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Searched defs:dpy (Results 1 – 17 of 17) sorted by relevance

/sdk/emulator/opengl/tests/EGL_host_wrapper/
Degl.cpp74 EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) in eglInitialize()
79 EGLBoolean eglTerminate(EGLDisplay dpy) in eglTerminate()
84 const char* eglQueryString(EGLDisplay dpy, EGLint name) in eglQueryString()
89 EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) in eglGetConfigs()
94 EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint co… in eglChooseConfig()
99 EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) in eglGetConfigAttrib()
104 EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const … in eglCreateWindowSurface()
109 EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) in eglCreatePbufferSurface()
114 EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, con… in eglCreatePixmapSurface()
119 EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) in eglDestroySurface()
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/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglGlobalInfo.cpp52 EglDisplay* EglGlobalInfo::addDisplay(EGLNativeDisplayType dpy,EGLNativeInternalDisplayType idpy) { in addDisplay()
70 bool EglGlobalInfo::removeDisplay(EGLDisplay dpy) { in removeDisplay()
82 EglDisplay* EglGlobalInfo::getDisplay(EGLNativeDisplayType dpy) { in getDisplay()
90 EglDisplay* EglGlobalInfo::getDisplay(EGLDisplay dpy) { in getDisplay()
96 EGLNativeInternalDisplayType EglGlobalInfo::generateInternalDisplay(EGLNativeDisplayType dpy){ in generateInternalDisplay()
DEglMacApi.cpp26 bool releaseDisplay(EGLNativeDisplayType dpy) { in releaseDisplay()
94 void queryConfigs(EGLNativeDisplayType dpy,int renderableType,ConfigsList& listOut) { in queryConfigs()
106 bool validNativeDisplay(EGLNativeInternalDisplayType dpy) { in validNativeDisplay()
110 bool validNativeWin(EGLNativeDisplayType dpy, EGLNativeWindowType win) { in validNativeWin()
115 bool validNativeWin(EGLNativeDisplayType dpy, EGLNativeSurfaceType win) { in validNativeWin()
120 bool validNativePixmap(EGLNativeDisplayType dpy, EGLNativeSurfaceType pix) { in validNativePixmap()
125 bool checkWindowPixelFormatMatch(EGLNativeDisplayType dpy,EGLNativeWindowType win,EglConfig* cfg,un… in checkWindowPixelFormatMatch()
138 bool checkPixmapPixelFormatMatch(EGLNativeDisplayType dpy,EGLNativePixmapType pix,EglConfig* cfg,un… in checkPixmapPixelFormatMatch()
142 EGLNativeSurfaceType createPbufferSurface(EGLNativeDisplayType dpy,EglConfig* cfg,EglPbufferSurface… in createPbufferSurface()
157 EGLNativeContextType createContext(EGLNativeDisplayType dpy,EglConfig* cfg,EGLNativeContextType sha… in createContext()
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DEglX11Api.cpp55 ErrorHandler::ErrorHandler(EGLNativeDisplayType dpy){ in ErrorHandler()
68 int ErrorHandler::errorHandlerProc(EGLNativeDisplayType dpy,XErrorEvent* event){ in errorHandlerProc()
81 bool releaseDisplay(EGLNativeDisplayType dpy) { in releaseDisplay()
85 EglConfig* pixelFormatToConfig(EGLNativeDisplayType dpy,int renderableType,EGLNativePixelFormatType… in pixelFormatToConfig()
164 void queryConfigs(EGLNativeDisplayType dpy,int renderableType,ConfigsList& listOut) { in queryConfigs()
174 bool validNativeDisplay(EGLNativeInternalDisplayType dpy) { in validNativeDisplay()
178 bool validNativeWin(EGLNativeDisplayType dpy,EGLNativeWindowType win) { in validNativeWin()
187 bool validNativeWin(EGLNativeDisplayType dpy,EGLNativeSurfaceType win) { in validNativeWin()
192 bool validNativePixmap(EGLNativeDisplayType dpy,EGLNativeSurfaceType pix) { in validNativePixmap()
201 bool checkWindowPixelFormatMatch(EGLNativeDisplayType dpy,EGLNativeWindowType win,EglConfig* cfg,un… in checkWindowPixelFormatMatch()
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DEglWindowsApi.cpp213 WinDisplay* dpy = new WinDisplay(); in getDefaultDisplay() local
223 WinDisplay* dpy = new WinDisplay(); in getInternalDisplay() local
230 HDC dpy = NULL; in getDummyDC() local
242 HDC dpy = GetDC(hwnd); in initPtrToWglFunctions() local
310 bool releaseDisplay(EGLNativeInternalDisplayType dpy) { in releaseDisplay()
345 HDC dpy = getDummyDC(display,WinDisplay::DEFAULT_DISPLAY); in pixelFormatToConfig() local
409 HDC dpy = getDummyDC(display,WinDisplay::DEFAULT_DISPLAY); in queryConfigs() local
429 bool validNativeDisplay(EGLNativeInternalDisplayType dpy) { in validNativeDisplay()
433 bool validNativeWin(EGLNativeInternalDisplayType dpy,EGLNativeWindowType win) { in validNativeWin()
437 bool validNativeWin(EGLNativeInternalDisplayType dpy,EGLNativeSurfaceType win) { in validNativeWin()
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DEglPixmapSurface.cpp26 EglPixmapSurface::EglPixmapSurface(EglDisplay *dpy, in EglPixmapSurface()
DEglWindowSurface.cpp26 EglWindowSurface::EglWindowSurface(EglDisplay *dpy, in EglWindowSurface()
DThreadInfo.cpp21 EglDisplay* dpy, in updateInfo()
DEglImp.cpp153 EglDisplay* dpy = NULL; in eglGetDisplay() local
193 EglDisplay* dpy = g_eglInfo->getDisplay(display); in eglInitialize() local
813 EglDisplay* dpy = static_cast<EglDisplay*>(thread->eglDisplay); in eglGetCurrentContext() local
831 EglDisplay* dpy = static_cast<EglDisplay*>(thread->eglDisplay); in eglGetCurrentSurface() local
870 EglDisplay* dpy = static_cast<EglDisplay*>(thread->eglDisplay); in eglWaitNative() local
929 EglDisplay* dpy = static_cast<EglDisplay*>(thread->eglDisplay); in eglReleaseThread() local
984 EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) { in eglBindTexImage()
989 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)… in eglReleaseTexImage()
1000 EglDisplay* dpy = static_cast<EglDisplay*>(thread->eglDisplay); in attachEGLImage() local
1015 EglDisplay* dpy = static_cast<EglDisplay*>(thread->eglDisplay); in detachEGLImage() local
DEglPbufferSurface.h25 EglPbufferSurface(EglDisplay *dpy, EglConfig* config): in EglPbufferSurface()
DEglContext.cpp29 EglContext::EglContext(EglDisplay *dpy, EGLNativeContextType context,ContextPtr shared_context, in EglContext()
DEglSurface.h52 EglSurface(EglDisplay *dpy, in EglSurface()
DEglDisplay.cpp21 EglDisplay::EglDisplay(EGLNativeInternalDisplayType dpy,bool isDefault) : in EglDisplay()
/sdk/emulator/opengl/tests/ut_renderer/
DX11Windowing.cpp83 Display *dpy = XOpenDisplay(NULL); in getNativeDisplay() local
89 Display *dpy = (Display *) _dpy; in createNativeWindow() local
124 Display *dpy = (Display *)_dpy; in destroyNativeWindow() local
DRendererContext.cpp20 RendererContext * RendererContext::create(EGLDisplay dpy, EGLConfig config, RendererContext *shareC… in create()
DRendererContext.h104 RendererContext(EGLDisplay dpy, EGLContext ctx, int version) : in RendererContext()
/sdk/emulator/opengl/host/libs/libOpenglRender/
DFBConfig.cpp71 EGLDisplay dpy = fb->getDisplay(); in initConfigList() local
150 EGLDisplay dpy = fb->getDisplay(); in chooseConfig() local