Searched defs:fail (Results 1 – 8 of 8) sorted by relevance
/development/ndk/platforms/android-3/arch-arm/include/asm/ |
D | locks.h | 17 #define __down_op(ptr,fail) ({ __asm__ __volatile__( "@ down_op\n" "1: ldrex lr, [%0]\n" " … argument 19 #define __down_op_ret(ptr,fail) ({ unsigned int ret; __asm__ __volatile__( "@ down_op_ret\n… argument 26 #define __down_op_write(ptr,fail) ({ __asm__ __volatile__( "@ down_op_write\n" "1: ldrex lr,… argument 30 #define __down_op_read(ptr,fail) __down_op(ptr, fail) argument 36 #define __down_op(ptr,fail) ({ __asm__ __volatile__( "@ down_op\n" " mrs ip, cpsr\n" " orr … argument 38 #define __down_op_ret(ptr,fail) ({ unsigned int ret; __asm__ __volatile__( "@ down_op_ret\n… argument 45 #define __down_op_write(ptr,fail) ({ __asm__ __volatile__( "@ down_op_write\n" " mrs ip, cps… argument 49 #define __down_op_read(ptr,fail) __down_op(ptr, fail) argument
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/development/tools/emulator/opengl/system/GLESv2_enc/ |
D | gl2_entry.cpp | 852 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() 858 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in glStencilOpSeparate()
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D | gl2_enc.cpp | 1787 void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp_enc() 1804 void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in glStencilOpSeparate_enc()
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/development/ndk/platforms/android-9/arch-x86/include/asm/ |
D | voyager.h | 414 __u8 fail; member
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | MatrixTrackingGL.java | 589 public void glStencilOp(int fail, int zfail, int zpass) { in glStencilOp()
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/development/tools/emulator/opengl/tests/gles_android_wrapper/ |
D | gles.cpp | 701 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp()
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/development/tools/emulator/opengl/system/GLESv1_enc/ |
D | gl_entry.cpp | 1081 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp()
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D | gl_enc.cpp | 2150 void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp_enc()
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