1 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // The file defines the MachineFrameInfo class. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H 15 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H 16 17 #include "llvm/ADT/SmallVector.h" 18 #include "llvm/Support/DataTypes.h" 19 #include <cassert> 20 #include <vector> 21 22 namespace llvm { 23 class raw_ostream; 24 class TargetData; 25 class TargetRegisterClass; 26 class Type; 27 class MachineFunction; 28 class MachineBasicBlock; 29 class TargetFrameLowering; 30 class BitVector; 31 class Value; 32 33 /// The CalleeSavedInfo class tracks the information need to locate where a 34 /// callee saved register is in the current frame. 35 class CalleeSavedInfo { 36 unsigned Reg; 37 int FrameIdx; 38 39 public: 40 explicit CalleeSavedInfo(unsigned R, int FI = 0) Reg(R)41 : Reg(R), FrameIdx(FI) {} 42 43 // Accessors. getReg()44 unsigned getReg() const { return Reg; } getFrameIdx()45 int getFrameIdx() const { return FrameIdx; } setFrameIdx(int FI)46 void setFrameIdx(int FI) { FrameIdx = FI; } 47 }; 48 49 /// The MachineFrameInfo class represents an abstract stack frame until 50 /// prolog/epilog code is inserted. This class is key to allowing stack frame 51 /// representation optimizations, such as frame pointer elimination. It also 52 /// allows more mundane (but still important) optimizations, such as reordering 53 /// of abstract objects on the stack frame. 54 /// 55 /// To support this, the class assigns unique integer identifiers to stack 56 /// objects requested clients. These identifiers are negative integers for 57 /// fixed stack objects (such as arguments passed on the stack) or nonnegative 58 /// for objects that may be reordered. Instructions which refer to stack 59 /// objects use a special MO_FrameIndex operand to represent these frame 60 /// indexes. 61 /// 62 /// Because this class keeps track of all references to the stack frame, it 63 /// knows when a variable sized object is allocated on the stack. This is the 64 /// sole condition which prevents frame pointer elimination, which is an 65 /// important optimization on register-poor architectures. Because original 66 /// variable sized alloca's in the source program are the only source of 67 /// variable sized stack objects, it is safe to decide whether there will be 68 /// any variable sized objects before all stack objects are known (for 69 /// example, register allocator spill code never needs variable sized 70 /// objects). 71 /// 72 /// When prolog/epilog code emission is performed, the final stack frame is 73 /// built and the machine instructions are modified to refer to the actual 74 /// stack offsets of the object, eliminating all MO_FrameIndex operands from 75 /// the program. 76 /// 77 /// @brief Abstract Stack Frame Information 78 class MachineFrameInfo { 79 80 // StackObject - Represent a single object allocated on the stack. 81 struct StackObject { 82 // SPOffset - The offset of this object from the stack pointer on entry to 83 // the function. This field has no meaning for a variable sized element. 84 int64_t SPOffset; 85 86 // The size of this object on the stack. 0 means a variable sized object, 87 // ~0ULL means a dead object. 88 uint64_t Size; 89 90 // Alignment - The required alignment of this stack slot. 91 unsigned Alignment; 92 93 // isImmutable - If true, the value of the stack object is set before 94 // entering the function and is not modified inside the function. By 95 // default, fixed objects are immutable unless marked otherwise. 96 bool isImmutable; 97 98 // isSpillSlot - If true the stack object is used as spill slot. It 99 // cannot alias any other memory objects. 100 bool isSpillSlot; 101 102 // MayNeedSP - If true the stack object triggered the creation of the stack 103 // protector. We should allocate this object right after the stack 104 // protector. 105 bool MayNeedSP; 106 107 /// Alloca - If this stack object is originated from an Alloca instruction 108 /// this value saves the original IR allocation. Can be NULL. 109 const Value *Alloca; 110 111 // PreAllocated - If true, the object was mapped into the local frame 112 // block and doesn't need additional handling for allocation beyond that. 113 bool PreAllocated; 114 StackObjectStackObject115 StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM, 116 bool isSS, bool NSP, const Value *Val) 117 : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM), 118 isSpillSlot(isSS), MayNeedSP(NSP), Alloca(Val), PreAllocated(false) {} 119 }; 120 121 /// Objects - The list of stack objects allocated... 122 /// 123 std::vector<StackObject> Objects; 124 125 /// NumFixedObjects - This contains the number of fixed objects contained on 126 /// the stack. Because fixed objects are stored at a negative index in the 127 /// Objects list, this is also the index to the 0th object in the list. 128 /// 129 unsigned NumFixedObjects; 130 131 /// HasVarSizedObjects - This boolean keeps track of whether any variable 132 /// sized objects have been allocated yet. 133 /// 134 bool HasVarSizedObjects; 135 136 /// FrameAddressTaken - This boolean keeps track of whether there is a call 137 /// to builtin \@llvm.frameaddress. 138 bool FrameAddressTaken; 139 140 /// ReturnAddressTaken - This boolean keeps track of whether there is a call 141 /// to builtin \@llvm.returnaddress. 142 bool ReturnAddressTaken; 143 144 /// StackSize - The prolog/epilog code inserter calculates the final stack 145 /// offsets for all of the fixed size objects, updating the Objects list 146 /// above. It then updates StackSize to contain the number of bytes that need 147 /// to be allocated on entry to the function. 148 /// 149 uint64_t StackSize; 150 151 /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to 152 /// have the actual offset from the stack/frame pointer. The exact usage of 153 /// this is target-dependent, but it is typically used to adjust between 154 /// SP-relative and FP-relative offsets. E.G., if objects are accessed via 155 /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set 156 /// to the distance between the initial SP and the value in FP. For many 157 /// targets, this value is only used when generating debug info (via 158 /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the 159 /// corresponding adjustments are performed directly. 160 int OffsetAdjustment; 161 162 /// MaxAlignment - The prolog/epilog code inserter may process objects 163 /// that require greater alignment than the default alignment the target 164 /// provides. To handle this, MaxAlignment is set to the maximum alignment 165 /// needed by the objects on the current frame. If this is greater than the 166 /// native alignment maintained by the compiler, dynamic alignment code will 167 /// be needed. 168 /// 169 unsigned MaxAlignment; 170 171 /// AdjustsStack - Set to true if this function adjusts the stack -- e.g., 172 /// when calling another function. This is only valid during and after 173 /// prolog/epilog code insertion. 174 bool AdjustsStack; 175 176 /// HasCalls - Set to true if this function has any function calls. 177 bool HasCalls; 178 179 /// StackProtectorIdx - The frame index for the stack protector. 180 int StackProtectorIdx; 181 182 /// FunctionContextIdx - The frame index for the function context. Used for 183 /// SjLj exceptions. 184 int FunctionContextIdx; 185 186 /// MaxCallFrameSize - This contains the size of the largest call frame if the 187 /// target uses frame setup/destroy pseudo instructions (as defined in the 188 /// TargetFrameInfo class). This information is important for frame pointer 189 /// elimination. If is only valid during and after prolog/epilog code 190 /// insertion. 191 /// 192 unsigned MaxCallFrameSize; 193 194 /// CSInfo - The prolog/epilog code inserter fills in this vector with each 195 /// callee saved register saved in the frame. Beyond its use by the prolog/ 196 /// epilog code inserter, this data used for debug info and exception 197 /// handling. 198 std::vector<CalleeSavedInfo> CSInfo; 199 200 /// CSIValid - Has CSInfo been set yet? 201 bool CSIValid; 202 203 /// TargetFrameLowering - Target information about frame layout. 204 /// 205 const TargetFrameLowering &TFI; 206 207 /// LocalFrameObjects - References to frame indices which are mapped 208 /// into the local frame allocation block. <FrameIdx, LocalOffset> 209 SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects; 210 211 /// LocalFrameSize - Size of the pre-allocated local frame block. 212 int64_t LocalFrameSize; 213 214 /// Required alignment of the local object blob, which is the strictest 215 /// alignment of any object in it. 216 unsigned LocalFrameMaxAlign; 217 218 /// Whether the local object blob needs to be allocated together. If not, 219 /// PEI should ignore the isPreAllocated flags on the stack objects and 220 /// just allocate them normally. 221 bool UseLocalStackAllocationBlock; 222 223 public: MachineFrameInfo(const TargetFrameLowering & tfi)224 explicit MachineFrameInfo(const TargetFrameLowering &tfi) : TFI(tfi) { 225 StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0; 226 HasVarSizedObjects = false; 227 FrameAddressTaken = false; 228 ReturnAddressTaken = false; 229 AdjustsStack = false; 230 HasCalls = false; 231 StackProtectorIdx = -1; 232 FunctionContextIdx = -1; 233 MaxCallFrameSize = 0; 234 CSIValid = false; 235 LocalFrameSize = 0; 236 LocalFrameMaxAlign = 0; 237 UseLocalStackAllocationBlock = false; 238 } 239 240 /// hasStackObjects - Return true if there are any stack objects in this 241 /// function. 242 /// hasStackObjects()243 bool hasStackObjects() const { return !Objects.empty(); } 244 245 /// hasVarSizedObjects - This method may be called any time after instruction 246 /// selection is complete to determine if the stack frame for this function 247 /// contains any variable sized objects. 248 /// hasVarSizedObjects()249 bool hasVarSizedObjects() const { return HasVarSizedObjects; } 250 251 /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the 252 /// stack protector object. 253 /// getStackProtectorIndex()254 int getStackProtectorIndex() const { return StackProtectorIdx; } setStackProtectorIndex(int I)255 void setStackProtectorIndex(int I) { StackProtectorIdx = I; } 256 257 /// getFunctionContextIndex/setFunctionContextIndex - Return the index for the 258 /// function context object. This object is used for SjLj exceptions. getFunctionContextIndex()259 int getFunctionContextIndex() const { return FunctionContextIdx; } setFunctionContextIndex(int I)260 void setFunctionContextIndex(int I) { FunctionContextIdx = I; } 261 262 /// isFrameAddressTaken - This method may be called any time after instruction 263 /// selection is complete to determine if there is a call to 264 /// \@llvm.frameaddress in this function. isFrameAddressTaken()265 bool isFrameAddressTaken() const { return FrameAddressTaken; } setFrameAddressIsTaken(bool T)266 void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; } 267 268 /// isReturnAddressTaken - This method may be called any time after 269 /// instruction selection is complete to determine if there is a call to 270 /// \@llvm.returnaddress in this function. isReturnAddressTaken()271 bool isReturnAddressTaken() const { return ReturnAddressTaken; } setReturnAddressIsTaken(bool s)272 void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; } 273 274 /// getObjectIndexBegin - Return the minimum frame object index. 275 /// getObjectIndexBegin()276 int getObjectIndexBegin() const { return -NumFixedObjects; } 277 278 /// getObjectIndexEnd - Return one past the maximum frame object index. 279 /// getObjectIndexEnd()280 int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } 281 282 /// getNumFixedObjects - Return the number of fixed objects. getNumFixedObjects()283 unsigned getNumFixedObjects() const { return NumFixedObjects; } 284 285 /// getNumObjects - Return the number of objects. 286 /// getNumObjects()287 unsigned getNumObjects() const { return Objects.size(); } 288 289 /// mapLocalFrameObject - Map a frame index into the local object block mapLocalFrameObject(int ObjectIndex,int64_t Offset)290 void mapLocalFrameObject(int ObjectIndex, int64_t Offset) { 291 LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset)); 292 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; 293 } 294 295 /// getLocalFrameObjectMap - Get the local offset mapping for a for an object getLocalFrameObjectMap(int i)296 std::pair<int, int64_t> getLocalFrameObjectMap(int i) { 297 assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() && 298 "Invalid local object reference!"); 299 return LocalFrameObjects[i]; 300 } 301 302 /// getLocalFrameObjectCount - Return the number of objects allocated into 303 /// the local object block. getLocalFrameObjectCount()304 int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); } 305 306 /// setLocalFrameSize - Set the size of the local object blob. setLocalFrameSize(int64_t sz)307 void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; } 308 309 /// getLocalFrameSize - Get the size of the local object blob. getLocalFrameSize()310 int64_t getLocalFrameSize() const { return LocalFrameSize; } 311 312 /// setLocalFrameMaxAlign - Required alignment of the local object blob, 313 /// which is the strictest alignment of any object in it. setLocalFrameMaxAlign(unsigned Align)314 void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; } 315 316 /// getLocalFrameMaxAlign - Return the required alignment of the local 317 /// object blob. getLocalFrameMaxAlign()318 unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; } 319 320 /// getUseLocalStackAllocationBlock - Get whether the local allocation blob 321 /// should be allocated together or let PEI allocate the locals in it 322 /// directly. getUseLocalStackAllocationBlock()323 bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;} 324 325 /// setUseLocalStackAllocationBlock - Set whether the local allocation blob 326 /// should be allocated together or let PEI allocate the locals in it 327 /// directly. setUseLocalStackAllocationBlock(bool v)328 void setUseLocalStackAllocationBlock(bool v) { 329 UseLocalStackAllocationBlock = v; 330 } 331 332 /// isObjectPreAllocated - Return true if the object was pre-allocated into 333 /// the local block. isObjectPreAllocated(int ObjectIdx)334 bool isObjectPreAllocated(int ObjectIdx) const { 335 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 336 "Invalid Object Idx!"); 337 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; 338 } 339 340 /// getObjectSize - Return the size of the specified object. 341 /// getObjectSize(int ObjectIdx)342 int64_t getObjectSize(int ObjectIdx) const { 343 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 344 "Invalid Object Idx!"); 345 return Objects[ObjectIdx+NumFixedObjects].Size; 346 } 347 348 /// setObjectSize - Change the size of the specified stack object. setObjectSize(int ObjectIdx,int64_t Size)349 void setObjectSize(int ObjectIdx, int64_t Size) { 350 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 351 "Invalid Object Idx!"); 352 Objects[ObjectIdx+NumFixedObjects].Size = Size; 353 } 354 355 /// getObjectAlignment - Return the alignment of the specified stack object. getObjectAlignment(int ObjectIdx)356 unsigned getObjectAlignment(int ObjectIdx) const { 357 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 358 "Invalid Object Idx!"); 359 return Objects[ObjectIdx+NumFixedObjects].Alignment; 360 } 361 362 /// setObjectAlignment - Change the alignment of the specified stack object. setObjectAlignment(int ObjectIdx,unsigned Align)363 void setObjectAlignment(int ObjectIdx, unsigned Align) { 364 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 365 "Invalid Object Idx!"); 366 Objects[ObjectIdx+NumFixedObjects].Alignment = Align; 367 ensureMaxAlignment(Align); 368 } 369 370 /// getObjectAllocation - Return the underlying Alloca of the specified 371 /// stack object if it exists. Returns 0 if none exists. getObjectAllocation(int ObjectIdx)372 const Value* getObjectAllocation(int ObjectIdx) const { 373 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 374 "Invalid Object Idx!"); 375 return Objects[ObjectIdx+NumFixedObjects].Alloca; 376 } 377 378 /// NeedsStackProtector - Returns true if the object may need stack 379 /// protectors. MayNeedStackProtector(int ObjectIdx)380 bool MayNeedStackProtector(int ObjectIdx) const { 381 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 382 "Invalid Object Idx!"); 383 return Objects[ObjectIdx+NumFixedObjects].MayNeedSP; 384 } 385 386 /// getObjectOffset - Return the assigned stack offset of the specified object 387 /// from the incoming stack pointer. 388 /// getObjectOffset(int ObjectIdx)389 int64_t getObjectOffset(int ObjectIdx) const { 390 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 391 "Invalid Object Idx!"); 392 assert(!isDeadObjectIndex(ObjectIdx) && 393 "Getting frame offset for a dead object?"); 394 return Objects[ObjectIdx+NumFixedObjects].SPOffset; 395 } 396 397 /// setObjectOffset - Set the stack frame offset of the specified object. The 398 /// offset is relative to the stack pointer on entry to the function. 399 /// setObjectOffset(int ObjectIdx,int64_t SPOffset)400 void setObjectOffset(int ObjectIdx, int64_t SPOffset) { 401 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 402 "Invalid Object Idx!"); 403 assert(!isDeadObjectIndex(ObjectIdx) && 404 "Setting frame offset for a dead object?"); 405 Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset; 406 } 407 408 /// getStackSize - Return the number of bytes that must be allocated to hold 409 /// all of the fixed size frame objects. This is only valid after 410 /// Prolog/Epilog code insertion has finalized the stack frame layout. 411 /// getStackSize()412 uint64_t getStackSize() const { return StackSize; } 413 414 /// setStackSize - Set the size of the stack... 415 /// setStackSize(uint64_t Size)416 void setStackSize(uint64_t Size) { StackSize = Size; } 417 418 /// getOffsetAdjustment - Return the correction for frame offsets. 419 /// getOffsetAdjustment()420 int getOffsetAdjustment() const { return OffsetAdjustment; } 421 422 /// setOffsetAdjustment - Set the correction for frame offsets. 423 /// setOffsetAdjustment(int Adj)424 void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; } 425 426 /// getMaxAlignment - Return the alignment in bytes that this function must be 427 /// aligned to, which is greater than the default stack alignment provided by 428 /// the target. 429 /// getMaxAlignment()430 unsigned getMaxAlignment() const { return MaxAlignment; } 431 432 /// ensureMaxAlignment - Make sure the function is at least Align bytes 433 /// aligned. ensureMaxAlignment(unsigned Align)434 void ensureMaxAlignment(unsigned Align) { 435 if (MaxAlignment < Align) MaxAlignment = Align; 436 } 437 438 /// AdjustsStack - Return true if this function adjusts the stack -- e.g., 439 /// when calling another function. This is only valid during and after 440 /// prolog/epilog code insertion. adjustsStack()441 bool adjustsStack() const { return AdjustsStack; } setAdjustsStack(bool V)442 void setAdjustsStack(bool V) { AdjustsStack = V; } 443 444 /// hasCalls - Return true if the current function has any function calls. hasCalls()445 bool hasCalls() const { return HasCalls; } setHasCalls(bool V)446 void setHasCalls(bool V) { HasCalls = V; } 447 448 /// getMaxCallFrameSize - Return the maximum size of a call frame that must be 449 /// allocated for an outgoing function call. This is only available if 450 /// CallFrameSetup/Destroy pseudo instructions are used by the target, and 451 /// then only during or after prolog/epilog code insertion. 452 /// getMaxCallFrameSize()453 unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; } setMaxCallFrameSize(unsigned S)454 void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; } 455 456 /// CreateFixedObject - Create a new object at a fixed location on the stack. 457 /// All fixed objects should be created before other objects are created for 458 /// efficiency. By default, fixed objects are immutable. This returns an 459 /// index with a negative value. 460 /// 461 int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable); 462 463 464 /// isFixedObjectIndex - Returns true if the specified index corresponds to a 465 /// fixed stack object. isFixedObjectIndex(int ObjectIdx)466 bool isFixedObjectIndex(int ObjectIdx) const { 467 return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects); 468 } 469 470 /// isImmutableObjectIndex - Returns true if the specified index corresponds 471 /// to an immutable object. isImmutableObjectIndex(int ObjectIdx)472 bool isImmutableObjectIndex(int ObjectIdx) const { 473 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 474 "Invalid Object Idx!"); 475 return Objects[ObjectIdx+NumFixedObjects].isImmutable; 476 } 477 478 /// isSpillSlotObjectIndex - Returns true if the specified index corresponds 479 /// to a spill slot.. isSpillSlotObjectIndex(int ObjectIdx)480 bool isSpillSlotObjectIndex(int ObjectIdx) const { 481 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 482 "Invalid Object Idx!"); 483 return Objects[ObjectIdx+NumFixedObjects].isSpillSlot; 484 } 485 486 /// isDeadObjectIndex - Returns true if the specified index corresponds to 487 /// a dead object. isDeadObjectIndex(int ObjectIdx)488 bool isDeadObjectIndex(int ObjectIdx) const { 489 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 490 "Invalid Object Idx!"); 491 return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL; 492 } 493 494 /// CreateStackObject - Create a new statically sized stack object, returning 495 /// a nonnegative identifier to represent it. 496 /// 497 int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS, 498 bool MayNeedSP = false, const Value *Alloca = 0) { 499 assert(Size != 0 && "Cannot allocate zero size stack objects!"); 500 Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, MayNeedSP, 501 Alloca)); 502 int Index = (int)Objects.size() - NumFixedObjects - 1; 503 assert(Index >= 0 && "Bad frame index!"); 504 ensureMaxAlignment(Alignment); 505 return Index; 506 } 507 508 /// CreateSpillStackObject - Create a new statically sized stack object that 509 /// represents a spill slot, returning a nonnegative identifier to represent 510 /// it. 511 /// CreateSpillStackObject(uint64_t Size,unsigned Alignment)512 int CreateSpillStackObject(uint64_t Size, unsigned Alignment) { 513 CreateStackObject(Size, Alignment, true, false); 514 int Index = (int)Objects.size() - NumFixedObjects - 1; 515 ensureMaxAlignment(Alignment); 516 return Index; 517 } 518 519 /// RemoveStackObject - Remove or mark dead a statically sized stack object. 520 /// RemoveStackObject(int ObjectIdx)521 void RemoveStackObject(int ObjectIdx) { 522 // Mark it dead. 523 Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL; 524 } 525 526 /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a 527 /// variable sized object has been created. This must be created whenever a 528 /// variable sized object is created, whether or not the index returned is 529 /// actually used. 530 /// CreateVariableSizedObject(unsigned Alignment)531 int CreateVariableSizedObject(unsigned Alignment) { 532 HasVarSizedObjects = true; 533 Objects.push_back(StackObject(0, Alignment, 0, false, false, true, 0)); 534 ensureMaxAlignment(Alignment); 535 return (int)Objects.size()-NumFixedObjects-1; 536 } 537 538 /// getCalleeSavedInfo - Returns a reference to call saved info vector for the 539 /// current function. getCalleeSavedInfo()540 const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const { 541 return CSInfo; 542 } 543 544 /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's 545 /// callee saved information. setCalleeSavedInfo(const std::vector<CalleeSavedInfo> & CSI)546 void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) { 547 CSInfo = CSI; 548 } 549 550 /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet? isCalleeSavedInfoValid()551 bool isCalleeSavedInfoValid() const { return CSIValid; } 552 setCalleeSavedInfoValid(bool v)553 void setCalleeSavedInfoValid(bool v) { CSIValid = v; } 554 555 /// getPristineRegs - Return a set of physical registers that are pristine on 556 /// entry to the MBB. 557 /// 558 /// Pristine registers hold a value that is useless to the current function, 559 /// but that must be preserved - they are callee saved registers that have not 560 /// been saved yet. 561 /// 562 /// Before the PrologueEpilogueInserter has placed the CSR spill code, this 563 /// method always returns an empty set. 564 BitVector getPristineRegs(const MachineBasicBlock *MBB) const; 565 566 /// print - Used by the MachineFunction printer to print information about 567 /// stack objects. Implemented in MachineFunction.cpp 568 /// 569 void print(const MachineFunction &MF, raw_ostream &OS) const; 570 571 /// dump - Print the function to stderr. 572 void dump(const MachineFunction &MF) const; 573 }; 574 575 } // End llvm namespace 576 577 #endif 578