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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *     notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *     notice, this list of conditions and the following disclaimer in the
11  *     documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef TextPosition_h
26 #define TextPosition_h
27 
28 #include <wtf/Assertions.h>
29 
30 namespace WTF {
31 
32 /*
33  * Text Position
34  *
35  * TextPosition structure specifies coordinates within an text resource. It is used mostly
36  * for saving script source position.
37  *
38  * Later TextPosition0 and TextPosition1 and both number types can be merged together quite easily.
39  *
40  * 0-based and 1-based
41  *
42  * Line and column numbers could be interpreted as zero-based or 1-based. Since
43  * both practices coexist in WebKit source base, 'int' type should be replaced with
44  * a dedicated wrapper types, so that compiler helped us with this ambiguity.
45  *
46  * Here we introduce 2 types of numbers: ZeroBasedNumber and OneBasedNumber and
47  * 2 corresponding types of TextPosition structure. While only one type ought to be enough,
48  * this is done to keep transition to the new types as transparent as possible:
49  * e.g. in areas where 0-based integers are used, TextPosition0 should be introduced. This
50  * way all changes will remain trackable.
51  *
52  * Later both number types can be merged in one type quite easily.
53  *
54  * For type safety and for the future type merge it is important that all operations in API
55  * that accept or return integer have a name explicitly defining base of integer. For this reason
56  * int-receiving constructors are hidden from API.
57  */
58 
59 template<typename NUMBER>
60 class TextPosition {
61 public:
TextPosition(NUMBER line,NUMBER column)62     TextPosition(NUMBER line, NUMBER column)
63         : m_line(line)
64         , m_column(column)
65     {
66     }
TextPosition()67     TextPosition() {}
68 
69     bool operator==(const TextPosition& other) { return m_line == other.m_line && m_column == other.m_column; }
70     bool operator!=(const TextPosition& other) { return !((*this) == other); }
71 
72     // A 'minimum' value of position, used as a default value.
minimumPosition()73     static TextPosition<NUMBER> minimumPosition() { return TextPosition<NUMBER>(NUMBER::base(), NUMBER::base()); }
74 
75     // A value with line value less than a minimum; used as an impossible position.
belowRangePosition()76     static TextPosition<NUMBER> belowRangePosition() { return TextPosition<NUMBER>(NUMBER::belowBase(), NUMBER::belowBase()); }
77 
78     NUMBER m_line;
79     NUMBER m_column;
80 };
81 
82 class OneBasedNumber;
83 
84 // An int wrapper that always reminds you that the number should be 0-based
85 class ZeroBasedNumber {
86 public:
fromZeroBasedInt(int zeroBasedInt)87     static ZeroBasedNumber fromZeroBasedInt(int zeroBasedInt) { return ZeroBasedNumber(zeroBasedInt); }
88 
ZeroBasedNumber()89     ZeroBasedNumber() {}
90 
zeroBasedInt()91     int zeroBasedInt() const { return m_value; }
convertAsOneBasedInt()92     int convertAsOneBasedInt() const { return m_value + 1; }
93     OneBasedNumber convertToOneBased() const;
94 
95     bool operator==(ZeroBasedNumber other) { return m_value == other.m_value; }
96     bool operator!=(ZeroBasedNumber other) { return !((*this) == other); }
97 
base()98     static ZeroBasedNumber base() { return 0; }
belowBase()99     static ZeroBasedNumber belowBase() { return -1; }
100 
101 private:
ZeroBasedNumber(int value)102     ZeroBasedNumber(int value) : m_value(value) {}
103     int m_value;
104 };
105 
106 // An int wrapper that always reminds you that the number should be 1-based
107 class OneBasedNumber {
108 public:
fromOneBasedInt(int oneBasedInt)109     static OneBasedNumber fromOneBasedInt(int oneBasedInt) { return OneBasedNumber(oneBasedInt); }
OneBasedNumber()110     OneBasedNumber() {}
111 
oneBasedInt()112     int oneBasedInt() const { return m_value; }
convertAsZeroBasedInt()113     int convertAsZeroBasedInt() const { return m_value - 1; }
convertToZeroBased()114     ZeroBasedNumber convertToZeroBased() const { return ZeroBasedNumber::fromZeroBasedInt(m_value - 1); }
115 
116     bool operator==(OneBasedNumber other) { return m_value == other.m_value; }
117     bool operator!=(OneBasedNumber other) { return !((*this) == other); }
118 
base()119     static OneBasedNumber base() { return 1; }
belowBase()120     static OneBasedNumber belowBase() { return 0; }
121 
122 private:
OneBasedNumber(int value)123     OneBasedNumber(int value) : m_value(value) {}
124     int m_value;
125 };
126 
127 typedef TextPosition<ZeroBasedNumber> TextPosition0;
128 typedef TextPosition<OneBasedNumber> TextPosition1;
129 
toZeroBasedTextPosition(const TextPosition1 & position)130 inline TextPosition0 toZeroBasedTextPosition(const TextPosition1& position)
131 {
132     return TextPosition0(position.m_line.convertToZeroBased(), position.m_column.convertToZeroBased());
133 }
134 
toOneBasedTextPosition(const TextPosition0 & position)135 inline TextPosition1 toOneBasedTextPosition(const TextPosition0& position)
136 {
137     return TextPosition1(position.m_line.convertToOneBased(), position.m_column.convertToOneBased());
138 }
139 
convertToOneBased()140 inline OneBasedNumber ZeroBasedNumber::convertToOneBased() const
141 {
142     return OneBasedNumber::fromOneBasedInt(m_value + 1);
143 }
144 
145 }
146 
147 using WTF::TextPosition0;
148 using WTF::TextPosition1;
149 
150 #endif // TextPosition_h
151