/frameworks/base/core/java/android/view/animation/ |
D | AnimationUtils.java | 101 int depth = parser.getDepth(); in createAnimationFromXml() local 178 int depth = parser.getDepth(); in createLayoutAnimationFromXml() local 295 int depth = parser.getDepth(); in createInterpolatorFromXml() local
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/frameworks/base/sax/java/android/sax/ |
D | RootElement.java | 100 int depth = -1; field in RootElement.Handler 112 int depth = ++this.depth; in startElement() local
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D | Element.java | 36 final int depth; field in Element 48 Element(Element parent, String uri, String localName, int depth) { in Element()
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D | Children.java | 91 Child(Element parent, String uri, String localName, int depth, in Child()
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/frameworks/av/media/libstagefright/timedtext/ |
D | TextDescriptions.cpp | 72 int timeMs, Parcel *parcel, int depth) { in extract3GPPLocalDescriptions() 288 const uint8_t *data, ssize_t size, Parcel *parcel, int depth) { in extract3GPPGlobalDescriptions()
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/frameworks/wilhelm/src/itf/ |
D | I3DMacroscopic.c | 23 SLmillimeter width, SLmillimeter height, SLmillimeter depth) in I3DMacroscopic_SetSize() 57 SLmillimeter depth = thiz->mSize.mDepth; in I3DMacroscopic_GetSize() local
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/frameworks/rs/driver/ |
D | rsdFrameBufferObj.h | 34 void setDepthTarget(DrvAllocation *depth) { in setDepthTarget()
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D | rsdFrameBuffer.cpp | 35 DrvAllocation *depth = NULL; in setDepthAttachment() local
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/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
D | GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { in GL2JNIView() 70 private void init(boolean translucent, int depth, int stencil) { in init() 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { in ConfigChooser()
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
D | GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { in GLDualGL2View() 73 private void init(boolean translucent, int depth, int stencil) { in init() 115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { in ConfigChooser()
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
D | GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { in GLPerfView() 70 private void init(boolean translucent, int depth, int stencil) { in init() 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { in ConfigChooser()
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/frameworks/compile/mclinker/lib/LD/ |
D | Diagnostic.cpp | 41 unsigned int depth = 0; in findMatch() local
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/binding/ |
D | FakeExpandableAdapter.java | 47 final int repeatCount, List<ResourceReference> types, int depth) { in createItems() 87 private void createItems(DataBindingItem item, int depth) { in createItems()
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
D | MutableFrameFormat.java | 72 public void setDimensions(int width, int height, int depth) { in setDimensions()
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/frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/ |
D | StackOverflowXmlParser.java | 157 int depth = 1; in skip() local
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/frameworks/base/core/java/android/view/textservice/ |
D | SpellCheckerInfo.java | 102 final int depth = parser.getDepth(); in SpellCheckerInfo() local
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/frameworks/base/graphics/java/android/graphics/drawable/ |
D | MipmapDrawable.java | 139 int depth; in inflate() local
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D | LevelListDrawable.java | 96 int depth; in inflate() local
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D | AnimationDrawable.java | 256 int depth; in inflate() local
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D | StateListDrawable.java | 140 int depth; in inflate() local
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/frameworks/base/core/java/android/os/ |
D | Debug.java | 1341 private static String getCaller(StackTraceElement callStack[], int depth) { in getCaller() 1356 public static String getCallers(final int depth) { in getCallers() 1373 public static String getCallers(final int depth, String linePrefix) { in getCallers()
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/frameworks/base/core/java/android/animation/ |
D | AnimatorInflater.java | 105 int depth = parser.getDepth(); in createAnimatorFromXml() local
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/frameworks/native/opengl/libagl/ |
D | state.cpp | 584 void glClearDepthx(GLclampx depth) { in glClearDepthx() 589 void glClearDepthf(GLclampf depth) in glClearDepthf()
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/frameworks/base/core/java/android/content/res/ |
D | ColorStateList.java | 179 int depth; in inflate() local
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/frameworks/base/core/java/android/view/inputmethod/ |
D | InputMethodInfo.java | 147 final int depth = parser.getDepth(); in InputMethodInfo() local
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