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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "SkBlitter.h"
11 #include "SkAntiRun.h"
12 #include "SkColor.h"
13 #include "SkColorFilter.h"
14 #include "SkMask.h"
15 #include "SkMaskFilter.h"
16 #include "SkTemplatesPriv.h"
17 #include "SkUtils.h"
18 #include "SkXfermode.h"
19 
~SkBlitter()20 SkBlitter::~SkBlitter() {}
21 
justAnOpaqueColor(uint32_t * value)22 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
23     return NULL;
24 }
25 
blitH(int x,int y,int width)26 void SkBlitter::blitH(int x, int y, int width) {
27     SkDEBUGFAIL("unimplemented");
28 }
29 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])30 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
31                           const int16_t runs[]) {
32     SkDEBUGFAIL("unimplemented");
33 }
34 
blitV(int x,int y,int height,SkAlpha alpha)35 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
36     if (alpha == 255) {
37         this->blitRect(x, y, 1, height);
38     } else {
39         int16_t runs[2];
40         runs[0] = 1;
41         runs[1] = 0;
42 
43         while (--height >= 0) {
44             this->blitAntiH(x, y++, &alpha, runs);
45         }
46     }
47 }
48 
blitRect(int x,int y,int width,int height)49 void SkBlitter::blitRect(int x, int y, int width, int height) {
50     SkASSERT(width > 0);
51     while (--height >= 0) {
52         this->blitH(x, y++, width);
53     }
54 }
55 
56 /// Default implementation doesn't check for any easy optimizations
57 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses
58 /// may not support.
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)59 void SkBlitter::blitAntiRect(int x, int y, int width, int height,
60                              SkAlpha leftAlpha, SkAlpha rightAlpha) {
61     this->blitV(x++, y, height, leftAlpha);
62     if (width > 0) {
63         this->blitRect(x, y, width, height);
64         x += width;
65     }
66     this->blitV(x, y, height, rightAlpha);
67 }
68 
69 //////////////////////////////////////////////////////////////////////////////
70 
bits_to_runs(SkBlitter * blitter,int x,int y,const uint8_t bits[],U8CPU left_mask,int rowBytes,U8CPU right_mask)71 static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
72                                 const uint8_t bits[],
73                                 U8CPU left_mask, int rowBytes,
74                                 U8CPU right_mask) {
75     int inFill = 0;
76     int pos = 0;
77 
78     while (--rowBytes >= 0) {
79         unsigned b = *bits++ & left_mask;
80         if (rowBytes == 0) {
81             b &= right_mask;
82         }
83 
84         for (unsigned test = 0x80; test != 0; test >>= 1) {
85             if (b & test) {
86                 if (!inFill) {
87                     pos = x;
88                     inFill = true;
89                 }
90             } else {
91                 if (inFill) {
92                     blitter->blitH(pos, y, x - pos);
93                     inFill = false;
94                 }
95             }
96             x += 1;
97         }
98         left_mask = 0xFF;
99     }
100 
101     // final cleanup
102     if (inFill) {
103         blitter->blitH(pos, y, x - pos);
104     }
105 }
106 
blitMask(const SkMask & mask,const SkIRect & clip)107 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
108     SkASSERT(mask.fBounds.contains(clip));
109 
110     if (mask.fFormat == SkMask::kBW_Format) {
111         int cx = clip.fLeft;
112         int cy = clip.fTop;
113         int maskLeft = mask.fBounds.fLeft;
114         int mask_rowBytes = mask.fRowBytes;
115         int height = clip.height();
116 
117         const uint8_t* bits = mask.getAddr1(cx, cy);
118 
119         if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
120             while (--height >= 0) {
121                 bits_to_runs(this, cx, cy, bits, 0xFF, mask_rowBytes, 0xFF);
122                 bits += mask_rowBytes;
123                 cy += 1;
124             }
125         } else {
126             int left_edge = cx - maskLeft;
127             SkASSERT(left_edge >= 0);
128             int rite_edge = clip.fRight - maskLeft;
129             SkASSERT(rite_edge > left_edge);
130 
131             int left_mask = 0xFF >> (left_edge & 7);
132             int rite_mask = 0xFF << (8 - (rite_edge & 7));
133             int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3);
134 
135             // check for empty right mask, so we don't read off the end (or go slower than we need to)
136             if (rite_mask == 0) {
137                 SkASSERT(full_runs >= 0);
138                 full_runs -= 1;
139                 rite_mask = 0xFF;
140             }
141             if (left_mask == 0xFF) {
142                 full_runs -= 1;
143             }
144 
145             // back up manually so we can keep in sync with our byte-aligned src
146             // have cx reflect our actual starting x-coord
147             cx -= left_edge & 7;
148 
149             if (full_runs < 0) {
150                 SkASSERT((left_mask & rite_mask) != 0);
151                 while (--height >= 0) {
152                     bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask);
153                     bits += mask_rowBytes;
154                     cy += 1;
155                 }
156             } else {
157                 while (--height >= 0) {
158                     bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, rite_mask);
159                     bits += mask_rowBytes;
160                     cy += 1;
161                 }
162             }
163         }
164     } else {
165         int                         width = clip.width();
166         SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
167         int16_t*                    runs = runStorage.get();
168         const uint8_t*              aa = mask.getAddr8(clip.fLeft, clip.fTop);
169 
170         sk_memset16((uint16_t*)runs, 1, width);
171         runs[width] = 0;
172 
173         int height = clip.height();
174         int y = clip.fTop;
175         while (--height >= 0) {
176             this->blitAntiH(clip.fLeft, y, aa, runs);
177             aa += mask.fRowBytes;
178             y += 1;
179         }
180     }
181 }
182 
183 /////////////////////// these guys are not virtual, just a helpers
184 
blitMaskRegion(const SkMask & mask,const SkRegion & clip)185 void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
186     if (clip.quickReject(mask.fBounds)) {
187         return;
188     }
189 
190     SkRegion::Cliperator clipper(clip, mask.fBounds);
191 
192     while (!clipper.done()) {
193         const SkIRect& cr = clipper.rect();
194         this->blitMask(mask, cr);
195         clipper.next();
196     }
197 }
198 
blitRectRegion(const SkIRect & rect,const SkRegion & clip)199 void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
200     SkRegion::Cliperator clipper(clip, rect);
201 
202     while (!clipper.done()) {
203         const SkIRect& cr = clipper.rect();
204         this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
205         clipper.next();
206     }
207 }
208 
blitRegion(const SkRegion & clip)209 void SkBlitter::blitRegion(const SkRegion& clip) {
210     SkRegion::Iterator iter(clip);
211 
212     while (!iter.done()) {
213         const SkIRect& cr = iter.rect();
214         this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
215         iter.next();
216     }
217 }
218 
219 ///////////////////////////////////////////////////////////////////////////////
220 
blitH(int x,int y,int width)221 void SkNullBlitter::blitH(int x, int y, int width) {}
222 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])223 void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
224                               const int16_t runs[]) {}
225 
blitV(int x,int y,int height,SkAlpha alpha)226 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
227 
blitRect(int x,int y,int width,int height)228 void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
229 
blitMask(const SkMask & mask,const SkIRect & clip)230 void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}
231 
justAnOpaqueColor(uint32_t * value)232 const SkBitmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) {
233     return NULL;
234 }
235 
236 ///////////////////////////////////////////////////////////////////////////////
237 
compute_anti_width(const int16_t runs[])238 static int compute_anti_width(const int16_t runs[]) {
239     int width = 0;
240 
241     for (;;) {
242         int count = runs[0];
243 
244         SkASSERT(count >= 0);
245         if (count == 0) {
246             break;
247         }
248         width += count;
249         runs += count;
250     }
251     return width;
252 }
253 
y_in_rect(int y,const SkIRect & rect)254 static inline bool y_in_rect(int y, const SkIRect& rect) {
255     return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
256 }
257 
x_in_rect(int x,const SkIRect & rect)258 static inline bool x_in_rect(int x, const SkIRect& rect) {
259     return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
260 }
261 
blitH(int left,int y,int width)262 void SkRectClipBlitter::blitH(int left, int y, int width) {
263     SkASSERT(width > 0);
264 
265     if (!y_in_rect(y, fClipRect)) {
266         return;
267     }
268 
269     int right = left + width;
270 
271     if (left < fClipRect.fLeft) {
272         left = fClipRect.fLeft;
273     }
274     if (right > fClipRect.fRight) {
275         right = fClipRect.fRight;
276     }
277 
278     width = right - left;
279     if (width > 0) {
280         fBlitter->blitH(left, y, width);
281     }
282 }
283 
blitAntiH(int left,int y,const SkAlpha aa[],const int16_t runs[])284 void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
285                                   const int16_t runs[]) {
286     if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) {
287         return;
288     }
289 
290     int x0 = left;
291     int x1 = left + compute_anti_width(runs);
292 
293     if (x1 <= fClipRect.fLeft) {
294         return;
295     }
296 
297     SkASSERT(x0 < x1);
298     if (x0 < fClipRect.fLeft) {
299         int dx = fClipRect.fLeft - x0;
300         SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
301         runs += dx;
302         aa += dx;
303         x0 = fClipRect.fLeft;
304     }
305 
306     SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
307     if (x1 > fClipRect.fRight) {
308         x1 = fClipRect.fRight;
309         SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
310         ((int16_t*)runs)[x1 - x0] = 0;
311     }
312 
313     SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
314     SkASSERT(compute_anti_width(runs) == x1 - x0);
315 
316     fBlitter->blitAntiH(x0, y, aa, runs);
317 }
318 
blitV(int x,int y,int height,SkAlpha alpha)319 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
320     SkASSERT(height > 0);
321 
322     if (!x_in_rect(x, fClipRect)) {
323         return;
324     }
325 
326     int y0 = y;
327     int y1 = y + height;
328 
329     if (y0 < fClipRect.fTop) {
330         y0 = fClipRect.fTop;
331     }
332     if (y1 > fClipRect.fBottom) {
333         y1 = fClipRect.fBottom;
334     }
335 
336     if (y0 < y1) {
337         fBlitter->blitV(x, y0, y1 - y0, alpha);
338     }
339 }
340 
blitRect(int left,int y,int width,int height)341 void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
342     SkIRect    r;
343 
344     r.set(left, y, left + width, y + height);
345     if (r.intersect(fClipRect)) {
346         fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
347     }
348 }
349 
blitAntiRect(int left,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)350 void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height,
351                                      SkAlpha leftAlpha, SkAlpha rightAlpha) {
352     SkIRect    r;
353 
354     // The *true* width of the rectangle blitted is width+2:
355     r.set(left, y, left + width + 2, y + height);
356     if (r.intersect(fClipRect)) {
357         if (r.fLeft != left) {
358             SkASSERT(r.fLeft > left);
359             leftAlpha = 255;
360         }
361         if (r.fRight != left + width + 2) {
362             SkASSERT(r.fRight < left + width + 2);
363             rightAlpha = 255;
364         }
365         if (255 == leftAlpha && 255 == rightAlpha) {
366             fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
367         } else if (1 == r.width()) {
368             if (r.fLeft == left) {
369                 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
370             } else {
371                 SkASSERT(r.fLeft == left + width + 1);
372                 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
373             }
374         } else {
375             fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
376                                    leftAlpha, rightAlpha);
377         }
378     }
379 }
380 
blitMask(const SkMask & mask,const SkIRect & clip)381 void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
382     SkASSERT(mask.fBounds.contains(clip));
383 
384     SkIRect    r = clip;
385 
386     if (r.intersect(fClipRect)) {
387         fBlitter->blitMask(mask, r);
388     }
389 }
390 
justAnOpaqueColor(uint32_t * value)391 const SkBitmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) {
392     return fBlitter->justAnOpaqueColor(value);
393 }
394 
395 ///////////////////////////////////////////////////////////////////////////////
396 
blitH(int x,int y,int width)397 void SkRgnClipBlitter::blitH(int x, int y, int width) {
398     SkRegion::Spanerator span(*fRgn, y, x, x + width);
399     int left, right;
400 
401     while (span.next(&left, &right)) {
402         SkASSERT(left < right);
403         fBlitter->blitH(left, y, right - left);
404     }
405 }
406 
blitAntiH(int x,int y,const SkAlpha aa[],const int16_t runs[])407 void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
408                                  const int16_t runs[]) {
409     int width = compute_anti_width(runs);
410     SkRegion::Spanerator span(*fRgn, y, x, x + width);
411     int left, right;
412     SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
413 
414     int prevRite = x;
415     while (span.next(&left, &right)) {
416         SkASSERT(x <= left);
417         SkASSERT(left < right);
418         SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
419 
420         SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
421 
422         // now zero before left
423         if (left > prevRite) {
424             int index = prevRite - x;
425             ((uint8_t*)aa)[index] = 0;   // skip runs after right
426             ((int16_t*)runs)[index] = SkToS16(left - prevRite);
427         }
428 
429         prevRite = right;
430     }
431 
432     if (prevRite > x) {
433         ((int16_t*)runs)[prevRite - x] = 0;
434 
435         if (x < 0) {
436             int skip = runs[0];
437             SkASSERT(skip >= -x);
438             aa += skip;
439             runs += skip;
440             x += skip;
441         }
442         fBlitter->blitAntiH(x, y, aa, runs);
443     }
444 }
445 
blitV(int x,int y,int height,SkAlpha alpha)446 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
447     SkIRect    bounds;
448     bounds.set(x, y, x + 1, y + height);
449 
450     SkRegion::Cliperator    iter(*fRgn, bounds);
451 
452     while (!iter.done()) {
453         const SkIRect& r = iter.rect();
454         SkASSERT(bounds.contains(r));
455 
456         fBlitter->blitV(x, r.fTop, r.height(), alpha);
457         iter.next();
458     }
459 }
460 
blitRect(int x,int y,int width,int height)461 void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) {
462     SkIRect    bounds;
463     bounds.set(x, y, x + width, y + height);
464 
465     SkRegion::Cliperator    iter(*fRgn, bounds);
466 
467     while (!iter.done()) {
468         const SkIRect& r = iter.rect();
469         SkASSERT(bounds.contains(r));
470 
471         fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
472         iter.next();
473     }
474 }
475 
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)476 void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height,
477                                     SkAlpha leftAlpha, SkAlpha rightAlpha) {
478     // The *true* width of the rectangle to blit is width + 2
479     SkIRect    bounds;
480     bounds.set(x, y, x + width + 2, y + height);
481 
482     SkRegion::Cliperator    iter(*fRgn, bounds);
483 
484     while (!iter.done()) {
485         const SkIRect& r = iter.rect();
486         SkASSERT(bounds.contains(r));
487         SkASSERT(r.fLeft >= x);
488         SkASSERT(r.fRight <= x + width + 2);
489 
490         SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255;
491         SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ?
492                                       rightAlpha : 255;
493 
494         if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) {
495             fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
496         } else if (1 == r.width()) {
497             if (r.fLeft == x) {
498                 fBlitter->blitV(r.fLeft, r.fTop, r.height(),
499                                 effectiveLeftAlpha);
500             } else {
501                 SkASSERT(r.fLeft == x + width + 1);
502                 fBlitter->blitV(r.fLeft, r.fTop, r.height(),
503                                 effectiveRightAlpha);
504             }
505         } else {
506             fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
507                                    effectiveLeftAlpha, effectiveRightAlpha);
508         }
509         iter.next();
510     }
511 }
512 
513 
blitMask(const SkMask & mask,const SkIRect & clip)514 void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
515     SkASSERT(mask.fBounds.contains(clip));
516 
517     SkRegion::Cliperator iter(*fRgn, clip);
518     const SkIRect&       r = iter.rect();
519     SkBlitter*           blitter = fBlitter;
520 
521     while (!iter.done()) {
522         blitter->blitMask(mask, r);
523         iter.next();
524     }
525 }
526 
justAnOpaqueColor(uint32_t * value)527 const SkBitmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) {
528     return fBlitter->justAnOpaqueColor(value);
529 }
530 
531 ///////////////////////////////////////////////////////////////////////////////
532 
apply(SkBlitter * blitter,const SkRegion * clip,const SkIRect * ir)533 SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
534                                    const SkIRect* ir) {
535     if (clip) {
536         const SkIRect& clipR = clip->getBounds();
537 
538         if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) {
539             blitter = &fNullBlitter;
540         } else if (clip->isRect()) {
541             if (ir == NULL || !clipR.contains(*ir)) {
542                 fRectBlitter.init(blitter, clipR);
543                 blitter = &fRectBlitter;
544             }
545         } else {
546             fRgnBlitter.init(blitter, clip);
547             blitter = &fRgnBlitter;
548         }
549     }
550     return blitter;
551 }
552 
553 ///////////////////////////////////////////////////////////////////////////////
554 
555 #include "SkColorShader.h"
556 #include "SkColorPriv.h"
557 
558 class Sk3DShader : public SkShader {
559 public:
Sk3DShader(SkShader * proxy)560     Sk3DShader(SkShader* proxy) : fProxy(proxy) {
561         SkSafeRef(proxy);
562         fMask = NULL;
563     }
564 
~Sk3DShader()565     virtual ~Sk3DShader() {
566         SkSafeUnref(fProxy);
567     }
568 
setMask(const SkMask * mask)569     void setMask(const SkMask* mask) { fMask = mask; }
570 
setContext(const SkBitmap & device,const SkPaint & paint,const SkMatrix & matrix)571     virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
572                             const SkMatrix& matrix) {
573         if (fProxy) {
574             return fProxy->setContext(device, paint, matrix);
575         } else {
576             fPMColor = SkPreMultiplyColor(paint.getColor());
577             return this->INHERITED::setContext(device, paint, matrix);
578         }
579     }
580 
shadeSpan(int x,int y,SkPMColor span[],int count)581     virtual void shadeSpan(int x, int y, SkPMColor span[], int count) {
582         if (fProxy) {
583             fProxy->shadeSpan(x, y, span, count);
584         }
585 
586         if (fMask == NULL) {
587             if (fProxy == NULL) {
588                 sk_memset32(span, fPMColor, count);
589             }
590             return;
591         }
592 
593         SkASSERT(fMask->fBounds.contains(x, y));
594         SkASSERT(fMask->fBounds.contains(x + count - 1, y));
595 
596         size_t          size = fMask->computeImageSize();
597         const uint8_t*  alpha = fMask->getAddr8(x, y);
598         const uint8_t*  mulp = alpha + size;
599         const uint8_t*  addp = mulp + size;
600 
601         if (fProxy) {
602             for (int i = 0; i < count; i++) {
603                 if (alpha[i]) {
604                     SkPMColor c = span[i];
605                     if (c) {
606                         unsigned a = SkGetPackedA32(c);
607                         unsigned r = SkGetPackedR32(c);
608                         unsigned g = SkGetPackedG32(c);
609                         unsigned b = SkGetPackedB32(c);
610 
611                         unsigned mul = SkAlpha255To256(mulp[i]);
612                         unsigned add = addp[i];
613 
614                         r = SkFastMin32(SkAlphaMul(r, mul) + add, a);
615                         g = SkFastMin32(SkAlphaMul(g, mul) + add, a);
616                         b = SkFastMin32(SkAlphaMul(b, mul) + add, a);
617 
618                         span[i] = SkPackARGB32(a, r, g, b);
619                     }
620                 } else {
621                     span[i] = 0;
622                 }
623             }
624         } else {    // color
625             unsigned a = SkGetPackedA32(fPMColor);
626             unsigned r = SkGetPackedR32(fPMColor);
627             unsigned g = SkGetPackedG32(fPMColor);
628             unsigned b = SkGetPackedB32(fPMColor);
629             for (int i = 0; i < count; i++) {
630                 if (alpha[i]) {
631                     unsigned mul = SkAlpha255To256(mulp[i]);
632                     unsigned add = addp[i];
633 
634                     span[i] = SkPackARGB32( a,
635                                     SkFastMin32(SkAlphaMul(r, mul) + add, a),
636                                     SkFastMin32(SkAlphaMul(g, mul) + add, a),
637                                     SkFastMin32(SkAlphaMul(b, mul) + add, a));
638                 } else {
639                     span[i] = 0;
640                 }
641             }
642         }
643     }
644 
beginSession()645     virtual void beginSession() {
646         this->INHERITED::beginSession();
647         if (fProxy) {
648             fProxy->beginSession();
649         }
650     }
651 
endSession()652     virtual void endSession() {
653         if (fProxy) {
654             fProxy->endSession();
655         }
656         this->INHERITED::endSession();
657     }
658 
659 protected:
Sk3DShader(SkFlattenableReadBuffer & buffer)660     Sk3DShader(SkFlattenableReadBuffer& buffer) :
661             INHERITED(buffer) {
662         fProxy = static_cast<SkShader*>(buffer.readFlattenable());
663         fPMColor = buffer.readU32();
664         fMask = NULL;
665     }
666 
flatten(SkFlattenableWriteBuffer & buffer)667     virtual void flatten(SkFlattenableWriteBuffer& buffer) {
668         this->INHERITED::flatten(buffer);
669         buffer.writeFlattenable(fProxy);
670         buffer.write32(fPMColor);
671     }
672 
getFactory()673     virtual Factory getFactory() {
674         return CreateProc;
675     }
676 
677 private:
CreateProc(SkFlattenableReadBuffer & buffer)678     static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
679         return SkNEW_ARGS(Sk3DShader, (buffer));
680     }
681 
682     SkShader*       fProxy;
683     SkPMColor       fPMColor;
684     const SkMask*   fMask;
685 
686     typedef SkShader INHERITED;
687 };
688 
689 class Sk3DBlitter : public SkBlitter {
690 public:
Sk3DBlitter(SkBlitter * proxy,Sk3DShader * shader,void (* killProc)(void *))691     Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader, void (*killProc)(void*))
692             : fProxy(proxy), f3DShader(shader), fKillProc(killProc) {
693         shader->ref();
694     }
695 
~Sk3DBlitter()696     virtual ~Sk3DBlitter() {
697         f3DShader->unref();
698         fKillProc(fProxy);
699     }
700 
blitH(int x,int y,int width)701     virtual void blitH(int x, int y, int width) {
702         fProxy->blitH(x, y, width);
703     }
704 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])705     virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
706                            const int16_t runs[]) {
707         fProxy->blitAntiH(x, y, antialias, runs);
708     }
709 
blitV(int x,int y,int height,SkAlpha alpha)710     virtual void blitV(int x, int y, int height, SkAlpha alpha) {
711         fProxy->blitV(x, y, height, alpha);
712     }
713 
blitRect(int x,int y,int width,int height)714     virtual void blitRect(int x, int y, int width, int height) {
715         fProxy->blitRect(x, y, width, height);
716     }
717 
blitMask(const SkMask & mask,const SkIRect & clip)718     virtual void blitMask(const SkMask& mask, const SkIRect& clip) {
719         if (mask.fFormat == SkMask::k3D_Format) {
720             f3DShader->setMask(&mask);
721 
722             ((SkMask*)&mask)->fFormat = SkMask::kA8_Format;
723             fProxy->blitMask(mask, clip);
724             ((SkMask*)&mask)->fFormat = SkMask::k3D_Format;
725 
726             f3DShader->setMask(NULL);
727         } else {
728             fProxy->blitMask(mask, clip);
729         }
730     }
731 
732 private:
733     SkBlitter*  fProxy;
734     Sk3DShader* f3DShader;
735     void        (*fKillProc)(void*);
736 };
737 
738 ///////////////////////////////////////////////////////////////////////////////
739 
740 #include "SkCoreBlitters.h"
741 
742 class SkAutoCallProc {
743 public:
744     typedef void (*Proc)(void*);
745 
SkAutoCallProc(void * obj,Proc proc)746     SkAutoCallProc(void* obj, Proc proc)
747     : fObj(obj), fProc(proc) {}
748 
~SkAutoCallProc()749     ~SkAutoCallProc() {
750         if (fObj && fProc) {
751             fProc(fObj);
752         }
753     }
754 
get() const755     void* get() const { return fObj; }
756 
detach()757     void* detach() {
758         void* obj = fObj;
759         fObj = NULL;
760         return obj;
761     }
762 
763 private:
764     void*   fObj;
765     Proc    fProc;
766 };
767 
destroy_blitter(void * blitter)768 static void destroy_blitter(void* blitter) {
769     ((SkBlitter*)blitter)->~SkBlitter();
770 }
771 
delete_blitter(void * blitter)772 static void delete_blitter(void* blitter) {
773     SkDELETE((SkBlitter*)blitter);
774 }
775 
just_solid_color(const SkPaint & paint)776 static bool just_solid_color(const SkPaint& paint) {
777     if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) {
778         SkShader* shader = paint.getShader();
779         if (NULL == shader ||
780             (shader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
781             return true;
782         }
783     }
784     return false;
785 }
786 
787 /** By analyzing the paint (with an xfermode), we may decide we can take
788     special action. This enum lists our possible actions
789  */
790 enum XferInterp {
791     kNormal_XferInterp,         // no special interpretation, draw normally
792     kSrcOver_XferInterp,        // draw as if in srcover mode
793     kSkipDrawing_XferInterp     // draw nothing
794 };
795 
interpret_xfermode(const SkPaint & paint,SkXfermode * xfer,SkBitmap::Config deviceConfig)796 static XferInterp interpret_xfermode(const SkPaint& paint, SkXfermode* xfer,
797                                      SkBitmap::Config deviceConfig) {
798     SkXfermode::Mode  mode;
799 
800     if (SkXfermode::AsMode(xfer, &mode)) {
801         switch (mode) {
802             case SkXfermode::kSrc_Mode:
803                 if (just_solid_color(paint)) {
804                     return kSrcOver_XferInterp;
805                 }
806                 break;
807             case SkXfermode::kDst_Mode:
808                 return kSkipDrawing_XferInterp;
809             case SkXfermode::kSrcOver_Mode:
810                 return kSrcOver_XferInterp;
811             case SkXfermode::kDstOver_Mode:
812                 if (SkBitmap::kRGB_565_Config == deviceConfig) {
813                     return kSkipDrawing_XferInterp;
814                 }
815                 break;
816             case SkXfermode::kSrcIn_Mode:
817                 if (SkBitmap::kRGB_565_Config == deviceConfig &&
818                     just_solid_color(paint)) {
819                     return kSrcOver_XferInterp;
820                 }
821                 break;
822             case SkXfermode::kDstIn_Mode:
823                 if (just_solid_color(paint)) {
824                     return kSkipDrawing_XferInterp;
825                 }
826                 break;
827             default:
828                 break;
829         }
830     }
831     return kNormal_XferInterp;
832 }
833 
Choose(const SkBitmap & device,const SkMatrix & matrix,const SkPaint & origPaint,void * storage,size_t storageSize)834 SkBlitter* SkBlitter::Choose(const SkBitmap& device,
835                              const SkMatrix& matrix,
836                              const SkPaint& origPaint,
837                              void* storage, size_t storageSize) {
838     SkASSERT(storageSize == 0 || storage != NULL);
839 
840     SkBlitter*  blitter = NULL;
841 
842     // which check, in case we're being called by a client with a dummy device
843     // (e.g. they have a bounder that always aborts the draw)
844     if (SkBitmap::kNo_Config == device.getConfig()) {
845         SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
846         return blitter;
847     }
848 
849     SkPaint paint(origPaint);
850     SkShader* shader = paint.getShader();
851     SkColorFilter* cf = paint.getColorFilter();
852     SkXfermode* mode = paint.getXfermode();
853 
854     Sk3DShader* shader3D = NULL;
855     if (paint.getMaskFilter() != NULL &&
856             paint.getMaskFilter()->getFormat() == SkMask::k3D_Format) {
857         shader3D = SkNEW_ARGS(Sk3DShader, (shader));
858         paint.setShader(shader3D)->unref();
859         shader = shader3D;
860     }
861 
862     if (NULL != mode) {
863         switch (interpret_xfermode(paint, mode, device.config())) {
864             case kSrcOver_XferInterp:
865                 mode = NULL;
866                 paint.setXfermode(NULL);
867                 break;
868             case kSkipDrawing_XferInterp:
869                 SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
870                 return blitter;
871             default:
872                 break;
873         }
874     }
875 
876     if (NULL == shader) {
877 #ifdef SK_IGNORE_CF_OPTIMIZATION
878         if (mode || cf) {
879 #else
880         if (mode) {
881 #endif
882             // xfermodes (and filters) require shaders for our current blitters
883             shader = SkNEW(SkColorShader);
884             paint.setShader(shader)->unref();
885         } else if (cf) {
886             // if no shader && no xfermode, we just apply the colorfilter to
887             // our color and move on.
888             paint.setColor(cf->filterColor(paint.getColor()));
889             paint.setColorFilter(NULL);
890             cf = NULL;
891         }
892     }
893 
894     if (cf) {
895         SkASSERT(shader);
896         shader = SkNEW_ARGS(SkFilterShader, (shader, cf));
897         paint.setShader(shader)->unref();
898         // blitters should ignore the presence/absence of a filter, since
899         // if there is one, the shader will take care of it.
900     }
901 
902     if (shader && !shader->setContext(device, paint, matrix)) {
903         return SkNEW(SkNullBlitter);
904     }
905 
906     switch (device.getConfig()) {
907         case SkBitmap::kA1_Config:
908             SK_PLACEMENT_NEW_ARGS(blitter, SkA1_Blitter,
909                                   storage, storageSize, (device, paint));
910             break;
911 
912         case SkBitmap::kA8_Config:
913             if (shader) {
914                 SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Shader_Blitter,
915                                       storage, storageSize, (device, paint));
916             } else {
917                 SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Blitter,
918                                       storage, storageSize, (device, paint));
919             }
920             break;
921 
922         case SkBitmap::kARGB_4444_Config:
923             blitter = SkBlitter_ChooseD4444(device, paint, storage, storageSize);
924             break;
925 
926         case SkBitmap::kRGB_565_Config:
927             blitter = SkBlitter_ChooseD565(device, paint, storage, storageSize);
928             break;
929 
930         case SkBitmap::kARGB_8888_Config:
931             if (shader) {
932                 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Shader_Blitter,
933                                       storage, storageSize, (device, paint));
934             } else if (paint.getColor() == SK_ColorBLACK) {
935                 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Black_Blitter,
936                                       storage, storageSize, (device, paint));
937             } else if (paint.getAlpha() == 0xFF) {
938                 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Opaque_Blitter,
939                                       storage, storageSize, (device, paint));
940             } else {
941                 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Blitter,
942                                       storage, storageSize, (device, paint));
943             }
944             break;
945 
946         default:
947             SkDEBUGFAIL("unsupported device config");
948             SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
949             break;
950     }
951 
952     if (shader3D) {
953         void (*proc)(void*) = ((void*)storage == (void*)blitter) ? destroy_blitter : delete_blitter;
954         SkAutoCallProc  tmp(blitter, proc);
955 
956         blitter = SkNEW_ARGS(Sk3DBlitter, (blitter, shader3D, proc));
957         (void)tmp.detach();
958     }
959     return blitter;
960 }
961 
962 ///////////////////////////////////////////////////////////////////////////////
963 
964 const uint16_t gMask_0F0F = 0xF0F;
965 const uint32_t gMask_00FF00FF = 0xFF00FF;
966 
967 ///////////////////////////////////////////////////////////////////////////////
968 
969 SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint)
970         : INHERITED(device) {
971     fShader = paint.getShader();
972     SkASSERT(fShader);
973 
974     fShader->ref();
975     fShader->beginSession();
976     fShaderFlags = fShader->getFlags();
977 }
978 
979 SkShaderBlitter::~SkShaderBlitter() {
980     fShader->endSession();
981     fShader->unref();
982 }
983 
984