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Searched defs:depthMask (Results 1 – 6 of 6) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gpu/
DDrawingBuffer.cpp153 unsigned char depthMask = false; in clearFramebuffer() local
/external/webkit/Source/WebCore/html/canvas/
DWebGLFramebuffer.cpp292 GC3Dboolean colorMask[] = {0, 0, 0, 0}, depthMask = 0; in initializeRenderbuffers() local
DWebGLRenderingContext.cpp1289 void WebGLRenderingContext::depthMask(GC3Dboolean flag) in depthMask() function in WebCore::WebGLRenderingContext
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.h204 bool depthMask; member
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp265 GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE}, depthMask = GL_TRUE; in reshape() local
581 void GraphicsContext3D::depthMask(GC3Dboolean flag) in depthMask() function in WebCore::GraphicsContext3D
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp855 void GraphicsContext3D::depthMask(GC3Dboolean flag) in depthMask() function in WebCore::GraphicsContext3D