• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /* libs/pixelflinger/fixed.cpp
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #include <stdio.h>
19 
20 #include <private/pixelflinger/ggl_context.h>
21 #include <private/pixelflinger/ggl_fixed.h>
22 
23 
24 // ------------------------------------------------------------------------
25 
gglRecipQNormalized(int32_t x,int * exponent)26 int32_t gglRecipQNormalized(int32_t x, int* exponent)
27 {
28     const int32_t s = x>>31;
29     uint32_t a = s ? -x : x;
30 
31     // the result will overflow, so just set it to the biggest/inf value
32     if (ggl_unlikely(a <= 2LU)) {
33         *exponent = 0;
34         return s ? FIXED_MIN : FIXED_MAX;
35     }
36 
37     // Newton-Raphson iteration:
38     // x = r*(2 - a*r)
39 
40     const int32_t lz = gglClz(a);
41     a <<= lz;  // 0.32
42     uint32_t r = a;
43     // note: if a == 0x80000000, this means x was a power-of-2, in this
44     // case we don't need to compute anything. We get the reciprocal for
45     // (almost) free.
46     if (a != 0x80000000) {
47         r = (0x2E800 << (30-16)) - (r>>(2-1)); // 2.30, r = 2.90625 - 2*a
48         // 0.32 + 2.30 = 2.62 -> 2.30
49         // 2.30 + 2.30 = 4.60 -> 2.30
50         r = (((2LU<<30) - uint32_t((uint64_t(a)*r) >> 32)) * uint64_t(r)) >> 30;
51         r = (((2LU<<30) - uint32_t((uint64_t(a)*r) >> 32)) * uint64_t(r)) >> 30;
52     }
53 
54     // shift right 1-bit to make room for the sign bit
55     *exponent = 30-lz-1;
56     r >>= 1;
57     return s ? -r : r;
58 }
59 
gglRecipQ(GGLfixed x,int q)60 int32_t gglRecipQ(GGLfixed x, int q)
61 {
62     int shift;
63     x = gglRecipQNormalized(x, &shift);
64     shift += 16-q;
65     if (shift > 0)
66         x += 1L << (shift-1);   // rounding
67     x >>= shift;
68     return x;
69 }
70 
71 // ------------------------------------------------------------------------
72 
gglFastDivx(GGLfixed n,GGLfixed d)73 GGLfixed gglFastDivx(GGLfixed n, GGLfixed d)
74 {
75     if ((d>>24) && ((d>>24)+1)) {
76         n >>= 8;
77         d >>= 8;
78     }
79     return gglMulx(n, gglRecip(d));
80 }
81 
82 // ------------------------------------------------------------------------
83 
84 static const GGLfixed ggl_sqrt_reciproc_approx_tab[8] = {
85     // 1/sqrt(x) with x = 1-N/16, N=[8...1]
86     0x16A09, 0x15555, 0x143D1, 0x134BF, 0x1279A, 0x11C01, 0x111AC, 0x10865
87 };
88 
gglSqrtRecipx(GGLfixed x)89 GGLfixed gglSqrtRecipx(GGLfixed x)
90 {
91     if (x == 0)         return FIXED_MAX;
92     if (x == FIXED_ONE) return x;
93     const GGLfixed a = x;
94     const int32_t lz = gglClz(x);
95     x = ggl_sqrt_reciproc_approx_tab[(a>>(28-lz))&0x7];
96     const int32_t exp = lz - 16;
97     if (exp <= 0)   x >>= -exp>>1;
98     else            x <<= (exp>>1) + (exp & 1);
99     if (exp & 1) {
100         x = gglMulx(x, ggl_sqrt_reciproc_approx_tab[0])>>1;
101     }
102     // 2 Newton-Raphson iterations: x = x/2*(3-(a*x)*x)
103     x = gglMulx((x>>1),(0x30000 - gglMulx(gglMulx(a,x),x)));
104     x = gglMulx((x>>1),(0x30000 - gglMulx(gglMulx(a,x),x)));
105     return x;
106 }
107 
gglSqrtx(GGLfixed a)108 GGLfixed gglSqrtx(GGLfixed a)
109 {
110     // Compute a full precision square-root (24 bits accuracy)
111     GGLfixed r = 0;
112     GGLfixed bit = 0x800000;
113     int32_t bshift = 15;
114     do {
115         GGLfixed temp = bit + (r<<1);
116         if (bshift >= 8)    temp <<= (bshift-8);
117         else                temp >>= (8-bshift);
118         if (a >= temp) {
119             r += bit;
120             a -= temp;
121         }
122         bshift--;
123     } while (bit>>=1);
124     return r;
125 }
126 
127 // ------------------------------------------------------------------------
128 
129 static const GGLfixed ggl_log_approx_tab[] = {
130     // -ln(x)/ln(2) with x = N/16, N=[8...16]
131     0xFFFF, 0xd47f, 0xad96, 0x8a62, 0x6a3f, 0x4caf, 0x3151, 0x17d6, 0x0000
132 };
133 
134 static const GGLfixed ggl_alog_approx_tab[] = { // domain [0 - 1.0]
135 	0xffff, 0xeac0, 0xd744, 0xc567, 0xb504, 0xa5fe, 0x9837, 0x8b95, 0x8000
136 };
137 
gglPowx(GGLfixed x,GGLfixed y)138 GGLfixed gglPowx(GGLfixed x, GGLfixed y)
139 {
140     // prerequisite: 0 <= x <= 1, and y >=0
141 
142     // pow(x,y) = 2^(y*log2(x))
143     // =  2^(y*log2(x*(2^exp)*(2^-exp))))
144     // =  2^(y*(log2(X)-exp))
145     // =  2^(log2(X)*y - y*exp)
146     // =  2^( - (-log2(X)*y + y*exp) )
147 
148     int32_t exp = gglClz(x) - 16;
149     GGLfixed f = x << exp;
150     x = (f & 0x0FFF)<<4;
151     f = (f >> 12) & 0x7;
152     GGLfixed p = gglMulAddx(
153             ggl_log_approx_tab[f+1] - ggl_log_approx_tab[f], x,
154             ggl_log_approx_tab[f]);
155     p = gglMulAddx(p, y, y*exp);
156     exp = gglFixedToIntFloor(p);
157     if (exp < 31) {
158         p = gglFracx(p);
159         x = (p & 0x1FFF)<<3;
160         p >>= 13;
161         p = gglMulAddx(
162                 ggl_alog_approx_tab[p+1] - ggl_alog_approx_tab[p], x,
163                 ggl_alog_approx_tab[p]);
164         p >>= exp;
165     } else {
166         p = 0;
167     }
168     return p;
169         // ( powf((a*65536.0f), (b*65536.0f)) ) * 65536.0f;
170 }
171 
172 // ------------------------------------------------------------------------
173 
gglDivQ(GGLfixed n,GGLfixed d,int32_t i)174 int32_t gglDivQ(GGLfixed n, GGLfixed d, int32_t i)
175 {
176     //int32_t r =int32_t((int64_t(n)<<i)/d);
177     const int32_t ds = n^d;
178     if (n<0) n = -n;
179     if (d<0) d = -d;
180     int nd = gglClz(d) - gglClz(n);
181     i += nd + 1;
182     if (nd > 0) d <<= nd;
183     else        n <<= -nd;
184     uint32_t q = 0;
185 
186     int j = i & 7;
187     i >>= 3;
188 
189     // gcc deals with the code below pretty well.
190     // we get 3.75 cycles per bit in the main loop
191     // and 8 cycles per bit in the termination loop
192     if (ggl_likely(i)) {
193         n -= d;
194         do {
195             q <<= 8;
196             if (n>=0)   q |= 128;
197             else        n += d;
198             n = n*2 - d;
199             if (n>=0)   q |= 64;
200             else        n += d;
201             n = n*2 - d;
202             if (n>=0)   q |= 32;
203             else        n += d;
204             n = n*2 - d;
205             if (n>=0)   q |= 16;
206             else        n += d;
207             n = n*2 - d;
208             if (n>=0)   q |= 8;
209             else        n += d;
210             n = n*2 - d;
211             if (n>=0)   q |= 4;
212             else        n += d;
213             n = n*2 - d;
214             if (n>=0)   q |= 2;
215             else        n += d;
216             n = n*2 - d;
217             if (n>=0)   q |= 1;
218             else        n += d;
219 
220             if (--i == 0)
221                 goto finish;
222 
223             n = n*2 - d;
224         } while(true);
225         do {
226             q <<= 1;
227             n = n*2 - d;
228             if (n>=0)   q |= 1;
229             else        n += d;
230         finish: ;
231         } while (j--);
232         return (ds<0) ? -q : q;
233     }
234 
235     n -= d;
236     if (n>=0)   q |= 1;
237     else        n += d;
238     j--;
239     goto finish;
240 }
241 
242 // ------------------------------------------------------------------------
243 
244 // assumes that the int32_t values of a, b, and c are all positive
245 // use when both a and b are larger than c
246 
247 template <typename T>
swap(T & a,T & b)248 static inline void swap(T& a, T& b) {
249     T t(a);
250     a = b;
251     b = t;
252 }
253 
254 static __attribute__((noinline))
slow_muldiv(uint32_t a,uint32_t b,uint32_t c)255 int32_t slow_muldiv(uint32_t a, uint32_t b, uint32_t c)
256 {
257 	// first we compute a*b as a 64-bit integer
258     // (GCC generates umull with the code below)
259     uint64_t ab = uint64_t(a)*b;
260     uint32_t hi = ab>>32;
261     uint32_t lo = ab;
262     uint32_t result;
263 
264 	// now perform the division
265 	if (hi >= c) {
266 	overflow:
267 		result = 0x7fffffff;  // basic overflow
268 	} else if (hi == 0) {
269 		result = lo/c;  // note: c can't be 0
270 		if ((result >> 31) != 0)  // result must fit in 31 bits
271 			goto overflow;
272 	} else {
273 		uint32_t r = hi;
274 		int bits = 31;
275 	    result = 0;
276 		do {
277 			r = (r << 1) | (lo >> 31);
278 			lo <<= 1;
279 			result <<= 1;
280 			if (r >= c) {
281 				r -= c;
282 				result |= 1;
283 			}
284 		} while (bits--);
285 	}
286 	return int32_t(result);
287 }
288 
289 // assumes a >= 0 and c >= b >= 0
290 static inline
quick_muldiv(int32_t a,int32_t b,int32_t c)291 int32_t quick_muldiv(int32_t a, int32_t b, int32_t c)
292 {
293     int32_t r = 0, q = 0, i;
294     int leading = gglClz(a);
295     i = 32 - leading;
296     a <<= leading;
297     do {
298         r <<= 1;
299         if (a < 0)
300             r += b;
301         a <<= 1;
302         q <<= 1;
303         if (r >= c) {
304             r -= c;
305             q++;
306         }
307         asm(""::); // gcc generates better code this way
308         if (r >= c) {
309             r -= c;
310             q++;
311         }
312     }
313     while (--i);
314     return q;
315 }
316 
317 // this function computes a*b/c with 64-bit intermediate accuracy
318 // overflows (e.g. division by 0) are handled and return INT_MAX
319 
gglMulDivi(int32_t a,int32_t b,int32_t c)320 int32_t gglMulDivi(int32_t a, int32_t b, int32_t c)
321 {
322 	int32_t result;
323 	int32_t sign = a^b^c;
324 
325 	if (a < 0) a = -a;
326 	if (b < 0) b = -b;
327 	if (c < 0) c = -c;
328 
329     if (a < b) {
330         swap(a, b);
331     }
332 
333 	if (b <= c) result = quick_muldiv(a, b, c);
334 	else        result = slow_muldiv((uint32_t)a, (uint32_t)b, (uint32_t)c);
335 
336 	if (sign < 0)
337 		result = -result;
338 
339     return result;
340 }
341