1 /* 2 * Copyright © 2010 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24 #include "main/core.h" /* for slot numbers */ 25 26 struct builtin_variable { 27 enum ir_variable_mode mode; 28 int slot; 29 const char *type; 30 const char *name; 31 }; 32 33 static const builtin_variable builtin_core_vs_variables[] = { 34 { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" }, 35 { ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" }, 36 }; 37 38 static const builtin_variable builtin_core_fs_variables[] = { 39 { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" }, 40 { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" }, 41 { ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" }, 42 }; 43 44 static const builtin_variable builtin_100ES_fs_variables[] = { 45 { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, 46 }; 47 48 static const builtin_variable builtin_110_fs_variables[] = { 49 { ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" }, 50 }; 51 52 static const builtin_variable builtin_110_deprecated_fs_variables[] = { 53 { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" }, 54 { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" }, 55 { ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" }, 56 }; 57 58 static const builtin_variable builtin_110_deprecated_vs_variables[] = { 59 { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" }, 60 { ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" }, 61 { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" }, 62 { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" }, 63 { ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" }, 64 { ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" }, 65 { ir_var_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" }, 66 { ir_var_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" }, 67 { ir_var_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" }, 68 { ir_var_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" }, 69 { ir_var_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" }, 70 { ir_var_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" }, 71 { ir_var_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" }, 72 { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_ClipVertex" }, 73 { ir_var_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" }, 74 { ir_var_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" }, 75 { ir_var_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" }, 76 { ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" }, 77 { ir_var_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" }, 78 }; 79 80 static const builtin_variable builtin_120_fs_variables[] = { 81 { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, 82 }; 83 84 static const builtin_variable builtin_130_vs_variables[] = { 85 { ir_var_in, -1, "int", "gl_VertexID" }, 86 }; 87 88 static const builtin_variable builtin_110_deprecated_uniforms[] = { 89 { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrix" }, 90 { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrix" }, 91 { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrix" }, 92 { ir_var_uniform, -1, "mat3", "gl_NormalMatrix" }, 93 { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverse" }, 94 { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverse" }, 95 { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverse" }, 96 { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixTranspose" }, 97 { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixTranspose" }, 98 { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixTranspose" }, 99 { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverseTranspose" }, 100 { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" }, 101 { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" }, 102 { ir_var_uniform, -1, "float", "gl_NormalScale" }, 103 { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"}, 104 }; 105 106