected.
1062 if (isSVGRootInlineBox) {
1063 ASSERT(isSVGText());
1064 static_cast<SVGRootInlineBox*>(lineBox)->computePerCharacterLayoutInformation();
1065 }
1066 #endif
1067
1068 // Compute our overflow now.
1069 lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), textBoxDataMap);
1070
1071 #if PLATFORM(MAC)
1072 // Highlight acts as an overflow inflation.
1073 if (style()->highlight() != nullAtom)
1074 lineBox->addHighlightOverflow();
1075 #endif
1076 }
1077 }
1078
1079 bidiRuns.deleteRuns();
1080 resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
1081
1082 if (lineBox) {
1083 lineBox->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
1084 if (useRepaintBounds) {
1085 repaintLogicalTop = min(repaintLogicalTop, lineBox->logicalTopVisualOverflow());
1086 repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow());
1087 }
1088
1089 if (paginated) {
1090 int adjustment = 0;
1091 adjustLinePositionForPagination(lineBox, adjustment);
1092 if (adjustment) {
1093 int oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, firstLine);
1094 lineBox->adjustBlockDirectionPosition(adjustment);
1095 if (useRepaintBounds) // This can only be a positive adjustment, so no need to update repaintTop.
1096 repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow());
1097
1098 if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, firstLine) != oldLineWidth) {
1099 // We have to delete this line, remove all floats that got added, and let line layout re-run.
1100 lineBox->deleteLine(renderArena());
1101 removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight);
1102 setLogicalHeight(oldLogicalHeight + adjustment);
1103 resolver.setPosition(oldEnd);
1104 end = oldEnd;
1105 continue;
1106 }
1107
1108 setLogicalHeight(lineBox->blockLogicalHeight());
1109 }
1110 }
1111 }
1112
1113 for (size_t i = 0; i < positionedObjects.size(); ++i)
1114 setStaticPositions(this, positionedObjects[i]);
1115
1116 firstLine = false;
1117 newLine(clear);
1118 }
1119
1120 if (m_floatingObjects && lastRootBox()) {
1121 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1122 FloatingObjectSetIterator it = floatingObjectSet.begin();
1123 FloatingObjectSetIterator end = floatingObjectSet.end();
1124 if (lastFloat) {
1125 FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat);
1126 ASSERT(lastFloatIterator != end);
1127 ++lastFloatIterator;
1128 it = lastFloatIterator;
1129 }
1130 for (; it != end; ++it) {
1131 FloatingObject* f = *it;
1132 appendFloatingObjectToLastLine(f);
1133 ASSERT(f->m_renderer == floats[floatIndex].object);
1134 // If a float's geometry has changed, give up on syncing with clean lines.
1135 if (floats[floatIndex].rect != f->frameRect())
1136 checkForEndLineMatch = false;
1137 floatIndex++;
1138 }
1139 lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0;
1140 }
1141
1142 lineMidpointState.reset();
1143 resolver.setPosition(end);
1144 }
1145
1146 if (endLine) {
1147 if (endLineMatched) {
1148 // Attach all the remaining lines, and then adjust their y-positions as needed.
1149 int delta = logicalHeight() - endLineLogicalTop;
1150 for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) {
1151 line->attachLine();
1152 if (paginated) {
1153 delta -= line->paginationStrut();
1154 adjustLinePositionForPagination(line, delta);
1155 }
1156 if (delta) {
1157 repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow() + min(delta, 0));
1158 repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow() + max(delta, 0));
1159 line->adjustBlockDirectionPosition(delta);
1160 }
1161 if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
1162 Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1163 for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
1164 FloatingObject* floatingObject = insertFloatingObject(*f);
1165 ASSERT(!floatingObject->m_originatingLine);
1166 floatingObject->m_originatingLine = line;
1167 setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta);
1168 positionNewFloats();
1169 }
1170 }
1171 }
1172 setLogicalHeight(lastRootBox()->blockLogicalHeight());
1173 } else {
1174 // Delete all the remaining lines.
1175 RootInlineBox* line = endLine;
1176 RenderArena* arena = renderArena();
1177 while (line) {
1178 repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow());
1179 repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow());
1180 RootInlineBox* next = line->nextRootBox();
1181 line->deleteLine(arena);
1182 line = next;
1183 }
1184 }
1185 }
1186 if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) {
1187 // In case we have a float on the last line, it might not be positioned up to now.
1188 // This has to be done before adding in the bottom border/padding, or the float will
1189 // include the padding incorrectly. -dwh
1190 if (checkForFloatsFromLastLine) {
1191 int bottomVisualOverflow = lastRootBox()->logicalBottomVisualOverflow();
1192 int bottomLayoutOverflow = lastRootBox()->logicalBottomLayoutOverflow();
1193 TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this);
1194 m_lineBoxes.appendLineBox(trailingFloatsLineBox);
1195 trailingFloatsLineBox->setConstructed();
1196 GlyphOverflowAndFallbackFontsMap textBoxDataMap;
1197 VerticalPositionCache verticalPositionCache;
1198 trailingFloatsLineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache);
1199 int blockLogicalHeight = logicalHeight();
1200 IntRect logicalLayoutOverflow(0, blockLogicalHeight, 1, bottomLayoutOverflow - blockLogicalHeight);
1201 IntRect logicalVisualOverflow(0, blockLogicalHeight, 1, bottomVisualOverflow - blockLogicalHeight);
1202 trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, trailingFloatsLineBox->lineTop(), trailingFloatsLineBox->lineBottom());
1203 trailingFloatsLineBox->setBlockLogicalHeight(logicalHeight());
1204 }
1205
1206 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1207 FloatingObjectSetIterator it = floatingObjectSet.begin();
1208 FloatingObjectSetIterator end = floatingObjectSet.end();
1209 if (lastFloat) {
1210 FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat);
1211 ASSERT(lastFloatIterator != end);
1212 ++lastFloatIterator;
1213 it = lastFloatIterator;
1214 }
1215 for (; it != end; ++it)
1216 appendFloatingObjectToLastLine(*it);
1217 lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0;
1218 }
1219 size_t floatCount = floats.size();
1220 // Floats that did not have layout did not repaint when we laid them out. They would have
1221 // painted by now if they had moved, but if they stayed at (0, 0), they still need to be
1222 // painted.
1223 for (size_t i = 0; i < floatCount; ++i) {
1224 if (!floats[i].everHadLayout) {
1225 RenderBox* f = floats[i].object;
1226 if (!f->x() && !f->y() && f->checkForRepaintDuringLayout())
1227 f->repaint();
1228 }
1229 }
1230 }
1231
1232 // Expand the last line to accommodate Ruby and emphasis marks.
1233 int lastLineAnnotationsAdjustment = 0;
1234 if (lastRootBox()) {
1235 int lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter());
1236 if (!style()->isFlippedLinesWritingMode())
1237 lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition);
1238 else
1239 lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition);
1240 }
1241
1242 // Now add in the bottom border/padding.
1243 setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight());
1244
1245 if (!firstLineBox() && hasLineIfEmpty())
1246 setLogicalHeight(logicalHeight() + lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
1247
1248 // See if we have any lines that spill out of our block. If we do, then we will possibly need to
1249 // truncate text.
1250 if (hasTextOverflow)
1251 checkLinesForTextOverflow();
1252 }
1253
checkFloatsInCleanLine(RootInlineBox * line,Vector<FloatWithRect> & floats,size_t & floatIndex,bool & encounteredNewFloat,bool & dirtiedByFloat)1254 void RenderBlock::checkFloatsInCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat)
1255 {
1256 Vector<RenderBox*>* cleanLineFloats = line->floatsPtr();
1257 if (!cleanLineFloats)
1258 return;
1259
1260 Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1261 for (Vector<RenderBox*>::iterator it = cleanLineFloats->begin(); it != end; ++it) {
1262 RenderBox* floatingBox = *it;
1263 floatingBox->layoutIfNeeded();
1264 IntSize newSize(floatingBox->width() + floatingBox->marginLeft() + floatingBox->marginRight(), floatingBox->height() + floatingBox->marginTop() + floatingBox->marginBottom());
1265 ASSERT(floatIndex < floats.size());
1266 if (floats[floatIndex].object != floatingBox) {
1267 encounteredNewFloat = true;
1268 return;
1269 }
1270 if (floats[floatIndex].rect.size() != newSize) {
1271 int floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x();
1272 int floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height())
1273 : max(floats[floatIndex].rect.width(), newSize.width());
1274 floatHeight = min(floatHeight, numeric_limits<int>::max() - floatTop);
1275 line->markDirty();
1276 markLinesDirtyInBlockRange(line->blockLogicalHeight(), floatTop + floatHeight, line);
1277 floats[floatIndex].rect.setSize(newSize);
1278 dirtiedByFloat = true;
1279 }
1280 floatIndex++;
1281 }
1282 }
1283
determineStartPosition(bool & firstLine,bool & fullLayout,bool & previousLineBrokeCleanly,InlineBidiResolver & resolver,Vector<FloatWithRect> & floats,unsigned & numCleanFloats,bool & useRepaintBounds,int & repaintLogicalTop,int & repaintLogicalBottom)1284 RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly,
1285 InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats,
1286 bool& useRepaintBounds, int& repaintLogicalTop, int& repaintLogicalBottom)
1287 {
1288 RootInlineBox* curr = 0;
1289 RootInlineBox* last = 0;
1290
1291 bool dirtiedByFloat = false;
1292 if (!fullLayout) {
1293 // Paginate all of the clean lines.
1294 bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
1295 int paginationDelta = 0;
1296 size_t floatIndex = 0;
1297 for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) {
1298 if (paginated) {
1299 paginationDelta -= curr->paginationStrut();
1300 adjustLinePositionForPagination(curr, paginationDelta);
1301 if (paginationDelta) {
1302 if (containsFloats() || !floats.isEmpty()) {
1303 // FIXME: Do better eventually. For now if we ever shift because of pagination and floats are present just go to a full layout.
1304 fullLayout = true;
1305 break;
1306 }
1307
1308 if (!useRepaintBounds)
1309 useRepaintBounds = true;
1310
1311 repaintLogicalTop = min(repaintLogicalTop, curr->logicalTopVisualOverflow() + min(paginationDelta, 0));
1312 repaintLogicalBottom = max(repaintLogicalBottom, curr->logicalBottomVisualOverflow() + max(paginationDelta, 0));
1313 curr->adjustBlockDirectionPosition(paginationDelta);
1314 }
1315 }
1316
1317 // If a new float has been inserted before this line or before its last known float,just do a full layout.
1318 checkFloatsInCleanLine(curr, floats, floatIndex, fullLayout, dirtiedByFloat);
1319 if (dirtiedByFloat || fullLayout)
1320 break;
1321 }
1322 // Check if a new float has been inserted after the last known float.
1323 if (!curr && floatIndex < floats.size())
1324 fullLayout = true;
1325 }
1326
1327 if (fullLayout) {
1328 // Nuke all our lines.
1329 if (firstRootBox()) {
1330 RenderArena* arena = renderArena();
1331 curr = firstRootBox();
1332 while (curr) {
1333 RootInlineBox* next = curr->nextRootBox();
1334 curr->deleteLine(arena);
1335 curr = next;
1336 }
1337 ASSERT(!firstLineBox() && !lastLineBox());
1338 }
1339 } else {
1340 if (curr) {
1341 // We have a dirty line.
1342 if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
1343 // We have a previous line.
1344 if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength())))
1345 // The previous line didn't break cleanly or broke at a newline
1346 // that has been deleted, so treat it as dirty too.
1347 curr = prevRootBox;
1348 }
1349 } else {
1350 // No dirty lines were found.
1351 // If the last line didn't break cleanly, treat it as dirty.
1352 if (lastRootBox() && !lastRootBox()->endsWithBreak())
1353 curr = lastRootBox();
1354 }
1355
1356 // If we have no dirty lines, then last is just the last root box.
1357 last = curr ? curr->prevRootBox() : lastRootBox();
1358 }
1359
1360 numCleanFloats = 0;
1361 if (!floats.isEmpty()) {
1362 int savedLogicalHeight = logicalHeight();
1363 // Restore floats from clean lines.
1364 RootInlineBox* line = firstRootBox();
1365 while (line != curr) {
1366 if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
1367 Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1368 for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
1369 FloatingObject* floatingObject = insertFloatingObject(*f);
1370 ASSERT(!floatingObject->m_originatingLine);
1371 floatingObject->m_originatingLine = line;
1372 setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f));
1373 positionNewFloats();
1374 ASSERT(floats[numCleanFloats].object == *f);
1375 numCleanFloats++;
1376 }
1377 }
1378 line = line->nextRootBox();
1379 }
1380 setLogicalHeight(savedLogicalHeight);
1381 }
1382
1383 firstLine = !last;
1384 previousLineBrokeCleanly = !last || last->endsWithBreak();
1385
1386 RenderObject* startObj;
1387 int pos = 0;
1388 if (last) {
1389 setLogicalHeight(last->blockLogicalHeight());
1390 startObj = last->lineBreakObj();
1391 pos = last->lineBreakPos();
1392 resolver.setStatus(last->lineBreakBidiStatus());
1393 } else {
1394 bool ltr = style()->isLeftToRightDirection();
1395 Direction direction = ltr ? LeftToRight : RightToLeft;
1396 resolver.setLastStrongDir(direction);
1397 resolver.setLastDir(direction);
1398 resolver.setEorDir(direction);
1399 resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override, FromStyleOrDOM));
1400
1401 startObj = bidiFirst(this, &resolver);
1402 }
1403
1404 resolver.setPosition(InlineIterator(this, startObj, pos));
1405
1406 return curr;
1407 }
1408
determineEndPosition(RootInlineBox * startLine,Vector<FloatWithRect> & floats,size_t floatIndex,InlineIterator & cleanLineStart,BidiStatus & cleanLineBidiStatus,int & logicalTop)1409 RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, Vector<FloatWithRect>& floats, size_t floatIndex, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& logicalTop)
1410 {
1411 RootInlineBox* last = 0;
1412 for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
1413 if (!curr->isDirty()) {
1414 bool encounteredNewFloat = false;
1415 bool dirtiedByFloat = false;
1416 checkFloatsInCleanLine(curr, floats, floatIndex, encounteredNewFloat, dirtiedByFloat);
1417 if (encounteredNewFloat)
1418 return 0;
1419 }
1420 if (curr->isDirty())
1421 last = 0;
1422 else if (!last)
1423 last = curr;
1424 }
1425
1426 if (!last)
1427 return 0;
1428
1429 // At this point, |last| is the first line in a run of clean lines that ends with the last line
1430 // in the block.
1431
1432 RootInlineBox* prev = last->prevRootBox();
1433 cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
1434 cleanLineBidiStatus = prev->lineBreakBidiStatus();
1435 logicalTop = prev->blockLogicalHeight();
1436
1437 for (RootInlineBox* line = last; line; line = line->nextRootBox())
1438 line->extractLine(); // Disconnect all line boxes from their render objects while preserving
1439 // their connections to one another.
1440
1441 return last;
1442 }
1443
matchedEndLine(const InlineBidiResolver & resolver,const InlineIterator & endLineStart,const BidiStatus & endLineStatus,RootInlineBox * & endLine,int & endLogicalTop,int & repaintLogicalBottom,int & repaintLogicalTop)1444 bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine,
1445 int& endLogicalTop, int& repaintLogicalBottom, int& repaintLogicalTop)
1446 {
1447 if (resolver.position() == endLineStart) {
1448 if (resolver.status() != endLineStatus)
1449 return false;
1450
1451 int delta = logicalHeight() - endLogicalTop;
1452 if (!delta || !m_floatingObjects)
1453 return true;
1454
1455 // See if any floats end in the range along which we want to shift the lines vertically.
1456 int logicalTop = min(logicalHeight(), endLogicalTop);
1457
1458 RootInlineBox* lastLine = endLine;
1459 while (RootInlineBox* nextLine = lastLine->nextRootBox())
1460 lastLine = nextLine;
1461
1462 int logicalBottom = lastLine->blockLogicalHeight() + abs(delta);
1463
1464 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1465 FloatingObjectSetIterator end = floatingObjectSet.end();
1466 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1467 FloatingObject* f = *it;
1468 if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
1469 return false;
1470 }
1471
1472 return true;
1473 }
1474
1475 // The first clean line doesn't match, but we can check a handful of following lines to try
1476 // to match back up.
1477 static int numLines = 8; // The # of lines we're willing to match against.
1478 RootInlineBox* line = endLine;
1479 for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
1480 if (line->lineBreakObj() == resolver.position().m_obj && line->lineBreakPos() == resolver.position().m_pos) {
1481 // We have a match.
1482 if (line->lineBreakBidiStatus() != resolver.status())
1483 return false; // ...but the bidi state doesn't match.
1484 RootInlineBox* result = line->nextRootBox();
1485
1486 // Set our logical top to be the block height of endLine.
1487 if (result)
1488 endLogicalTop = line->blockLogicalHeight();
1489
1490 int delta = logicalHeight() - endLogicalTop;
1491 if (delta && m_floatingObjects) {
1492 // See if any floats end in the range along which we want to shift the lines vertically.
1493 int logicalTop = min(logicalHeight(), endLogicalTop);
1494
1495 RootInlineBox* lastLine = endLine;
1496 while (RootInlineBox* nextLine = lastLine->nextRootBox())
1497 lastLine = nextLine;
1498
1499 int logicalBottom = lastLine->blockLogicalHeight() + abs(delta);
1500
1501 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1502 FloatingObjectSetIterator end = floatingObjectSet.end();
1503 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1504 FloatingObject* f = *it;
1505 if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
1506 return false;
1507 }
1508 }
1509
1510 // Now delete the lines that we failed to sync.
1511 RootInlineBox* boxToDelete = endLine;
1512 RenderArena* arena = renderArena();
1513 while (boxToDelete && boxToDelete != result) {
1514 repaintLogicalTop = min(repaintLogicalTop, boxToDelete->logicalTopVisualOverflow());
1515 repaintLogicalBottom = max(repaintLogicalBottom, boxToDelete->logicalBottomVisualOverflow());
1516 RootInlineBox* next = boxToDelete->nextRootBox();
1517 boxToDelete->deleteLine(arena);
1518 boxToDelete = next;
1519 }
1520
1521 endLine = result;
1522 return result;
1523 }
1524 }
1525
1526 return false;
1527 }
1528
skipNonBreakingSpace(const InlineIterator & it,bool isLineEmpty,bool previousLineBrokeCleanly)1529 static inline bool skipNonBreakingSpace(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
1530 {
1531 if (it.m_obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
1532 return false;
1533
1534 // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly
1535 // with m_minWidth/m_maxWidth.
1536 // Do not skip a non-breaking space if it is the first character
1537 // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
1538 // |true|).
1539 if (isLineEmpty && previousLineBrokeCleanly)
1540 return false;
1541
1542 return true;
1543 }
1544
shouldCollapseWhiteSpace(const RenderStyle * style,bool isLineEmpty,bool previousLineBrokeCleanly)1545 static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, bool isLineEmpty, bool previousLineBrokeCleanly)
1546 {
1547 return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly));
1548 }
1549
inlineFlowRequiresLineBox(RenderInline * flow)1550 static bool inlineFlowRequiresLineBox(RenderInline* flow)
1551 {
1552 // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
1553 // We need to fix this, though, because at the very least, inlines containing only
1554 // ignorable whitespace should should also have line boxes.
1555 return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin();
1556 }
1557
requiresLineBox(const InlineIterator & it,bool isLineEmpty,bool previousLineBrokeCleanly)1558 bool RenderBlock::requiresLineBox(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
1559 {
1560 if (it.m_obj->isFloatingOrPositioned())
1561 return false;
1562
1563 if (it.m_obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.m_obj)))
1564 return false;
1565
1566 if (!shouldCollapseWhiteSpace(it.m_obj->style(), isLineEmpty, previousLineBrokeCleanly) || it.m_obj->isBR())
1567 return true;
1568
1569 UChar current = it.current();
1570 return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || it.m_obj->preservesNewline())
1571 && !skipNonBreakingSpace(it, isLineEmpty, previousLineBrokeCleanly);
1572 }
1573
generatesLineBoxesForInlineChild(RenderObject * inlineObj,bool isLineEmpty,bool previousLineBrokeCleanly)1574 bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj, bool isLineEmpty, bool previousLineBrokeCleanly)
1575 {
1576 ASSERT(inlineObj->parent() == this);
1577
1578 InlineIterator it(this, inlineObj, 0);
1579 while (!it.atEnd() && !requiresLineBox(it, isLineEmpty, previousLineBrokeCleanly))
1580 it.increment();
1581
1582 return !it.atEnd();
1583 }
1584
1585 // FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building
1586 // line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned
1587 // elements quite right. In other words, we need to build this function's work into the normal line
1588 // object iteration process.
1589 // NB. this function will insert any floating elements that would otherwise
1590 // be skipped but it will not position them.
skipTrailingWhitespace(InlineIterator & iterator,bool isLineEmpty,bool previousLineBrokeCleanly)1591 void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator, bool isLineEmpty, bool previousLineBrokeCleanly)
1592 {
1593 while (!iterator.atEnd() && !requiresLineBox(iterator, isLineEmpty, previousLineBrokeCleanly)) {
1594 RenderObject* object = iterator.m_obj;
1595 if (object->isFloating()) {
1596 insertFloatingObject(toRenderBox(object));
1597 } else if (object->isPositioned())
1598 setStaticPositions(this, toRenderBox(object));
1599 iterator.increment();
1600 }
1601 }
1602
skipLeadingWhitespace(InlineBidiResolver & resolver,bool isLineEmpty,bool previousLineBrokeCleanly,FloatingObject * lastFloatFromPreviousLine,LineWidth & width)1603 void RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool isLineEmpty, bool previousLineBrokeCleanly,
1604 FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
1605 {
1606 while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), isLineEmpty, previousLineBrokeCleanly)) {
1607 RenderObject* object = resolver.position().m_obj;
1608 if (object->isFloating())
1609 positionNewFloatOnLine(insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine, width);
1610 else if (object->isPositioned())
1611 setStaticPositions(this, toRenderBox(object));
1612 resolver.increment();
1613 }
1614 resolver.commitExplicitEmbedding();
1615 }
1616
1617 // This is currently just used for list markers and inline flows that have line boxes. Neither should
1618 // have an effect on whitespace at the start of the line.
shouldSkipWhitespaceAfterStartObject(RenderBlock * block,RenderObject * o,LineMidpointState & lineMidpointState)1619 static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState)
1620 {
1621 RenderObject* next = bidiNext(block, o);
1622 if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) {
1623 RenderText* nextText = toRenderText(next);
1624 UChar nextChar = nextText->characters()[0];
1625 if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
1626 addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1627 return true;
1628 }
1629 }
1630
1631 return false;
1632 }
1633
textWidth(RenderText * text,unsigned from,unsigned len,const Font & font,float xPos,bool isFixedPitch,bool collapseWhiteSpace)1634 static inline float textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, float xPos, bool isFixedPitch, bool collapseWhiteSpace)
1635 {
1636 if (isFixedPitch || (!from && len == text->textLength()) || text->style()->hasTextCombine())
1637 return text->width(from, len, font, xPos);
1638 return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos));
1639 }
1640
tryHyphenating(RenderText * text,const Font & font,const AtomicString & localeIdentifier,int minimumPrefixLength,int minimumSuffixLength,int lastSpace,int pos,float xPos,int availableWidth,bool isFixedPitch,bool collapseWhiteSpace,int lastSpaceWordSpacing,InlineIterator & lineBreak,int nextBreakable,bool & hyphenated)1641 static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, int minimumPrefixLength, int minimumSuffixLength, int lastSpace, int pos, float xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated)
1642 {
1643 // Map 'hyphenate-limit-{before,after}: auto;' to 2.
1644 if (minimumPrefixLength < 0)
1645 minimumPrefixLength = 2;
1646
1647 if (minimumSuffixLength < 0)
1648 minimumSuffixLength = 2;
1649
1650 if (pos - lastSpace <= minimumSuffixLength)
1651 return;
1652
1653 const AtomicString& hyphenString = text->style()->hyphenString();
1654 int hyphenWidth = font.width(TextRun(hyphenString.characters(), hyphenString.length()));
1655
1656 float maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing;
1657 // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely
1658 // that an hyphenation opportunity exists, so do not bother to look for it.
1659 if (maxPrefixWidth <= font.pixelSize() * 5 / 4)
1660 return;
1661
1662 unsigned prefixLength = font.offsetForPosition(TextRun(text->characters() + lastSpace, pos - lastSpace, !collapseWhiteSpace, xPos + lastSpaceWordSpacing), maxPrefixWidth, false);
1663 if (prefixLength < static_cast<unsigned>(minimumPrefixLength))
1664 return;
1665
1666 prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, min(prefixLength, static_cast<unsigned>(pos - lastSpace - minimumSuffixLength)) + 1, localeIdentifier);
1667 // FIXME: The following assumes that the character at lastSpace is a space (and therefore should not factor
1668 // into hyphenate-limit-before) unless lastSpace is 0. This is wrong in the rare case of hyphenating
1669 // the first word in a text node which has leading whitespace.
1670 if (!prefixLength || prefixLength - (lastSpace ? 1 : 0) < static_cast<unsigned>(minimumPrefixLength))
1671 return;
1672
1673 ASSERT(pos - lastSpace - prefixLength >= static_cast<unsigned>(minimumSuffixLength));
1674
1675 #if !ASSERT_DISABLED
1676 float prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
1677 ASSERT(xPos + prefixWidth <= availableWidth);
1678 #else
1679 UNUSED_PARAM(isFixedPitch);
1680 #endif
1681
1682 lineBreak.moveTo(text, lastSpace + prefixLength, nextBreakable);
1683 hyphenated = true;
1684 }
1685
1686 class LineWidth {
1687 public:
LineWidth(RenderBlock * block,bool isFirstLine)1688 LineWidth(RenderBlock* block, bool isFirstLine)
1689 : m_block(block)
1690 , m_uncommittedWidth(0)
1691 , m_committedWidth(0)
1692 , m_overhangWidth(0)
1693 , m_left(0)
1694 , m_right(0)
1695 , m_availableWidth(0)
1696 , m_isFirstLine(isFirstLine)
1697 {
1698 ASSERT(block);
1699 updateAvailableWidth();
1700 }
fitsOnLine() const1701 bool fitsOnLine() const { return currentWidth() <= m_availableWidth; }
fitsOnLine(float extra) const1702 bool fitsOnLine(float extra) const { return currentWidth() + extra <= m_availableWidth; }
currentWidth() const1703 float currentWidth() const { return m_committedWidth + m_uncommittedWidth; }
1704
1705 // FIXME: We should eventually replace these three functions by ones that work on a higher abstraction.
uncommittedWidth() const1706 float uncommittedWidth() const { return m_uncommittedWidth; }
committedWidth() const1707 float committedWidth() const { return m_committedWidth; }
availableWidth() const1708 float availableWidth() const { return m_availableWidth; }
1709
1710 void updateAvailableWidth();
1711 void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*);
addUncommittedWidth(float delta)1712 void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; }
commit()1713 void commit()
1714 {
1715 m_committedWidth += m_uncommittedWidth;
1716 m_uncommittedWidth = 0;
1717 }
1718 void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer);
1719 void fitBelowFloats();
1720
1721 private:
computeAvailableWidthFromLeftAndRight()1722 void computeAvailableWidthFromLeftAndRight()
1723 {
1724 m_availableWidth = max(0, m_right - m_left) + m_overhangWidth;
1725 }
1726
1727 private:
1728 RenderBlock* m_block;
1729 float m_uncommittedWidth;
1730 float m_committedWidth;
1731 float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang.
1732 int m_left;
1733 int m_right;
1734 float m_availableWidth;
1735 bool m_isFirstLine;
1736 };
1737
updateAvailableWidth()1738 inline void LineWidth::updateAvailableWidth()
1739 {
1740 int height = m_block->logicalHeight();
1741 m_left = m_block->logicalLeftOffsetForLine(height, m_isFirstLine);
1742 m_right = m_block->logicalRightOffsetForLine(height, m_isFirstLine);
1743
1744 computeAvailableWidthFromLeftAndRight();
1745 }
1746
shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject * newFloat)1747 inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat)
1748 {
1749 int height = m_block->logicalHeight();
1750 if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->logicalBottomForFloat(newFloat))
1751 return;
1752
1753 if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft)
1754 m_left = m_block->logicalRightForFloat(newFloat);
1755 else
1756 m_right = m_block->logicalLeftForFloat(newFloat);
1757
1758 computeAvailableWidthFromLeftAndRight();
1759 }
1760
applyOverhang(RenderRubyRun * rubyRun,RenderObject * startRenderer,RenderObject * endRenderer)1761 void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer)
1762 {
1763 int startOverhang;
1764 int endOverhang;
1765 rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang);
1766
1767 startOverhang = min<int>(startOverhang, m_committedWidth);
1768 m_availableWidth += startOverhang;
1769
1770 endOverhang = max(min<int>(endOverhang, m_availableWidth - currentWidth()), 0);
1771 m_availableWidth += endOverhang;
1772 m_overhangWidth += startOverhang + endOverhang;
1773 }
1774
fitBelowFloats()1775 void LineWidth::fitBelowFloats()
1776 {
1777 ASSERT(!m_committedWidth);
1778 ASSERT(!fitsOnLine());
1779
1780 int floatLogicalBottom;
1781 int lastFloatLogicalBottom = m_block->logicalHeight();
1782 float newLineWidth = m_availableWidth;
1783 while (true) {
1784 floatLogicalBottom = m_block->nextFloatLogicalBottomBelow(lastFloatLogicalBottom);
1785 if (!floatLogicalBottom)
1786 break;
1787
1788 newLineWidth = m_block->availableLogicalWidthForLine(floatLogicalBottom, m_isFirstLine);
1789 lastFloatLogicalBottom = floatLogicalBottom;
1790 if (newLineWidth >= m_uncommittedWidth)
1791 break;
1792 }
1793
1794 if (newLineWidth > m_availableWidth) {
1795 m_block->setLogicalHeight(lastFloatLogicalBottom);
1796 m_availableWidth = newLineWidth + m_overhangWidth;
1797 }
1798 }
1799
findNextLineBreak(InlineBidiResolver & resolver,bool firstLine,bool & isLineEmpty,LineBreakIteratorInfo & lineBreakIteratorInfo,bool & previousLineBrokeCleanly,bool & hyphenated,EClear * clear,FloatingObject * lastFloatFromPreviousLine,Vector<RenderBox * > & positionedBoxes)1800 InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, bool& isLineEmpty, LineBreakIteratorInfo& lineBreakIteratorInfo, bool& previousLineBrokeCleanly,
1801 bool& hyphenated, EClear* clear, FloatingObject* lastFloatFromPreviousLine, Vector<RenderBox*>& positionedBoxes)
1802 {
1803 ASSERT(resolver.position().root() == this);
1804
1805 bool appliedStartWidth = resolver.position().m_pos > 0;
1806 LineMidpointState& lineMidpointState = resolver.midpointState();
1807
1808 LineWidth width(this, firstLine);
1809
1810 skipLeadingWhitespace(resolver, isLineEmpty, previousLineBrokeCleanly, lastFloatFromPreviousLine, width);
1811
1812 if (resolver.position().atEnd())
1813 return resolver.position();
1814
1815 // This variable is used only if whitespace isn't set to PRE, and it tells us whether
1816 // or not we are currently ignoring whitespace.
1817 bool ignoringSpaces = false;
1818 InlineIterator ignoreStart;
1819
1820 // This variable tracks whether the very last character we saw was a space. We use
1821 // this to detect when we encounter a second space so we know we have to terminate
1822 // a run.
1823 bool currentCharacterIsSpace = false;
1824 bool currentCharacterIsWS = false;
1825 RenderObject* trailingSpaceObject = 0;
1826 Vector<RenderBox*, 4> trailingPositionedBoxes;
1827
1828 InlineIterator lBreak = resolver.position();
1829
1830 // FIXME: It is error-prone to split the position object out like this.
1831 // Teach this code to work with objects instead of this split tuple.
1832 RenderObject* o = resolver.position().m_obj;
1833 RenderObject* last = o;
1834 unsigned pos = resolver.position().m_pos;
1835 int nextBreakable = resolver.position().m_nextBreakablePosition;
1836 bool atStart = true;
1837
1838 bool prevLineBrokeCleanly = previousLineBrokeCleanly;
1839 previousLineBrokeCleanly = false;
1840
1841 hyphenated = false;
1842
1843 bool autoWrapWasEverTrueOnLine = false;
1844 bool floatsFitOnLine = true;
1845
1846 // Firefox and Opera will allow a table cell to grow to fit an image inside it under
1847 // very specific circumstances (in order to match common WinIE renderings).
1848 // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
1849 bool allowImagesToBreak = !document()->inQuirksMode() || !isTableCell() || !style()->logicalWidth().isIntrinsicOrAuto();
1850
1851 EWhiteSpace currWS = style()->whiteSpace();
1852 EWhiteSpace lastWS = currWS;
1853 while (o) {
1854 RenderObject* next = bidiNext(this, o);
1855
1856 currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace();
1857 lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
1858
1859 bool autoWrap = RenderStyle::autoWrap(currWS);
1860 autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
1861
1862 #if ENABLE(SVG)
1863 bool preserveNewline = o->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS);
1864 #else
1865 bool preserveNewline = RenderStyle::preserveNewline(currWS);
1866 #endif
1867
1868 bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
1869
1870 if (o->isBR()) {
1871 if (width.fitsOnLine()) {
1872 lBreak.moveToStartOf(o);
1873 lBreak.increment();
1874
1875 // A <br> always breaks a line, so don't let the line be collapsed
1876 // away. Also, the space at the end of a line with a <br> does not
1877 // get collapsed away. It only does this if the previous line broke
1878 // cleanly. Otherwise the <br> has no effect on whether the line is
1879 // empty or not.
1880 if (prevLineBrokeCleanly)
1881 isLineEmpty = false;
1882 trailingSpaceObject = 0;
1883 previousLineBrokeCleanly = true;
1884
1885 if (!isLineEmpty && clear)
1886 *clear = o->style()->clear();
1887 }
1888 goto end;
1889 }
1890
1891 if (o->isFloatingOrPositioned()) {
1892 // add to special objects...
1893 if (o->isFloating()) {
1894 RenderBox* floatBox = toRenderBox(o);
1895 FloatingObject* f = insertFloatingObject(floatBox);
1896 // check if it fits in the current line.
1897 // If it does, position it now, otherwise, position
1898 // it after moving to next line (in newLine() func)
1899 if (floatsFitOnLine && width.fitsOnLine(logicalWidthForFloat(f))) {
1900 positionNewFloatOnLine(f, lastFloatFromPreviousLine, width);
1901 if (lBreak.m_obj == o) {
1902 ASSERT(!lBreak.m_pos);
1903 lBreak.increment();
1904 }
1905 } else
1906 floatsFitOnLine = false;
1907 } else if (o->isPositioned()) {
1908 // If our original display wasn't an inline type, then we can
1909 // go ahead and determine our static inline position now.
1910 RenderBox* box = toRenderBox(o);
1911 bool isInlineType = box->style()->isOriginalDisplayInlineType();
1912 if (!isInlineType)
1913 box->layer()->setStaticInlinePosition(borderAndPaddingStart());
1914 else {
1915 // If our original display was an INLINE type, then we can go ahead
1916 // and determine our static y position now.
1917 box->layer()->setStaticBlockPosition(logicalHeight());
1918 }
1919
1920 // If we're ignoring spaces, we have to stop and include this object and
1921 // then start ignoring spaces again.
1922 if (isInlineType || o->container()->isRenderInline()) {
1923 if (ignoringSpaces) {
1924 ignoreStart.m_obj = o;
1925 ignoreStart.m_pos = 0;
1926 addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
1927 addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
1928 }
1929 if (trailingSpaceObject)
1930 trailingPositionedBoxes.append(box);
1931 } else
1932 positionedBoxes.append(box);
1933 }
1934 } else if (o->isRenderInline()) {
1935 // Right now, we should only encounter empty inlines here.
1936 ASSERT(!o->firstChild());
1937
1938 RenderInline* flowBox = toRenderInline(o);
1939
1940 // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
1941 // to make sure that we stop to include this object and then start ignoring spaces again.
1942 // If this object is at the start of the line, we need to behave like list markers and
1943 // start ignoring spaces.
1944 if (inlineFlowRequiresLineBox(flowBox)) {
1945 isLineEmpty = false;
1946 if (ignoringSpaces) {
1947 trailingSpaceObject = 0;
1948 trailingPositionedBoxes.clear();
1949 addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Stop ignoring spaces.
1950 addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Start ignoring again.
1951 } else if (style()->collapseWhiteSpace() && resolver.position().m_obj == o
1952 && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
1953 // Like with list markers, we start ignoring spaces to make sure that any
1954 // additional spaces we see will be discarded.
1955 currentCharacterIsSpace = true;
1956 currentCharacterIsWS = true;
1957 ignoringSpaces = true;
1958 }
1959 }
1960
1961 width.addUncommittedWidth(borderPaddingMarginStart(flowBox) + borderPaddingMarginEnd(flowBox));
1962 } else if (o->isReplaced()) {
1963 RenderBox* replacedBox = toRenderBox(o);
1964
1965 // Break on replaced elements if either has normal white-space.
1966 if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) {
1967 width.commit();
1968 lBreak.moveToStartOf(o);
1969 }
1970
1971 if (ignoringSpaces)
1972 addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1973
1974 isLineEmpty = false;
1975 ignoringSpaces = false;
1976 currentCharacterIsSpace = false;
1977 currentCharacterIsWS = false;
1978 trailingSpaceObject = 0;
1979 trailingPositionedBoxes.clear();
1980
1981 // Optimize for a common case. If we can't find whitespace after the list
1982 // item, then this is all moot.
1983 int replacedLogicalWidth = logicalWidthForChild(replacedBox) + marginStartForChild(replacedBox) + marginEndForChild(replacedBox) + inlineLogicalWidth(o);
1984 if (o->isListMarker()) {
1985 if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
1986 // Like with inline flows, we start ignoring spaces to make sure that any
1987 // additional spaces we see will be discarded.
1988 currentCharacterIsSpace = true;
1989 currentCharacterIsWS = true;
1990 ignoringSpaces = true;
1991 }
1992 if (toRenderListMarker(o)->isInside())
1993 width.addUncommittedWidth(replacedLogicalWidth);
1994 } else
1995 width.addUncommittedWidth(replacedLogicalWidth);
1996 if (o->isRubyRun())
1997 width.applyOverhang(toRenderRubyRun(o), last, next);
1998 } else if (o->isText()) {
1999 if (!pos)
2000 appliedStartWidth = false;
2001
2002 RenderText* t = toRenderText(o);
2003
2004 #if ENABLE(SVG)
2005 bool isSVGText = t->isSVGInlineText();
2006 #endif
2007
2008 RenderStyle* style = t->style(firstLine);
2009 if (style->hasTextCombine() && o->isCombineText())
2010 toRenderCombineText(o)->combineText();
2011
2012 int strlen = t->textLength();
2013 int len = strlen - pos;
2014 const UChar* str = t->characters();
2015
2016 const Font& f = style->font();
2017 bool isFixedPitch = f.isFixedPitch();
2018 bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->locale());
2019
2020 int lastSpace = pos;
2021 float wordSpacing = o->style()->wordSpacing();
2022 float lastSpaceWordSpacing = 0;
2023
2024 // Non-zero only when kerning is enabled, in which case we measure words with their trailing
2025 // space, then subtract its width.
2026 float wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.width(TextRun(&space, 1)) + wordSpacing : 0;
2027
2028 float wrapW = width.uncommittedWidth() + inlineLogicalWidth(o, !appliedStartWidth, true);
2029 float charWidth = 0;
2030 bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE;
2031 // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
2032 // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
2033 bool breakWords = o->style()->breakWords() && ((autoWrap && !width.committedWidth()) || currWS == PRE);
2034 bool midWordBreak = false;
2035 bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap;
2036 float hyphenWidth = 0;
2037
2038 if (t->isWordBreak()) {
2039 width.commit();
2040 lBreak.moveToStartOf(o);
2041 ASSERT(!len);
2042 }
2043
2044 while (len) {
2045 bool previousCharacterIsSpace = currentCharacterIsSpace;
2046 bool previousCharacterIsWS = currentCharacterIsWS;
2047 UChar c = str[pos];
2048 currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
2049
2050 if (!collapseWhiteSpace || !currentCharacterIsSpace)
2051 isLineEmpty = false;
2052
2053 if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) {
2054 const AtomicString& hyphenString = style->hyphenString();
2055 hyphenWidth = f.width(TextRun(hyphenString.characters(), hyphenString.length()));
2056 width.addUncommittedWidth(hyphenWidth);
2057 }
2058
2059 bool applyWordSpacing = false;
2060
2061 currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
2062
2063 if ((breakAll || breakWords) && !midWordBreak) {
2064 wrapW += charWidth;
2065 charWidth = textWidth(t, pos, 1, f, width.committedWidth() + wrapW, isFixedPitch, collapseWhiteSpace);
2066 midWordBreak = width.committedWidth() + wrapW + charWidth > width.availableWidth();
2067 }
2068
2069 if (lineBreakIteratorInfo.first != t) {
2070 lineBreakIteratorInfo.first = t;
2071 lineBreakIteratorInfo.second.reset(str, strlen);
2072 }
2073
2074 bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(lineBreakIteratorInfo.second, pos, nextBreakable, breakNBSP) && (style->hyphens() != HyphensNone || (pos && str[pos - 1] != softHyphen)));
2075
2076 if (betweenWords || midWordBreak) {
2077 bool stoppedIgnoringSpaces = false;
2078 if (ignoringSpaces) {
2079 if (!currentCharacterIsSpace) {
2080 // Stop ignoring spaces and begin at this
2081 // new point.
2082 ignoringSpaces = false;
2083 lastSpaceWordSpacing = 0;
2084 lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
2085 addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
2086 stoppedIgnoringSpaces = true;
2087 } else {
2088 // Just keep ignoring these spaces.
2089 pos++;
2090 len--;
2091 continue;
2092 }
2093 }
2094
2095 float additionalTmpW;
2096 if (wordTrailingSpaceWidth && currentCharacterIsSpace)
2097 additionalTmpW = textWidth(t, lastSpace, pos + 1 - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing;
2098 else
2099 additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
2100 width.addUncommittedWidth(additionalTmpW);
2101 if (!appliedStartWidth) {
2102 width.addUncommittedWidth(inlineLogicalWidth(o, true, false));
2103 appliedStartWidth = true;
2104 }
2105
2106 applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
2107
2108 if (!width.committedWidth() && autoWrap && !width.fitsOnLine())
2109 width.fitBelowFloats();
2110
2111 if (autoWrap || breakWords) {
2112 // If we break only after white-space, consider the current character
2113 // as candidate width for this line.
2114 bool lineWasTooWide = false;
2115 if (width.fitsOnLine() && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
2116 int charWidth = textWidth(t, pos, 1, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0);
2117 // Check if line is too big even without the extra space
2118 // at the end of the line. If it is not, do nothing.
2119 // If the line needs the extra whitespace to be too long,
2120 // then move the line break to the space and skip all
2121 // additional whitespace.
2122 if (!width.fitsOnLine(charWidth)) {
2123 lineWasTooWide = true;
2124 lBreak.moveTo(o, pos, nextBreakable);
2125 skipTrailingWhitespace(lBreak, isLineEmpty, previousLineBrokeCleanly);
2126 }
2127 }
2128 if (lineWasTooWide || !width.fitsOnLine()) {
2129 if (canHyphenate && !width.fitsOnLine()) {
2130 tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated);
2131 if (hyphenated)
2132 goto end;
2133 }
2134 if (lBreak.atTextParagraphSeparator()) {
2135 if (!stoppedIgnoringSpaces && pos > 0) {
2136 // We need to stop right before the newline and then start up again.
2137 addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
2138 addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
2139 }
2140 lBreak.increment();
2141 previousLineBrokeCleanly = true;
2142 }
2143 if (lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
2144 hyphenated = true;
2145 goto end; // Didn't fit. Jump to the end.
2146 } else {
2147 if (!betweenWords || (midWordBreak && !autoWrap))
2148 width.addUncommittedWidth(-additionalTmpW);
2149 if (hyphenWidth) {
2150 // Subtract the width of the soft hyphen out since we fit on a line.
2151 width.addUncommittedWidth(-hyphenWidth);
2152 hyphenWidth = 0;
2153 }
2154 }
2155 }
2156
2157 if (c == '\n' && preserveNewline) {
2158 if (!stoppedIgnoringSpaces && pos > 0) {
2159 // We need to stop right before the newline and then start up again.
2160 addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
2161 addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
2162 }
2163 lBreak.moveTo(o, pos, nextBreakable);
2164 lBreak.increment();
2165 previousLineBrokeCleanly = true;
2166 return lBreak;
2167 }
2168
2169 if (autoWrap && betweenWords) {
2170 width.commit();
2171 wrapW = 0;
2172 lBreak.moveTo(o, pos, nextBreakable);
2173 // Auto-wrapping text should not wrap in the middle of a word once it has had an
2174 // opportunity to break after a word.
2175 breakWords = false;
2176 }
2177
2178 if (midWordBreak) {
2179 // Remember this as a breakable position in case
2180 // adding the end width forces a break.
2181 lBreak.moveTo(o, pos, nextBreakable);
2182 midWordBreak &= (breakWords || breakAll);
2183 }
2184
2185 if (betweenWords) {
2186 lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
2187 lastSpace = pos;
2188 }
2189
2190 if (!ignoringSpaces && o->style()->collapseWhiteSpace()) {
2191 // If we encounter a newline, or if we encounter a
2192 // second space, we need to go ahead and break up this
2193 // run and enter a mode where we start collapsing spaces.
2194 if (currentCharacterIsSpace && previousCharacterIsSpace) {
2195 ignoringSpaces = true;
2196
2197 // We just entered a mode where we are ignoring
2198 // spaces. Create a midpoint to terminate the run
2199 // before the second space.
2200 addMidpoint(lineMidpointState, ignoreStart);
2201 }
2202 }
2203 } else if (ignoringSpaces) {
2204 // Stop ignoring spaces and begin at this
2205 // new point.
2206 ignoringSpaces = false;
2207 lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
2208 lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
2209 addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
2210 }
2211
2212 #if ENABLE(SVG)
2213 if (isSVGText && pos > 0) {
2214 // Force creation of new InlineBoxes for each absolute positioned character (those that start new text chunks).
2215 if (static_cast<RenderSVGInlineText*>(t)->characterStartsNewTextChunk(pos)) {
2216 addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1));
2217 addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
2218 }
2219 }
2220 #endif
2221
2222 if (currentCharacterIsSpace && !previousCharacterIsSpace) {
2223 ignoreStart.m_obj = o;
2224 ignoreStart.m_pos = pos;
2225 }
2226
2227 if (!currentCharacterIsWS && previousCharacterIsWS) {
2228 if (autoWrap && o->style()->breakOnlyAfterWhiteSpace())
2229 lBreak.moveTo(o, pos, nextBreakable);
2230 }
2231
2232 if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
2233 trailingSpaceObject = o;
2234 else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) {
2235 trailingSpaceObject = 0;
2236 trailingPositionedBoxes.clear();
2237 }
2238
2239 pos++;
2240 len--;
2241 atStart = false;
2242 }
2243
2244 // IMPORTANT: pos is > length here!
2245 float additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
2246 width.addUncommittedWidth(additionalTmpW + inlineLogicalWidth(o, !appliedStartWidth, true));
2247
2248 if (!width.fitsOnLine()) {
2249 if (canHyphenate)
2250 tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated);
2251
2252 if (!hyphenated && lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
2253 hyphenated = true;
2254
2255 if (hyphenated)
2256 goto end;
2257 }
2258 } else
2259 ASSERT_NOT_REACHED();
2260
2261 bool checkForBreak = autoWrap;
2262 if (width.committedWidth() && !width.fitsOnLine() && lBreak.m_obj && currWS == NOWRAP)
2263 checkForBreak = true;
2264 else if (next && o->isText() && next->isText() && !next->isBR()) {
2265 if (autoWrap || (next->style()->autoWrap())) {
2266 if (currentCharacterIsSpace)
2267 checkForBreak = true;
2268 else {
2269 checkForBreak = false;
2270 RenderText* nextText = toRenderText(next);
2271 if (nextText->textLength()) {
2272 UChar c = nextText->characters()[0];
2273 if (c == ' ' || c == '\t' || (c == '\n' && !next->preservesNewline()))
2274 // If the next item on the line is text, and if we did not end with
2275 // a space, then the next text run continues our word (and so it needs to
2276 // keep adding to |tmpW|. Just update and continue.
2277 checkForBreak = true;
2278 } else if (nextText->isWordBreak())
2279 checkForBreak = true;
2280
2281 if (!width.fitsOnLine() && !width.committedWidth())
2282 width.fitBelowFloats();
2283
2284 bool canPlaceOnLine = width.fitsOnLine() || !autoWrapWasEverTrueOnLine;
2285 if (canPlaceOnLine && checkForBreak) {
2286 width.commit();
2287 lBreak.moveToStartOf(next);
2288 }
2289 }
2290 }
2291 }
2292
2293 if (checkForBreak && !width.fitsOnLine()) {
2294 // if we have floats, try to get below them.
2295 if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) {
2296 trailingSpaceObject = 0;
2297 trailingPositionedBoxes.clear();
2298 }
2299
2300 if (width.committedWidth())
2301 goto end;
2302
2303 width.fitBelowFloats();
2304
2305 // |width| may have been adjusted because we got shoved down past a float (thus
2306 // giving us more room), so we need to retest, and only jump to
2307 // the end label if we still don't fit on the line. -dwh
2308 if (!width.fitsOnLine())
2309 goto end;
2310 }
2311
2312 if (!o->isFloatingOrPositioned()) {
2313 last = o;
2314 if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) {
2315 width.commit();
2316 lBreak.moveToStartOf(next);
2317 }
2318 }
2319
2320 o = next;
2321 nextBreakable = -1;
2322
2323 // Clear out our character space bool, since inline <pre>s don't collapse whitespace
2324 // with adjacent inline normal/nowrap spans.
2325 if (!collapseWhiteSpace)
2326 currentCharacterIsSpace = false;
2327
2328 pos = 0;
2329 atStart = false;
2330 }
2331
2332 if (width.fitsOnLine() || lastWS == NOWRAP)
2333 lBreak.clear();
2334
2335 end:
2336 if (lBreak == resolver.position() && (!lBreak.m_obj || !lBreak.m_obj->isBR())) {
2337 // we just add as much as possible
2338 if (style()->whiteSpace() == PRE) {
2339 // FIXME: Don't really understand this case.
2340 if (pos != 0) {
2341 // FIXME: This should call moveTo which would clear m_nextBreakablePosition
2342 // this code as-is is likely wrong.
2343 lBreak.m_obj = o;
2344 lBreak.m_pos = pos - 1;
2345 } else
2346 lBreak.moveTo(last, last->isText() ? last->length() : 0);
2347 } else if (lBreak.m_obj) {
2348 // Don't ever break in the middle of a word if we can help it.
2349 // There's no room at all. We just have to be on this line,
2350 // even though we'll spill out.
2351 lBreak.moveTo(o, pos);
2352 }
2353 }
2354
2355 // make sure we consume at least one char/object.
2356 if (lBreak == resolver.position())
2357 lBreak.increment();
2358
2359 // Sanity check our midpoints.
2360 checkMidpoints(lineMidpointState, lBreak);
2361
2362 if (trailingSpaceObject) {
2363 // This object is either going to be part of the last midpoint, or it is going
2364 // to be the actual endpoint. In both cases we just decrease our pos by 1 level to
2365 // exclude the space, allowing it to - in effect - collapse into the newline.
2366 if (lineMidpointState.numMidpoints % 2) {
2367 // Find the trailing space object's midpoint.
2368 int trailingSpaceMidpoint = lineMidpointState.numMidpoints - 1;
2369 for ( ; trailingSpaceMidpoint >= 0 && lineMidpointState.midpoints[trailingSpaceMidpoint].m_obj != trailingSpaceObject; --trailingSpaceMidpoint) { }
2370 ASSERT(trailingSpaceMidpoint >= 0);
2371 lineMidpointState.midpoints[trailingSpaceMidpoint].m_pos--;
2372
2373 // Now make sure every single trailingPositionedBox following the trailingSpaceMidpoint properly stops and starts
2374 // ignoring spaces.
2375 size_t currentMidpoint = trailingSpaceMidpoint + 1;
2376 for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) {
2377 if (currentMidpoint >= lineMidpointState.numMidpoints) {
2378 // We don't have a midpoint for this box yet.
2379 InlineIterator ignoreStart(this, trailingPositionedBoxes[i], 0);
2380 addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring.
2381 addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
2382 } else {
2383 ASSERT(lineMidpointState.midpoints[currentMidpoint].m_obj == trailingPositionedBoxes[i]);
2384 ASSERT(lineMidpointState.midpoints[currentMidpoint + 1].m_obj == trailingPositionedBoxes[i]);
2385 }
2386 currentMidpoint += 2;
2387 }
2388 } else if (!lBreak.m_obj && trailingSpaceObject->isText()) {
2389 // Add a new end midpoint that stops right at the very end.
2390 RenderText* text = toRenderText(trailingSpaceObject);
2391 unsigned length = text->textLength();
2392 unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
2393 InlineIterator endMid(0, trailingSpaceObject, pos);
2394 addMidpoint(lineMidpointState, endMid);
2395 for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) {
2396 ignoreStart.m_obj = trailingPositionedBoxes[i];
2397 ignoreStart.m_pos = 0;
2398 addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
2399 addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
2400 }
2401 }
2402 }
2403
2404 // We might have made lBreak an iterator that points past the end
2405 // of the object. Do this adjustment to make it point to the start
2406 // of the next object instead to avoid confusing the rest of the
2407 // code.
2408 if (lBreak.m_pos > 0) {
2409 lBreak.m_pos--;
2410 lBreak.increment();
2411 }
2412
2413 return lBreak;
2414 }
2415
addOverflowFromInlineChildren()2416 void RenderBlock::addOverflowFromInlineChildren()
2417 {
2418 int endPadding = hasOverflowClip() ? paddingEnd() : 0;
2419 // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to.
2420 if (hasOverflowClip() && !endPadding && node() && node()->rendererIsEditable() && node() == node()->rootEditableElement() && style()->isLeftToRightDirection())
2421 endPadding = 1;
2422 for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2423 addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding));
2424 if (!hasOverflowClip())
2425 addVisualOverflow(curr->visualOverflowRect(curr->lineTop(), curr->lineBottom()));
2426 }
2427 }
2428
deleteEllipsisLineBoxes()2429 void RenderBlock::deleteEllipsisLineBoxes()
2430 {
2431 for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
2432 curr->clearTruncation();
2433 }
2434
checkLinesForTextOverflow()2435 void RenderBlock::checkLinesForTextOverflow()
2436 {
2437 // Determine the width of the ellipsis using the current font.
2438 // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
2439 TextRun ellipsisRun(&horizontalEllipsis, 1);
2440 DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
2441 const Font& firstLineFont = firstLineStyle()->font();
2442 const Font& font = style()->font();
2443 int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
2444 int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
2445
2446 // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
2447 // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and
2448 // check the left edge of the line box to see if it is less
2449 // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
2450 bool ltr = style()->isLeftToRightDirection();
2451 for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2452 int blockRightEdge = logicalRightOffsetForLine(curr->y(), curr == firstRootBox());
2453 int blockLeftEdge = logicalLeftOffsetForLine(curr->y(), curr == firstRootBox());
2454 int lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x();
2455 if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) {
2456 // This line spills out of our box in the appropriate direction. Now we need to see if the line
2457 // can be truncated. In order for truncation to be possible, the line must have sufficient space to
2458 // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
2459 // space.
2460 int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
2461 int blockEdge = ltr ? blockRightEdge : blockLeftEdge;
2462 if (curr->lineCanAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
2463 curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width);
2464 }
2465 }
2466 }
2467
positionNewFloatOnLine(FloatingObject * newFloat,FloatingObject * lastFloatFromPreviousLine,LineWidth & width)2468 bool RenderBlock::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
2469 {
2470 if (!positionNewFloats())
2471 return false;
2472
2473 width.shrinkAvailableWidthForNewFloatIfNeeded(newFloat);
2474
2475 if (!newFloat->m_paginationStrut)
2476 return true;
2477
2478 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2479 ASSERT(floatingObjectSet.last() == newFloat);
2480
2481 int floatLogicalTop = logicalTopForFloat(newFloat);
2482 int paginationStrut = newFloat->m_paginationStrut;
2483
2484 if (floatLogicalTop - paginationStrut != logicalHeight())
2485 return true;
2486
2487 FloatingObjectSetIterator it = floatingObjectSet.end();
2488 --it; // Last float is newFloat, skip that one.
2489 FloatingObjectSetIterator begin = floatingObjectSet.begin();
2490 while (it != begin) {
2491 --it;
2492 FloatingObject* f = *it;
2493 if (f == lastFloatFromPreviousLine)
2494 break;
2495 if (logicalTopForFloat(f) == logicalHeight()) {
2496 ASSERT(!f->m_paginationStrut);
2497 f->m_paginationStrut = paginationStrut;
2498 RenderBox* o = f->m_renderer;
2499 setLogicalTopForChild(o, logicalTopForChild(o) + marginBeforeForChild(o) + paginationStrut);
2500 if (o->isRenderBlock())
2501 toRenderBlock(o)->setChildNeedsLayout(true, false);
2502 o->layoutIfNeeded();
2503 setLogicalTopForFloat(f, logicalTopForFloat(f) + f->m_paginationStrut);
2504 }
2505 }
2506
2507 setLogicalHeight(logicalHeight() + paginationStrut);
2508 width.updateAvailableWidth();
2509
2510 return true;
2511 }
2512
2513 }
2514